[PFS2 / GMGlyn] 1-06 Lost on The Spirit Road / Table Two (Inactive)

Game Master GHembree

Table two Map


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Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Sylvia smiles, happy to see her magic at work quickly moves to the last flanking spot with the tree where her hands crackle with electricity before she shoves both of them at the tree.

shocking grasp vs FF: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 2d12 ⇒ (6, 9) = 15

Hero Point Reroll: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Archive

CG Male Elf Monk 5 | HP 71/71 | AC 19 (23 stance) | F +12, R +9, W +11 | Perception +10 | Hero Points 1/3 | Conditions: None | Speed: 45 (40 stance) | Exploration Mode: Detect Magic

In position and uncaring of his injury, Hamarel keeps swinging.

Fist vs. FF: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Fist vs. FF: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Fist vs. FF: 1d20 - 1 ⇒ (10) - 1 = 9
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Fist vs. FF: 1d20 - 1 ⇒ (15) - 1 = 14
Damage: 1d8 + 6 ⇒ (2) + 6 = 8


"Fumbus" | HP: 15/15 | AC: 17 (Fire resistance 1) | Speed: 25 ft. | F: +6, R: +8, W: +3 | Perception +3T; darkvision | dogslicer +6 (1d6 slashing)[agile, backstabber, finesse, goblin] | bomb +6 touch (varies); thrown 20 feet
Skills:
Acrobat +6T, Arcana +4, Athletic +3T, Craft +7T, Decept +1, Diplom +4T, Intim +1, Lore (Cooking, PFS) +7T, Medicine +3T, Nature +0, Occult +4, Perform +1, Relig +0, Society +7T, Stealth +6T, Survival +3T, Thievery +6T

Reflex (DC 17): 1d20 + 8 ⇒ (6) + 8 = 14
Reflex (DC 17): 1d20 + 8 ⇒ (10) + 8 = 18

Covered in sticky goo, Fumbus huffs. Then chucks his remaining vials of alchemist's fire at the tree fiends.

Ranged bomb, Quick Bomber v blue, clumsy 1: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Damage (F): 1d8 ⇒ 4
1 persistent fire damage, no splash to allies

Ranged bomb, Quick Bomber v green, clumsy 1: 1d20 + 6 - 5 - 1 ⇒ (9) + 6 - 5 - 1 = 9
Damage (F): 1d8 ⇒ 4
1 persistent fire damage, no splash to allies

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Coughing blood Celister flies into a fury as he chops at the large tree hitting it once with is sharp falchion taking another chunk out of its trunk.

Xanthos throws magic fires at the tree, but it passes right through its limbs without hitting.

Karando swings his newly enchanted sword hitting the flat-footed tree hard in the trunk. He touches Celister sending healing energy into his ally and is ready to guilt the large tree again.

Sylvia moves around the large tree for a flank attack, unfortunately, the tree lashes out with its reach longsword to strike her, but pulls back at the last moment as it feels guilty from pass deeds under the glare of Karando. Sylvia touches the large tree sending a jot of electricity into its trunk.

Hamarel continues to hammer his fist into the tree only the first one does any real damage even though the tree is somewhat resistant to the blunt force of his fist.

Covered in sticky sap Fumbus chunks an alchemist’s fires at the pine tree hitting it solidly causing it to burst into flames and crash to the ground dead in a pile of burning wood that warms Fumbus’s hart. The second firebomb flies past the large tree missing it entirely even with the splash.

The Arboreal Warden lashes out at Celister hitting him hard with the stone longsword once, the second swing misses the barbarian.

Celister:
As the Arboreal Warden is weakened you hear a telepath voice coming from the Bonsai. It is a kami trapped within the artifact that gives you a phrase in Sylvan to say to the tree warden. “הענפים הגבוהים עשויים להתנשא, אבל הם בלי שום שורשים שיכולים להחזיק אותם בגובה.”

