ADQ table 1 (Inactive)

Game Master chillblame

Sterich and Keoland
Raiding and destruction in Sterich. Heros are needed.
greyhawk gods


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Half-Elf, Summoner (Unchained, Soulbound) 7, +9 Init, +15/+19 Perc (After slash is next to Eidolon), F +5, R +6, W +6, 57 HP, 24/26 AC, 19 CMD Parvo AC 33

Sorry about not posting for a while. My Paizo account hasn't been registering the new posts. It was only was Chilly told me that I knew that it was wonky.

"Parvo will be more than will to attract their attention and draw them in for Seltyn's fireball. He's good at dodging and even if he takes the full brunt of it I can keep him healthy."


Dwarf Oracle 7 AC20 with Buffs AC23, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20 Buffs: Armor of Bones, Shield of Faith, Haste,

Mazrak listens to Horek and Seltyn, "I am no great strategist, but thirty giants may be more than we can handle at one-time. Would it not make sense to retreat to the wilderness, rest, and then maybe draw them out and take them more piece-meal?" Mazrak shrugs.

"However, I will do what the party decides, as the worst case is to join my forefathers in glory. If we attack, just let me know when you are ready, and I will send in Mr. Stinky and attack." Mazrak shrugs again.


Female Orc

OK the party is behind door 3. There is noise behind door 2, it sounds

perception DC 15:
Cooking, and cooks. Maybe about six of them?


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

perc: 1d20 + 9 ⇒ (14) + 9 = 23

Seltyn notes the noise, and whispers through the still active Message spell, There are cooks in there. We have to kill them. We can't have any giants in our way if we need to retreat. I've got one wall active, keeping the dire wolves at bay. We have to keep our one route open.


Female Orc

So, the target seems set. Who is opening the door?


Male M Human Ftr2/Inv5, Init +2, HP 43/48, AC 26/16/21, CMD 25, P +14(+16 v/traps), F +6, R +8(+9 v/traps), W +5(+7 v/ill,disb), Buffs: CE, Haste, Shield

Jeeves steps forward to open the door into the kitchen, being happier when he takes up the second row of fighting.

Holding his guisarme in one hand he waits until everyone is ready to go.

"Here goes nothing," he murmurs under his breath.


Female Orc

initiative

Seltyn: 1d20 + 3 ⇒ (10) + 3 = 13
Elnaril: 1d20 + 9 ⇒ (13) + 9 = 22
Jeeves: 1d20 + 3 ⇒ (4) + 3 = 7
Horek: 1d20 + 2 ⇒ (7) + 2 = 9
Mazrak: 1d20 + 1 ⇒ (10) + 1 = 11
Eldric: 1d20 + 7 ⇒ (3) + 7 = 10

Hill giants: 1d20 - 1 ⇒ (18) - 1 = 17
Ogres: 1d20 - 1 ⇒ (12) - 1 = 11
Orcs: 1d20 + 0 ⇒ (19) + 0 = 19


Female Orc

Sorted

Elnaril
Orcs
Hill giants
Seltyn
Mazrak
Ogres
Eldric
Horek
Jeeves


Female Orc

Jeeves opens the door (it's unlocked) and This is a typical giant kitchen with counters along the walls, several tables, benches, a stool or two, and various items for cooking and baking (pots, kettles, bowls, knives, forks, spoons, ladles, spits, and so forth).

three giants are busy cooking, along with a few ogres and many orcs. The orcs are unarmed.


Female Orc

Elnaril can act


Half-Elf, Summoner (Unchained, Soulbound) 7, +9 Init, +15/+19 Perc (After slash is next to Eidolon), F +5, R +6, W +6, 57 HP, 24/26 AC, 19 CMD Parvo AC 33

Parvo moves to the door Jeeves just opened and attempts to clear a space by brutalising the giant in the doorway.

Bite: 1d20 + 12 ⇒ (17) + 12 = 29
Bite damage: 1d6 + 12 ⇒ (3) + 12 = 15

Elnaril moves closer to the fight, hefting his crossbow but does nothing else.


Dwarf Oracle 7 AC20 with Buffs AC23, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20 Buffs: Armor of Bones, Shield of Faith, Haste,

Mazrak will call out in giant to the Zombie, "Go. Guard behind us." He points toward the back of the party.

The Zombie Hill Giant lumbers toward the back of the party.

Mazrak takes a five foot step up to get a better view inside the door. Then he sends a pair of arrows through the door at one of the giants.

