Marta - A.K.A. Telmar So-Melnop
|
Inspire Greatness temp HP: 2d10 + 4 ⇒ (10, 8) + 4 = 22
| GM Xavier Kahlvet |
So, how the temporary hit points from Inspire Greatness is weird with respect to PFS, since they are technically hit dice and in PFS you don’t roll for hit points. I’ve personally always run it as the 2d10 equate to 11 temporary hit points (the average of 2d10); that’s how I ran it when Arnaut did Inspire Greatness on the xills in the previous fight and that’s how I’m going to run it now (but a person’s Con modifier and Toughness applies to the two HD). So Hendric and Marta would’ve gotten 15 temporary hit points.
Also, based on Eylysia’s weird spells prepared, the only class combination that I can feasibly figure out for her is that she’s a wizard 3/oracle 3/mystic theurge 10 (and checking out the math for her hit points, it actually works out pretty well). By that I can extrapolate what her Dex/Con/Int/Wis/Cha modifiers are based on the base saves for a character with that character build and the DCs for the spells that she has. So she has a +1 Dex, +3 Con, +5 Int, -2 Wis (hence why she would be an oracle and not a cleric) and a +5 Cha.
And while I would say that she does get the benefits of Inspire Greatness, I would say that she doesn’t get the channel energy because it’s a 30’ burst and those can’t go around corners (not that there’s any corners to go around with Eylysia’s resilient sphere). And finally, because White took nonlethal damage from Marta, it effectively heals twice from the channel energy because both the lethal and nonlethal damage would be reduced from the healing.
The Black soul eater moves toward Hendric, but runs into Eylysia’s resilient sphere so it does a 180 and moves around the sphere to be next to Hendric! It then readies an action to attack once it has flanking. The soul eaters have a 130’ fly speed currently and a Fly bonus of +40, so they can make all of the weird midair maneuvers that they want without needing to make a roll.
Black Acrobatics vs Arnaut CMD+10 to avoid AoO: 1d20 + 32 ⇒ (1) + 32 = 33 Wasn't sure if Arnaut had a weapon drawn, so I just rolled to avoid the AoO anyway.
Black Acrobatics vs Hendric CMD+12 to avoid AoO: 1d20 + 32 ⇒ (15) + 32 = 47
The White soul eater disengages with Marta and flies around toward Hendric!
White Acrobatics vs Marta CMD+10 to avoid AoO; shaken: 1d20 + 32 - 2 ⇒ (10) + 32 - 2 = 40
White Acrobatics vs Hendric CMD+12 to avoid AoO; shaken: 1d20 + 32 - 2 ⇒ (12) + 32 - 2 = 42
Not rolling for Jordan because he doesn’t threaten any squares with his bow. Wait, he has Snap Shot! But the soul eater didn't know that so it wouldn't try to avoid him, so take an AoO, Jordan.
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Untyped Damage: 4d6 ⇒ (1, 4, 6, 2) = 13
Hendric Fort: 1d20 + 22 ⇒ (3) + 22 = 25 Success
White; shaken: 1d20 + 31 + 2 - 2 ⇒ (17) + 31 + 2 - 2 = 48
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Untyped Damage: 4d6 ⇒ (3, 4, 3, 6) = 16
Hendric Fort: 1d20 + 22 ⇒ (11) + 22 = 33 Success
*
Botting Zanice with what he said before:
Zanice’s blade crackles with electricity as he attempts to cast a spell!
Zanice Concentration; DC 25: 1d20 + 21 ⇒ (7) + 21 = 28
The scenario doesn’t actually tell me how big the ceilings are, but I think the ceiling being 10’ above the balcony is a fair thing to go with.
Saviya Spellcraft; DC 24: 1d20 + 10 ⇒ (18) + 10 = 28
@Hendric, Marta, and Peter: I’ll let you all take your actions prior to Zanice’s since you technically go before him in initiative. And since I happen to know what Peter’s next action is going to be I’m just gonna put Saviya’s save against it in the spoiler below:
The damage in the initiative card is the damage done beyond the temporary hit points from Inspire Greatness. Also included Zanice’s Wis. drain in it as well as differentiated between White’s lethal and nonlethal damage.
They Who Walk in Blood
Round 3
Field Effects: Particulate Form, Inspire Courage +3, Good Hope (not the demon), Inspire Greatness (Eylysia, Hendric, Marta, and Zanice only)
=====================
Black {hasted} [5’ above ground]
White (-22; 6 NL) {hasted; shaken} [5’ above ground]
Hendric (-115)
Sentry
Peter (-1)
Kalavakus Demon [20’ above ground]
Marta (+15)
Zanice (-3; +21; 3 Wis. Drain) {Prone; Staggered: Round 1 of 3}
Jordan (-3)
High Priest Saviya {hasted} [40’ above ground]
Blue {hasted}
Green {hasted}
Dashed Pink [40’ above ground]
Dashed Orange [40’ above ground]
Dashed Yellow [40’ above ground]
Dashed Green [40’ above ground]
Dashed Cyan [40’ above ground]
Dashed Blue [40’ above ground]
Dashed Purple [40’ above ground]
Eylysia (-84; +17) {On Fire 4d6}
Arnaut (-9)
=====================
Peter Zarr
|
Peter moves away from the assassins, taking a few hits as he does so, flying above the resilient sphere next to Hendric. @Hendric thanks for recommending I scribe Particulate Form, it really has made a difference in Peter’s personal HP total.
The demon telepathically addresses the pathfinders,” Only the elf is on the balcony, the others are illusions. Her will is quite strong, so I’ll have to find another victim.
Peter examines the resilience and threat posed by Saviya and calls out ,"Enough of your god's foul magics! I think you’ll find good magic can rival yours!” He begins to chant and gesture, as a string of light forms in his hands, he stretches it out into a web and then directs it throws it directly at Saviya, where it wraps around her body as it coalesces into solid glowing golden chain of light. Unfortunately for the pathfinders, Saviya proves a little too nimble to be caught and Peter quickly scrambles to cast a quickened aqueous orb (DC25), if failed, 2d6 nonlethal and another DC 25 reflex or engulfed . The demon moves toward the party, stopping after 30 feet, and casts haste on the party. He then eyes the closest outsider and attempts to siphon off its soul.
Peter:
Move: Fly away from green and blue
Standard: Cast Chains of Light
Swift: Cast quickened Aqueous Orb DC 25 reflex
Kalavakus:
Move: Move up towards the party
Std: Haste on the party
Swift: enslave soul on the White, DC 18 will (staggered if successful, if failed -6 to all saves and attacks against Kalavakus), he still can’t see blue/green to target them. If it won’t work on outsiders, he has no other targets to try this on so he’ll just forgo it this round.
| GM Xavier Kahlvet |
Forgot to include the hp healed from particulate form; Fixed that here.
Saviya succeeded at her save against chains of light.
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Blue: 1d20 + 21 + 2 ⇒ (18) + 21 + 2 = 41
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
An orb of water materializes on top of Saviya and her bodyguards!
Saviya Reflex: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Three of her bodyguards stand effortlessly in the ball of water, as if it weren’t there in the first place.
Also, Blue and Green are visible, so the kalavakus could target them with enslave soul, if you want to target one of them.
Will Save vs Enslave Soul: 1d20 ⇒ 3 +9 if an assassin, +13 if a soul eater.
They Who Walk in Blood
Round 3
Field Effects: Particulate Form, Inspire Courage +3, Good Hope (not the demon), Inspire Greatness (Eylysia, Hendric, Marta, and Zanice only), Haste (not demon or Eylysia)
=====================
Black {hasted} [5’ above ground]
White (-22; 6 NL) {hasted; shaken} [5’ above ground]
Hendric (-113)
Sentry
Peter (-24)
Kalavakus Demon [20’ above ground]
Marta (+15)
Zanice (-1; +21; 3 Wis. Drain) {Prone; Staggered: Round 1 of 3}
Jordan (-1)
High Priest Saviya {hasted} [40’ above ground]
Blue {hasted}
Green {hasted}
Dashed Pink [40’ above ground]
Dashed Orange [40’ above ground]
Dashed Yellow [40’ above ground]
Dashed Green [40’ above ground]
Dashed Cyan [40’ above ground]
Dashed Blue [40’ above ground]
Dashed Purple [40’ above ground]
Eylysia (-82; +17) {On Fire 4d6}
Arnaut (-9)
=====================
Peter Zarr
|
I didn't realize blue and green were visible now. The Kalavakus would target blue because he just wants to eat the nearest soul...
