| GM Xavier Kahlvet |
Peter replies,” We could easily all look like kobolds tomorrow, but not today unfortunately. Strake, how far away is it?”
"It's about a week or two from here by foot."
Peter Zarr
|
Peter once again message his allies If no one has anything to add, I suggest we break the enchanting hex and return them to their bodies. Then we can get out of here and start trekking. Tomorrow morning I can prepare a spell that will allow us to walk like wind and reach our destination tomorrow rather than in a week. I suggest once we get close we walk as Kobolds and hope to avoid Rurat’s ire.
edit: I can only wind walk 4 other PCs, so that actually doesn’t work.
Marta - A.K.A. Telmar So-Melnop
|
Well, you could, but you would have to memorize two slots of the spell.
Peter Zarr
|
That would imply that I have two 6th level cleric slots, which, I don't
Marta - A.K.A. Telmar So-Melnop
|
Ah! One of those spells is a domain spell. Now I understand.
| GM Xavier Kahlvet |
I would actually like to know how the party is planning on getting to the ruins.
Peter Zarr
|
Pete doesn’t know it unfortunately.
Peter suggests,” We could simply use veil to appear as Kobolds and walk all the way there. The kobolds returned and the others became Rurats dinner, so perhaps the simplest plan is the best.”
| GM Xavier Kahlvet |
Forgot about two checks you guys could attempt:
Peter Zarr
|
History: 1d20 + 20 ⇒ (16) + 20 = 36
nature: 1d20 + 30 ⇒ (17) + 30 = 47
Marta - A.K.A. Telmar So-Melnop
|
"That sounds like a good plan to me though appearing as kobolds might backfire if we encounter a mantis group. Though I suspect we can handle them."
| GM Xavier Kahlvet |
When I asked how you planned on getting there, I meant “Do you walk, fly, wind walk, shadow walk, etc.?”
Arnaut
|
With the GM’s permission, Arnaut would have used Inspire Competence to increase Peter’s knowledge checks by +6.
As far as our method of travel, Arnaut will recommend dancing our way there. If nobody else likes the idea, he has no further preference (and unfortunately little to add regarding alternative methods of travel).
| GM Xavier Kahlvet |
Eh...I’m going to say no, since Knowledges are more of an instantaneous thing and not really something you can prep for in that way, unless you’re going to start arguing that Arnaut started singing as soon as anyone was talking to Strake.
Sir Hendric the Vigilant
|
The fastest way would probably be for Pete to prep a Greater Teleport and two Teleport.
First go near (but not all the way to) the destination with Greater Teleport and half the party.
Then Teleport back, grab the others, and Teleport back.
Splitting the party, but only for 2 rounds.
It would use up 3 spell slots. But there could be a clock or timer on some events.
Zanice
|
[ooc]Pete, do you have Phantom Steed or Communal version available? I can spend pool points to prep it despite not having it in my spellbook, but communal is not on the Magus list. For me, they could air walk, I think for you they can fly.[ooc]
Zanice
|
rolling my false life for next day now
False Life: 1d10 + 10 ⇒ (6) + 10 = 16
I also have a wand of Endure Elements so we don't have to sweat through the jungle...
| GM Xavier Kahlvet |
The Pathfinders spend a day traveling, after which Peter and Hendric teleport back to Absalom, make some quick purchases, then returns in time for the Pathfinders to wind walk to the Horn. From there they search the immediate area in search of the ruins, which takes…
Marta Survival w/2 aids: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19
…12 hours, during which the weather grows harsher and harsher.
*
A steep stone pyramid squats amidst ruined buildings in this stretch of jungle. Patches of dense vegetation are clustered throughout the ruins and looming jungle trees cast much of the area in shade. Above the jungle canopy, a stone sarcophagus rests atop the pyramid. By the time the Pathfinders make it there, a nasty windstorm has manifested in the jungles of Mediogalti. Map Updated
What do you do?
Peter Zarr
|
Before departing the Red Mantis Lair, Peter returns the prisoners to their bodies via break enchantment. He issues a quiet warning to Strake before doing so," There are many witnesses who saw us ask about you. The Red Mantis will not take this quietly, so I'd use whatever contingencies you have in place."
