GM Xavier Kahlvet |
You already did a Knowledge check on him; he’s a monstrous humanoid, which is an entirely different creature type from humanoid. Also, thank you for telling me about stalwart; completely forgot that that was a thing.
Marta - A.K.A. Telmar So-Melnop |
Marta activates her judgement, looking for additional protection, casts a shield spell from her ioun stone, and swiftly moves over towards Rurat, hoping he does not have a reach of over 10'.
Marta was able to get to the location without moving through any location within 10' of Rurat, but she DID have to move within 15' and will take the hit if he has reach.
"Rurat, we are enemies of the Mantis. Your ire is misplaced. We had hoped that our current guises would forestall this very reaction! Please reconsider - as soon as you offer to cease hostilities we will stand down."
GM Xavier Kahlvet |
Rurat raises his spear as Marta approaches the saurian!
”Liar!”
Rurat AoO: 1d20 + 29 - 6 ⇒ (8) + 29 - 6 = 31
Damage: 2d6 + 10 + 12 ⇒ (2, 1) + 10 + 12 = 25
The Red dinosaur reaches over and strikes against Marta!
Damage: 4d6 + 16 + 8 ⇒ (5, 5, 6, 2) + 16 + 8 = 42
Claw 1: 1d20 + 23 - 4 ⇒ (13) + 23 - 4 = 32
Damage: 1d6 + 16 + 8 ⇒ (6) + 16 + 8 = 30
Claw 1: 1d20 + 23 - 4 ⇒ (6) + 23 - 4 = 25
Damage: 1d6 + 16 + 8 ⇒ (5) + 16 + 8 = 29
The Yellow dinosaur double-moves through the black tentacles to try and get to Arnaut.
Blue Confusion: 1d4 ⇒ 4 Welp…
The blue dinosaur lashes out against the Yellow one standing next to it!
Damage: 4d6 + 16 + 8 ⇒ (6, 3, 1, 1) + 16 + 8 = 35
Grab: 1d20 + 43 - 4 ⇒ (19) + 43 - 4 = 58
Claw 1: 1d20 + 23 - 4 ⇒ (12) + 23 - 4 = 31
Damage: 1d6 + 16 + 8 ⇒ (5) + 16 + 8 = 29
Claw 1: 1d20 + 23 - 4 ⇒ (6) + 23 - 4 = 25
Damage: 1d6 + 16 + 8 ⇒ (2) + 16 + 8 = 26
Humongosaurus Rex
Round 1
Field Effects: Good Hope, Inspire Courage +4
================
Jordan {Stunned: round 0 of 2}
Zanice {Stunned: round 0 of 2}
Rurat
Arnaut
Marta (-42)
Peter {Staggered: round 0 of 2}
Animate Dream
Red
Yellow (-90) {squeezing, grappled, confused [targeting Red]}
Blue {grappled, confused}
Hendric {Staggered: round 0 of 2}
Sentry {Stunned: round 0 of 2}
================
Arnaut |
Countersong would probably not be effective - this isn’t an ongoing effect. If the performance was started before the effect, it would make more sense - but I think poor Sentry is out for the time being. :-(
GM Xavier Kahlvet |
”Die intruders!”
Damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14
Off-Hand Shield Bash: 1d20 + 24 ⇒ (3) + 24 = 27
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11
Secondary: 1d20 + 25 - 5 ⇒ (4) + 25 - 5 = 24
Damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18
Tertiary: 1d20 + 25 - 10 ⇒ (17) + 25 - 10 = 32
Damage: 2d6 + 10 ⇒ (6, 5) + 10 = 21
Quaternary: 1d20 + 25 - 15 ⇒ (8) + 25 - 15 = 18
Damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19
Bite: 1d20 + 23 ⇒ (15) + 23 = 38
Damage: 2d6 + 3 ⇒ (1, 2) + 3 = 6
*
Primary Confirmation: 1d20 + 25 ⇒ (12) + 25 = 37
Bonus Crit Damage: 2d6 + 10 ⇒ (2, 5) + 10 = 17
He then steps back from Marta.
Humongosaurus Rex
Round 2
Field Effects: Good Hope, Inspire Courage +4
================
Jordan {Stunned: round 1 of 2}
Zanice {Stunned: round 1 of 2}
Rurat
Arnaut
Marta (-79)
Peter {Staggered: round 1 of 2}
Animate Dream
Red
Yellow (-90) {squeezing, grappled, confused [targeting Red]}
Blue {grappled, confused}
Hendric {Staggered: round 1 of 2}
Sentry {Stunned: round 1 of 2}
================
Peter Zarr |
Peter casts haste on his allies including Jordan, Sentry, himself, Hendric and the animate dream.