+2 Adaptive Longbow First Attack +5Base, +1Dex, +2Bow, +1PBS, +1Haste, -2DA: 1d20 + 8 ⇒ (14) + 8 = 22

If this hits:

Damage First Attack +3Str, +2Bow, +1PBS, +4DA: 1d8 + 10 ⇒ (1) + 10 = 11

+2 Adaptive Longbow Second Attack +5Base, +1Dex, +2Bow, +1PBS, +1Haste, -2DA: 1d20 + 8 ⇒ (19) + 8 = 27

Damage Second Attack +3Str, +2Bow, +1PBS, +4DA: 1d8 + 10 ⇒ (7) + 10 = 17

Both arrows may have hit something. That would be 28 points of damage. Of course, the Giants and Orcs actions could thwart this.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn doesn't want to burn much magic, yet.

He thinks this will end in dead enemies, but the real fight is still ahead.

The elf waits and sees.


Female Orc

apologies for the delay, been rather busy. I will update tomorrow


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

I'm starting to see the value in retreating after we wipe out these monsters. Let's empty this room, get out, then wait for them to come to us.

I think we casters can deal with them, if we prep new spells and put them on our turf. Let's kill these guys and run, Seltyn says through the Message spell.

Seltyn moves to the door, and gets ready to kill something.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn's idea is that we kill these guys, then retreat. We can kill the dire wolves before we go. We can leave with a sufficient lead to either draw them to us, or at least slow them down and scare them.
Kill the orcs. They have darkvision. Giants generally don't.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

I'm just thinking we can't handle what's in there right now. Seltyn's got some attack spells, but there's just one fireball. How long can Mazrak control the zombie?


Female Orc

sorry guys, been busy.


Female Orc

Mazrak's arrows slam into the giant at the door, as Parvo savages the giant's leg. The enemy are still surprised so everyone can act.


Male M Human Ftr2/Inv5, Init +2, HP 43/48, AC 26/16/21, CMD 25, P +14(+16 v/traps), F +6, R +8(+9 v/traps), W +5(+7 v/ill,disb), Buffs: CE, Haste, Shield

What the Nine Hells am I doing in the front again?

Jeeves quickly stabs at the ogre (Ogre 1) before him then tumbles out of the way to let the others get a better shot at them.

Guisarmed + Haste - Cover: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21,Damage: 2d4 + 13 ⇒ (3, 3) + 13 = 19

Acrobatics to Tumble: 1d20 + 12 ⇒ (13) + 12 = 25


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Horek steps forward to do battle with the nearest giant, intending to hew a path into the room so that Whisper at least could follow.

Horek's Greataxe Attack (Favored Enemy/Power Attack): 1d20 + 13 + 4 ⇒ (5) + 13 + 4 = 22 vs FF AC (giant nearest entrance)
Greataxe Damage (Favored Enemy/Power Attack): 1d12 + 7 + 4 + 6 ⇒ (4) + 7 + 4 + 6 = 21

Just moved Horek into the front rank! Of course, with those 10x10 foot giants and ogres standing in the way of the entrance, it's gonna be tough to move in there. But at least they'll have the same problem getting at us! Also, is Haste still active? I'm thinking it'd have expired by now - unless somebody cast it again?

Horek - No Current Buffs
Whisper - Bull's Strength (+4 STR) - for 4 more minutes or so; Mage Armor (+4 AC) - for 7 more hours or so.


Dwarf Oracle 7 AC20 with Buffs AC23, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20 Buffs: Armor of Bones, Shield of Faith, Haste,
Seltyn Sevenleaf wrote:

The Haste spell ends, and Seltyn takes a moment to assess things.

I suggest we heal up where needed, and use whatever magic we have to give us every advantage. I will cast Haste one more time, but that's all I have. It'll last just over a minute, so we've got to move. I have one Fireball left, and a few other lesser attacks, then I'll be basically done for the day.

Haste is up again.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Thanks Mazrak - I wasn't sure if that was just a suggested plan or if it actually happened. I usually look at the OOC to see what the player actually did as opposed to IC talk about ideas that may or may not be implemented. If Haste was indeed cast, then Horek will have a +1 to his attack roll noted above.


Dwarf Oracle 7 AC20 with Buffs AC23, HP46/(62FL), F3,R4,W7; Init.+1; Perc.+2; 20' CMD20 Buffs: Armor of Bones, Shield of Faith, Haste,

Seltyn, please confirm if Haste is up. Thanks.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Not yet. I figured we could handle this room, and save the spell for when we go into the big room. Or, use it to escape if there are too many of them. I can have it up next round if you guys really need it.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

I think we'll be OK. I like your plan of using it either in the room with 30+ bad guys or to get the heck out of here.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

All we know is that there are a lot of big monsters having a party. We're killing their servants.