The following morning, Peter and Hendric take their jaunt to absolom. Upon returning Peter again casts his veil spell, but his allies and him all appear to be kobolds, except Sentry, who now looks like a giant monitor lizard. While in absolom picking up the wind walk scroll, Peter also picks up sleeves of many garments and a few pathfinder chronicles realizing they would have been useful in their last encounter. Upon arriving at the pyramid that they're been searching for, Peter once again wards his allies against harmful miasmas. After that, since they're no longer wind walking, he grants himself the ability to fly. He then looks around for any signs of others.
Perception: 1d20 + 30 ⇒ (9) + 30 = 39
He muses to the group, "Lovely weather. Hopefully it stops soon, since we need to find Rurat and this is supposedly where he will be. Its also getting towards the end of the day... He also casts message and quietly adds," I sure hope Strake was right about kobolds. I also hope he has the good sense to not stick around for the Red Mantis to come after him
I extended the wind walk, veil, and Life Bubble spells. So the first two will last >24 hours, and for each of you will have 5 or 6 hours of Life Bubble. I'll also throw up an extended heroism, heightened awareness.
Marta - A.K.A. Telmar So-Melnop
|
Here are Marta's
Greater Magic Weapon on UC (when she wakes up, 24 hours)
Greater Magic Weapon on handwraps (when she wakes up, 24 hours)
Greater Magic Weapon on spear UC (when she wakes up, 24 hours)
Mage Armor (when she wakes up, over 24 hours)
Heroism (when teleporting to ruins, 240 minutes)
Freedom of Movement (when teleporting to ruins, 240 minutes)
See Invisibility (when teleporting to ruins, 240 minutes)
Heightened Awareness (when teleporting to ruins, 120 minutes)
Tongues (when teleporting to ruins, 240 minutes)
Is life bubble being cast? I'll want ot add it if so, or any other party buffs are cast.
Zanice
|
Any chance someone could toss a heroism my way as well? It's not on the Magus list or I would.
Marta - A.K.A. Telmar So-Melnop
|
I think that a good hope will probably come your way in a combat which does not stack anyway. But I could cast it if you still decide you really want it.
Zanice
|
fair - didn't think about the both morale. good hope is better as adds damage too
Jordan Fenrir Wolfe
|
Jordan typically opens with haste or good hope, and arnaut's pretty good at that too
"We're disguising as kobolds, right? I'm a bit large for one, but let's just get this over with. Anybody got those 'do what I say' spells for if this goes south?"
Sir Hendric the Vigilant
|
@Jordan - Veil is quite powerful. "You can make the subjects appear to be anything you wish. The subjects look, feel, and smell just like the creatures the spell makes them resemble."
"Hopefully our kobold disguise allows us to persuade this Rurat that we are the enemy of his enemy. Strake said that the Red Mantis hunted his kind to near extinction."
Arnaut
|
Smell? Gross!
”This jungle is the worst,” a kobold bedecked in resplendent red robes bemoans as he yanks his cloak free of a tree branch, only to stumble backwards into a shrub that knocks his highly-feathered headpiece askew. ”Reminds me of that time I was run over by a centipede that was much larger than it had any right to be. Hope none of them are lurking nearby, hiding as a fallen tree or something similar. Well, at least this time I won’t be taken by surprise!” The kobold’s yappy voice is interrupted by a string of colorful curses in Draconic about just where an offending bush might plant itself, but the other Pathfinders realize he’s also implying something else.
Bluff to Pass Secret Message: 1d20 + 44 ⇒ (19) + 44 = 63
”We can’t be the first people to try this trick on him. And if the last ones were folks trying to kill him, we could be in for a nasty surprise - as I would assume he’s developed countermeasures since then, even if only to stay alive.”
Marta - A.K.A. Telmar So-Melnop
|
Marta frowns at Arnauts antics even if she does manage to pick up what he's trying to say. It's just that he's sooo.... flamboyant. A situation like this deserves to be treated seriously. "I may be able to persuade one of the kobolds to cooperate. Not a dinosaur though. This Kurat might be susceptible to the Inquisitors Voice, or he might not."
