Radi Hamdi

Azadi Freeman's page

434 posts. Alias of Giant Halfling.


Full Name

Azadi Freeman

Race

Tiefling

Classes/Levels

Fighter/Investigator 1

Alignment

Neutral

Strength 11
Dexterity 18
Constitution 12
Intelligence 16
Wisdom 12
Charisma 8

About Azadi Freeman

Racial Abilities:
Tiefling
Outsider [native]
+2 Dex, +2 Int; -2 Cha
Darkvision 60'
Resist 7 vs acid, cold, electric, and fire
Fiendish Sprinter- +10' move to charge, run, or withdraw
Darklands Guide- +2 initiative, +2 save vs underground traps/hazards
Prehensile Tail- draw items as a swift action

Class Abilities:

Fighter [lore warden] 3
scholastic- +2 skill points/level (Int skills only)
maneuver mastery- +2 CMB and CMD

Investigator [empiricist] 3
inspiration- 4/day, add +1d6 to any skill check, or to attack roll or save (costs 2 uses); add to knowledge or linguistics for free
trapfinding- +1/2 level to disable device and perception vs traps, can disarm magical traps
ceaseless observer- use Int instead of normal ability modifier for disable device, perception, sense motive, use magic device, and on diplomacy checks to gather information
keen recollection- can attempt any knowledge check untrained
trap sense- +1 to saves and AC vs traps

talents
- trapspotter: automatic perception check vs traps within 10'


Trait, Feats, and Skills:

Trait:
unscathed [magic]
kobold neighbor [region]
tomb raider [faction]

Feats:
1- expanded fiendish resistance
F1- weapon focus [light blades]
F2- slashing grace [light blades]
LW2- deft maneuvers (EitR)
3- skill focus [perception]

Skills: (6 +2 scholastic +3 Int)
acrobatics +10 (3 ranks +3 class +4 Dex)
climb +6 (3 ranks +3 class +0 Str)
disable device +11 (3 ranks +3 class +3 Int +1 trapfinder +1 trait)
escape artist +10 (3 ranks +3 class +4 Dex)
knowledge [arcana] +9* (3 ranks +3 class +3 Int)
knowledge [dungeoneering] +10* (3 ranks +3 class +3 Int +1 trait)
knowledge [engineering] +9* (3 ranks +3 class +3 Int)
knowledge [history] +9* (3 ranks +3 class +3 Int)
knowledge [religion] +9* (3 ranks +3 class +3 Int)
perception +13 (3 ranks +3 class +3 Int +3 feat +1 trait) +2 vs traps
use magic device +9 (3 ranks +3 class +3 Int)

Background Skills:
appraise +9 (3 ranks +3 class +3 Int)
linguistics +9* (3 ranks +3 class +3 Int)

*inspiration: +1d6 (no cost)

Languages:
Common, Infernal; Abyssal, Kelish, Old Kelishite; Celestial, Dwarven, Necril


Extracts:
Current Extracts (CL 3)
1st level- cure light wounds, shield, tears to wine, <unprepared>

Formulae
1st level- cure light wounds, expeditious retreat, monkey fish, reduce person, shield, tears to wine, true strike


Equipment:

explorer's outfit
+1 chain shirt, cloak of resistance +1
masterwork cold-iron scimitar; longbow, 40 arrows
masterwork backpack: masterwork lockpicks, alchemist fire x3, vial of acid x4, holy water x4

44 gold pieces


Combat Stats:

Str 10
Dex 18 (16 +2 race)
Con 12
Int 16 (14 +2 race)
Wis 12
Cha 08 (10 -2 race)

HP: 36 (3d10 +3 Con +3 fcb)
AC: 19 (+5 armor +4 Dex)

CMD: 19 (+3 BAB, +0 Str, +4 Dex +2 untyped)

Fort +5 (+3 base +1 Con +1 resist)
Ref +8 (+3 base +4 Dex +1 resist)
Will +5 (+3 base +1 Wis +1 resist)

Masterwork cold-iron scimitar +9, 1d6+4; 18-20/x2
Longbow +7, 1d8; 20/x3


Background Questions:

1. What is your character’s name?
Azadi Freeman (Azadi means 'liberty' in Kellish)
2. How old is your character?
27
3. What would somebody see at first glance?
Nearly 6' tall with a trim build. Black hair; ruddy, tanned skin; and eyes that look like gold. Dresses in traditional Keleshite linen turban and robes, with a chainshirt over top. A smooth, hairless tail occasionally emerges from beneath his robe.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
Has a slightly strange manner of walking: on the balls of his feet such that his heels rarely touch the ground when he's moving. Speaks Taldane/common with no accent.
5. Where was your character born? Where were you raised? By who?
Born and raised in Augustana (in Andoran). Split time between a large apartment in the city and a modest country estate northeast of the city. Mother did most of the hands-on parenting during childhood but father was present too.
6. Who are your parents? Are they alive? What do they do for a living?
Mother, Ariana, was the daughter of a wealthy merchant. She managed the household until she died (16 years ago). Father, Professor Nadir Freeman, is the son of a freed slave. He teaches at the university in Augustana and has been a private tutor for several wealthy and influential families. The couple moved to Andoran after marrying to ensure that their children would never be slaves.
7. Do you have any other family or friends?
Two brothers, Kareem and Hassan, and a sister, Farah, back in Andoran. Since moving to Katapesh, he's made many acquaintances but few friends. Only three, really: Pelius Crispin, a Cheliaxian antiquities broker; Selah, a jovial strongman with whom he frequents the same tavern and has gone on a few explorations; and, Zahra, a wild, passionate ifrit woman who is sometimes his lover, sometimes his business partner, and sometimes his rival.
8. What is your character’s marital status? Kids?
Single, with no children that he knows about.
9. What is your character’s alignment?
True Neutral
10. What is your character’s moral code?
Laws are guidelines, open to interpretation and expected to include some flexibility, but contracts are a covenant between two people and should be honored. History matters and shouldn't be lost or destroyed when it can be preserved and brought into the light (especially if doing so puts some coin in my pocket).
11. Does your character have goals?
Fortune and glory, kid. Fortune and glory.
12. Is your character religious?
No.
13. What are your character’s personal beliefs?
Obviously the gods are real, but they've got bigger things to worry about than me. We make our own destiny in this world, and anyone who says otherwise is selling something.
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
He's a bit cynical, maybe even slightly fatalistic, in his worldview, but has a great deal of confidence in himself.
15. Why does your character adventure?
To discover hidden places, to uncover forgotten knowledge, to recover lost artifacts (and attain fortune and glory along the way).
16. How does your character view his/her role as an adventurer?
He's the leader, obviously; he's the one who knows what's going and how to avoid getting killed by every damm thing.
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
His (golden) eyes and tail are pretty distinctive but, less obviously, his feet are deformed to resemble the paws of a hairless big cat.
18. How does your character get along with others?
He gets along fantastically with anyone who recognizes his expertise/leadership, and he gets along well with anyone who proves themself useful. He doesn't get along well with people who disrespect him, or can't carry their own weight (unless they recognize they can't and look to him for help), but he'll tolerate people if he has a contractual obligation to do so.
19. Is there anything that your character hates?
Snakes.
20. Is there anything that your character fears?
To be trapped in a classroom lecturing about history that he never sees or touches.

Background:
The Freeman name is not an old one. Azadi’s grandfather, Hakeem, was born in the slave pens of the grand city of Katapesh and purchased by a wizard in need of a research assistant. He educated himself while serving the wizard in libraries across Katapesh and Osirion, and when the wizard was done with him he began renting him out as a tutor. He gave himself the surname when one of his pupils–who’d become an emir–purchased his freedom. Azadi’s father, Nadir, was raised on stories of the horrors of slavery and the importance of education, and he fully internalized both lessons, becoming a professor first at a university in Katapesh and then, after marrying, at a university in Augustana in Andoran where slavery is completely forbidden.

Azadi, like his siblings, was tutored vigorously from a young age, and taught to value creativity, discovery, and knowledge. He excelled at his studies and, as a reward, his father would sometimes take him along on visits to various ruins, even going as far as Osirion. The first time the boy stepped into a long forgotten chamber and marveled at the ancient text carved into its stone walls he was hooked- here history and engineering and linguistics all stepped off the page and became real. It didn’t take long before he and his eldest brother, Kareem, began searching for caves and abandoned structures in the wilderness around their country estate whenever they were there. On several occasions they succeeded at locating emptied old kobold warrens and, despite their mother’s terrified warnings, Azadi spent hours searching for whatever traps they’d left behind, studying them, and figuring out how to disarm them.

After he completed his schooling, his father pushed for him to become a sage or educator, as both his older brothers had, but Azadi’s passion for a more direct interaction with history drove him in another direction. He began by signing on to several expeditions around Andoran, organized by faculty from the university. He demonstrated a knack for getting in and out of places and it wasn’t long before he started getting more lucrative offers from private antiquities dealers, and he took on a few more challenging expeditions around the country and in neighboring Taldor. Growing up, he’d always had a keen interest in the language and culture, and history, of his parents’ homeland, and it didn’t take long for him to realize that there were more opportunities to explore ancient ruins there than in Andoran. So, he took the money he’d saved from his first jobs and booked passage to Katapesh, against his parent’s express wishes.

With no established reputation, nor connections, in his new home, Azadi got off to a slow start in his new business venture. But he found opportunities to take on a number of jobs in less promising ruins and has proven his value, and he’s made some contacts after discovering a few relics to be dealt out through the local antiquities market. Business isn’t exactly booming yet, but all he needs is one really big job to prove his expertise and he’ll be knee deep in leads for bigger and better places to go looking…


Appearance:
Azadi is a fairly unremarkable looking man, for the most part. He stands just short of 6' tall with a trim build. He has the black hair and tanned, ruddy skin that are all but ubiquitous throughout Katapesh, and a plain face adorned with perpetual stubble. He dresses in a traditional Keleshite linen turban and robes--always in dull earth tones--with a chainshirt over top and his trusty scimitar at his side.

There are a couple of things that stand out about his appearance though: his eyes are the color of liquid gold and he has a long, hairless tail that he usually keeps hidden under his robes.