ADQ table 1 (Inactive)

Game Master chillblame

Sterich and Keoland
Raiding and destruction in Sterich. Heros are needed.
greyhawk gods


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AOO: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d6 + 11 ⇒ (5) + 11 = 16
Fire Damage: 2d6 ⇒ (5, 3) = 8

Hit: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d6 + 11 ⇒ (6) + 11 = 17
Fire Damage: 2d6 ⇒ (2, 4) = 6

Flurry: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d6 + 11 ⇒ (1) + 11 = 12
Fire Damage: 2d6 ⇒ (3, 6) = 9

Iterative: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 11 ⇒ (5) + 11 = 16
Fire Damage: 2d6 ⇒ (4, 6) = 10

Confirm: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 11 ⇒ (4) + 11 = 15

CMD21, sorry about that

Nearly bowled over, Eldric barely kept to his feet. He twisted, dodged, and failed around as he was kept almost completely on the defense. Still, by luck more than anything else, he managed one solid hit.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Horek is eager to get through this lump of a giant and whittle away at the others in the room beyond! Whisper turns and attacks the paralyzed creature, trying to giver her two-legged companion a path through.

Combat Details:

Whisper's Bite Attack (Bull's STR/Haste/Power Attack): 1d20 + 11 + 1 + 2 - 2 ⇒ (18) + 11 + 1 + 2 - 2 = 30
Bite Damage (Bull's STR/Power Attack): 1d8 + 7 + 2 + 4 ⇒ (7) + 7 + 2 + 4 = 20
CM Attack (Trip - Bull's STR/Power Attack): 1d20 + 12 + 1 + 2 - 2 ⇒ (9) + 12 + 1 + 2 - 2 = 22

Whisper's 'Extra Haste' Bite Attack (Bull's STR/Haste/Power Attack): 1d20 + 11 + 1 + 2 - 2 ⇒ (3) + 11 + 1 + 2 - 2 = 15
Bite Damage (Bull's STR/Power Attack): 1d8 + 7 + 2 + 4 ⇒ (6) + 7 + 2 + 4 = 19
CM Attack (Trip - Bull's STR/Power Attack): 1d20 + 12 + 1 + 2 - 2 ⇒ (1) + 12 + 1 + 2 - 2 = 14

Horek's Greataxe Attack (Power Attack/Haste): 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Greataxe Damage (Power Attack): 1d12 + 7 + 6 ⇒ (6) + 7 + 6 = 19

Horek's 2nd Greataxe Attack (Power Attack/Haste): 1d20 + 8 - 2 + 1 ⇒ (5) + 8 - 2 + 1 = 12
Greataxe Damage (Power Attack): 1d12 + 7 + 6 ⇒ (1) + 7 + 6 = 14

Horek's 'Extra Haste' Greataxe Attack (Power Attack/Haste): 1d20 + 13 - 2 + 1 ⇒ (12) + 13 - 2 + 1 = 24
Greataxe Damage (Power Attack): 1d12 + 7 + 6 ⇒ (6) + 7 + 6 = 19

Depending on how things play out, you might only use Horek's first attack. Intention is for Whisper to help take down the paralyzed giant first, and if that happens before Horek's action, he will move past the downed giant and into the room to attack the nearest of the other two giants within (with a single standard attack only, since it looks like he has to move 10' around that wall corner to get in melee range with the nearest giant in that room.) If he takes an AoO to do, that's fine. Hopefully anyway! If the paralyzed giant is still up when it's Horek's action, he'll lay into it with his axe. If it falls, he will approach more cautiously, stopping 5' away from the giants inside the door so as not to take an AoO unnecessarily (since he couldn't get in another attack anyway.) Jeez... hope all that makes sense! Pbp tactics can be hard to convey!!

Current Buffs:
Horek - Haste (+30' movement, +1 to attack rolls & AC/Reflex Saves, extra attack with full attack action)
Whisper - Haste (+30' movement, +1 to attack rolls & AC/Reflex Saves, extra attack with full attack action), Bull's Strength (+4 STR), Mage Armor (+4 AC)


Female Orc

bump: Elnaril and Jeeves to act


Male M Human Ftr2/Inv5, Init +2, HP 43/48, AC 26/16/21, CMD 25, P +14(+16 v/traps), F +6, R +8(+9 v/traps), W +5(+7 v/ill,disb), Buffs: CE, Haste, Shield

Jeeves strikes at the giant within his reach, desperate to get him down.

