[PFS2 / GMGlyn] 1-06 Lost on The Spirit Road / Table Two (Inactive)

Game Master GHembree

Table two Map


Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

If you don’t already have your character information ready and in your profile please do so asap I would like to start by Mondy 18th.

Please post the following info:
Player name, character name, PFS number, character number

Boons slotted (faction + any others):
School mission items selected:
Downtime number days and task:


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Player: Pirate Rob
Character: Sylvia
PFS: 757-2003

<Faction Boon>: Envoy's Alliance
<Advanced Boon>: N/A
<Promotional Boon>: Campaign Coin
<Downtime Boon>: Society Connection (Level 3 donwtime task)
<Chronicle Boon> Team Player[reaction] (fortune) Uses 3 □□□; Trigger An ally fails a check on which you Aided; Effect The ally can reroll the check and use the better result.

<Slotless>: Wayfinder
<Slotless>: Engraved Wayfinder

Spells 3: Scroll of Mage Armor, Scroll of Fear

Earn Income 8 days: Crafting DC 16: 1d20 + 7 ⇒ (17) + 7 = 24 Success = 5sp/day = 4gp

Radiant Oath

NG male human (skilled) champion (redeemer) 9 l HP 125/125 | AC 30 (32 with Shield Raised) | F +18 R +14 W +17 Juggernaut| Perc +14| Resist Slashing 3 speed 25 ft | focus 3/3| Hero 1 | Active Conditions:

Thanks for running a second table!

Player name: Matt Morris
Character name: Karando Tull
PFS number: 48019-2005

Boons slotted: Radiant Oath Champion
School mission items selected: minor healing potion
Downtime number days (8) and task: Crafting DC 14: 1d20 + 3 ⇒ (2) + 3 = 5

Grand Archive

CG Male Elf Monk 5 | HP 71/71 | AC 19 (23 stance) | F +12, R +9, W +11 | Perception +10 | Hero Points 1/3 | Conditions: None | Speed: 45 (40 stance) | Exploration Mode: Detect Magic

Player: Crunch
Character: Hamarel
PFS #: 150618-2003

<Faction Boon>: Grand Archive
<Generic Boon>: Emergency Draught □□□
<Generic Boon> Cryptid Scholar [reaction] (fortune) Uses 3 □□□ Trigger: You attempt to Recall Knowledge to identify a creature you can see; Effect: You roll the skill check twice and use the better result.

Swords 3 items: Minor Healing potion, lesser antidote

Downtime (8 days): Demon Lore: 1d20 + 6 ⇒ (18) + 6 = 24 Crit = 2 SP/day = 16 SP

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

Did a complete overhaul of Celister, but considering this is going to be the first time that I play him it doesn’t necessarily matter that he’s changed since his stats from the recruitment (actually used his wealth, changed his heritage, and messed around with his ability scores since I didn’t know the voluntary flaws were used in PFS until about half an hour ago).

Player Trey
Character Celister
PFS # 229573-2001

Boons Slotted Faction Horizon Hunters Champion Downtime Society Connections (1 use, can access a level 4 task when using Downtime to Earn Income)
School Items minor healing potion
Downtime Earn Income, 8 days, level 4 task (from Society Connections): Calistria Lore; DC 19: 1d20 + 5 ⇒ (6) + 5 = 11
If I have a Hero Point at the end of the scenario, I’ll definitely use it to reroll that:
Earn Income Reroll: 1d20 + 5 ⇒ (5) + 5 = 10 Facepalm!
In either case it’s 1 sp per day for a total of 8 sp for that Earn Income.


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Can't use fortune effects such as hero points on downtime actions.

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.
Sylvia Dyspell wrote:
Can't use fortune effects such as hero points on downtime actions.

What? *Checks AoN* Well would you look at that? Good to know. My bad!


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

I only know the answer because somebody went and found it after I was using hero points to reroll my downtime stuffs.link

As an interesting note it also means you can't use assurance for downtime.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Table Two check-in

Lysle / Fumbus pregen Alchemist 1 - posted-in - Good - ]missing info post in discussion.
(M Morris) Karando Tull / Champion 1 - checked-in - Good
Sylvia Dyspell / Wizard 1 - checked-in - Good
Hamarel Sog-Raug-Dond / Monk 2 - checked-in - Good
Xathos of Varisia / Wizard 2 - PM reminder sent.
(King Treylll) Celister / Barbarian 2 - checked-in - Good

Five of Six checked in.

For those players who have played/GM this scenario before do you recall what which village was visited or Item recovered? I’ll try to avoid repeat elements, but no guarantees.