GM rolls:

AoO: Arboreal Warden vs Sylvia
Stone Longsword w/+2cpAdj: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25 to hit
bludgeoning dam w/+2cpAdj: 1d8 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Arboreal Warden vs Celister
Stone Longsword w/+2cpAdj: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25 to hit
bludgeoning dam w/+2cpAdj: 1d8 + 8 + 2 ⇒ (7) + 8 + 2 = 17
2nd attack
Stone Longsword w/+2cpAdj: 1d20 + 11 + 2 - 5 ⇒ (6) + 11 + 2 - 5 = 14 to hit
bludgeoning dam w/+2cpAdj: 1d8 + 8 + 2 - 5 ⇒ (3) + 8 + 2 - 5 = 8

Xathos spirit powers:

Merging with the sprite leaves you with more knowledge about the forest and its Kami +2 bonus to lore checks and checks to recall knowledge. Unfortunately, the spirit strongly feels that humanoids are beholden to the beast of the woods and as such it imposes Weakness 2 against natural attacks.

Karando spirit powers:

Karando absorbs some of the spirit's personality he gains its increased agility and 5ft bonus to speed, but also a fear of the forest at the beginning of each encounter make a DC 5 flat check or be frightened 1 for first round.

(Village effects on everyone: You gain +1 bonus to attack rolls against foes with cover. But, you also feel more insular and take a -2 circumstance penalty to Charisma-based skill checks. For the rest of the scenario.)

Status: Bolded characters may act

Karando
Xathos:
Fumbus: 10 dam (sticky sap -10ft movement & clumsy 1)
Hamarel: 20 dam
Celister: 15-6+14 = 23 dam (+2AC for 1 round)
Sylvia:

Arboreal Warden: 14+14+14+15+6 = 63 dam
Pine Brute: 17+4+1+5=27 (persistent fire 1) (*dead*)

Everyone can act

Radiant Oath

NG male human (skilled) champion (redeemer) 9 l HP 125/125 | AC 30 (32 with Shield Raised) | F +18 R +14 W +17 Juggernaut| Perc +14| Resist Slashing 3 speed 25 ft | focus 3/3| Hero 1 | Active Conditions:

Karando continues to hack away at the tree.

Flanking
+1 striking longsword: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 for slashing: 2d8 + 4 ⇒ (8, 7) + 4 = 19
+1 striking longsword: 1d20 + 7 + 1 - 5 ⇒ (19) + 7 + 1 - 5 = 22 for slashing: 2d8 + 4 ⇒ (3, 8) + 4 = 15

Then he raises his shield. AC 19

Same deal with glimpse of redemption.


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Rather than continuing her offensive Sylvia takes a moment to whisper a series of words, meant to bolster her comrades.

Casting Guidance on Karando, Haramel and Celister

Guidance:
+1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts

Grand Archive

CG Male Elf Monk 5 | HP 71/71 | AC 19 (23 stance) | F +12, R +9, W +11 | Perception +10 | Hero Points 1/3 | Conditions: None | Speed: 45 (40 stance) | Exploration Mode: Detect Magic

Hamarel knows his punches will work eventually. All he must do is keep at it and not let up for any reason.

Fist vs. FF, Guidance: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Fist vs. FF: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Fist vs. FF: 1d20 - 1 ⇒ (8) - 1 = 7
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Fist vs. FF: 1d20 - 1 ⇒ (5) - 1 = 4
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

GM:
Gonna kick myself for this, but Celister is enraged and wouldn't think about doing anything except killing this Arboreal.

Celister shakes out the voice in his head as he chops at the tree!

Vs Green FF: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d10 + 5 ⇒ (6) + 5 = 11

2nd Vs Green FF: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20
Damage; Forceful: 1d10 + 5 + 1 ⇒ (9) + 5 + 1 = 15

3rd Vs Green FF: 1d20 + 8 - 10 ⇒ (20) + 8 - 10 = 18
Damage; Forceful: 1d10 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Horizon Hunters

Lawful Neutral | Male | Elf (Seer) | Wizard | 2 | HP 20 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth + 3 | Speed 30 |

Xathos casts another Produce Flame and lobs it at the huge tree critter.