Full attack 1 w/guisarme + PA: 1d20 + 10 ⇒ (18) + 10 = 28, Damage attack 1: 2d4 + 13 ⇒ (3, 1) + 13 = 17
Full attack 2 w/guisarme + PA: 1d20 + 10 ⇒ (12) + 10 = 22, Damage attack 2: 2d4 + 13 ⇒ (4, 3) + 13 = 20

If that giant has already been taken out, please move Jeeves to within 10' of another giant and he'll only make one attack.


Half-Elf, Summoner (Unchained, Soulbound) 7, +9 Init, +15/+19 Perc (After slash is next to Eidolon), F +5, R +6, W +6, 57 HP, 24/26 AC, 19 CMD Parvo AC 33

Elnaril moves into the room to maintain a view of the situation and attempts to shoot the paralysed giant.

Crossbow into combat: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 171d8 + 1 ⇒ (2) + 1 = 3

Parvo then moves to the face of the giant a rips a chunk out of him.

Parvo Bite: 1d20 + 13 ⇒ (7) + 13 = 201d6 + 12 ⇒ (4) + 12 = 16


Female Orc

The downed giant is nearly torn apart


Female Orc

Updated initiative
Seltyn 22
Dire wolves 20
Horek 14
Eldric 14
Hill giant maids 11
Elnaril 10
Jeeves 5
Mazrak 2


Female Orc

OK, Seltyn has thrown me a bit of a puzzler with his wall of ice conversion. This is not like a wall of fire (which is a line of energy) but is a solid object, more like wall of stone. Reading the spell, I have decided that the damage if breached is lightning rather than cold. But still...what would it look like?

Seltyn casts a spell, causing a semi-transparent wall to appear, cutting off the dire wolves relentless attack. It seems like ice, but strange energy ripples through it. For now, the wolves are prevented from closing with the party.


Female Orc

two of the hill giant maids throw rocks at 2d6 ⇒ (3, 1) = 4 Parvo

rock: 1d20 + 6 ⇒ (12) + 6 = 18

rock: 1d20 + 6 ⇒ (3) + 6 = 9

Parvo avoids these rocks


Female Orc

Elnaril
Jeeves
Mazrak
Seltyn

All to act


Half-Elf, Summoner (Unchained, Soulbound) 7, +9 Init, +15/+19 Perc (After slash is next to Eidolon), F +5, R +6, W +6, 57 HP, 24/26 AC, 19 CMD Parvo AC 33

Parvo snarls at the uselessness of their feeble attempts as the rocks bounce of his rock hard scales. He leaps to the attack with blood on his teeth and fire in his eyes.

Parvo bite: 1d20 + 13 ⇒ (11) + 13 = 241d6 + 12 ⇒ (5) + 12 = 17

Elnaril smirks at Parvo's eagerness as he reloads his crossbow.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
chillblame wrote:

OK, Seltyn has thrown me a bit of a puzzler with his wall of ice conversion. This is not like a wall of fire (which is a line of energy) but is a solid object, more like wall of stone. Reading the spell, I have decided that the damage if breached is lightning rather than cold. But still...what would it look like?

Seltyn casts a spell, causing a semi-transparent wall to appear, cutting off the dire wolves relentless attack. It seems like ice, but strange energy ripples through it. For now, the wolves are prevented from closing with the party.

Yes, as I understand it, the spell acts as described, but the energy type is changed. A dire wolf going through it would take 1d6+7 (CL) +3 (evoker) electricity damage. It wouldn't kill them, but it would hurt. They'd be reluctant to go through it.

Seltyn whispers through the Message spell. We've got to get through this bottleneck. Through the door!

The elf maintains concentration on the Wall spell, expecting more giants to come from the wolves' direction. He watches for more enemies coming from behind the wolves.
percep: 1d20 + 9 ⇒ (14) + 9 = 23

He then casts Magic Missile through the wall, to further discourage the wolves. Being a force effect, the wall wouldn't affect it.

The closest gets 2 missiles. MM: 2d4 + 2 + 3 ⇒ (4, 1) + 2 + 3 = 10

The other 2 get 1 each.
MM: 1d4 + 1 ⇒ (2) + 1 = 3
MM: 1d4 + 1 ⇒ (2) + 1 = 3

Stay back, doggos!