Sir Hendric the Vigilant
|
Yes, I have factored Greater Heroism into his saves, but forgot the temporary HP. So he had 11 more, long since gone, which means he has 11 less damage. Still very near death.
Sir Hendric considers his options. He nods to his comrades. "It has been an honor."
He steps back and full-attacks White.
Challenge/PA, IC +3, Haste: 1d20 + 27 + 3 + 1 ⇒ (16) + 27 + 3 + 1 = 47
Damage, IC +3, Good Hope: 1d8 + 41 + 3 + 2 ⇒ (5) + 41 + 3 + 2 = 51
Secondary: 1d20 + 22 + 3 + 1 ⇒ (18) + 22 + 3 + 1 = 44
Damage: 1d8 + 41 + 3 + 2 ⇒ (6) + 41 + 3 + 2 = 52
Tertiary: 1d20 + 17 + 3 + 1 ⇒ (10) + 17 + 3 + 1 = 31
Damage: 1d8 + 41 + 3 + 2 ⇒ (7) + 41 + 3 + 2 = 53
Haste: 1d20 + 27 + 3 + 1 ⇒ (11) + 27 + 3 + 1 = 42
Damage: 1d8 + 41 + 3 + 2 ⇒ (6) + 41 + 3 + 2 = 52
If that drops White, he will use his swift action to challenge Black.
That gives him +2 AC against it (total of 37 with Haste), but more importantly gives it a -2 AC against all of his allies as long as he is threatening it (as he does with his Unarmed Strike). Which may not be for long.
| GM Xavier Kahlvet |
That did down White; can't go into more detail than that right now.
Marta - A.K.A. Telmar So-Melnop
|
Marta will cast Divine Favor defensively, use a swift action to activate judgment (Destruction and Justice) (I don't think Marta has ever done that, go all out offense), enter panther style (free action) and make her way north of and then right between the two assassins as if daring them to attack before approaching the black soul eater and then returning to dragon style (free action) when she arrives.
If she does manage to draw an AoO, she will be able to launch a counter attack as a free action due to the Panther Claw feat.
- Unarmed Strike AoO: 1d20 + 26 ⇒ (11) + 26 = 37
- Non-lethal damage/acid: 3d6 + 25 ⇒ (4, 6, 5) + 25 = 40; (non-lethal, last d6 is acid damage)
- Intimidate, heroism: 1d20 + 35 ⇒ (20) + 35 = 55 (-2 if no Halo bonus)
- Unarmed Strike AoO: 1d20 + 26 ⇒ (8) + 26 = 34
- Non-lethal damage/acid: 3d6 + 25 ⇒ (5, 2, 3) + 25 = 35; (non-lethal, last d6 is acid damage)
- Intimidate, heroism: 1d20 + 35 ⇒ (13) + 35 = 48 (-2 if no Halo bonus)
Arnaut
|
Botting Jordan
Snap Shot, PBS, DA, IC, GH, Haste vs White: 1d20 + 21 + 1 - 3 + 3 + 2 + 1 ⇒ (17) + 21 + 1 - 3 + 3 + 2 + 1 = 42
Piercing damage, PBS, DA, IC, GH: 1d8 + 5 + 1 + 6 + 3 + 2 ⇒ (6) + 5 + 1 + 6 + 3 + 2 = 23
Disclaimer - I make no claims as to the complete accuracy of the modifiers for these rolls.
If that would have caused White to fall to Hendric's attacks earlier, perhaps Hendric could have sent the other attack(s) at Black? I will admit that I do not fully understand which squares a reach weapon threatens from horseback, but he could easily have taken a 5 ft step on the diagonal rather than straight south. #RetconningForDays #YayPbP!
Jordan decides that stepping in the bloody channel behind him is too risky, so he steps to the side and tries to cast a spell defensively...
Concentration, GH vs DC 23: 1d20 + 19 + 2 ⇒ (5) + 19 + 2 = 26
Images: 1d4 + 4 ⇒ (3) + 4 = 7
...and he is suddenly surrounded by a multitude of copies of himself, each wearing the same pessimistic expression.
5 ft step and cast shocking image defensively. Nobody has said anything on the Gameplay thread about a wall of ice (and I'm not seeing a great place to put it myself), and Jordan would have to move (provoking twice from the assassins) to get to a spot where he could even see the platform to place the wall of ice.
On the bright side, Hendric should be proud that he was viewed as a large-enough threat that someone summoned two soul-eating monstrosities that could rather easily turn on their summoner to take him specifically down. And both Jordan and Arnaut have gloves of first aid in the unlikely event that Peter doesn't have breath of life prepped. We'll get through this.
Bonus - now we get to watch the high priest reinact the opening scene from Temple of Doom as the ball of water chases her around the temple. X-D
Peter Zarr
|
Posting this here rather than in discussion
Telepathically Peter reassures the demon that he will return when his service is concluded, not withstanding the dimensional anchor effect. The demon complains to all pathfinders via his telepathy, " The dimensional anchor is rather stiffling... I hope that all of your blood joins the desecrated pools of this unholy temple.
Sir Hendric the Vigilant
|
Sir Hendric thinks of Iomedae.
Rather than words, he 'sends' to the demon an image of the Inheritor.
Her armor gleaming in the sunlight.
The sword-and-sunburst holy symbol.
Iomedae leading the Knights of Ozem in a charge against the forces of the Whispering Tyrant.
"Duty. Honor."
| GM Xavier Kahlvet |
Saviya growls as she casts a spell!
CL Check: 1d20 + 17 ⇒ (19) + 17 = 36
Peter’s aqueous orb splashes to the ground, minorly flooding the floor of the temple.
”Where’s the wall?!”
“Right in front of you, High Priest! Just move halfway down the stairs to your right and you should be fine.”
Saviya motions her mantis-like hand and the assassins surrounding her move down the stairs. She follows them, stopping just ahead of them.
The Assassins delay until after Black.
Fire Damage: 4d6 ⇒ (2, 4, 6, 2) = 14
Eylysia grunts as she tries to cast a spell despite her burning clothes.
Concentration; DC 21: 1d20 + 18 ⇒ (4) + 18 = 22
Cure Critical: 4d8 + 13 ⇒ (2, 4, 3, 5) + 13 = 27
They Who Walk in Blood
Round 3
Field Effects: Particulate Form, Inspire Courage +3, Good Hope (not the demon), Inspire Greatness (Eylysia, Hendric, Marta, and Zanice only), Haste (not demon or Eylysia)
=====================
Black {hasted} [5’ above ground]
Blue {hasted}
Green {hasted}
Hendric (-113)
Sentry
Peter (-24)
Kalavakus Demon
Marta (+15)
Zanice (-1; +21; 3 Wis. Drain) {Prone; Staggered: Round 1 of 3}
Jordan (-1) {7 images}
High Priest Saviya {hasted} [40’ above ground]
Dashed Pink [40’ above ground]
Dashed Orange [40’ above ground]
Dashed Yellow [40’ above ground]
Dashed Green [40’ above ground]
Dashed Cyan [40’ above ground]
Dashed Blue [40’ above ground]
Dashed Purple [40’ above ground]
Eylysia (-55; +3) {On Fire 4d6}
Arnaut (-9)
=====================
| GM Xavier Kahlvet |
GM Xavier Kahlvet wrote:Hendric: Is that +22 Fort bonus including the bonus from greater heroism? Also, you are aware that that spell gives temporary hit points when you cast it, right?I believe I answered this in Gameplay, but, no, I had forgotten about temp HP from Greater Heroism (I was thinking that Heroes' Feast was the high-level buff that gave them, didn't realize both spells did).
So Sir Hendric had 11 more temp HP to start the battle, long since gone by now, which do mean that he has 11 less damage on him.
Apologies; completely forgot about that.