Celister - Amulet

Horizon Hunters

Lawful Neutral | Male | Elf (Seer) | Wizard | 2 | HP 20 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth + 3 | Speed 30 |

I am here. I had to get the character information arranged so I can enter it on Paizo. I still don't have the fine details in the stat block in there, but I will get it done today, particularly memorized spells.

Xathos of Varisia running Xathos de Varisia 205984-2001

Horizon Hunters (no other boons slotted)
Spells 3 - Scrolls of Burning Hands and Magic Weapon
Pathfinder Agent with 8 days of DT: Crafting: 1d20 + 8 ⇒ (20) + 8 = 28

I've ran it twice now for plots 3 and 4. Don't worry about me. I'll take a back seat for the session and step up when prompted or needed.


"Fumbus" | HP: 15/15 | AC: 17 (Fire resistance 1) | Speed: 25 ft. | F: +6, R: +8, W: +3 | Perception +3T; darkvision | dogslicer +6 (1d6 slashing)[agile, backstabber, finesse, goblin] | bomb +6 touch (varies); thrown 20 feet
Skills:
Acrobat +6T, Arcana +4, Athletic +3T, Craft +7T, Decept +1, Diplom +4T, Intim +1, Lore (Cooking, PFS) +7T, Medicine +3T, Nature +0, Occult +4, Perform +1, Relig +0, Society +7T, Stealth +6T, Survival +3T, Thievery +6T

Player Lysle
Character Fumbus
PFS # 90900-2001

Boons Slotted Faction Envoy's Alliance Champion; Promotional Reroll
School Items As far as I can tell, pregens don't get them.
Downtime Earn Income, 8 days Cooking Lore: 1d20 + 7 ⇒ (8) + 7 = 15


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Running Basaru/Amulet both times, haven't read other statblocks beyond a glance.

Ya pregens don't assign school points but just come prebuilt with an extra consumable.


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Xathos, baring any objections I'm happy to swap spells during our travels. I've got my spellbook in my profile and it looks like you do as well.

Radiant Oath

NG male human (skilled) champion (redeemer) 9 l HP 125/125 | AC 30 (32 with Shield Raised) | F +18 R +14 W +17 Juggernaut| Perc +14| Resist Slashing 3 speed 25 ft | focus 3/3| Hero 1 | Active Conditions:

I can't remember the village we did, but the item was the green scarf.


"Fumbus" | HP: 15/15 | AC: 17 (Fire resistance 1) | Speed: 25 ft. | F: +6, R: +8, W: +3 | Perception +3T; darkvision | dogslicer +6 (1d6 slashing)[agile, backstabber, finesse, goblin] | bomb +6 touch (varies); thrown 20 feet
Skills:
Acrobat +6T, Arcana +4, Athletic +3T, Craft +7T, Decept +1, Diplom +4T, Intim +1, Lore (Cooking, PFS) +7T, Medicine +3T, Nature +0, Occult +4, Perform +1, Relig +0, Society +7T, Stealth +6T, Survival +3T, Thievery +6T
Sylvia Dyspell wrote:
Running Basaru/Amulet both times, haven't read other statblocks beyond a glance.

Playing in one of those presently. And don't think we've even gotten far enough yet to identify those elements.

Horizon Hunters

Lawful Neutral | Male | Elf (Seer) | Wizard | 2 | HP 20 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth + 3 | Speed 30 |

Slyvia, I would be happy to swap some spells! I have the spellbook in the character profile and even remembered to put in the two new spells for leveling to L2.


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Sylvia's Spellbook: Air Bubble, Burning Hands, Grim Tendrils, Mage Armor, Magic Missile, Magic Weapon, Shocking Grasp, Ventriloquism
+ Scroll of Fear

Xanthos' Spellbook:Burning Hands, Color Spray, Hydraulic Push, Mage Armor, Magic Missile, Sleep, Summon Animal, Construct

Once we've got some time I'm going to work on learning spells, looks like for level 1 spells it takes an hour each time with a DC15 Arcana check. I think with +7/+8 the math makes sense to aid another.

I'll start with my aid rolls, then I'll make my rolls, I'll accept aid on each so we'll see if it matter for any of the rolls.

If you think my math for aids it wrong or otherwise don't want them, just ignore spoiler.