Female Orc

Seltyn, the wall is solid. You don't have line of sight to the wolves. Being a force effect does not change that. The only thing that changed with the spell in the damage type. You can redo your action


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

OK.

With no clear target, Seltyn waits for the others to attack the next wave of giants.


Half-Elf, Summoner (Unchained, Soulbound) 7, +9 Init, +15/+19 Perc (After slash is next to Eidolon), F +5, R +6, W +6, 57 HP, 24/26 AC, 19 CMD Parvo AC 33

I don't know if this was obvious but the giant Parvo attacked was giant 6. He is standing on the corpse of the first giant in the door.


Male M Human Ftr2/Inv5, Init +2, HP 43/48, AC 26/16/21, CMD 25, P +14(+16 v/traps), F +6, R +8(+9 v/traps), W +5(+7 v/ill,disb), Buffs: CE, Haste, Shield

Jeeves peeks inside the room with all the giants. "Let them come to us!" he shouts. "Put them in the door bottleneck!"

Delay


Dwarf Oracle 7 AC20 with Buffs AC23, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20 Buffs: Armor of Bones, Shield of Faith, Haste,

Mazrak will take a step in and fire arrows at the nearest standing Giants through the door. If the first arrow drops the nearest, he will fire at the next one.

+2 Adaptive Longbow First Attack +5Base, +1Dex, +2Bow, +1PBS, +1Haste, -2DA: 1d20 + 8 ⇒ (13) + 8 = 21

Damage First Attack +3Str, +2Bow, +1PBS, +4DA: 1d8 + 10 ⇒ (4) + 10 = 14

+2 Adaptive Longbow Second Attack +5Base, +1Dex, +2Bow, +1PBS, +1Haste, -2DA: 1d20 + 8 ⇒ (19) + 8 = 27

Damage Second Attack +3Str, +2Bow, +1PBS, +4DA: 1d8 + 10 ⇒ (6) + 10 = 16

Mazrak figures this is just the beginning. He is preserving his spells for healing, so if anyone needs help, please call out.


Half-Elf, Summoner (Unchained, Soulbound) 7, +9 Init, +15/+19 Perc (After slash is next to Eidolon), F +5, R +6, W +6, 57 HP, 24/26 AC, 19 CMD Parvo AC 33

Let Parvo soak most of the damage. Elnaril has an eidolon specific healing spell so we can save more of your universal healing.


Female Orc

The hill giant in the door snarls in pain as Parvo bites and two arrows slam into its body. But it is still standing.

Since the wolves are out of the equation for now, Horek and Eldric to act


Unwilling to give up their better position, Eldric held his ground. ”We have the ranged advantage. Let’s not give it up by charging into their midst.”

Ready action punch first enemy who enters threatened area


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Horek hears the warnings and stays put, waiting for the giants to emerge from the chamber and striking them down as they do...

Readied Attack:

Whisper's Bite Attack (Bull's STR/Haste/Power Attack): 1d20 + 11 + 1 + 2 - 2 ⇒ (8) + 11 + 1 + 2 - 2 = 20
Bite Damage (Bull's STR/Power Attack): 1d8 + 7 + 2 + 4 ⇒ (2) + 7 + 2 + 4 = 15
CM Attack (Trip - Bull's STR/Power Attack): 1d20 + 12 + 1 + 2 - 2 ⇒ (3) + 12 + 1 + 2 - 2 = 16

Horek's Greataxe Attack (Power Attack/Haste): 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Greataxe Damage (Power Attack): 1d12 + 7 + 6 ⇒ (9) + 7 + 6 = 22

Stay in current position, ready attack against any giant that comes into reach.

Current Buffs:
Horek - Haste (+30' movement, +1 to attack rolls & AC/Reflex Saves, extra attack with full attack action)
Whisper - Haste (+30' movement, +1 to attack rolls & AC/Reflex Saves, extra attack with full attack action), Bull's Strength (+4 STR), Mage Armor (+4 AC)


Female Orc

Giantess six attacks parvo (who is blocking the door). Giantess one throws a rock at Parvo

club: 1d20 + 14 ⇒ (11) + 14 = 25

damage: 2d8 + 10 ⇒ (5, 3) + 10 = 18

rock: 1d20 + 6 - 8 ⇒ (8) + 6 - 8 = 6

damage: 1d8 + 10 ⇒ (2) + 10 = 12

Parvo is hit for 18 damage

The party can act

tinted parvo red so he is easier to see


Half-Elf, Summoner (Unchained, Soulbound) 7, +9 Init, +15/+19 Perc (After slash is next to Eidolon), F +5, R +6, W +6, 57 HP, 24/26 AC, 19 CMD Parvo AC 33

That attacks misses Parvo. His current AC is 33.