They Who Walk in Blood
Round 3
Field Effects: Particulate Form, Inspire Courage +3, Good Hope (not the demon), Inspire Greatness (Eylysia, Hendric, Marta, and Zanice only), Haste (not demon or Eylysia)
=====================
Black {hasted} [5’ above ground]
Blue {hasted}
Green {hasted}
Hendric (-102)
Sentry
Peter (-24)
Kalavakus Demon
Marta (+15)
Zanice (-1; +21; 3 Wis. Drain) {Prone; Staggered: Round 1 of 3}
Jordan (-1) {7 images}
High Priest Saviya {hasted} [40’ above ground]
Dashed Pink [40’ above ground]
Dashed Orange [40’ above ground]
Dashed Yellow [40’ above ground]
Dashed Green [40’ above ground]
Dashed Cyan [40’ above ground]
Dashed Blue [40’ above ground]
Dashed Purple [40’ above ground]
Eylysia (-55; +3) {On Fire 4d6}
Arnaut (-9)
=====================
Arnaut
|
GM, did Blue or Green take their AoO against Marta? And is the klavakus demon chewing on a tasty assassin soul right now? Asking for a friend.
Arnaut steps around the bubble and whistles twice - the first bold and inspiring, the second dissonant, warbling, and cacophonous - while squinting at the remaining soul eater. It’s all I can do, Hendric - by the Rose’s grace, it’ll be enough. ”I’ve heard about hot flashes, but this is a bit ridiculous,” he quips, eyes not leaving the outsider in front of him. ”Maybe a nice cool shower would help?”
CL vs SR (if needed): 1d20 + 13 ⇒ (5) + 13 = 18
Start new performance of Inspire Greatness (same subjects) for fresh temp hp, 5 ft step, and cast heightened persistent cacophonous call (Will 24 twice) on Black. The nice thing about the temp hp from Inspire Greatness is that they’re the first to be used up and you can slap more of them on each round.
Unfortunately, Arnaut can’t quite neutralize the assassins as well this round. But if they try to flank Hendric, they should provoke again - and he’s already disarmed them on one sabre each, so hopefully they don’t have backup weapons.
Peter Zarr
|
the kalavakus did enslave blue’s soul. Unfortunately the staggered is the successful save condition, failure simply gives him a minus 6 on saves and attacks vs the demon, which is only a problem following round
| GM Xavier Kahlvet |
@Arnaut: What Peter says is true. Also, Blue and Green did not take AoOs against Marta because they already took them against Peter when he ran away from them.
Black Will: 1d20 + 13 ⇒ (6) + 13 = 19
Reroll; Improved Iron Will: 1d20 + 13 ⇒ (12) + 13 = 25
Persistent Reroll: 1d20 + 13 ⇒ (13) + 13 = 26
The soul eater cares little for the Shelynite’s jests, for all it knows is hunger!
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Untyped Damage: 4d6 ⇒ (2, 5, 6, 2) = 15
Hendric Fort: 1d20 + 22 ⇒ (16) + 22 = 38
Claw 2: 1d20 + 31 ⇒ (2) + 31 = 33
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Untyped Damage: 4d6 ⇒ (6, 2, 1, 4) = 13
Hendric Fort: 1d20 + 22 ⇒ (10) + 22 = 32
Haste Claw: 1d20 + 31 ⇒ (2) + 31 = 33
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Untyped Damage: 4d6 ⇒ (4, 1, 6, 4) = 15
Hendric Fort: 1d20 + 22 ⇒ (10) + 22 = 32
But it only manages to hit the knight once! The soul eater then five-foot flies directly above Hendric.
Blue and Green both pick up their fallen sawtooth sabres provokes from Zanice and Jordan and fly upward, moving over next to Peter!
Blue Acrobatics vs Hendric CMD: 1d20 + 24 ⇒ (13) + 24 = 37
EDIT: I also forgot about the spiritual weapon that was on Arnaut, so I’ll roll for that now.
vs Arnaut: 1d20 + 18 ⇒ (12) + 18 = 30
Force Damage: 1d8 + 5 ⇒ (4) + 5 = 9
They Who Walk in Blood
Round 4
Field Effects: Particulate Form, Inspire Courage +3, Good Hope (not the demon), Inspire Greatness (Eylysia, Hendric, Marta, and Zanice only), Haste (not demon or Eylysia)
=====================
Black {hasted} [10’ above ground]
Blue {hasted} [10’ above ground]
Green {hasted} [10’ above ground]
Hendric (-106)
Sentry
Peter (-22)
Kalavakus Demon
Marta (+15)
Zanice (+21; 3 Wis. Drain) {Prone; Staggered: Round 1 of 3}
Jordan (-1) {7 images}
High Priest Saviya {hasted} [20’ above ground]
Dashed Pink [40’ above ground]
Dashed Orange [40’ above ground]
Dashed Yellow [40’ above ground]
Dashed Green [40’ above ground]
Dashed Cyan [40’ above ground]
Dashed Blue [40’ above ground]
Dashed Purple [40’ above ground]
Eylysia (-55; +17) {On Fire 4d6}
Arnaut (-16)
=====================
Peter Zarr
|
The kalavakus moves up to Hendric and says " My prey can't fly away, get back here." He makes a violent thrust Telekinesis on blue, and green if green falls within his weight limit (300 lbs, so if they're more than 150 lbs each, he can only do blue. DC 18 will save (blue has a -6 to this) negates. If they do get TKed, blue would take take 2d6 (10' falling and the force of the spell adds another 1d6) and green would only take 1d6, since he immediately hits the sphere.
Peter's illusionary doppleganger fades. only lasted 3 rounds The true wizard moves away from the assassins that withstand the telekinetic assault and proceeds to summon 4 living nightmares that are familar from the battle with Rurat that surround the high priest and attack.
fort save: 1d20 + 21 ⇒ (20) + 21 = 41
animate dreams: 1d3 + 1 ⇒ (3) + 1 = 4
Kalavakus, move and cast telekinesis, violent thrust Peter: Move and Summon monster VII for 4 animate dreams. Animate dreams move up and attack
incorporeal touch: 1d20 + 16 + 3 ⇒ (10) + 16 + 3 = 29negative energy damage: 6d8 + 3 ⇒ (3, 7, 4, 8, 6, 7) + 3 = 38
incorporeal touch: 1d20 + 16 + 3 ⇒ (8) + 16 + 3 = 27negative energy damage: 6d8 + 3 ⇒ (3, 2, 6, 1, 2, 1) + 3 = 18
incorporeal touch: 1d20 + 16 + 3 ⇒ (18) + 16 + 3 = 37negative energy damage: 6d8 + 3 ⇒ (8, 6, 1, 5, 6, 7) + 3 = 36
incorporeal touch: 1d20 + 16 + 3 ⇒ (15) + 16 + 3 = 34negative energy damage: 6d8 + 3 ⇒ (2, 2, 3, 4, 1, 4) + 3 = 19
| GM Xavier Kahlvet |
I see you’ve discovered how difficult it is to trap someone with wall of ice, Peter. And I’m going to rule that the assassins are heavier than 150 lbs, because that is really thin for a full-grown person.
Blue Will: 1d20 + 9 - 6 ⇒ (16) + 9 - 6 = 19
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Green: 1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 31
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Saviya smirks as she leaves herself wide open, arms outstretched, as the animate dreams reach out touch her! Flavor; she's just as susceptible to their attacks as before.
Saviya Will; don’t roll a 3: 4d20 ⇒ (15, 15, 15, 13) = 58
The High Priest looks unaffected by the living nightmares’ attacks—if anything she seems rejuvenated!
