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About Fendahl SilvermaneFendahl Silvermane
Appearance:
Fendahl, appears to be a half-elf with a hint of wild in his appearance, especially his silvery hair and sideburns. His katana and blue dragonhide armor are covered with markings from the far East. A emblem of a golden lion on the chest plate. Looking remarkably similar to the emblem, a large lioness follows Fendahl closeby, watching for commands or an occasional treat from his companion. Background:
Fendahl was raised in the plains of the far East of Golarian by his human mother and her clan. He joined the Pathfinders as part of the Lantern Lodge. He vowed to travel the wilds to reach the western continents and famed Absalom. Now that he has arrived, he is not sure he is comfortable in such a large city and so close to water. He went on two training missions within and near Absalom as part of his first steps on his path for the Society. On his second mission, he met and swore allegiance to Lantern Lodge and Amara Li. Since then, he finished a mission within the Temple of Empyreal Enlightenment within the fabled tapestry. During his foray with the Night March of Kalkamedes
He finished the final mission with the Lantern Lodge. Upon being released from his duties to his faction, he took up with the Qadirian's. Finally, he decided the Grand Lodge would endure and his last year or so has been sworn to the protection of that faction. ======Expended Resources======
Rod of extend-b 1/3
============================= Defense:
AC 28, touch 13, flat-footed 26 (+12 armor, +1 deflection, +1 Dex, +1 dodge, +3 shield) hp 130 (14 HD; 13d8+1d10+56) Fort +17, Ref +11, Will +18; +2 vs. enchantments, +4 vs. fey and plant-targeted effects Defensive Abilities resolve 1/day; Immune sleep; Resist negative energy 10, positive energy 10 Offense:
Speed 30 ft. (20 ft. in armor) Melee +3 keen katana +20/+15 (1d8+9/15-20) or . . adamantine nodachi +17/+12 (1d10+9/18-20) or . . cold iron dagger +16/+11 (1d4+6/19-20) or . . mithral dagger +17/+12 (1d4+6/19-20) Ranged +1 adaptive darkwood composite longbow +13/+8 (1d8+7/×3) or . . sling +12 (1d4+6) Special Attacks challenge 1/day (+1 damage, gain +1 AC), wild shape 5/day Druid (Lion Shaman) Spells Prepared (CL 13th; concentration +19) . . 7th—heal . . 6th—greater dispel magic, sirocco[APG] (DC 22), wall of stone . . 5th—x animal growth (DC 21), blessing of the salamander[APG] (DC 21), death ward, geniekind . . 4th—x air walk, x atavism[UM] (2, DC 20), x freedom of movement, x ice storm . . 3rd—daylight, neutralize poison, resinous skin[UC], communal resist energy[UC]x2 (replaced dominate animal (DC 19)) . . 2nd—xx barkskin (2), bear's endurance, elemental speech[APG], fog cloud, lesser restoration . . 1st—entangle (DC 17), faerie fire, x heightened awareness[ACG], liberating command[UC], x longstrider, speak with animals . . 0 (at will)—detect magic, guidance, light, stabilize [/b]
Dire Tiger shape:
Beast Shape 3 Large animal: If the form you take is that of a Large animal, you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus. BAB +8, Str 25 (+7), 12 Dex, 20 AC (8 nat, 1 Dex, 1 ring) Speed 40 ft. Melee bite +14 (2d6+7 plus grab), 2 claws +14 (2d4+7) Space 10 ft.; Reach 5 ft. Special Attacks pounce, rake (2 claws +14, 2d4+7) Scent, Lowlight vision Fendahl [dice=bite]1d20+16[/dice] for [dice=dmg]2d6+7[/dice] grab Fendahl [dice=claw]1d20+16[/dice] for [dice=dmg]2d4+7[/dice] grab Fendahl [dice=claw]1d20+16[/dice] for [dice=dmg]2d4+7[/dice] grab Salt Water Croc:
Beast Shape 3 Huge animal: If the form you take is that of a Large animal, you gain a +6 size bonus to your Strength, a -4 penalty to your Dexterity, and a +6 natural armor bonus. BAB +8, Str 27 (+8), 12 Dex, 20 AC (10 nat, 0 Dex, 1 ring) Speed 40 ft. Melee bite +14 (2d6+8 plus grab), tail +14 (1d8+8) Space 15 ft.; Reach 15 ft. Special Attacks roll, lung Scent, Lowlight vision Fendahl [dice=bite]1d20+14[/dice] for [dice=dmg]2d6+8[/dice] grab Fendahl [dice=tail]1d20+14[/dice] for [dice=dmg]1d8+8[/dice] -------------------- Statistics -------------------- Str 22, Dex 14, Con 16, Int 10, Wis 22, Cha 8 Base Atk +10; CMB +16; CMD 30 Feats Animal Affinity, Augment Summoning, Divine Interference[UM], Dodge, Lunge, Natural Spell, Skill Focus (Handle Animal), Spell Focus (conjuration), Starlight Summons[UM], Weapon Focus (katana) Traits deft dodger, elven reflexes Skills Acrobatics -3 (-7 to jump), Climb +5, Diplomacy +3, Fly +1, Handle Animal +10, Heal +12, Intimidate +3, Knowledge (local) +5, Knowledge (nature) +14, Linguistics +1, Perception +21, Profession (trapper) +11, Ride +10, Sense Motive +13, Spellcraft +9, Survival +15 (+17 to avoid becoming lost), Swim +5; Racial Modifiers +2 Perception Languages Common, Druidic, Elven, Tien SQ elf blood, lion's totem transformation, lion's totemic summons, mount (lion named Kirrah the Lion), nature bond (lion named Kirrah the Lion), nature sense, order of the lion, totem transformation (lion's senses[APG]), trackless step, wild empathy +11, woodland stride ==============================
Combat Gear:
Combat Gear cold iron arrows (50), extend metamagic rod, knight's pennon of honor[APG], lesser extend metamagic rod, oil of bless weapon (2), pearl of power (2nd level), potion of protection from evil, scroll of air bubble, air bubble, faerie fire, scroll of communal delay poison, water breathing, scroll of cure light wounds, cure light wounds, scroll of longstrider, magic fang, shillelagh, spellguard bracers[UE], strand of prayer beads (lesser), wand of cure light wounds, wand of cure moderate wounds, wand of freedom of movement (7 charges), wand of lesser restoration (14 charges), wand of make whole (4 charges), acid (3), air crystal, antiplague[APG] (3), antitoxin (3), weapon blanch (silver)[APG]; Other Gear +3 deathless hosteling jousting dragonhide full plate, +2 ironwood buckler, +1 adaptive darkwood composite longbow (+3 Str), +3 keen katana[UC], adamantine nodachi[UC], cold iron dagger, mithral dagger, sling, belt of physical perfection +2, boots of the cat[UE], cloak of resistance +4, fortifying stone, handy haversack, headband of inspired wisdom +6, ring of natural attunement (kami)[ACG], ring of protection +1, wayfinder[ISWG], courtier's outfit, hemp rope (50 ft.), holly and mistletoe, parchment, sunrod, 47 pp, 2 gp, 3 sp 200gp diamond dust. Wand ClW : 23 chg -10
Special Abilities:
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them. Augment Summoning Summoned creatures have +4 to Strength and Constitution. Divine Interference Sacrifice a spell to force an enemy to reroll a successful attack against your ally Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks. Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks. Lion's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 Dodge AC vs. the target of your challenge. Lion's Totem Transformation (Swift Action, 13 minutes/day) (Su) At 2nd level, a lion shaman may adopt an aspect of the lion while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), sense Lion's Totemic Summons (Su) At 5th level, a lion shaman may cast summon nature’s ally as a standard action when summoning felines, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman abili Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd. Mount (Ex) Gain the services of a special animal companion. Natural Spell You can cast spells while in Wild Shape. Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks. Resolve (1/day) (Ex) Your resolve can remove effects or reroll saves. Scent (Ex) Detect opponents within 15+ ft. by sense of smell. Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells. Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC. Starlight Summons Summoned creatures gain a bonus on Perception and Stealth checks Trackless Step (Ex) You do not leave a trail as you move through natural surroundings. Wild Empathy +12 (Ex) Improve the attitude of an animal, as if using Diplomacy. Wild Shape (11 hours, 5/day) (Su) Shapeshift into a different creature one or more times per day. Woodland Stride (Ex) Move through undergrowth at normal speed. Animal Companion Lion Rajah:
b]Rajah the Lioness[/b] CR – Female lion LN Large animal Init +4; Senses low-light vision, scent; Perception +8 -------------------- Defense -------------------- AC 29, touch 12, flat-footed 26 (+6 armor, +3 Dex, +11 natural, -1 size) hp 104 (11d8+55) Fort +11, Ref +13, Will +7 (+4 morale bonus vs. Enchantment spells and effects) Defensive Abilities evasion -------------------- Offense -------------------- Speed 40 ft. Melee bite +16 (1d8+9 plus grab), 2 claws +17 (1d6+9) Space 10 ft.; Reach 5 ft. Special Attacks pounce, rake (2 claws +17, 1d6+9) -------------------- Statistics -------------------- Str 27, Dex 19, Con 18, Int 2, Wis 15, Cha 10 Base Atk +8; CMB +17 (+21 grapple); CMD 31 (35 vs. trip) Feats Blind-fight, Iron Will, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (claw) Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Perform, Seek, Stay, Track Skills Acrobatics +14 (+18 to jump), Climb +11, Fly +5, Perception +8, Stealth +3, Survival +3, Swim +11 SQ attack any target, combat riding, devotion, multiattack / extra attack, perform, seek, stay, track Other Gear +2 lamellar[UC], amulet of mighty fists +1, horsemaster's saddle[UE], animal harness[APG], pathfinder's kit[UE] -------------------- Special Abilities -------------------- Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them. Attack Any Target [Trick] The animal will attack any creature on command. Blind-Fight Re-roll misses because of concealment, other benefits. Combat Riding [Trick] The animal has been trained to bear a rider into combat. Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments. Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Multiattack / Extra Attack (Ex) Multiattack or second attack with primary weapon at a -5 penalty. Perform [Trick] The animal will perform tricks. Pounce (Ex) You can make a full attack as part of a charge. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Scent (Ex) Detect opponents within 15+ ft. by sense of smell. Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate. Stay [Trick] The animal will stay where it is. Track [Trick] The animal will track a scent. [Dice=+1Bite, pounce, prayer]1d20+14+2+1[/dice] [Dice= damage ]1d8+9[/dice]
[Dice=+1Bite, huge, haste, pounce]1d20+17+2+1[/dice] [Dice= damage ]2d6+13[/dice]
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summoned-6 aug dire tiger:
Causing a Dire Tiger [105+10+28hp] to appear (AC17 F14/R11/W5 G20/D28) Blindfight, Cold Iron Aug Diretiger [dice=bite, pounce]1d20+20+2[/dice] for [dice=dmg]2d6+10[/dice] Grab Aug Diretiger [dice=claw, pounce]1d20+20+2[/dice] for [dice=dmg]2d4+10[/dice] Grab Aug Diretiger [dice=claw, pounce]1d20+20+2[/dice] for [dice=dmg]2d4+10[/dice] Grab Aug Diretiger [dice=rake, pounce]1d20+20+2[/dice] for [dice=dmg]2d4+10[/dice] Aug Diretiger [dice=rake, pounce]1d20+20+2[/dice] for [dice=dmg]2d4+10[/dice] summoned-5 aug dire lion:
Causing a Dire Lion [60+10+16hp] to appear (AC15 F11/R8/W3 G20/D28) Blindfight, Cold Iron Aug Direlion [dice=bite, flank, song]1d20+14+2+1[/dice] for [dice=dmg]1d8+9+1[/dice] Grab Aug Direlion [dice=claw, flank, song]1d20+15+2+1[/dice] for [dice=dmg]1d6+9+1[/dice] Aug Direlion [dice=claw, flank, song]1d20+15+2+1[/dice] for [dice=dmg]1d6+9+1[/dice] summoned-4 aug tiger:
Causing a Tiger [67hp] to appear (AC16 F10/R7/W3 G17/D25) Blindfight, Cold Iron Aug Tiger [dice=bite, pounce]1d20+12+2[/dice] for [dice=dmg]2d6+8[/dice] Aug Tiger [dice=claw, pounce]1d20+12+2[/dice] for [dice=dmg]1d8+8[/dice] Aug Tiger [dice=claw, pounce]1d20+12+2[/dice] for [dice=dmg]1d8+8[/dice] Aug Tiger [dice=rake, pounce]1d20+12+2[/dice] for [dice=dmg]1d8+8[/dice] Aug Tiger [dice=rake, pounce]1d20+12+2[/dice] for [dice=dmg]1d8+8[/dice] Adventures:
Personality:
Modeled After: Honor Samurai meets thundercats Speech Pattern: refers to party as "Master....". Uses "honor/honorable" frequently. Some eastern references to lion/dragons. Actions:Rides Kirrah, or shapechanges. Not much support role, more front line. Can heal/cure if a pinch. Since this comes up frequently for a LionShaman - Per FAQ ruling on a pounce you are allowed a full attack, so the extra bite is part of the haste attack. |