Dwarf Oracle 7 AC20 with Buffs AC23, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20 Buffs: Armor of Bones, Shield of Faith, Haste,

Mazrak will once again fire arrows at the nearest standing Hill Giant. The first attack missed. The second one may just have struck home.

+2 Adaptive Longbow First Attack +5Base, +1Dex, +2Bow, +1PBS, +1Haste, -2DA: 1d20 + 8 ⇒ (7) + 8 = 15

Damage First Attack +3Str, +2Bow, +1PBS, +4DA: 1d8 + 10 ⇒ (2) + 10 = 12

+2 Adaptive Longbow Second Attack +5Base, +1Dex, +2Bow, +1PBS, +1Haste, -2DA: 1d20 + 8 ⇒ (13) + 8 = 21

Damage Second Attack +3Str, +2Bow, +1PBS, +4DA: 1d8 + 10 ⇒ (8) + 10 = 18


Female Orc
Elnaril Ilikas wrote:
That attacks misses Parvo. His current AC is 33.

That is not indicated on your character bar. Please update it


Female Orc

One of Mazra's arrows sinks into the giants shoulder.


Male M Human Ftr2/Inv5, Init +2, HP 43/48, AC 26/16/21, CMD 25, P +14(+16 v/traps), F +6, R +8(+9 v/traps), W +5(+7 v/ill,disb), Buffs: CE, Haste, Shield

"Well, let them pick on someone their own size," Jeeves mutters as he grabs a small vial of liquid from his bandolier and steps back. He immediately grows several feet in size, his polearm scraping the ceiling even in this giant home.

5'-step; drink extract of enlarge person as a standard action. GM, could you please make me large sized and put me in the 10' by 10' square where I am currently standing (currently in the "NWern" part of that square).


Roll20 isn’t working for me. Screen only loads as black. So Eldric will ready an action to attack any giant who gets into melee range with our ranged attackers


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Horek moves next to Eldric and growls softly to the monk. "We cannot afford to bottleneck them all inside the room for much longer, they may seek reinforcements. We should pull back and allow them in here where we can trap them."

I'll stick with my readied attacks (my rolls are still in my last post, if that's OK?) for Whisper and Horek should any giant come within range of his axe or the wolf's teeth. I'm really thinking we need to pull back and let the giants come to us, folks. They'll be cut off to the south and we can maneuver behind them to cut off their retreat. I'd suggest we form a line to the south of the westernmost double door leading out to the north and have the fighters form a line going south to the forcewall - we could even stagger a 5' space between us since the giants are all Large. That'll allow casters/ranged types to safely stand 10' behind us along the edge of those wood slats (probably kennels?) and stay out of the giants' reach.


Female Orc

The giants aren't coming out, and most of you have readied actions. Jeeves your character has been enlarged

The giants maneuver a bit. They (in general) move out of direct line of sight. One withdraws from combat.
Several throw boulders at Parvo.

boulder: 1d20 + 6 ⇒ (15) + 6 = 21

boulder: 1d20 + 6 ⇒ (14) + 6 = 20

boulder: 1d20 + 6 ⇒ (3) + 6 = 9

All miss

Seltyn 22
Horek 14
Eldric 14
Hill giant maids 11
Elnaril 10
Jeeves 5
Mazrak 2


Male M Human Ftr2/Inv5, Init +2, HP 43/48, AC 26/16/21, CMD 25, P +14(+16 v/traps), F +6, R +8(+9 v/traps), W +5(+7 v/ill,disb), Buffs: CE, Haste, Shield

Jeeves grimaces at the giant's inaction.

"They don't want to get out of there and I don't blame them. Anyone have anything to make it a worse idea to stay in the room?"

Delay


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn responds to Jeeves, I could toss a fireball in there and start a fire. That would force them to move.