They Who Walk in Blood
Round 4
Field Effects: Particulate Form, Inspire Courage +3, Good Hope (not the demon), Inspire Greatness (Eylysia, Hendric, Marta, and Zanice only), Haste (not demon or Eylysia)
=====================
Black {hasted} [10’ above ground]
Blue {hasted} [10’ above ground]
Green {hasted} [10’ above ground]
Hendric (-106)
Sentry
Peter (-52)
Kalavakus Demon
Cyan Animate Dream [20’ above ground]
Red Animate Dream [20’ above ground]
Yellow Animate Dream [20’ above ground]
Green Animate Dream [20’ above ground]
Marta (+15)
Zanice (+21; 3 Wis. Drain) {Prone; Staggered: Round 1 of 3}
Jordan (-1) {7 images}
High Priest Saviya {hasted} [20’ above ground]
Dashed Pink [40’ above ground]
Dashed Orange [40’ above ground]
Dashed Yellow [40’ above ground]
Dashed Green [40’ above ground]
Dashed Cyan [40’ above ground]
Dashed Blue [40’ above ground]
Dashed Purple [40’ above ground]
Eylysia (-55; +17) {On Fire 4d6}
Arnaut (-16)
=====================
Zanice
|
Zanice will take his AoO on Blue:
Black Blade w/Haste/GoodHope/BardStuff: 1d20 + 19 + 1 + 2 + 3 + 2 ⇒ (8) + 19 + 1 + 2 + 3 + 2 = 35(Crit threat 15+),1d6 + 11 + 1d6 + 1d6 + 2 + 3 ⇒ (2) + 11 + (1) + (2) + 2 + 3 = 21 acid/electric
On his turn, he will dip his tail in, retrieving his lesser rod of Intensify Spell as a swift and will attack Blue, casting Intensified Shocking Grasp defensively and delivering.
Black Blade w/Haste/GoodHope/BardStuff/Flank: 1d20 + 19 + 1 + 2 + 3 + 2 + 2 ⇒ (2) + 19 + 1 + 2 + 3 + 2 + 2 = 31(Crit threat 15+),1d6 + 11 + 1d6 + 1d6 + 2 + 3 ⇒ (6) + 11 + (6) + (3) + 2 + 3 = 31 acid/electric
Shocking Grasp: 10d6 ⇒ (5, 6, 3, 4, 4, 6, 6, 2, 2, 1) = 39
| GM Xavier Kahlvet |
Zanice, Blue is 10' in the air; he's too high for you to hit him from the ground.
Zanice
|
Zanice, Blue is 10' in the air; he's too high for you to hit him from the ground.
moving to discussion.
Peter Zarr
|
The remaining animate dreams flyby and cast fear at assassins in green and blue, before ending each of their turns adjacent to their victims.
3 DC 19 fears from Cyan Animate Dream, Red Animate Dream, and Yellow Animate Dream using flyby attack to cast their spell out of range and then close. After the first one they should be shaken, which given them a minus two on the next two. If they're not shaken after the first fear cone, then just use the two attacks (already rolled above, probably lines 3 and 4 since those would belong to the 3rd and 4th animate dreams, one on each).
Sir Hendric the Vigilant
|
I believe that all three of the Soul Eater's attacks missed Sir Hendric. As I noted above, he is AC 37 against Black with Haste and Challenge; his Champion shield gives a +2 sacred bonus against the target of his Challenge. That means, I think, that he has 100 damage on him (after the Particulate Form healing this round) and 15 temp HP from Inspire Greatness.
Greatly surprised at his good fortune, Sir Hendric says a silent prayer of thanks to Iomedae.
He uses Tactician to share Escape Route as a swift action. Then he makes a Wheeling Charge on the High Priestess. Sentry can charge up stairs with no problem (Sure Footed feat), and can ignore 20' of difficult terrain per round with Acrobatic Steps in case the pool counts as difficult terrain.
Using the 1/day Inspiring Rush trait for another +1 to hit and damage, and anybody who makes a charge attack before the beginning of the next turn also gets that +1 to hit and damage.
Still (barely) within 30' of Arnaut for the Inspire Greatness temp HP.
Charge/PA, IC +3, Haste, Trait: 1d20 + 31 + 3 + 1 + 1 ⇒ (8) + 31 + 3 + 1 + 1 = 44
Damage, IC +3, Good Hope, Trait: 3d8 + 90 + 9 + 6 + 3 ⇒ (4, 6, 4) + 90 + 9 + 6 + 3 = 122
AC 37 against Black, 33 against everyone else.
Sir Hendric the Vigilant
|
Sir Hendric also gets a free combat maneuver on a charge from a limited selection. Choosing Sunder on a headband. Should be at the same bonuses:
Sunder: 1d20 + 31 + 3 + 1 + 1 ⇒ (15) + 31 + 3 + 1 + 1 = 51
Not sure how the damage is calculated here. If the same as the charge, 3d8+108.
Marta - A.K.A. Telmar So-Melnop
|
Marta switches her bane ability to the longspear and takes a series of vicious stabs at the soul eater.
"Ragathiel scourge you with fire, you piece of ash. Try me out for a change. Hendrik is busy."
+?/1d8+?d6+? Long Spear Power Attack [crit x3; P; brace, reach] {+10[BAB] +4[str] +3[GMW] -3[pwa] +2[heroism] +2[bane] +3[Judgment] +3[divine favor] +1[haste] +3[inspire courage] / 1d8 +1d6[corrosive] +4d6[bane] +6[str] +3[GMW] +9[pwa] +2[good hope] +2[bane] +5[judgment] +3[inspire courage] +3[divine favor] }
To Hit Longspear: 1d20 + 27 ⇒ (16) + 27 = 43
Damage Longspear: 1d8 + 5d6 + 33 ⇒ (2) + (2, 3, 3, 5, 4) + 33 = 52
To Hit Longspear hasted: 1d20 + 27 ⇒ (19) + 27 = 46
Damage Longspear: 1d8 + 5d6 + 33 ⇒ (6) + (6, 2, 4, 5, 6) + 33 = 62
To Hit Longspear Iterative: 1d20 + 27 - 5 ⇒ (12) + 27 - 5 = 34
Damage Longspear: 1d8 + 5d6 + 33 ⇒ (6) + (2, 4, 6, 1, 1) + 33 = 53
After the series of strikes, she moves back 5'. If it pursues and moves within 5', she will get an AoO
To Hit Longspear: 1d20 + 27 ⇒ (18) + 27 = 45
Damage Longspear: 1d8 + 5d6 + 33 ⇒ (8) + (1, 2, 4, 1, 1) + 33 = 50
Arnaut
|
Botting Jordan
AoO, PBS, DA, IC, GH, Haste vs Green: 1d20 + 21 + 1 - 3 + 3 + 2 + 1 ⇒ (11) + 21 + 1 - 3 + 3 + 2 + 1 = 36
Piercing damage, PBS, DA, IC, GH: 1d8 + 5 + 1 + 6 + 3 + 2 ⇒ (2) + 5 + 1 + 6 + 3 + 2 = 19
All eight sourpusses step to the side in unison like the world's grumpiest chorus line. They raise their bows and let loose a flurry of arrows at the priestess!
Primary - Manyshot Longbow, PBS, DA, RS, IC, GH, Haste vs Priest: 1d20 + 21 + 1 - 3 - 2 + 3 + 2 + 1 ⇒ (4) + 21 + 1 - 3 - 2 + 3 + 2 + 1 = 27
Piercing damage, PBS, DA, IC, GH, Manyshot: 1d8 + 5 + 1 + 6 + 3 + 2 + 1d8 + 17 ⇒ (7) + 5 + 1 + 6 + 3 + 2 + (6) + 17 = 47
Rapid Shot Longbow, PBS, DA, RS, IC, GH, Haste vs Priest: 1d20 + 21 + 1 - 3 - 2 + 3 + 2 + 1 ⇒ (18) + 21 + 1 - 3 - 2 + 3 + 2 + 1 = 41
Piercing damage, PBS, DA, IC, GH: 1d8 + 5 + 1 + 6 + 3 + 2 ⇒ (1) + 5 + 1 + 6 + 3 + 2 = 18
Secondary Longbow, PBS, DA, RS, IC, GH, Haste vs Priest: 1d20 + 16 + 1 - 3 - 2 + 3 + 2 + 1 ⇒ (17) + 16 + 1 - 3 - 2 + 3 + 2 + 1 = 35
Piercing damage, PBS, DA, IC, GH: 1d8 + 5 + 1 + 6 + 3 + 2 ⇒ (6) + 5 + 1 + 6 + 3 + 2 = 23
Haste Longbow, PBS, DA, RS, IC, GH, Haste vs Priest: 1d20 + 21 + 1 - 3 - 2 + 3 + 2 + 1 ⇒ (20) + 21 + 1 - 3 - 2 + 3 + 2 + 1 = 43
Piercing damage, PBS, DA, IC, GH: 1d8 + 5 + 1 + 6 + 3 + 2 ⇒ (6) + 5 + 1 + 6 + 3 + 2 = 23
Crit Confirmation: 1d20 + 21 + 1 - 3 - 2 + 3 + 2 + 1 ⇒ (9) + 21 + 1 - 3 - 2 + 3 + 2 + 1 = 32
Crit damage: 2d8 + 34 ⇒ (4, 4) + 34 = 42
5 ft step and full-round attack with Rapid Shot and Manyshot. I have not factored cover into any of the above rolls, but I will remind the GM that Jordan's archetype allows him to ignore cover from creatures benefiting from his bardic performance.
| GM Xavier Kahlvet |
Alright, gonna assume that the extra animate dream hits Blue since Zanice already attacked him.