The animate dream moves up and attempts to fear the dinosaur and Rurat. He has flyby attack and thus casts midflight (out of aoo range) while flying adjacent to Rurat. Rurat can aoo if he has combat reflexes . The fear DC is 19, shaken 1 round if successful
SR on animate dream for haste: 1d20 + 13 ⇒ (9) + 13 = 22
Peter tries to parley,” Please, we can stop the hostilities, just agree before its too late.”
Marta - A.K.A. Telmar So-Melnop |
Ouch. I kind of asked for that though, running up and practically begging to get smacked around.
"Peter, I don't think he is going to listen until we knock a few of them out. Or we get knocked out. Which looks more likely after I just got hammered."
Peter Zarr |
I think its more a consequence of the automatic staggered effect. You’ve been joined in melee by my summon at least. The summon is also reasonably easy to hit.
GM Xavier Kahlvet |
Rurat’s turn happened, so he got his AoO(s) back. And yeah, as far as he knows the animate dream is the bigger threat.
Rurat AoO: 1d20 + 29 - 6 ⇒ (18) + 29 - 6 = 41
Damage: 2d6 + 10 + 12 ⇒ (2, 4) + 10 + 12 = 28
Rurat Will: 1d20 + 19 ⇒ (10) + 19 = 29
Red Will: 1d20 + 11 ⇒ (8) + 11 = 19
Humongosaurus Rex
Round 2
Field Effects: Good Hope, Inspire Courage +4
================
Jordan {Stunned: round 1 of 2}
Zanice {Stunned: round 1 of 2}
Rurat {Shaken: round 0 of 1}
Arnaut
Marta (-79)
Peter {Staggered: round 1 of 2}
Animate Dream (-14 [after incorporeality])
Red {Shaken: round 0 of 1}
Yellow (-90) {squeezing, grappled, confused [targeting Red]}
Blue {grappled, confused}
Hendric {Staggered: round 1 of 2}
Sentry {Stunned: round 1 of 2}
================
Marta - A.K.A. Telmar So-Melnop |
Marta is NOT happy. She was hammered pretty effectually and is feeling rather isolated out there. She would prefer the comfort of the group, particularly since that haste spell failed to include her. So she retreats back a bit and casts a cure spell on herself.
"I'm thinking maybe we should give your spells a chance to neutralize these fellows instead of my fists. That hurt."
Cure Serious Wounds: 3d8 + 12 ⇒ (3, 2, 7) + 12 = 24
Note: Keep in mind that she does have a lesser ankh talisman that will breath of life her if needed.
Zanice |
My Black Tentacles would still have a grapple attempt against both dinosaurs in it's radius on my turn. Guessing they won't succeed except on a nat 20, but still worth a shot.
Black Tentacles: 1d20 + 13 + 4 + 1 ⇒ (17) + 13 + 4 + 1 = 35
If that succeeds, they will take 1d6 + 4 ⇒ (4) + 4 = 8 damage.
Arnaut |
So, Blue and Yellow are attacking each other, correct? I’m not certain how Red got mixed into that mess.
Arnaut’s years of training on the stage keep anyone from noticing the quiver in his knees as he strides away from the massive dinosaurs back through the jungle to his companions. ”Alright folks, doesn’t look like a very receptive audience tonight. But don’t let their jeers and taunts get you down - the show must go on, after all!”
Move (ignoring difficult terrain thanks to featherstep slippers) and cast virtuoso performance to begin Countersong performance in addition to Inspire Courage +4.
GM Xavier Kahlvet |
I replaced the animate dream’s token with an image of an actual animate dream (I happened to have one on hand).
The Red dinosaur snaps out at the animate dream!
Red vs Dream: 1d20 + 23 - 4 - 2 ⇒ (4) + 23 - 4 - 2 = 21
But snaps right through it. So it moves around Rurat.
Damage: 4d6 + 16 + 8 ⇒ (6, 6, 5, 5) + 16 + 8 = 46
Grab: 1d20 + 43 - 4 - 4 ⇒ (5) + 43 - 4 - 4 = 40
Claw 1: 1d20 + 23 - 4 - 4 ⇒ (11) + 23 - 4 - 4 = 26
Damage: 1d6 + 16 + 8 ⇒ (2) + 16 + 8 = 26
Claw 2: 1d20 + 23 - 4 - 4 ⇒ (8) + 23 - 4 - 4 = 23
Damage: 1d6 + 16 + 8 ⇒ (4) + 16 + 8 = 28
Damage: 4d6 + 16 + 8 ⇒ (6, 2, 5, 5) + 16 + 8 = 42
Grab: 1d20 + 43 - 4 ⇒ (20) + 43 - 4 = 59
Claw 1: 1d20 + 23 - 4 ⇒ (5) + 23 - 4 = 24
Damage: 1d6 + 16 + 8 ⇒ (2) + 16 + 8 = 26
Claw 2: 1d20 + 23 - 4 ⇒ (10) + 23 - 4 = 29
Damage: 1d6 + 16 + 8 ⇒ (4) + 16 + 8 = 28
Humongosaurus Rex
Round 2
Field Effects: Good Hope, Inspire Courage +4, Countersong
================
Jordan {Stunned: round 1 of 2}
Zanice {Stunned: round 1 of 2}
Rurat {Shaken: round 0 of 1}
Arnaut
Marta (-79)
Peter {Staggered: round 1 of 2}
Animate Dream (-14 [after incorporeality])
Red {Shaken: round 0 of 1}
Yellow (-160) {squeezing, grappled, confused [targeting Red]}
Blue {grappled, confused [targeting Yellow]}
Hendric {Staggered: round 1 of 2}
Sentry {Stunned: round 1 of 2}
================
GM Xavier Kahlvet |
Just realized that I didn’t actually switch out the animate dream’s token or pute haste into the
“Field Effects,” OR account for Marta's healing. Whoops!