The downside is that I'll have started a fire. We don't know if there are innocents in here, but if there are...

Seltyn reconsiders. Or, I could drop the wall of electricity, we fight the wolves, and go in that way. I suspect they'll come at us from the south of this room, or maybe from outside, he says, pointing at the open door.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Horek grins in anticipation. "They aren't coming out to play. I say we go in. Let the little dragon harass the ones furthest back throwing rocks and the rest of us move in behind, protecting magic casters and archers behind us. With our front line, we can keep them from slipping around us."

I suggest we go in, with Whisper and Jeeves in their Large forms and the rest of us spaced so as to keep the giants from trying to flank us so that casters and archers are safe behind the lines. Parvo has a ridiculous AC, so he can harass any giants to the rear who might look to throw rocks, making them pay by taking AoOs or drawing their attacks. I threw some suggested 'spots' on the map for our guys, leaving room in the back for those with ranged weapon or magic attacks. What do you think?


Dwarf Oracle 7 AC20 with Buffs AC23, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20 Buffs: Armor of Bones, Shield of Faith, Haste,

I am unable to see the Roll20 map. It is all dark.

Edit: It is an Edge browser issue. It works fine with Chrome.

If the party moves into the room, then Mazrak will move to the door and fire another arrow at the nearest standing target. Mazrak will follow with what ever the lead fighters want to do.

+2 Adaptive Longbow First Attack +5Base, +1Dex, +2Bow, +1PBS, +1Haste, -2DA: 1d20 + 8 ⇒ (18) + 8 = 26

Damage First Attack +3Str, +2Bow, +1PBS, +4DA: 1d8 + 10 ⇒ (4) + 10 = 14

That should hit something!

He will then call out to Seltyn, "We can't be careful here. There are too many Giants. If you can hit them with a Fireball, then go for it!"

I am not sure how many more rounds we have for the Haste.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

I count 4 rounds since I cast it. We've got 10 more, thanks to the extend rod. ;)

Too crowded by the door. Can't get a clear shot. Anyway, I expect more to be coming from where the wolves are held.

Seltyn watches to see if some more giants come from that way.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Horek agrees inwardly with Mazrak and takes action, moving into the room to take the battle to his mortal enemy. He hopes his allies will follow as he pushes into the room with a shout, slashing at the nearest giant as Whisper does the same with her teeth, trying to drag her foe to the ground.

Combat Details:

Whisper's Bite Attack (Bull's STR/Haste/Power Attack): 1d20 + 11 + 1 + 2 - 2 ⇒ (12) + 11 + 1 + 2 - 2 = 24 vs Orange Giant
Bite Damage (Bull's STR/Power Attack): 1d8 + 7 + 2 + 4 ⇒ (7) + 7 + 2 + 4 = 20
CM Attack (Trip - Bull's STR/Power Attack): 1d20 + 12 + 1 + 2 - 2 ⇒ (18) + 12 + 1 + 2 - 2 = 31 vs Orange Giant's CMD

Horek's Greataxe Attack (Favored Enemy/Power Attack/Haste): 1d20 + 13 + 4 + 1 ⇒ (20) + 13 + 4 + 1 = 38 vs. Orange Giant = Possible Crit!
Crit Confirmation: 1d20 + 13 + 4 + 1 ⇒ (3) + 13 + 4 + 1 = 21 = Eh....
Greataxe Damage (Favored Enemy/Power Attack): 1d12 + 7 + 4 + 6 ⇒ (9) + 7 + 4 + 6 = 26
Extra Crit Damage (Favored Enemy/Power Attack): 2d12 + 14 + 8 + 12 ⇒ (1, 10) + 14 + 8 + 12 = 45 if applicable...

Sorry if I'm pulling a Leroy Jenkins here, but it seems like we need to take the fight to them! I also want to take advantage of the 'extra' attacks starting next round for using full round attacks with Haste before it runs out. I'm hoping that Eldric and Jeeves follow suit and take up position in the room as well so we can form a solid front all the way back to the door before the giants get their turns. Figuring Eldric can attack Green and Jeeves can go after Purple? Since they threw rocks last round, I'm thinking they are all 'unarmed' at the moment and so cannot take AoOs? I hope that's correct anyway... That crit confirmation is low, but if Wisper managed to knock orange giant down then maybe with the +4 bonus to attack roll vs. a prone opponent I'll nail it? Here's hoping!

