Darius Finch

Jordan Fenrir Wolfe's page

136 posts. Organized Play character for X Hums.


Full Name

Venture-Captain Jordan Fenrir Wolfe

Race

| HP: 107/107 | AC 27 (T 18, FF 21) | CMB: 11 CMD: 31 | F:13 R:23 W:13 | Init 12 | Perc: 16 SM: 11

Classes/Levels

| Speed 30 ft. | Spells used: 1st: 1 2nd: 1 3rd: 1 4th: 3 | Active Effects: Inspire Courage +3; Good Hope; Mirror Images (5); [/spoiler]

Gender

Male Human Arrowsong Minstrel 13

About Jordan Fenrir Wolfe

Jordan Fenrir Wolfe
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Character Sheet:

Human Arrowsong Minstrel 13
N Medium Humanoid (Human)
Init: 11 Senses: Perception: 16;
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DEFENSE
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AC: 28 Touch: 19 FF: 21
HP: 107
Fort: 13 Ref:23 Will: 13
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OFFENSE
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Speed: 60 ft.
Melee: Mwk Shortsword +18/+13 ( 1d6+2 | 19-20x2 )
Ranged: +3 Adaptive Longbow +22/+17 ( 2d6+17 | 20x3 ) or +1 Coat Pistol +19 ( 1d4+13 | 20x3 10 ft Range)
"Bard Spells Known: (CL 13, Concentration +19)
Level 4 (3/day): Dimension Door; Shocking Image; Freedom of Movement; Wall of Ice (DC 18);
Level 3 (4/day): Haste; Good Hope; Flame Arrow; Purging Finale;
Level 2 (5/day): Heroism; Scorching Ray; Mirror Image; Allegro; Silence;
Level 1 (5/day): Saving Finale; Gravity Bow; Vanish; Comprehend Languages; Magic Weapon; Grease;
Cantrips (At will): Dancing Lights; Detect Magic; Light; Mending; Open/Close; Summon Instrument; "
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STATISTICS
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Str 14(2) Dex 24(7) Con 14(2) Int 10(0) Wis 7(-2) Cha 18(4)
BAB: 9 CMB: 11 CMD: 31
Skills: Acrobatics +13; Climb +8; Escape Artist +18; Fly +13; Intimidate +18; Knowledge (arcana) +18; Knowledge (dungeoneering) +6; Knowledge (engineering) +6; Knowledge (geography) +6; Knowledge (history) +6; Knowledge (local) +6; Knowledge (nature) +6; Knowledge (nobility) +6; Knowledge (planes) +6; Knowledge (religion) +6; Perception +16; Perform (String) +24; Sense Motive (Perform (Sing)) +11; Sleight of Hand +14; Spellcraft +18; Stealth +20;
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SPECIAL ABILITIES
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Feats: Lingering Performance; Point-Blank Shot; Precise Shot; Rapid Shot; Weapon Focus (Longbow); Clustered ShotsMany Shot; Deadly Aim; Snap Shot; Trait (Reactionary; Focused Mind)
Specials:
Equipment: +3 Adaptive Longbow; +3 Mithral Shirt; Cloak of Resistance +5; Smelling Salts; Smelling Salts; Smelling Salts; Ring of Protection +2; Amulet of Natural Armor +2; Belt of Dex +4; Hadband of Cha +4; Handy Haversack; Scroll of Good Hope; Dull Grey Ioun Stone; 5th Level Continual Flame; 5x Scroll of Calm Emotions; 6x Scroll of Glitterdust; Scroll of See Invisibility; Wand CLW (14 charges); +1 Coat Pistol; 20 Bullets w Powder; Wnd: Endure Elements (44); Scroll of Haste; Scroll of Haste; Scroll of Haste; First Aid Gloves (10); Scroll of Greater Invis; Scroll of Greater Invis; Scroll of Restoration; Scroll of Restoration; Scroll of Restoration; Scroll of Cure Crit; Scroll of Cure Crit; Wand of CLW (50); Boots of Speed; 14779 gp;
Active Effects: Inspire Courage +3; Haste; Rapid Shot; Good Hope; Deadly Aim; Point Blank Shot; Gravity Bow;

Scenarios Played:
8-01 Portent's Peril
0-07 Among the Living
9-12 Shrine of the Sacred Tempest
7-21 The Sun Orchid Scheme
7-14 Faithless and Forgotten 1: Let Bygones Be
7-16 Faithless and Forgotten 2: Lost Colony of Taldor
7-18 Faithless and Forgotten 3: The Infernal Inheritance
5-06 You Have what you Hold
7-19 Labyrinth of Hungry Ghosts
8-07 From the Tome of Righteous Repose
5-09 The Traitor's Lodge
9-15 The Bloodcove Blockade
9-04 The Unseen Inclusion
8-99B Solstice Scar
9-09 Halflight Path
6-98 Serpents Rise
5-24 Assault on the Wound
5uper Goblins
5-10 Where Mammoths Dare Not Tread
7-25 Orders from the Gate
4-20 Word of the ancients
2-06 The Heresy of Man 1: The First Heresy
7-13 Captive in Crystal
0-50 Fortune's Blight
8-24 Raid on Cloudborne Keep
Doom Comes to Dustpawn
10-04 Reaver's Roar
10-00 Hao Jin Cataclysm
10-08 What Prestige is Worth
8-99C Solstice Scar
0-32 Drow of the Darklands Pyramid
1-46 Eyes of the Ten Part 1
1-54 Eyes of the Ten Part 2

Bot Me:

If EITHER Haste of Good Hope is up and running, Jordan attempts to maneuver to safe location to fire a volley of arrows. He almost always uses Rapid Shot, Clustered Shots, Manyshot, and Deadly Aim, unless all of his arrows the previous turn missed their target, in which he turns off deadly aim