Though, if it comes to violence, I think we can probably handle anything short of a company.
Marta frowns again, this time as she licks her lips and a long forked tongue appears at the edge of her vision. Deciding she has had enough of this nonsense, she attempts to pierce the illusion by an act of will.
Will, heroism, shake it off, rotp: 1d20 + 21 + 2 + 2 + 1 ⇒ (14) + 21 + 2 + 2 + 1 = 40
Dang. I was rather hoping to roll a 1 on that.
The tongue vanishes and the other pathfinders return to resembling their normal selves, at least to her.
| GM Xavier Kahlvet |
CRASH!
Distant trees to the east the bottom of the map crash to the ground. More and more continue to do so as it becomes increasingly clear that something is quickly approaching the ruins—something big!
Terrain The patches of green vegetation shown on the map are tight clusters of plants. Treat these patches as difficult terrain to creatures of size Large or smaller. The jungle canopy, 30 feet off the ground, is thick enough that creatures on the ground have total concealment from those above. Only the top of the 40’-tall pyramid juts above this canopy. The stairs and the sides of the pyramid are exceedingly steep. Creatures climbing the stairs move at one-quarter their normal speed. They can increase this to half speed with a successful DC 25 Acrobatics check. A creature at the top of the pyramid can roll down the side as a part of their movement, taking 4d6 points of bludgeoning damage and then landing prone at the pyramid’s base.
Wind Below the canopy, the winds are severe. All creatures receive a –4 penalty on ranged attack rolls, Perception checks, and Fly checks. Small creatures are checked, and Tiny creatures are blown away (see Pathfinder RPG Core Rulebook 439 for more details on wind effects). Above the canopy, creatures are subjected to windstorm-level winds, making normal ranged attacks impossible and giving a –8 penalty on Perception checks that rely on sound and on Fly checks. Medium creatures are checked, and Small creatures are blown away.
You all have three rounds’ worth of actions to take before the whatever-it-is makes it onto the map. What do you do?
Peter Zarr
|
Peter tries to use message inspite of the high winds, "Remember, we want to try to talk to Rurat. I'm guessing kobold Arnaut is probably our friendlist face to put forward, unless someone else wants to try? If that doesn't go well, we can go with plan B, but it will probably be easier to find Eylysia we can manage to earn his aid. Of course, I am hoping that crashing creature is Rurat and not something else that plans to eat us."
Attempting this tactic, Peter uses no additional subterfuge, remaining out in the open, at ground level, completely visible. He hopes the Veil will be enough.
Marta, yes Life bubble was cast 3 of you have 6 hours and 2 have 5 hours worth of it. I'm not sure how long between us arriving via wind walk and the crash, but it sounds like we just started putting up some buffs and immediately heard a loud crash, which would be consistent with the "guardian" that Strake mentioned.
| GM Xavier Kahlvet |
You had a few minutes in the ruins before the crashing, so moderate-length buffs can be up at this point.
Marta - A.K.A. Telmar So-Melnop
|
Marta casts shield of faith on herself and moves off to the side. For yuks she also casts instrument of agony on her spear.
Zanice
|
Zanice will cast Mirror Image and also move to one side.
Images: 1d4 + 4 ⇒ (3) + 4 = 7
Sir Hendric the Vigilant
|
Sir Hendric will use Tactician to share Escape Route with the party (lasts 10 rounds).
He will also enter Snake Style if possible.
Since we are hoping not to fight here, he won't expend any other resources (like scrolls) at this time.
Arnaut
|
An alarmed pterodactyl call pierces the jungle, but the Pathfinders find themselves strangely encouraged as they hear it. "Let me try talking to it before anyone does anything hostile," the resplendently-robed kobold cautions, trying (unsuccessfully) to hide a toothy grin behind a scaly hand. "Convincing someone you're not a threat is much more difficult when they've got pokey sticks pointed at them."
Casting good hope (disguised via Spellsong), activating feather step slippers, and moving into ruins - assuming, of course, that they're not already occupied.
Sir Hendric the Vigilant
|
As to pokey sticks, Sir Hendric does not have his lance out (nor is the Banner visible); he has a Scabbard of Many Blades that can actually hold the lance.