Current Buffs:
Horek - Haste (+30' movement, +1 to attack rolls & AC/Reflex Saves, extra attack with full attack action)
Whisper - Haste (+30' movement, +1 to attack rolls & AC/Reflex Saves, extra attack with full attack action), Bull's Strength (+4 STR), Mage Armor (+4 AC)


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Yeah, clear the room. You got this. Seltyn will hang back and make sure they don't have another wave coming from elsewhere.


Half-Elf, Summoner (Unchained, Soulbound) 7, +9 Init, +15/+19 Perc (After slash is next to Eidolon), F +5, R +6, W +6, 57 HP, 24/26 AC, 19 CMD Parvo AC 33

Elnaril steps into the room with the giants and casually looses a crossbow bolt at giant 5.

Crossbow w/Cover and In Combat: 1d20 + 9 - 8 ⇒ (17) + 9 - 8 = 181d8 + 1 ⇒ (4) + 1 = 5

Parvo moves into the room looking for a clear spot and starts chewing on giant 1.

Bite: 1d20 + 13 ⇒ (7) + 13 = 201d6 + 12 ⇒ (6) + 12 = 18


Male M Human Ftr2/Inv5, Init +2, HP 43/48, AC 26/16/21, CMD 25, P +14(+16 v/traps), F +6, R +8(+9 v/traps), W +5(+7 v/ill,disb), Buffs: CE, Haste, Shield

Jeeves grimaces slightly at his companions' suggestions but eventually nods in agreement.

"Sounds like a plan but keep the healing handy. At this size I'm going to get dinged a lot," he states, his voice a full octave lower than normal due to his size. He moves into the room and drops his guisarme, which at his current size takes up to much room and draws his longsword.

Move action to current location while drawing my longsword; drop guisarme as free action. Attack Giant 5 w/Combat Expertise: longsword: 1d20 + 8 ⇒ (8) + 8 = 16, Damage: 2d6 + 7 ⇒ (5, 6) + 7 = 18

Current AC w/CE is 24/14/20


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Oh, sh*t! Attack of the Jeeves! lol


Still cant see anything on roll20...

With the attack now in full swing, the Paladin joined in, attacking the nearest foe:

Hit: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d6 + 11 ⇒ (4) + 11 = 15
Fire Damage: 2d6 ⇒ (6, 1) = 7


Dwarf Oracle 7 AC20 with Buffs AC23, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20 Buffs: Armor of Bones, Shield of Faith, Haste,

Try a different browser. That worked for me. It is better with
Chrome than Edge.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Eldric, I created a quick Google Slide of the map for you, complete with your own token if you want to move it around. I put an outline of where I suggest you go, you can confirm by moving your token there if you want.

Hill Giant Steading


Female Orc

Chrome is better with roll20


Female Orc

Mazrak aims carefully and hits his target

Jeeves swings and misses

Eldric hits with a powerful uppercut, flame scorching the giant

Elnaril misses, his crossbow bolt lodging in the far wall

Parvo bites with enthusiasm but just misses

whisper hits and trips the giant as...

Horek swings wildly, hitting...and confirms (just). a mighty cut severs the giants stunned looking head.


Female Orc

The giants engage

Parvo attracts the attention of two of them

great club: 1d20 + 12 ⇒ (9) + 12 = 21

damage: 2d8 + 16 ⇒ (2, 3) + 16 = 21

great club: 1d20 + 7 ⇒ (9) + 7 = 16

damage: 2d8 + 16 ⇒ (1, 8) + 16 = 25

great club: 1d20 + 12 ⇒ (4) + 12 = 16

damage: 2d8 + 16 ⇒ (5, 7) + 16 = 28

great club: 1d20 + 7 ⇒ (10) + 7 = 17

damage: 2d8 + 16 ⇒ (5, 4) + 16 = 25

Horek and jeeves attract one each

great club: 1d20 + 12 ⇒ (6) + 12 = 18

damage: 2d8 + 16 ⇒ (4, 6) + 16 = 26

great club: 1d20 + 7 ⇒ (19) + 7 = 26

damage: 2d8 + 16 ⇒ (6, 6) + 16 = 28 on Jeeves. He is struck for 28 damage

great club: 1d20 + 12 ⇒ (4) + 12 = 16

damage: 2d8 + 16 ⇒ (3, 5) + 16 = 24

great club: 1d20 + 7 ⇒ (11) + 7 = 18

damage: 2d8 + 16 ⇒ (3, 4) + 16 = 23on Horek


Female Orc

Everyone can act


Hit: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d6 + 11 ⇒ (6) + 11 = 17
Fire Damage: 2d6 ⇒ (3, 2) = 5

