About Elnaril Ilikas
Fey Thoughts Alternate Racial Trait
CHA 17 +2 Enhancement
Pactbond Curse (Ex): A soulbound summoner’s metaphysical connection with his eidolon has profound effects on both of them. The eidolon’s alignment always matches that of the soulbound summoner, regardless of its subtype. In addition, at 1st level, the summoner must choose an oracle curse, using his summoner level as his oracle level for determining the curse’s effects. Once this choice is made, it cannot be changed. A summoner that gains spells for his list of spells known as a result of his curse must be able to cast spells of the appropriate level in order to cast the learned spell.
The glowing rune that the soulbound summoner shares with his eidolon always appears on a place symbolic of his pactbond curse. For example, a summoner who chooses the clouded vision curse might have his summoner’s rune manifest on one of his eyes, while a summoner who chooses the tongues curse might have his summoner’s rune appear on his lips. A soulbound summoner’s eidolon is summoned from his own psyche rather than a different plane, so spells such as banishment and dismissal do not work when cast on the eidolon.
This alters the eidolon class feature.
[ Powerless Prophecy (Inner Sea Monster Codex pg. 17): You are forewarned of danger but can’t act to prevent it. You gain uncanny dodge, as the rogue class feature. However, you can’t take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below). In the absence of a surprise round, you are staggered for the entire first round of combat. At 5th level, you gain a +4 insight bonus on initiative checks. At 10th level, you gain improved uncanny dodge as the rogue ability, using your oracle level as your rogue level. At 15th level, you gain a +4 insight bonus on all your saving throws and to your AC during surprise rounds and when you are otherwise unaware of an attack.]
Life Link (Su): At 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, as a reaction to the damage, the summoner can sacrifice any number of hit points he has without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to the eidolon. This can prevent the eidolon from being sent back to its home plane.
In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does climb to the levels indicated and eventually returns to normal.
[Soulbound Life Link (Su): The essence of a soulbound summoner’s eidolon resides within the summoner’s mind and soul instead of a home plane, and he can use this connection to restore his eidolon with his own vitality. The summoner can use his life link ability to sacrifice any number of his hit points without using an action. Each hit point sacrificed in this way heals the eidolon for 1 point of damage. The soulbound summoner can use this ability even after the eidolon has been killed and sent back to its summoner’s mind; if the eidolon is healed enough that its hit point total is above 0, it can be summoned again as normal.
This alters life link.]
Weakened Summoning: A soulbound summoner’s eidolon is usually the result of unintended magic, trauma, or a singular pact, instead of rigorous arcane study. Soulbound summoners do not gain the ability to cast the summon monster or gate spells as a spell-like ability.
Soulbound Evolution: A soulbound summoner’s eidolon gains power from its unusually strong bond with its summoner. At 3rd level, and again at 5th, 7th, and 9th level, the eidolon adds 1 point to its evolution pool. At 11th level, and again at 15th, 17th, and 19th level, the eidolon adds 2 points to its evolution pool. At 7th level, the eidolon can select evolutions even if it does not meet the subtype requirements for that evolution.
At 13th level, the eidolon can draw from its summoner’s power to cast spells. The spell must be a spell that the summoner knows, and the summoner must expend two spell slots of the same spell level or higher to allow the eidolon to cast the spell. Expending spell slots in this way does not take an action. The eidolon uses the summoner’s caster level, feats, and casting statistics for all spellcasting purposes. The eidolon must be able to meet all other requirements for casting the spell, such as being able to speak for spells requiring verbal components and providing any material components or focuses for spells that require them. The eidolon must be able to move its body to cast spells with somatic components, but it does not need to have the limbs (arms) evolution.
Bond Senses (Su): At 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no maximum range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
Shield Ally (Ex): At 4th level, whenever a summoner is within his eidolon’s reach, the summoner gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.