Blue Will X2: 1d20 + 9 ⇒ (9) + 9 = 18
Green Will: 1d20 + 9 ⇒ (17) + 9 = 26
Blue Wis Drain: 1d4 ⇒ 2
Green Wis Drain: 1d4 ⇒ 3
At Zanice’s shocking strike the Blue assassin falls!
Marta strikes fervently at the remaining soul eater, but the smoky beast remains!
Hendric valiantly charges at the High Priest of Achaekek! But, at the very last moment, the knight sees the elf smirk.
Hendric’s lance pierces straight through Saviya’s forehead and out the back of her head! In the blink of an eye, however, she vanishes. Dashed Green’s mantis-like mask forms a deep crack as it shatters in half, revealing the face of High Priest Saviya, completely unharmed!
”Did you really think I was that foolish?”
Because I really don’t want to figure out the geometry of the situation, I’m going to say that if Jordan disbelieves the illusions that are the Dashed assassins, then it’s regular cover, otherwise it’s partial cover from the staircase, given Saviya’s position.
Jordan Will; don’t roll a 1: 1d20 ⇒ 4
Partial cover it is.
Saviya blocks many of Jordan’s arrows with her shield that suddenly seemed to have replaced one of the sabres wielded by Dashed-Green-now-Saviya. Rapid Shot and Haste shot hit; Haste shot doesn’t confirm.
”Wonderful!” Saviya casts a spell-like ability and suddenly an identical copy of her appears next to her!
”You refuse respect toward the Mantis God, and yet to approach to seek out proper divine punishment for your transgressions. May He forgive you in the next life.”
Saviya extends her hand and spreads her chitinous wings, which glow with a platinum glow. Blood-red embers in the shape of the sigil of Achaekek forms superimposed over the radiant sword that is the holy symbol of Iomedae emblazoned upon the breastplate of Hendric’s armor. In an instant the flames spread all over Hendric’s body, covering him in a crimson blaze!
Hendric Fort: 1d20 + 22 + 1 ⇒ (13) + 22 + 1 = 36
Untyped Damage: 10d6 ⇒ (3, 5, 4, 3, 6, 1, 2, 1, 2, 6) = 33
Fire Damage to Eylysia: 4d6 ⇒ (2, 1, 2, 6) = 11
Eylysia drops to the ground and rolls around to put out the fire.
Eylysia Reflex: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29
They Who Walk in Blood
Round 4
Field Effects: Particulate Form, Inspire Courage +3, Good Hope (not the demon), Inspire Greatness (Eylysia, Hendric, Marta, and Zanice only), Haste (not demon or Eylysia)
=====================
Black (-167) {hasted} [10’ above ground]
Green (-18) {hasted} [10’ above ground]
Hendric (-118)
Sentry
Peter (-52)
Kalavakus Demon
Cyan Animate Dream [20’ above ground]
Red Animate Dream [20’ above ground]
Yellow Animate Dream [20’ above ground]
Green Animate Dream [20’ above ground]
Marta (+15)
Zanice (+21; 3 Wis. Drain) {Prone; Staggered: Round 2 of 3} [5’ above ground]
Jordan (-1) {7 images}
High Priest Saviya {hasted; 1 image} [25’ above ground]
Dashed Pink
Dashed Orange
Dashed Yellow [25’ above ground]
Dashed Cyan [30’ above ground]
Dashed Blue [40’ above ground]
Dashed Purple [40’ above ground]
Eylysia (-55; +6)
Arnaut (-14)
=====================
| GM Xavier Kahlvet |
Hendric is correct; completely forgot to put on the damage done to Saviya.
They Who Walk in Blood
Round 4
Field Effects: Particulate Form, Inspire Courage +3, Good Hope (not the demon), Inspire Greatness (Eylysia, Hendric, Marta, and Zanice only), Haste (not demon or Eylysia)
=====================
Black (-167) {hasted} [10’ above ground]
Green (-18) {hasted} [10’ above ground]
Hendric (-118)
Sentry
Peter (-52)
Kalavakus Demon
Cyan Animate Dream [20’ above ground]
Red Animate Dream [20’ above ground]
Yellow Animate Dream [20’ above ground]
Green Animate Dream [20’ above ground]
Marta (+15)
Zanice (+21; 3 Wis. Drain) {Prone; Staggered: Round 2 of 3} [5’ above ground]
Jordan (-1) {7 images}
High Priest Saviya (-41) {hasted; 1 image} [25’ above ground]
Dashed Pink
Dashed Orange
Dashed Yellow [25’ above ground]
Dashed Cyan [30’ above ground]
Dashed Blue [40’ above ground]
Dashed Purple [40’ above ground]
Eylysia (-55; +6)
Arnaut (-14)
=====================
Arnaut
|
GM, does the damage tracker reflect Jordan’s AoO against Green? And I believe there’s still a floaty sword poking at Arnaut.
Arnaut steps to the side, balancing easily on the edge of the blood-filled gutter. ”Saviya darling, are you sure you’re feeling alright? I know I would feel absolutely terrible if I did such a haphazard job guarding a place.” He reaches behind his back to grab a long ivory rod out of his pack and waits to hear the high priest’s reaction.
5 ft step, Swift to re-start Inspire Greatness in Arnaut, Hendric, Marta, and Peter, Standard to cast terrible remorse (Will 24) on Saviya, and Move to retrieve lesser rid of reach from haversack.
| GM Xavier Kahlvet |
*Sigh* Welcome to high tier: home of save and suck and having to keep track of twelve different things at once. No, I did not add in Jordan’s AoO against Green.
Retroactive Spiritual Weapon vs Arnaut: 1d20 + 18 ⇒ (17) + 18 = 35
Force Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Saviya Will: 1d20 + 19 + 2 ⇒ (9) + 19 + 2 = 30
Saviya sneers at Arnaut. ”Speak not, blasphemer!”
Black Acrobatics vs Marta CMD to avoid AoO: 1d20 + 32 ⇒ (7) + 32 = 39
Black Acrobatics vs Hendric CMD+2 to avoid AoO: 1d20 + 32 ⇒ (20) + 32 = 52
The soul eater swiftly slithers through the air, flying right above Hendric and strikes!
Black vs Hendric; higher ground: 1d20 + 31 + 1 ⇒ (4) + 31 + 1 = 36
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Untyped Damage: 4d6 ⇒ (1, 3, 6, 3) = 13
Hendric Fort: 1d20 + 22 + 1 ⇒ (12) + 22 + 1 = 35
Green ceases flying, standing on top of the resilient sphere. He then five-foot steps off of the sphere onto the ground automatically makes the Acrobatics check to ignore the falling damage from that 10’, and strikes against Peter! *Wades through the swamp of previous posts* Okay, so he does have both of his sabres.
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Primary: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Haste: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Primary Off-Hand: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Secondary: 1d20 + 19 - 5 ⇒ (15) + 19 - 5 = 29
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
EDIT: I've been forgetting to update the "Field Effects" to exclude the animate dreams.