Zanice
|
Zanice's blade is sheathed, although he does have a hand on it as he looks around warily, trying to spot the source of the noise.
Jordan Fenrir Wolfe
|
Jordan, knowing what happened last time he encountered something large, will cast Gravity Bow, Shocking Images, and Flame Arrow while remaining in the BACK of the party.
Images: 1d4 + 4 ⇒ (2) + 4 = 6
"I sure hope this isn't a dragon." Are the only words he can utter through his verbal components.
| GM Xavier Kahlvet |
Crash! Crash! Crash! Crash!
The crashing trees continue, making it clear of something’s approach.
Crash! Crash! Crash! Crash!
The crashing starts moving; no longer is it coming from the east but also from the south. Whatever-it-is is a group of big things, and they split up to come from multiple directions.
CRASH! CRASH! CRASH! CRASH!
Bursting through the jungle foliage from the east are three humongous dinosaurs that look like they would eat the mighty T-Rex for breakfast!
”You come to Rurat’s domain?! Die intruders!!!”
From the south emerges a much smaller (but still massive) dinosaur, except this one stands on two legs. It wears the hide of some massive creature on its chest, wields a spear ending in a sharpened metal point, and holds a shield that appears to have been created from the skull of a triceratops! Character Profiles Updated
Hendric: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Jordan: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Marta: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Peter: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
Zanice: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Rurat: 1d20 + 8 ⇒ (19) + 8 = 27
Dinosaurs: 1d20 + 4 ⇒ (11) + 4 = 15
Humongosaurus Rex
Round 1
Field Effects: Good Hope
================
Jordan
Zanice
Rurat
Arnaut
Marta
Peter
Red
Yellow
Blue
Hendric
Sentry
================
Zanice
|
He is attacking even though we are disguised as kobolds using Veil? Assuming the answer is yes, Zanice will start taking offensive actions.
Kn(Nature): 1d20 + 9 ⇒ (2) + 9 = 11
Those things are... really big. And they have lots of teeth.
Zanice will draw his weapon as a move, then spend a swift to enhance his weapon to +5 Keen, Flaming, Freezing.
Then he will cast Black Tentacles, targeting the area just in front of the two dinosaurs to the southeast.
Black Tentacles Grapple attempt: 1d20 + 18 ⇒ (1) + 18 = 19
Saddest Black Tentacles ever... They look like a bunch of pool noodles. at least they make it difficult terrain.
Zanice is embarrassed by their poor performance. If his skin wasn't already scaly and reddish, he would blush.
| GM Xavier Kahlvet |
My apologies, I should’ve been clearer: Rurat was just being über-dramatic as he was running toward the ruins; he hasn’t actually noticed that the party are “kobolds” yet (he called out to “die intruders” before he actually came into view). I was going to resolve that when his turn came around.
Zanice
|
Well, poop. I hope my Black Tentacles hasn't screwed that up. They are pretty pathetic right now
Zanice will call out to Rurat:
Diplomacy: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Jordan Fenrir Wolfe
|
"Outsiders?" Jordan calls in a scruffy, kobold-ish voice. He's not very good at this. "There are no outsiders here. None. Just messengers."
GM, the veil should be hiding all of my buffing and my drawn, giant flaming arrow, right?
Also, I know bluffing takes a minute, but Jordan really doesn't want to fight giant lizards if he can help it.
Bluff, but I'll call it off if there's a hostile action: 1d20 + 24 ⇒ (11) + 24 = 35
| GM Xavier Kahlvet |
Rurat looks on with confusion and skepticism. He squints to get a good look at the “kobolds.” Move action to make an active Perception check; also makes it so that he interacts with the veil and thus gets a save to disbelieve it.
Rurat Will: 1d20 + 19 ⇒ (11) + 19 = 30 90% sure that that beats Peter’s DC.
Rurat’s green, scarlet face contorts in rage as he steps forward!
”You dare try to trick me?! DIE!!!”
Rurat’s final word echoes over the wind as it reverberates through the Pathfinders’ bodies! 60’ cone for his Roar ability (point of origin being his top-right corner and spreading out to the north-west [remember that north is to the right on this map]; I’m too lazy to draw a 60’ cone). Only Arnaut would be out of the area.