Maker’s Call (Su): At 6th level, as a standard action, a summoner can call his eidolon to his side. This functions as dimension door, using the summoner’s caster level. When this ability is used, the eidolon appears adjacent to the summoner (or as close as possible if all adjacent spaces are occupied). If the eidolon is out of range, the ability is wasted. The summoner can use this ability once per day at 6th level, plus one additional time per day for every four levels beyond 6th.
+5 Fort 2 2 1
+6 Ref 2 3 1
+6 Will 5 0 1
+1 Light Crossbow
Extra Evolution x2
Skill Focus (Perception) [Half-elf]
7/3/4/0/14 Diplomacy (Cha)
Handle Animal (Cha)
2/3/2/0/7 Knowledge (arcane) (Int)
2/3/2/0/7 Knowledge (local)
2/3/2/0/7 Knowledge (planar)
7/3/0/9/19 Perception (Wis)
1/3/3/0/7 Ride (Dex)
7/3/2/0/12 Spellcraft (Int)
Use Magic Device (Cha).
Source Ultimate Campaign pg. 65
You are dependent upon the acceptance of others. Whenever you fail a Diplomacy check, you become shaken for 1 hour.
Destined Diplomat [Link]
Desperate Focus [Link]
Elven Reflexes [Link]
0- Acid splash, Arcane mark, Detect magic, Light, Mage hand , Mending
Spells Per Day
Cloak of resistance +1
+1 light crossbow 4 lbs
+2 mithral shirt 10 lbs
Masterwork cold iron morningstar 6 lbs
Ring of protection +1 -
Spell component pouch 2 lbs
Backpack, masterwork (18 @ 50 lbs) 4 lbs
Bedroll <In: Backpack, masterwork (18 @ 50 lbs)> 5 lbs
Climber's kit <In: Backpack, masterwork (18 @ 50lbs)>5 lbs
Explorer's outfit x2 <In: Backpack, masterwork (18 @50 lbs)>8 lbs
Piton x4 <In: Backpack, masterwork (18 @ 50 lbs)> 0.5 lbs
Grappling hook <In: Backpack, masterwork (18 @ 50lbs)>4 lbs
Hammer <In: Backpack, masterwork (18 @ 50 lbs)> 2 lbs
Hooded lantern <In: Backpack, masterwork (18 @ 50lbs)>2 lbs
Mess kit <In: Backpack, masterwork (18 @ 50 lbs)> 1 lb
Oil x4 <In: Backpack, masterwork (18 @ 50 lbs)> 1 lb
Pot <In: Backpack, masterwork (18 @ 50 lbs)> 4 lbs
Silk rope <In: Backpack, masterwork (18 @ 50 lbs)> 5 lbs
Explorer's outfit (Free) -
Pathfinder pouch (14 @ 9.5 lbs) 1 lb
Elnaril was born of a comely maiden and a travelling elven adventurer in a small village in Keoland. His mother was only a passing fancy for his father, easily swayed and just a easily forgotten. Not long after his birth his mother passed, some say from ilness, some say from grief that her lover had left her behind in the small place she had grown up in. Elnaril was treated surprisingly well by the villagers after his mother passed and he was taken in by the village miller.
The years passed in blissful ignorance of the small-mindedness of humans for the young Elnaril until one day early in his teens the boy was found playing in a field with what appeared to be a young dragon. The villagers reacted in an unsurprising manner, with fear and hatred, this being turned on the small boy when the 'dragon' vanished into Elnarils body. It did not take long before the village cast out Elnaril, beginning his long years on the streets.
Elnaril was taken to a nearby town and abandoned with little else but the clothes on his back. He only survived because of the small 'tricks' he was able to perform, enabling him to earn some small coin from passers-by. Over the next number of years Elnaril grew up on the streets, hanging around taverns that adventurers were known to frequent, trying to learn enough magic from bored wanderers that found it amusing to teach him simple spells.
These days continued with his magic growing stronger along with his body until the day that he was able to perform the tasks that fledgling adventurers are wont to do, aided along by Pavro the dragon that was the only one to never abandon him.