They Who Walk in Blood
Round 5
Field Effects: Particulate Form (not summons), Inspire Courage +3, Good Hope (not summons), Inspire Greatness (Arnaut, Hendric, Marta, and Peter only), Haste (not summons or Eylysia)
=====================
Black (-167) {hasted} [15’ above ground]
Green (-37) {hasted}
Hendric (-116; +15)
Sentry
Peter (-81)
Kalavakus Demon
Cyan Animate Dream [20’ above ground]
Red Animate Dream [20’ above ground]
Yellow Animate Dream [20’ above ground]
Green Animate Dream [20’ above ground]
Marta (+15)
Zanice (3 Wis. Drain) {Prone; Staggered: Round 2 of 3} [5’ above ground]
Jordan {7 images}
High Priest Saviya (-41) {hasted; 1 image; Staggered and -2 to AC: round 0 of 1} [25’ above ground]
Dashed Pink
Dashed Orange
Dashed Yellow [25’ above ground]
Dashed Cyan [30’ above ground]
Dashed Blue [40’ above ground]
Dashed Purple [40’ above ground]
Eylysia (-55)
Arnaut (-20; +15)
=====================
Peter Zarr
|
Peter steps away from the assassin, using the cover offered by Arnaut. He proceeds to let out a wave of healing to himself, Arnaut, and Hendric.
Thanks for the escape route and the temporary hit points.
Mass Cure Light Wounds: 1d8 + 13 ⇒ (2) + 13 = 15
The animate dream with the green hue moves up to and attacks the assassin once.
animate dream attack, touch: 1d20 + 16 + 3 ⇒ (15) + 16 + 3 = 34 negative energy damage: 6d8 + 3 ⇒ (8, 3, 7, 1, 3, 5) + 3 = 30
The demon is quite upset at the assassin in blue being killed by someone else, addressing Zanice,” That one was MINE!” He moves up, intending focus on green, but never gets the chance as Peter orders telepathically “ You’re in a good position NOW, haste the other summons and help Hendric!” As he hastes the animate dreams and himself, two dreams unleash against the assassin and the final one moves up to attack the soul eater on Hendric.
two animate dreams should be within a 5’ step of him, one 5’ stepping above him and the other 5’ stepping to the side by him, the third will move up to black.
cyan animate dream attack, touch: 1d20 + 16 + 3 + 1 ⇒ (8) + 16 + 3 + 1 = 28 negative energy damage: 6d8 + 3 ⇒ (4, 2, 7, 4, 8, 1) + 3 = 29
cyan animate dream attack, touch: 1d20 + 16 + 3 + 1 ⇒ (3) + 16 + 3 + 1 = 23 negative energy damage: 6d8 + 3 ⇒ (8, 5, 2, 8, 6, 1) + 3 = 33
yellow animate dream attack, touch: 1d20 + 16 + 3 + 1 ⇒ (1) + 16 + 3 + 1 = 21 negative energy damage: 6d8 + 3 ⇒ (4, 6, 5, 6, 4, 4) + 3 = 32
yellow animate dream attack, touch: 1d20 + 16 + 3 + 1 ⇒ (17) + 16 + 3 + 1 = 37 negative energy damage: 6d8 + 3 ⇒ (7, 5, 4, 8, 6, 8) + 3 = 41
The animate dream with the red hue moves up and attacks the black soul eater.
red animate dream attack, touch: 1d20 + 16 + 3 + 1 ⇒ (6) + 16 + 3 + 1 = 26 negative energy damage: 6d8 + 3 ⇒ (1, 3, 1, 2, 4, 5) + 3 = 19
Peter moves and casts mass cure light wounds, one animate dream moves up to be in range of haste, and makes a single attack on assassin. The Kalavakus moves up, uses enslave soul on black (Will DC 19, enslaved soul if successful, staggered 1 round if it fails) and and casts haste. Two animate dreams 5’ step and full attack. The final animate dream (now hasted), moves up to the soul eater and swings once
Marta - A.K.A. Telmar So-Melnop
|
"Dang, that is one determined entity. Not so fast buddy!"
Using panther style, Marta rushes across the room, trying to chase the soul eater down and stick it with her spear.
If attacked en-route she will use panther style to get AoOs.
I think there is only one guy en route, but let me know if I need to make more rolls. Not sure if the images can attack as they are pretty high up. She is not using power attack while en-route as it is more important to land a blow than do damage.
If a hit connects and Marta makes her intimidate check it will cause the opponent to be shaken for as many rounds as non-lethal damage, provided non-lethal damage works on it because of the Enforcer feat. A second hit will cause the opponent to be sickened due to the Cruel enchantment on her Amulet of Mighty Fists.
- Unarmed Strike AoO: 1d20 + 29 ⇒ (2) + 29 = 31
- Non-lethal damage/acid: 3d6 + 19 ⇒ (6, 6, 2) + 19 = 33; (non-lethal, last d6 is acid damage)
- Intimidate, heroism: 1d20 + 35 ⇒ (12) + 35 = 47 (-2 if no Halo bonus)
Once she gets there she enters dragon style and attempts a power attack on the soul eater.
To Hit Longspear: 1d20 + 27 ⇒ (15) + 27 = 42
Damage Longspear: 1d8 + 5d6 + 33 ⇒ (1) + (5, 4, 5, 6, 6) + 33 = 60
Zanice
|
Zanice is feeling fairly useless here, deprived of full-round actions.
Get it together man. I'm trying, that spell was brutal. Come on now, you've got to shake it off. I got it, trying to get my head right.
He will cast Bladed Dash, moving to flank Green with Jordan, striking him at the end of the spell's movement.
Black Blade w/Haste/GoodHope/BardStuff/BladedDash: 1d20 + 19 + 1 + 2 + 3 + 6 + 2 ⇒ (6) + 19 + 1 + 2 + 3 + 6 + 2 = 39(Crit threat 15+),1d6 + 11 + 1d6 + 1d6 + 2 + 3 ⇒ (6) + 11 + (6) + (1) + 2 + 3 = 29 acid/electric
Sir Hendric the Vigilant
|
I am fairly certain that Black is now dead after those attacks, and that Green is as well. My turn here is based on that assumption and if Black is not dead then I would instead move 10' and attack it.
"Through the grace of Iomedae and the valor of my comrades, I yet live. I defy your Vermin God. For as long as the Inheritor wills it."
Sir Hendric enters Snake Style (swift), steps up with Sentry, and attacks the High Priestess. Trying to Sunder her headband, cloak, and sword (in that order).
Attack, Greater Heroism, IC +3, Haste, PA: 1d20 + 26 + 4 + 3 + 1 - 4 ⇒ (2) + 26 + 4 + 3 + 1 - 4 = 32
Damage, Good Hope, IC +3, PA: 1d8 + 11 + 2 + 3 + 12 ⇒ (2) + 11 + 2 + 3 + 12 = 30
1 is image, 2 is High Priestess: 1d2 ⇒ 1
Presuming that pops the image.
Secondary, Greater Heroism, IC +3, Haste, PA: 1d20 + 21 + 4 + 3 + 1 - 4 ⇒ (1) + 21 + 4 + 3 + 1 - 4 = 26
Damage, Good Hope, IC +3, PA: 1d8 + 11 + 2 + 3 + 12 ⇒ (6) + 11 + 2 + 3 + 12 = 34
Tertiary, Greater Heroism, IC +3, Haste, PA: 1d20 + 16 + 4 + 3 + 1 - 4 ⇒ (13) + 16 + 4 + 3 + 1 - 4 = 33
Damage, Good Hope, IC +3, PA: 1d8 + 11 + 2 + 3 + 12 ⇒ (7) + 11 + 2 + 3 + 12 = 35
Presuming she popped away after that one. If not:
Hasted Attack, Greater Heroism, IC +3, Haste, PA: 1d20 + 26 + 4 + 3 + 1 - 4 ⇒ (3) + 26 + 4 + 3 + 1 - 4 = 33
Damage, Good Hope, IC +3, PA: 1d8 + 11 + 2 + 3 + 12 ⇒ (2) + 11 + 2 + 3 + 12 = 30
Those are some bad rolls. Well, clerics have fairly poor CMD, and she does have -2 AC, and penalties to AC apply to CMD. Also, I believe the High Priestess does not have cover against Sir Hendric, due to him being treated as a Large creature for cover purposes and being able to pick any of his squares to determine cover.