Flurry: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d6 + 11 ⇒ (6) + 11 = 17
Fire Damage: 2d6 ⇒ (6, 3) = 9

Iterative: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 11 ⇒ (5) + 11 = 16
Fire Damage: 2d6 ⇒ (2, 2) = 4

With combat joined, Eldric attack after attack, his fire spreading with each blow.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Horek moves deeper into the fray, wrenching his axe from the split skull of the giant and hacking at the one to his left, Whisper aiding her two-legged companion as well to bring the giant down quickly.

Combat Details:

Whisper's Bite Attack (Bull's STR/Haste/Power Attack): 1d20 + 11 + 1 + 2 - 2 ⇒ (2) + 11 + 1 + 2 - 2 = 14 vs Giant 3 (green)
Bite Damage (Bull's STR/Power Attack): 1d8 + 7 + 2 + 4 ⇒ (1) + 7 + 2 + 4 = 14
CM Attack (Trip - Bull's STR/Power Attack): 1d20 + 12 + 1 + 2 - 2 ⇒ (1) + 12 + 1 + 2 - 2 = 14 vs Giant 3 (green) CMD

Whisper's 'Haste' Bite Attack (Bull's STR/Haste/Power Attack): 1d20 + 11 + 1 + 2 - 2 ⇒ (2) + 11 + 1 + 2 - 2 = 14 vs Giant 3 (green)
Bite Damage (Bull's STR/Power Attack): 1d8 + 7 + 2 + 4 ⇒ (4) + 7 + 2 + 4 = 17
CM Attack (Trip - Bull's STR/Power Attack): 1d20 + 12 + 1 + 2 - 2 ⇒ (20) + 12 + 1 + 2 - 2 = 33 vs Giant 3 (green) CMD

Horek's Greataxe Attack (Favored Enemy/Power Attack/Haste): 1d20 + 13 + 4 + 1 ⇒ (12) + 13 + 4 + 1 = 30 vs Giant 3 (green)
Greataxe Damage (Favored Enemy/Power Attack): 1d12 + 7 + 4 + 6 ⇒ (10) + 7 + 4 + 6 = 27

Horek's 2nd Greataxe Attack (Favored Enemy/Power Attack/Haste): 1d20 + 13 + 4 - 2 + 1 ⇒ (10) + 13 + 4 - 2 + 1 = 26 vs Giant 3 (green)
Greataxe Damage (Favored Enemy/Power Attack): 1d12 + 7 + 4 + 6 ⇒ (9) + 7 + 4 + 6 = 26

Horek's 'Haste' Greataxe Attack (Favored Enemy/Power Attack/Haste): 1d20 + 13 + 4 - 2 + 1 ⇒ (3) + 13 + 4 - 2 + 1 = 19 vs Giant 3 (green)
Greataxe Damage (Favored Enemy/Power Attack): 1d12 + 7 + 4 + 6 ⇒ (2) + 7 + 4 + 6 = 19


GM, Horek's AC is currently 21, so I'm thinking the attack roll of 18 missed me? Unless I'm looking at something incorrectly. Let me know and I'll adjust my HP accordingly. Horek and Whisper both take 5' steps and full attack actions against Giant 3 (green). If that one goes down before Horek's action, he and Whisper will move to engage Giant 6 (red), with Whisper moving south to cut off any attempt on their part to retreat through that door (I think that's a door on the south wall?) Obviously those would be standard attacks since movement would be needed.

Current Buffs:
Horek - Haste (+30' movement, +1 to attack rolls & AC/Reflex Saves, extra attack with full attack action)
Whisper - Haste (+30' movement, +1 to attack rolls & AC/Reflex Saves, extra attack with full attack action), Bull's Strength (+4 STR), Mage Armor (+4 AC)


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn sneaks a peek out the door, making sure nothing is coming at us from outside, and keeps up the electric wall, watching for enemies coming from the south, too.

Taking 10. percep: 10 + 9 = 19

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