I can cast Invisibility on someone, to sneak a peek, but getting close is risky. We might do well to kill these servants, then go back and kill the dire wolves Seltyn has at bay. Then, we get out, cast Extended Haste, and run to a place where we have the advantage. Rest, recharge, and kick ass. Consider this a psy-op.


Female Orc

Both the Ogre and giant stagger under the attack, but do not fall.

The Giant looks confused at the hits, one-moment cooking and the next fighting. Snarling he swings a cleaver at horek

cleaver: 1d20 + 12 ⇒ (12) + 12 = 24

damage: 1d8 + 14 ⇒ (2) + 14 = 16

cleaver: 1d20 + 7 ⇒ (8) + 7 = 15

damage: 1d8 + 14 ⇒ (4) + 14 = 18

The giant clips Horek for 16 points

The ogre strikes with a rolling pin

rolling pin: 1d20 + 7 ⇒ (15) + 7 = 22

damage: 1d8 + 5 ⇒ (3) + 5 = 8

The ogre misses Horek

the orcs bolt. The orges and giants grab weapons and move up.

The party can now act

Enaril can act before these actions

The party can act.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

I'll see what Elnaril does before Seltyn moves.


Male M Human Ftr2/Inv5, Init +2, HP 43/48, AC 26/16/21, CMD 25, P +14(+16 v/traps), F +6, R +8(+9 v/traps), W +5(+7 v/ill,disb), Buffs: CE, Haste, Shield

Jeeves hesitates and waits to see if any targets emerge from the room before proceeding. Delay


Hit: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d6 + 11 ⇒ (5) + 11 = 16
Fire Damage: 2d6 ⇒ (1, 2) = 3

Flurry: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d6 + 11 ⇒ (3) + 11 = 14
Fire Damage: 2d6 ⇒ (5, 3) = 8

Iterative: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 11 ⇒ (6) + 11 = 17
Fire Damage: 2d6 ⇒ (5, 2) = 7

Eldric went in for an attack, and nearly tripped. He stumbled, and out of pure reflex managed to turn the fall into a roll which ended with him leaping up with an upper cut punch. It would had been impressive...if it had been planned.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Horek grits his teeth as the cleaver carves a shallow wound into his bicep and lays into the giant in front of him with the enormous obsidian axe, trying to hack his way further into the kitchen to allow others to get in behind him.

Combat Details:

Horek's Greataxe Attack (Favored Enemy/Power Attack): 1d20 + 13 + 4 ⇒ (12) + 13 + 4 = 29 vs Giant
Greataxe Damage (Favored Enemy/Power Attack)[/dice: 1d12 + 7 + 4 + 6 ⇒ (6) + 7 + 4 + 6 = 23

Horek's 2nd Greataxe Attack (Favored Enemy/Power Attack): 1d20 + 13 + 4 - 2 ⇒ (18) + 13 + 4 - 2 = 33 vs Giant
Greataxe Damage (Favored Enemy/Power Attack)[/dice: 1d12 + 7 + 4 + 6 ⇒ (3) + 7 + 4 + 6 = 20

Full round attack, and if the giant in front of him falls he will take a 5' step into the room to try and get a foothold in there so others can get inside as well. Since Eldric made an attack I'm guessing he's next to me at the door, correct? Looks like the room is 20' wide when we get through the doors, so hopefully Whisper can join him next round. GM, based on the 'size' you made Whisper (I presume you made him that size, as I can't adjust the token myself) in Roll 20, do you consider the wolf to take up a 5' space in width and 10' in length?

Horek - No Current Buffs
Whisper - Bull's Strength (+4 STR) - for 4 more minutes or so; Mage Armor (+4 AC) - for 7 more hours or so.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Just noticed that the ogre probably did hit Horek with that rolling pin, as his AC is currently 20. Whisper has a better AC than the ranger thanks to that Mage Armor spell (by the way, though Mage Armor is an Armor bonus, it DOES grant bonus to 'touch' AC because it's force - right?) Maybe It was Whisper's AC that you were looking at on my 'signature' line? I've adjusted my HP accordingly (assuming that's correct that I got whopped by that ogre), though I didn't mention the hit in my earlier post since I didn't realize at the time it should have been a hit.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn tries to think ahead. We need an escape route, and some intel on what's in the big room. If it's more than we can handle, we'll need to leave and come back at them on our terms.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Is everybody cool with Seltyn's thoughts? We could get far away before they can track us, and be ready to go tomorrow.

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