Hendric: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39 Success
Sentry: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 Failure
Jordan: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21 Failure
Marta: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33 Success
Peter: 1d20 + 25 + 2 ⇒ (13) + 25 + 2 = 40 Success
Zanice: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18 Failure
Sentry, Jordan, and Zanice are stunned for 2 rounds; everyone else (sans Arnaut) is staggered for 2 rounds.
Humongosaurus Rex
Round 1
Field Effects: Good Hope
================
Jordan {Stunned: round 0 of 2}
Zanice {Stunned: round 0 of 2}
Rurat
Arnaut
Marta {Staggered: round 0 of 2}
Peter {Staggered: round 0 of 2}
Red
Yellow
Blue
Hendric {Staggered: round 0 of 2}
Sentry {Stunned: round 0 of 2}
================
Peter Zarr
|
Peter calls out, probably to no avail,” We did use a guise to try to avoid confrontation. If it is your will that we must fight, so be it, but we didn’t come here to quarrel with you. ”
If he looks undeterred and is going to attack, I’m going to summon an animate dream, who will cast confusion (DC 19) on the two that are adjacent (Yellow and Blue). Depending on their saves he’d then move somewhere. Peter would use his swift to draw his lesser metamagic rod of quicken, using his tail to do so.
fort, DC 21: 1d20 + 21 ⇒ (13) + 21 = 34
| GM Xavier Kahlvet |
”Liar!”
Peter, you are staggered this round, so you can’t actually move anywhere.
Blue: 1d20 + 11 ⇒ (11) + 11 = 22
Humongosaurus Rex
Round 1
Field Effects: Good Hope
================
Jordan {Stunned: round 0 of 2}
Zanice {Stunned: round 0 of 2}
Rurat
Arnaut
Marta {Staggered: round 0 of 2}
Peter {Staggered: round 0 of 2}
Animate Dream
Red
Yellow {confused}
Blue
Hendric {Staggered: round 0 of 2}
Sentry {Stunned: round 0 of 2}
================
Arnaut
|
Sigh. And I specifically mentioned not drawing pointy sticks. Oh well. The inner monologue of a perpetually-misunderstood artist runs through Arnaut's head as he gives a piercing whistle. Deftly he weaves a flash of color, smell of decay, feeling of love, sense of worry, and smell of pine tar together with a trilling bird cry into a confusing mess that assaults the dinosaurs' minds. "We're not here to fight you, Rurat," he calls. Ever the eternal optimist, they say. "We're just passing through. You can choose to leave, and we will not bother you." He steps back behind the wall, not believing Rurat will listen.
Begin inspire courage +4, casting persistent confusion (disguised via Spellsong) on Blue and Yellow (Will 24 twice), and 5 ft step.
Perform (sing), Good Hope: 1d20 + 42 + 2 ⇒ (16) + 42 + 2 = 60
| GM Xavier Kahlvet |
Blue: 1d20 + 11 ⇒ (3) + 11 = 141d20 + 11 ⇒ (17) + 11 = 28
Humongosaurus Rex
Round 1
Field Effects: Good Hope, Inspire Courage +4
================
Jordan {Stunned: round 0 of 2}
Zanice {Stunned: round 0 of 2}
Rurat
Arnaut
Marta {Staggered: round 0 of 2}
Peter {Staggered: round 0 of 2}
Animate Dream
Red
Yellow {confused [targeting Arnaut]}
Blue {confused}
Hendric {Staggered: round 0 of 2}
Sentry {Stunned: round 0 of 2}
================
Marta - A.K.A. Telmar So-Melnop
|
I need to know if Rurat is humanoid. He looks like a lizardman in which case he would be humanoid, or he could be a lizard in which case he wouldn't. Should I roll a knowledge roll to find out? If he is, then Marta will try her swaying word ability (similar to dominate person). Oh, and Marta is not staggered due to the stalwart ability. This is the first time it has been useful!
Assuming it is possible Marta will use her DC 23 Swaying Word ability on Rurat. I will add RP and dialog if it is possible and then move depending on the result; otherwise, she will buff, start a judgment, and move towards Rurat.