ADQ table 1

Game Master chillblame

Sterich and Keoland
Raiding and destruction in Sterich. Heros are needed.
greyhawk gods


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Male M Human Ftr2/Inv5, Init +3, HP 60/48, AC 19/13/17, CMD 22, P +14(+16 v/traps), F +6, R +7(+8 v/traps), W +5(+7 v/ill,disb), Buffs: False Life
Eldric Lightbringer wrote:
Work for the government in DC. Not telework eligible, and am waiting for approval. In the meantime they expect me to spend 3 hours a day on a train to come to work. Luckily my week long national guard duty just got cancelled.

Hey, DC! I went to high school in Prince George's County and my aunt and uncle still live in northern Montgomery County.


I'm in Townsville, Queensland, Australia. I live with my daughter. Currently a casual worker at a local school, but I also write. At the moment still going to work, but we are expecting closures soon. cases are growing here, but less than ten I have heard. But it was only one a couple of days ago.


House rules
I have a couple of thoughts on party skill rolls. I use these as house rules, but I thought I would see if everyone doesn't mind first.

Group checks.
If several characters are searching, or examining something then everyone rolls, with the highest roll being the actual roll, and the rest automatically aiding. This applies to perception, knowledge rolls, survival tracking rolls and so on. Not to things like surprise checks, or if a character wants a separate check. Some of these would require talking to each other (eg, knowledge checks). I think this will streamline things.

Passive check
Usually applies to perception (sometimes survival, spellcraft or animal handling). I usually use what I jokingly refer to as a take 5 check, which is a character's walking along without actually checking check. Mostly for trap detection for the uncautious.

mobile trap detection
This is for detecting traps on the move, say for example pits or even ambushes. This is a bit of an expansion of the standard rules.
Uncautious - use the take five option above. No movement penalty

aware - standard check, with a minus five penalty. half to full move

Cautious - standard check, half move or less

Paranoid - +5 to check, five-foot move

skill range
May have mentioned this before. I really don't like the -1 penalty per ten feet rule. So I use a simpler rule. Under-five feet +1. Over five feet no penalty. Over one hundred feet -5. Over 200 feet -10. Modified for target size and so on.


Human Ranger (Skirmisher) 6 / Barbarian 1 | Init: +2 | Per: +11 | Fort: +11, Reflex: +8, Will: +6 | HP: 70 (of 83) | AC: 20, FF AC: 18, Touch AC: 12 | CMD: 20 | Attack: +1 Obsidian Greataxe +13/+8 [+15/+10 when 'Raging'] (1d12 +7 [+10 when 'Raging']) | Animal Companion: 'Whisper' - Large Wolf (7 HD) | Init: +2 | Per: +6 | Fort: +9, Reflex: +7 (Evasion), Will: +3 | HP: 57 (of 57) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 24 (28 vs Trip) | Attack: Bite +11 (1d8 +7) & Trip (CMB +12)

I live in Manassas, VA and I work in a tax accounting office as the office administrator. Just today we closed our doors to the public - they'll have to knock if they're picking up a package and use the mail slot if they're dropping off.

About the only good thing in this whole mess is that my commute to work on the I-66 (which is usually a snarled mess taking an hour or so to drive 18 miles) has been completely devoid of any traffic during morning and afternoon rush hour! With schools closed and (as Eldric knows!) a LOT of government employees probably networking from home, it's been almost spooky driving the normally crowded freeways around here.

Chill, I like the House Rules! It sucks so bad when an Aid Another check is a natural 20 helping someone who rolled a 1 on the dice!!


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield, Haste

I like the rules. Sensible.


Wounds (17) NL (3) HP (70) AC30 (27/24/19, +3 DB) Saves (16/16/10 +2 DB, +2 vs Fire) Divine Bond (1/1) Initiative (+7) Panache (6/6) LoH 2d6 (9/9) Fire/Cold/Acid/Electricity Resist (7)

House rules sound good to me. And Horek, be safe! Never know what might be infected out there


Dwarf Oracle 7 AC20, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20 Buffs: Armor of Bones, Shield of Faith, Haste, False Life has expired

I too am good with the house rules. Thanks.


Cool. And onward


Male M Human Ftr2/Inv5, Init +3, HP 60/48, AC 19/13/17, CMD 22, P +14(+16 v/traps), F +6, R +7(+8 v/traps), W +5(+7 v/ill,disb), Buffs: False Life

Fine by me as well.


Sorry, real life has been real. Very tired right now, I will post tomorrow.


Male M Human Ftr2/Inv5, Init +3, HP 60/48, AC 19/13/17, CMD 22, P +14(+16 v/traps), F +6, R +7(+8 v/traps), W +5(+7 v/ill,disb), Buffs: False Life
chillblame wrote:
Sorry, real life has been real. Very tired right now, I will post tomorrow.

Totally understandable. Thanks for letting us know.


Human Ranger (Skirmisher) 6 / Barbarian 1 | Init: +2 | Per: +11 | Fort: +11, Reflex: +8, Will: +6 | HP: 70 (of 83) | AC: 20, FF AC: 18, Touch AC: 12 | CMD: 20 | Attack: +1 Obsidian Greataxe +13/+8 [+15/+10 when 'Raging'] (1d12 +7 [+10 when 'Raging']) | Animal Companion: 'Whisper' - Large Wolf (7 HD) | Init: +2 | Per: +6 | Fort: +9, Reflex: +7 (Evasion), Will: +3 | HP: 57 (of 57) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 24 (28 vs Trip) | Attack: Bite +11 (1d8 +7) & Trip (CMB +12)

Definitely! Take your time Chill, we'll be here! :)


This week has been a bit of a wipe. Sorry about that guys, but the stars kept refusing to align. I will continue on Monday once the new normal is, er, normalized.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield, Haste

Stay safe, everyone.


So hi everyone.
Last week was fairly overwhelming and I had minor eye surgery on Monday (went quite well). But I am sorry for the delay. I will start reposting tomorrow and should remain consistent from that point.


Human Ranger (Skirmisher) 6 / Barbarian 1 | Init: +2 | Per: +11 | Fort: +11, Reflex: +8, Will: +6 | HP: 70 (of 83) | AC: 20, FF AC: 18, Touch AC: 12 | CMD: 20 | Attack: +1 Obsidian Greataxe +13/+8 [+15/+10 when 'Raging'] (1d12 +7 [+10 when 'Raging']) | Animal Companion: 'Whisper' - Large Wolf (7 HD) | Init: +2 | Per: +6 | Fort: +9, Reflex: +7 (Evasion), Will: +3 | HP: 57 (of 57) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 24 (28 vs Trip) | Attack: Bite +11 (1d8 +7) & Trip (CMB +12)

Glad the surgery went well Chill, no worries at all about the delay. RL has everybody reeling in shock I think. Playing D&D to get away from reality for a short bit has never seemed more sane!

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