Cave Wizard

Rogar dwarf's page

503 posts. Organized Play character for Qstor.


Full Name

Rogar

Race

Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1

Classes/Levels

Wizard 9/Lore 7

Gender

male

Size

Med

Age

72

Special Abilities

darkvision

Alignment

Neutral Good

Deity

Torag

Location

Absalom

Languages

Abyssal, Aklo, Ancient Osiriani, Azlanti, Celestial, Common, Draconic, Dwarven, Gnome, Goblin, Ignan, Infernal, Kelish, Necril, Orc, Osiriani, Terran, Thassilonian, Undercommon, Vudrani

Strength 10
Dexterity 13
Constitution 14
Intelligence 26
Wisdom 14
Charisma 8

About Rogar dwarf

Rogar 16
Male dwarf loremaster 7/conjurer (teleportation[APG]) 9 (Pathfinder RPG Advanced Player's Guide 147)
NG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +2 (+4 to notice unusual stonework)
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Defense
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AC 25, touch 20, flat-footed 21 (+5 armor, +5 deflection, +3 Dex, +1 dodge, +1 insight)
hp 115 (16d6+49)
Fort +14, Ref +12, Will +16; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, freedom of movement (constant); SR 18
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Offense
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Speed 20 ft.
Melee +2 heavy pick +9/+4 (1d6+2/×4) or
adamantine dagger +8/+3 (1d4/19-20) or
silver dagger +7/+2 (1d4-1/19-20)
Ranged light crossbow +10 (1d8/19-20)
Special Attacks hatred
Arcane School Spell-Like Abilities (CL 16th; concentration +26)
At will—dimensional steps (270 feet/day)
Conjurer Spells Prepared (CL 16th; concentration +26)
8th—call construct[UM], dimensional lock, maze, summon monster VIII
7th—forcecage (DC 26), limited wish, phase door, summon monster VII, greater teleport
6th—chain lightning (DC 25), disintegrate (DC 24), greater dispel magic, summon monster VI, true seeing
5th—hungry pit[APG] (DC 25), life bubble[APG] (DC 23), passwall, summon monster V, transmute rock to mud, wall of force
4th—confusion (DC 22), dimension door, ice storm, stone shape, stoneskin, summon monster IV, wall of fire
3rd—blink, dispel magic, fly, lightning bolt (DC 22), communal resist energy[UC], sleet storm, summon monster III
2nd—acid arrow, bull's strength, glitterdust (DC 22), knock, scorching ray, see invisibility, spider climb
1st—feather fall, grease, grease, mage armor, magic missile, magic missile, shield
0 (at will)—acid splash, detect magic, light, mage hand
Opposition Schools Illusion, Necromancy
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Statistics
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Str 10, Dex 16, Con 16, Int 26, Wis 14, Cha 8
Base Atk +7; CMB +7; CMD 27 (31 vs. bull rush, 31 vs. trip)
Feats Combat Casting, Dimensional Agility[UC], Ectoplasmic Spell[APG], Greater Spell Focus (conjuration), Greater Spell Penetration, Improved Familiar, Skill Focus (Disable Device), Skill Focus (Knowledge [engineering]), Spell Focus (conjuration), Spell Focus (evocation), Spell Penetration
Traits caretaker, focused mind
Skills Acrobatics +3 (-1 to jump), Appraise +8 (+10 to assess nonmagical metals or gemstones), Disable Device +27, Handle Animal +3, Heal +14, Knowledge (arcana) +28, Knowledge (dungeoneering) +22, Knowledge (engineering) +36, Knowledge (geography) +18, Knowledge (history) +26, Knowledge (local) +30, Knowledge (nature) +20, Knowledge (nobility) +22, Knowledge (planes) +26, Knowledge (religion) +20, Linguistics +25, Perception +2 (+4 to notice unusual stonework), Profession (engineer) +9, Ride +4, Spellcraft +26 (+36 to determine the properties of a magic item), Use Magic Device +8; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Abyssal, Aklo, Ancient Osiriani, Azlanti, Celestial, Common, Draconic, Dwarven, Gnome, Goblin, Ignan, Infernal, Kelish, Necril, Orc, Osiriani, Polyglot, Shoanti, Terran, Thassilonian, Undercommon, Vudrani
SQ arcane bond (Arcane Familiar, small earth elemental), greater lore, lore, secrets (applicable knowledge, dodge trick, instant mastery, lore of true stamina), shift 11/day (20 feet), summoner's charm (4 rounds)
Combat Gear clockwork key, lesser extend metamagic rod, lesser persistent metamagic rod[APG], lesser reach metamagic rod[APG], pearl of power (1st level) (2), pearl of power (2nd level), pearl of power (3rd level), potion of cure serious wounds (2), quicken metamagic rod, robe of the archmagi (white), healer's kit; Other Gear +2 heavy pick, adamantine dagger, light crossbow, silver dagger, belt of physical might +2 (Dex, Con), cloak of resistance +3, dusty rose prism ioun stone, handy haversack, headband of vast intelligence +6, pathfinder pouch, ring of freedom of movement, ring of protection +5, backpack, backpack, bedroll, ink, masterwork thieves' tools, parchment (6), silk rope (100 ft.), winter blanket, 6,338 gp, 2 sp
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Steps (54 5-ft inc/day) (Sp) As a standard action, teleport in 5 foot increments. If carry another, double cost.
Ectoplasmic Spell You can cast a spell that has full effect against incorporeal or ethereal creatures.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Greater Lore (Ex) You gain +10 to spellcraft checks to determine the properties of a magic item.
Greater Spell Focus (Conjuration) +1 to the Save DC of spells from one school.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Lore +3 (Ex) Add + 3 to all knowledge skill checks.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (20 feet, 11/day) (Sp) Short-range teleport
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Resistance (18) You have Spell Resistance.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Summoner's Charm (+4 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration