Rohkar Cindren

Valrar Altimari II's page

479 posts. Organized Play character for Saving Cap'n Crunch.


Full Name

Valrar T. Altimari

Classes/Levels

| Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |

Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Gender

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8

Age

25

Alignment

Chaotic Neutral

Deity

Lamashtu

Occupation

Adventurer, Thief, Venture-Captain

About Valrar Altimari II

Boons to remember in this combat

  • Siege-Hardened (+1 damage to demons)
  • Cornered Fury (+2 to attack/AC when at less than half HP and no allies within 30 feet)
  • Ouroboros Rebirth (Breath of Life still works for 1d4+1 rounds)
  • Restorative Burst (channel energy as a cleric of my level at 0 HP, only affects friendlies)

    Ambassador

    Statistics (Small Size):
    Male Human Swashbuckler 15.0
    CN Medium (Statistics Small) Humanoid (Human)
    Init +11; Senses Perception +1
    ------------------------------
    DEFENSE
    ------------------------------
    AC 40, touch 26, flat-footed 25 (+9 armor, +8 dex, +4 dodge, +3 shield, +1 size, +2 natural, +2 deflection, +1 insight)
    HP 157 (15d10+56+3)
    Fort +15, Ref +22, Will +14
    Defensive Abilities: Evasion, Uncanny Dodge, Improved Uncanny Dodge, Fortification 25%
    Immune: Disarm, Steal, Sunder
    ------------------------------
    OFFENSE
    ------------------------------
    Speed 30 ft.

    Melee ("Death from Below") +1 Answering Thundering Adamantine Scimitar +29/24/19 (1d4+28/15-20), Critical +33/28/23 (2d4+41+1d8 sonic+2 charisma+1 round stagger), Parry/Riposte +33 (1d4+32/15-20), Critical Riposte +37 (2d4+49+1d8 sonic+2 charisma+1 round stagger)

    +1 Dagger +28 (1d3+17/17-20)

    Ranged +1 Light Crossbow +25 (1d6+1/19-20)
    ------------------------------
    STATISTICS
    ------------------------------
    Str 8, Dex 26, Con 18, Int 10, Wis 12, Cha 20
    Base Atk +15; CMB +12; CMD 30
    Traits Indomitable Faith, Resilient
    Feats Weapon Finesse, Weapon Focus (scimitar), Slashing Grace (scimitar), Iron Will, Weapon Specialization (scimitar), Familiar Bond, Improved Familiar Bond, Combat Reflexes, Critical Focus, Improved Familiar, Destroy Identity, Improved Iron Will, Signature Deed (Bleeding Wound)
    Skills Acrobatics +24, Bluff +11, Climb -2, Diplomacy +23, Escape Artist +15, Intimidate +23, Sleight of Hand +24, Stealth +10 (+14 Small), Swim -2, Use Magic Device +10
    ACP -2

    Languages Common, Dwarven


    Special Abilities:

    ------------------------------
    SPECIAL ABILITIES
    Swashbuckler Weapon Training, Panache (8), Swashbuckler Finesse, Deeds (Derring-Do, Dodging Panache, Opportune Parry and Riposte, Menacing Swordplay, Precise Strike, Swashbuckler Initiative*, Targeted Strike, Swashbuckler's Grace, Superior Feint, Bleeding Wound, Evasive*, Subtle Blade*, Dizzying Defense, Perfect Thrust, Swashbuckler's Edge), Charmed Life 6/day, Nimble +4*, Swashbuckler Weapon Training +3*
    ------------------------------

    Gear/Possessions:

    ------------------------------
    GEAR/POSSESSIONS
    ------------------------------
    Carrying Capacity
    Light 0-66 lb. Medium 67-133 lb. Heavy 134-200 lb.
    Current Load Carried 55 lb.

    Gear:
    Sharrowsmith's Handy Haversack, Greater Hat of Disguise*, +1 Answering Thundering Adamantine Scimitar, +1 Scimitar, +1 Light Crossbow, +1 Dagger, 4 Cold Iron Daggers, Ring of Resilience, Ring of Protection +2*, Bane Baldric, Celestial Armor*, +2 Arrow Deflection Light Fortification Buckler*, Amulet of Natural Armor +2*, Belt of Physical Might (Dex/Con) +4*, Headband of Alluring Charisma +2*, Cloak of Resistance +5*, Gloves of Marking, Blue Scarf Swordmaster's Flair, Cracked Dusty Rose Prism Ioun Stone*, Dusty Rose Prism*, Ioun Torch, Daredevil Boots, Robe of Infinite Twine, Pirate's Eye Patch*, First Aid Gloves (2 hands, 10 fingers remaining), 2 Brown E-Picks, Medlance, Explorer's Outfit, 30 Cold Iron Bolts, 10 Adamantine Bolts, 20 Silver Bolts, Diamond Dust (750 GP worth), Wand of Freedom of Movement (5 charges), Wand of Resist Energy (CL 11, 10 charges), Wand of Enervation (4 charges), Wand of Cure Light Wounds (11/50), Wand of Bless Weapon (50 charges), Scroll of Lesser Restoration (3), Scroll of Talisman of Reprieve (2), Scroll of True Seeing, Potion of Displacement, Potion of Haste, Oil of Bless Weapon (5), Potion of Protection from Evil (4), Antitoxin (5), Antiplague (5)

    Money 0 PP 14756 GP 0 SP 0 CP 60 Prestige 83 Fame

    Dice Rolls:
    [dice=Attack]1d20+29[/dice]
    [dice=Damage]1d4+28[/dice]

    [dice=Confirmation]1d20+33[/dice]
    [dice=Critical Damage]2d4+41[/dice] plus [dice=]1d8[/dice] sonic, 2 charisma, 1 round stagger

    [dice=Parry/Riposte]1d20+33[/dice]
    [dice=Damage]1d4+32[/dice]

    [dice=Critical Riposte]1d20+37[/dice]
    [dice=Damage]2d4+49[/dice] plus [dice=]1d8[/dice] sonic, 2 charisma, 1 round stagger

    *Already figured into statistics