"I have faced this trick before, or one like it; you cannot keep it up forever."
Also, if it is like Mirror Dodge, my hope is that I am eating up her swift actions by making her use immediate actions.
If attacked, Snake Style is +35, and Mounted Combat is +30.
Jordan Fenrir Wolfe
|
Jordan continues to not speak, carefully concentrating fire on the priest while whistling a random assortment of notes.
But first, he takes a small step to the side.
Arnaut, my attack bonuses were all factored in to the number that's in the sheet (or at least, any buffs listed in active effects are in the sheet). I'm not THAT accurate.
"Manyshot: 1d20 + 22 ⇒ (11) + 22 = 33
Damage: 1d8 + 1d8 + 16 + 16 ⇒ (6) + (6) + 16 + 16 = 44
"Rapid shot: 1d20 + 22 ⇒ (14) + 22 = 36
Damage: 1d8 + 16 ⇒ (4) + 16 = 20
"Haste shot: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 1d8 + 16 ⇒ (5) + 16 = 21
"Iterative: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 1d8 + 16 ⇒ (6) + 16 = 22"
| GM Xavier Kahlvet |
With the wild barrage of living nightmares, Green finally falls! Retconning Zanice’s action to instead fly over next to Saviya, since Marta seems to have a handle on the soul eater.
As Marta advances at the soul eater, thrusts forward, and skewers the soul eater!
As Hendric tries to destroy her headband, Saviya and her clone once again swaps places, this time with Dashed Yellow. From there I’m going to assume Hendric would finish his full-attack with unarmed strikes. The tertiary attack pops her image because it missed by less than 5 (her teleporting thing happens before the attack finishes, so she still has her image). Haste attack misses.
Jordan shoots at Saviya, but only manages to hit her once Rapid Shot.
Saviya looks around at the battlefield in shock, which quickly turns to rage!
”Insolent worms! If you defy the will of Achaekek, then you shall feel His wrath personally!”
Automatically succeeds at the check to cast defensively.
Saviya’s hand glows with a crimson light as she reaches out to touch Hendric! Assuming that Hendric uses Snake Style, she can only hit him on a nat 20.
Saviya vs Hendric touch: 1d20 + 12 ⇒ (20) + 12 = 32 Oh. Well would you look at that. May not be a crit, but it’s still an auto-hit.
Hendric Fort: 1d20 + 22 + 1 ⇒ (2) + 22 + 1 = 25 Success
Saviya uses her chitinous wings to leap momentarily off of the ground, catching Hendric off-guard just long enough for her to reach over and clench her hand over the knight’s face, sending a massive surge of negative energy coursing through him and dropping the human! Hendric takes 75 negative energy damage.
Hendric stays mounted on a 1: 1d2 ⇒ 2 I’m gonna trust Hendric to figure out the token stuff with that.
Healing to Eylysia: 4d8 + 13 ⇒ (5, 7, 1, 8) + 13 = 34
A warm glow—far different the burning hot glow from previously—washes over Eylysia as she stands up.
”Alright, my clothes are put out. How’re you—Oh gods!”
The gnome looks up to see the carnage just outside of the resilient sphere—and just in time to see Hendric fall off of Sentry!
EDIT: I also forgot that the pillar attacks Marta as she goes past it.
Pillar AoO: 1d20 + 25 ⇒ (8) + 25 = 33
Damage: 5d8 ⇒ (7, 8, 5, 1, 2) = 23
They Who Walk in Blood
Round 5/6
Field Effects: Particulate Form (not summons), Inspire Courage +3, Good Hope (not summons), Inspire Greatness (Arnaut, Hendric, Marta, and Peter only), Haste (not summons or Eylysia)
=====================
Hendric (-159) {DEAD; prone} [10’ above ground]
Sentry [10’ above ground]
Peter (-64)
Kalavakus Demon
Cyan Animate Dream [5’ above ground]
Red Animate Dream [15’ above ground]
Yellow Animate Dream [5’ above ground]
Green Animate Dream [5’ above ground]
Marta (-6)
Zanice (3 Wis. Drain) [20’ above ground]
Jordan {7 images}
High Priest Saviya (-61) {hasted} [25’ above ground]
Dashed Pink
Dashed Orange
Dashed Cyan [30’ above ground]
Dashed Blue [40’ above ground]
Dashed Purple [40’ above ground]
Eylysia (-19)
Arnaut (-3; +15)
=====================
Peter Zarr
|
Saviya is outside of 30' so I can't divine interference her.
Zanice
|
Well now, I seem to finally be able to move freely again. It's too bad about that outfit though.
Swift action to use my Bane Baldric to add Bane: Elf to Nephilim.
Spell Combat to cast Frigid Touch defensively (+23 can't fail) and deliver with a full attack on Saviya.
Black Blade Spell Attack w/Haste/Bane/GoodHope/BardStuff: 1d20 + 19 + 1 + 2 + 2 + 3 ⇒ (17) + 19 + 1 + 2 + 2 + 3 = 44(Crit threat 15+),1d6 + 11 + 1d6 + 1d6 + 2 + 2d6 + 2 + 3 ⇒ (5) + 11 + (4) + (4) + 2 + (4, 3) + 2 + 3 = 38 acid/electric/bane
Black Blade w/Haste/Bane/GoodHope/BardStuff: 1d20 + 19 + 1 + 2 + 2 + 3 ⇒ (13) + 19 + 1 + 2 + 2 + 3 = 40(Crit threat 15+),1d6 + 11 + 1d6 + 1d6 + 2 + 2d6 + 2 + 3 ⇒ (5) + 11 + (1) + (2) + 2 + (6, 3) + 2 + 3 = 35 acid/electric/bane
Black Blade Iterative w/Haste/Bane/GoodHope/BardStuff: 1d20 + 19 + 1 + 2 + 2 + 3 - 5 ⇒ (17) + 19 + 1 + 2 + 2 + 3 - 5 = 39(Crit threat 15+),1d6 + 11 + 1d6 + 1d6 + 2 + 2d6 + 2 + 3 ⇒ (2) + 11 + (4) + (4) + 2 + (5, 1) + 2 + 3 = 34 acid/electric/bane
Black Blade Haste Attack w/Haste/Bane/GoodHope/BardStuff: 1d20 + 19 + 1 + 2 + 2 + 3 ⇒ (16) + 19 + 1 + 2 + 2 + 3 = 43(Crit threat 15+),1d6 + 11 + 1d6 + 1d6 + 2 + 2d6 + 2 + 3 ⇒ (6) + 11 + (4) + (5) + 2 + (6, 6) + 2 + 3 = 45 acid/electric/bane
Black Blade Spell Attack Confirm w/Haste/Bane/GoodHope/BardStuff: 1d20 + 19 + 1 + 2 + 2 + 3 ⇒ (10) + 19 + 1 + 2 + 2 + 3 = 37(Crit threat 15+),1d6 + 11 + 2 + 2 + 3 ⇒ (1) + 11 + 2 + 2 + 3 = 19
Black Blade Iterative Confirm w/Haste/Bane/GoodHope/BardStuff: 1d20 + 19 + 1 + 2 + 2 + 3 - 5 ⇒ (5) + 19 + 1 + 2 + 2 + 3 - 5 = 27(Crit threat 15+),1d6 + 11 + 2 + 2 + 3 ⇒ (5) + 11 + 2 + 2 + 3 = 23
Black Blade Haste Confirm w/Haste/Bane/GoodHope/BardStuff: 1d20 + 19 + 1 + 2 + 2 + 3 ⇒ (20) + 19 + 1 + 2 + 2 + 3 = 47(Crit threat 15+),1d6 + 11 + 2 + 2 + 3 ⇒ (1) + 11 + 2 + 2 + 3 = 19 acid/electric/bane
Frigid Touch Damage: 4d6 ⇒ (4, 6, 1, 6) = 17
guessing the iterative doesn't confirm, but the other two do. Total damage is 207 and she is staggered for 1 minute, no save.
| GM Xavier Kahlvet |
Zanice slashes nastily at Saviya, but only manages to hit an illusion as the High Priest swaps places with Dashed Cyan. The tiefling steps forward and continues his assault! With one final attack, he grabs the High Priest by the shoulder and sends his black sword straight through the elf’s side and out the other!