Sylvia Aids:

Air Bubble: 1d20 + 7 ⇒ (11) + 7 = 18 F
Grim Tendrils: 1d20 + 7 ⇒ (19) + 7 = 26 S +1
Magic Weapon: 1d20 + 7 ⇒ (1) + 7 = 8 CF -1
Shocking Grasp: 1d20 + 7 ⇒ (13) + 7 = 20 S +1
Ventriloquism: 1d20 + 7 ⇒ (6) + 7 = 13 F
Fear: 1d20 + 7 ⇒ (6) + 7 = 13 F

Fear: 1d20 + 7 ⇒ (4) + 7 = 11 Fail, can't change
Color Spray: 1d20 + 7 ⇒ (16) + 7 = 23 Success, a crit aid will chance to CS though
Hydraulic Push: 1d20 + 7 ⇒ (8) + 7 = 15 S, a critfail aid will change to a F though.
Sleep: 1d20 + 7 ⇒ (19) + 7 = 26 Crit Success, can't change.
Summon Animal: 1d20 + 7 ⇒ (14) + 7 = 21 Success, aid can't change.
Summon Construct: 1d20 + 7 ⇒ (8) + 7 = 15 Success, a critfail aid will change to a F though.

If you'd roll me aids for Color Spray, Hydraulic Push and Summon Construct, I'd appreciate it.


"Fumbus" | HP: 15/15 | AC: 17 (Fire resistance 1) | Speed: 25 ft. | F: +6, R: +8, W: +3 | Perception +3T; darkvision | dogslicer +6 (1d6 slashing)[agile, backstabber, finesse, goblin] | bomb +6 touch (varies); thrown 20 feet
Skills:
Acrobat +6T, Arcana +4, Athletic +3T, Craft +7T, Decept +1, Diplom +4T, Intim +1, Lore (Cooking, PFS) +7T, Medicine +3T, Nature +0, Occult +4, Perform +1, Relig +0, Society +7T, Stealth +6T, Survival +3T, Thievery +6T

I'm not looking to derail the scenario or force other PCs to forego mounts. Just playing up Fumbus' goblin-ish-ness! If there are alternatives, like camels or axebeaks, then Fumbus will seek them out. Otherwise, he'll just swallow his racial prejudices for a few weeks.

Radiant Oath

NG male human (skilled) champion (redeemer) 9 l HP 125/125 | AC 30 (32 with Shield Raised) | F +18 R +14 W +17 Juggernaut| Perc +14| Resist Slashing 3 speed 25 ft | focus 3/3| Hero 1 | Active Conditions:

Oh, yeah. Sorry, I wasn't trying to be mean about it. I'm just trying to play this guy as the voice of reason!


"Fumbus" | HP: 15/15 | AC: 17 (Fire resistance 1) | Speed: 25 ft. | F: +6, R: +8, W: +3 | Perception +3T; darkvision | dogslicer +6 (1d6 slashing)[agile, backstabber, finesse, goblin] | bomb +6 touch (varies); thrown 20 feet
Skills:
Acrobat +6T, Arcana +4, Athletic +3T, Craft +7T, Decept +1, Diplom +4T, Intim +1, Lore (Cooking, PFS) +7T, Medicine +3T, Nature +0, Occult +4, Perform +1, Relig +0, Society +7T, Stealth +6T, Survival +3T, Thievery +6T
Karando Tull wrote:
Oh, yeah. Sorry, I wasn't trying to be mean about it. I'm just trying to play this guy as the voice of reason!

I appreciate reason. Fumbus, however, does not!

Horizon Hunters

Lawful Neutral | Male | Elf (Seer) | Wizard | 2 | HP 20 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth + 3 | Speed 30 |

I'm totally down with it! Great roleplay! I'm always playing my Xathos character in any edition as a snooty, condescending, and tactless wizard with utter disdain for anything and everything non-magical. So let's have some fun!

Horizon Hunters

Lawful Neutral | Male | Elf (Seer) | Wizard | 2 | HP 20 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth + 3 | Speed 30 |

Xathos attempts to learn the following spells from Sylvia's spellbook while they are on the journey when time permits. He too will use Aid to attempt to assist Sylvia's attempts.

Air Bubble: 1d20 + 8 ⇒ (19) + 8 = 27

Grim Tendrils: 1d20 + 8 ⇒ (7) + 8 = 15

Magic Weapon: 1d20 + 8 ⇒ (4) + 8 = 12

Shocking Grasp: 1d20 + 8 ⇒ (9) + 8 = 17

Ventriloquism: 1d20 + 8 ⇒ (10) + 8 = 18

Aid on Color Spray: 1d20 + 8 ⇒ (4) + 8 = 12

Aid on Hydraulic Push: 1d20 + 8 ⇒ (8) + 8 = 16

Aid on Summon Construct: 1d20 + 8 ⇒ (5) + 8 = 13


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Thanks, looks like no difference on any of the rolls from aids.
(Big thanks for not crit failing on either of my 15s)

For me that's

Learning Color Spray, Hydraulic Push, Sleep (CS), Summon Animal and Summon Construct, for 9gp total.