Produce Flame: 1d20 + 8 ⇒ (9) + 8 = 171d4 + 4 ⇒ (4) + 4 = 8


"Fumbus" | HP: 15/15 | AC: 17 (Fire resistance 1) | Speed: 25 ft. | F: +6, R: +8, W: +3 | Perception +3T; darkvision | dogslicer +6 (1d6 slashing)[agile, backstabber, finesse, goblin] | bomb +6 touch (varies); thrown 20 feet
Skills:
Acrobat +6T, Arcana +4, Athletic +3T, Craft +7T, Decept +1, Diplom +4T, Intim +1, Lore (Cooking, PFS) +7T, Medicine +3T, Nature +0, Occult +4, Perform +1, Relig +0, Society +7T, Stealth +6T, Survival +3T, Thievery +6T

Fumbus quickly used hisast batch of reagents to create a vial of alchemist's fire, which he tosses toward the tree-like terror.

Ranged bomb, Quick Bomber v green, clumsy 1: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
Damage (F): 1d8 ⇒ 4
1 persistent fire damage, no splash to allies

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Karando continues to hack at the tree striking two strong blows causing the tree to start falling over.

Sylvia gives guidance to her allis.

Hamarel strikes the large tree twice as it is falling.

Celister in his rage chops repeatedly at the falling tree with chunks of wood flying.

Xathos bolt of fires causes the dry tree to burst in flames.

Fumbus one last bomb hits exploding the fallen tree into a big bond fire.

The Arboreal Warden is dead.

*** Out of Combat ***

When the fall of the Arboreal Warden, the last of the spiritual barrier keeping the kami caged inside the relic is gone. With a warm green light, the relic smoothly ejects a small humanoid figure with moss-like skin and a conical hat.

The kodama bows to your group, ” Thank you for returning me to my home. While unfortunate that the Arboreal Warden was lost, it was necessary in order for me to break free. You may keep the bonsai tree artifact and be know that you will always be welcome in this stretch of the Forest of Spirits! ”

With the Kami freed and the forest spirit once more in balance, you can lead the caravan safely along the remainder of the spirit road to Minkai. There you reunite with Anara Li and present her with the relic. She is relieved to see everyone returning safely, including Lin Po and Ti Lan.

Amara listens keenly to the tale of your exploits in the Forest of Spirit fascinated that the relic housed a traped Kami all this time.

(Great game! Thanks for playing and being a fun group. I’ll post the chronicles in the next day or two. Please check to see if you have a day job or downtime activity listed. )

Status: Explore mode

Karando
Xathos:
Fumbus: 10 dam (sticky sap -10ft movement & clumsy 1)
Hamarel: 20 dam
Celister: 23 dam
Sylvia:

Radiant Oath

NG male human (skilled) champion (redeemer) 9 l HP 125/125 | AC 30 (32 with Shield Raised) | F +18 R +14 W +17 Juggernaut| Perc +14| Resist Slashing 3 speed 25 ft | focus 3/3| Hero 1 | Active Conditions:

Thanks for running! Fun group!

Horizon Hunters

Lawful Neutral | Male | Elf (Seer) | Wizard | 2 | HP 20 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth + 3 | Speed 30 |

Thanks for the great session!

Grand Archive

CG Male Elf Monk 5 | HP 71/71 | AC 19 (23 stance) | F +12, R +9, W +11 | Perception +10 | Hero Points 1/3 | Conditions: None | Speed: 45 (40 stance) | Exploration Mode: Detect Magic

Hamarel is happy to be away from all the talk of spirits, but warmly bids farewell to the team.

Thanks for the game!


"Fumbus" | HP: 15/15 | AC: 17 (Fire resistance 1) | Speed: 25 ft. | F: +6, R: +8, W: +3 | Perception +3T; darkvision | dogslicer +6 (1d6 slashing)[agile, backstabber, finesse, goblin] | bomb +6 touch (varies); thrown 20 feet
Skills:
Acrobat +6T, Arcana +4, Athletic +3T, Craft +7T, Decept +1, Diplom +4T, Intim +1, Lore (Cooking, PFS) +7T, Medicine +3T, Nature +0, Occult +4, Perform +1, Relig +0, Society +7T, Stealth +6T, Survival +3T, Thievery +6T

Thanks all for a fun game and the yaks!

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

Thanks for the great game!

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