Saviya coughs up blood as she glares at Zanice. Her face begins to morph—the shape of her head bends as it grows more triangular. The massive irises indicative of elven physiology swiftly shrink to the size of mere dots, while her eyeballs simultaneously grow and her eye sockets move closer to her temples.
The mantis-like face of High Priest Saviya glares down at Eylysia and her still-humanoid mouth snaps acidic words in the gnomes direction:
”The…Red Mantis…always fulfill…a contract…”
At those words, Saviya’s flesh twists as out of the woman’s clothes and armor fly thousands of blood-red preying mantises that fly out of the Temple of the Ghost Mantis with mind-boggling speed—leaving behind all that the woman was wearing, as well as a black sawtooth sabre with a crimson hilt.
A shame. She had time stop, but wouldn’t use it until she was at half health.
Eylysia claps her hands, lowering the resilient sphere. She takes off her glasses and begins cleaning them with her dress.
”Well, that was exciting. Won’t stop them, though,” She places her spectacles back on her face. ”If a contract was made, then they pursue it to the bitter end. Torch is still dealing with the contract set on him by the Spider eight years ago.
“But this old bat has lived a long life—far longer than is useful. If I am to die at the hands of the Red Mantis, then so be it. But I cannot die until I am featured in the Chronicles, dadgummit! And it seems this is the last chance this hag has to be in it. So,” Eylysia sits crosslegged on the ground and looks each Pathfinder in the eye with a smirk. ”What do you want to know?”
Marta - A.K.A. Telmar So-Melnop
|
Marta stirs the pile of things left behind by the decomposed priest or priestess.
"Well, that was flashy. I do hope we meet again."
Marta does the detect magic thing to find out what was magical that was left behind. When the cloak is described it produces a sour look on her normally stoic face.
"Well, I suppose if those of our order can fashion a Sword of Vengeance, it only makes sense a creepy crawly priestess like her would commission this foul thing."
Turning towards Elysia, with a considering and curious look on her face, she responds, "Well, you were going to tell us your story, and how you were screwed by our leaders before we were so rudely interrupted? Do continue before we are interrupted again."
Is Hendric dead or not with the harm spell not working as expected?
| GM Xavier Kahlvet |
Is Hendric dead or not with the harm spell not working as expected?
He’s not dead, just sitting at an uncomfortably-low number of hit points.
Turning towards Elysia, with a considering and curious look on her face, she responds, "Well, you were going to tell us your story, and how you were screwed by our leaders before we were so rudely interrupted? Do continue before we are interrupted again."
”Well, that’s not exactly true—in a way I had what was coming to me. I was present centuries ago when the Pathfinder Society was first founded and later, when the Decemvirate were installed. I had suspicions that three of the Ten were not honorable characters. After investigation, their corruption proved worse than I thought. My companions and I confronted them, but a struggle ensued. One of the Ten was killed, along with all my companions. The remaining Decemvirate placed a price on my head, and I was forced into exile. Although my name eventually faded from Pathfinder history, I continued my investigations and have tracked the corruption of the Ten.”
Arnaut
|
Arnaut finishes the fourth stanza of a Cayleanite drinking song and sits next to Marta. ”So what made you suspicious in the first place, and you mentioned an evil within the Decemvirate. Can you tell us more about that, and how you have identified that evil? Then we should talk about how you’ve been working with the Grandmaster formerly known as Torch and how he might be seeking to hurt the Society.”
Soothing Performance: 3d8 + 19 ⇒ (5, 5, 4) + 19 = 33
Sir Hendric the Vigilant
|
Having taken a number of high-level divine spells to the face, as well as an inordinate number of Soul Eater attacks, Sir Hendric is amazed to be not only alive, but conscious.
He dismounts, and nods with gratitude as Arnaut heals his wounds. Between that and the fast healing from Particulate Form, he is feeling much better.
"Can't believe I let her tag me with that spell. I have trained to dodge such attacks after an unfortunate encounter in the past. But I yet live. Praise Iomedae."
"Perhaps if they pursue the contract 'to the bitter end', then it will be to the bitter end of the Vermin God's cult. They are finite in number. And they are not omnipotent."
Sir Hendric listens to Elysia speak, trying to gauge the truth of her words.
Sense Motive: 1d20 + 35 ⇒ (15) + 35 = 50 +7 more if opposing a Bluff.
Peter Zarr
|
all of us have fast healing 2 for 7 (being on round 6 of combat) more rounds and can end it as a swift action getting 5d6 more. So 5d6+14 healing from me.
Pete contemplates,” Most of the founders, and venture captains within the society are human, no? Are the two surviving alleged corrupt members of the 10 members of a long lived race, or have they too faded into history and you have since simply been trying to find corrupt behavior from our leadership? ”
Marta - A.K.A. Telmar So-Melnop
|
Marta does not join Arnaut in sitting, preferring to remain at the ready. Though the priestess may have vanished in a cloud of insects, Marta is quite sure the group will be seeing her again, maybe sooner, maybe later, but not much later. Conflicted by years of indoctrination and a reluctance to share too much, she does provide the following summary of her last mission.
"I was sent on a mission to apprehend Hestram, who seemed to be assassinating members of the Decemvirate. What I found was disturbing. One of the Decemvirate was a devil summoner, for example, from Cheliax. But another was quite good. Odd that I had always thought of the Pathfinder Society as a force for good, and since the society was a force for good, then the leadership must be too. Turns out this is not so. And here I am again, in a very similar situation, being sent to apprehend those who may rightly have messed with our leadership for good reason. Had things been different I might be the one sitting in
Elyssia's place right now as I cannot abide devil worshipers..."
Marta pauses for a moment to consider something.
"Then again, I have indeed worked side by side with some pretty unsavory pathfinders in the past."
I'd have to sift through my archives, but there was one fellow in particular that worshipped a CE god of self mutilation. You can't get further from LG.
| GM Xavier Kahlvet |
”So what made you suspicious in the first place...”
Eylysia folds her arms and raises an eyebrow at the Shelynite’s question.
”You mean to tell me that you completely trust them? Without question? Ask a stupid question, my boy, and you get an obvious answer. I just happened to have the resources to determine such things—the Ten hadn’t quite put their mystery down to a science yet. But what happened in the past is not important, there are matters threatening the present and near future.”
” Most of the founders, and venture captains within the society are human, no? Are the two surviving alleged corrupt members of the 10 members of a long lived race, or have they too faded into history and you have since simply been trying to find corrupt behavior from our leadership? ”
”I’m getting there, sonny! Now be patient and don’t interrupt! Kids these days…”
”…and you mentioned an evil within the Decemvirate. Can you tell us more about that, and how you have identified that evil? Then we should talk about how you’ve been working with the Grandmaster formerly known as Torch and how he might be seeking to hurt the Society.”
Something in Eylysia’s eyes shatter as a flash of anger sweeps across them. Eylysia screams, as if letting out a large collection of frustration:
”He’s not trying to harm the Society!”
Realizing the volume her voice had reached, the gnome awkwardly coughs in an attempt to regain her composure.
“Torch has a long and complicated history, much of which I find distasteful. We do, however agree one key point: we cannot blindly place our trust in the Decemvirate. In recent years, Torch and I have confirmed that the member of the Decemvirate in the triple-spired mask in fact an agent of the Whispering Way. For centuries, he has held the helm while overseeing several fake transitions to maintain his hold on power. Now that the Whispering Tyrant is once again free, he has grown more active than ever. Something big is in the works.”
Arnaut
|
”Dear, if we were blindly trusting the Decemvirate you wouldn’t have to sit waiting another decade or two for the assassins to rehearse their next attempt on your life,” Arnaut states gently and without a hint of malice. ”But just as you warn us not to trust the Ten blindly, neither can we take what you say at face value. What did you discover to confirm your suspicions?” He pauses for dramatic effect before adding, ”And it might interest you to know that this mission happened to come from one such member of the Decemvirate wearing one such helm with three flanges.”