Xathos, there's still the fear scroll if you want to learn from that as well (Learning from scrolls doesn't expend them in PF2)

--

Looks like you missed out on magic weapon but it's not good much past level 1 anyway.

Which reminds me, I need to figure out a good way to notate spells I've failed to learn each level so I don't accidently try to learn again. (Although Sylvia will likely level to 2 after this scenario so it's only a problem for the future)

Horizon Hunters

Lawful Neutral | Male | Elf (Seer) | Wizard | 2 | HP 20 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth + 3 | Speed 30 |

Thanks for pointing that out on the scroll. I wasn't sure about that.

Fear: 1d20 + 8 ⇒ (8) + 8 = 16

Xathos learns Air Bubble, Fear, Grim Tendrils, Shocking Grasp, and Ventriloquism for a cost of 9 gp.

I would have it on the CS noting the failure at what level and I would also note what spells were successfully learned and the cost. I've always found that putting things on the CS resolved issues down the road for myself and my players in PFS1 and almost certainly will here in PFS2.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

FYI, I’ll be testing a slight change to the way I normally run PbP combat initiative.

In order to facilitate PbP combat I try to arrange for two alternating groups in initiative. One being the players and one being the monsters/foes. I usually roll a single initiative for the monsters and individual initiatives for the players. Combat usually starts with some the the players going first followed by all the foes. The next cycle begins with all the player then all the foes and repeats until the Combat is over.

I’m going to make a small change how I generate the monsters’ initiative value. Rather then roll a single value, I’m going to try rolling individual initiatives for the monsters and then average them together to determine when they go.

Players who beat the monsters average initiative go first in the first round followed by the Foes. Second round starts with all players followed by the foes, and repeats.

Which ever way, the players actions are usually processed in the order they they post to the forms, unless they post that they are delaying after someone or some action.

Any questions or concerns?

Grand Archive

CG Male Elf Monk 5 | HP 71/71 | AC 19 (23 stance) | F +12, R +9, W +11 | Perception +10 | Hero Points 1/3 | Conditions: None | Speed: 45 (40 stance) | Exploration Mode: Detect Magic

Seems fine with me. It doesn't seem as if it'll change much or in a bad way, unless there were a lot of foes with wildly different Perception. And even then, it makes things simpler than having to wait on individual players.


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Celister, as a note Cale and the Red Raven show up together in a PFS scenario as well.


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Something very minor to note about 2e is that delaying is no longer quite free. Delaying characters can't use reactions, mostly an issue with things like the Goblin Scuttle.

Generally minor enough not to be worth worrying about though.

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.
Sylvia Dyspell wrote:
Celister, as a note Cale and the Red Raven show up together in a PFS scenario as well.

Oh, I’m aware, I just didn’t say that because, you know, spoilers.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺
Sylvia Dyspell wrote:

Something very minor to note about 2e is that delaying is no longer quite free. Delaying characters can't use reactions, mostly an issue with things like the Goblin Scuttle.

Generally minor enough not to be worth worrying about though.

Good to know. One detail I hadn’t noticed.

One addendum to the above initiative discussion. For large number of monsters 5+ I may break them up into more groups.

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

I decided to take a personal day and opted not to look at any of my PbPs; I’ll get a post up in a few hours once it’s morning for me.

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

Sorry if I spout a lot of rules-lawyer-y stuff; I happen to recall a lot of stuff that could easily be overlooked and want to make sure everyone’s on the same page (and I know that my mind broke when I realized that sickened/frightened actually affects AC).

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

That is fine its easy to overlook rules. I am still learning the rules and find the rule side bars a good reminder.

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

So, today’s the U.S. holiday of Thanksgiving, so I make no promises that I’ll be getting around to posting for the majority of the day if at all.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Chronicles are ready {Link}

Let me know if there are any issues with the Chronicles.

Also, do you have any feedback on the Initiative system test (calculating average initiative for the foes and letting players roll their initiative on the first round.)

Or other feedback, you can PM me if you don't want to post in the discussion.

Thanks, I've had a great time GMing for your group!

Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS2 / GMGlyn] 1-06 Lost on The Spirit Road / Table Two All Messageboards

Want to post a reply? Sign in.