Rurat growls as he moves straight by the animate dream provokes from the animate dream
Rurat’s Inevitable Will Save vs Nightmare Curse: 1d20 + 19 ⇒ (12) + 19 = 31
The saurian raises his spear aloft toward the darkened sky.
”I call upon the power of my tribe to annihilate these intruders!”
A massive bolt of lightning strikes from above, attracted to Rurat’s spear! Rurat, his spear sparking with electricity, strikes his spear to the ground beneath him, sending the electricity sparking outward from him in a 30’ radius! Catches everyone except Peter and Jordan.
Rurat SR Check vs Animate Dream: 1d20 + 16 ⇒ (4) + 16 = 20
Animate Dream: 1d20 + 12 ⇒ (5) + 12 = 17 Fail
Arnaut: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27 Success
Hendric: 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38 Success
Sentry (Assuming Indomitable Mount): 1d20 + 26 + 2 ⇒ (2) + 26 + 2 = 30 Success
Marta to Negate: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39 Success
Zanice: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24 Success
Everyone affected except Marta takes 38 electricity damage (after incorporeality) and the animate dream is stunned for 1 round; Marta takes nothing.
Humongosaurus Rex
Round 3
Field Effects: Good Hope, Inspire Courage +4, Countersong, Haste
================
Jordan
Zanice (-38)
Rurat
Arnaut (-38)
Marta (-55)
Peter
Animate Dream (-52 [after incorporeality]) {Stunned: Round 0 of 1}
Red
Yellow (-160) {squeezing, grappled, confused [targeting Red]}
Blue {grappled, confused [targeting Yellow]}
Hendric (-38)
Sentry (-38)
================
Peter Zarr |
aoo touch: 1d20 + 16 + 4 ⇒ (20) + 16 + 4 = 40
negative energy damage: 6d8 + 4 ⇒ (3, 3, 3, 4, 4, 4) + 4 = 25
Confirm aoo: 1d20 + 16 + 4 ⇒ (12) + 16 + 4 = 32
negative energy damage: 6d8 + 4 ⇒ (8, 4, 2, 6, 1, 5) + 4 = 30
Peter realizes Sentry and Hendric are able to charge again and he tells Marta, “If you’re willing, we can probably end this.”
I summon something to charge, allowing you and Hendric to immediate action charge and full attack
Marta - A.K.A. Telmar So-Melnop |
Wait? A full attack? Marta will take you up on that as long as the AoO do not slaughter the charger. Not sure if that would void the whole deal or not!?I assume the target is Rurat?
GM Xavier Kahlvet |
I summon something to charge, allowing you and Hendric to immediate action charge and full attack
That doesn't work because a) the summon needs to benefit from Coordinated Charge by Hendric taking a swift action to use Tactician, and b) Coordinated Charge is an immediate action to use, which Hendric has already used to use Indomitable Mount this round.
Arnaut |
An alternative to the proposed plan above:
- Marta delays
- Peter summons something
- Summon readies to charge after getting Coordinated Charge
- Arnaut casts bard’s escape to relocate Marta, Jordan, Peter’s summon, Hendric, and Sentry to either some nice charging lanes or a nice firing lane
- Dinosaurs continue to act out Jurassic Park
- Hendric uses Tactitian
- Summon charges, takes Marta and Hendric/Sentry (and maybe Zanice) along for the ride
- Hendric finishes his turn
- Marta comes out of delay
- ???
- Profit!
Peter Zarr |
That doesn't work because a) the summon needs to benefit from Coordinated Charge by Hendric taking a swift action to use Tactician, and b) Coordinated Charge is an immediate action to use, which Hendric has already used to use Indomitable Mount this round.
The idea was that Marta has both coordinated charge and solo tactics, thus can accomplish this, but with Hendric already having used his immediate, the plan may not be the best. I could delay the summon until Hendric has had a chance to act and chooses to delay, but I am not sure if he has his immediate back at that point. I’ll wait for Hendrics (and maybe the GMs, regarding the immediate action) reply. If we’re going to Bards escape anyways maybe I should just cast web to try to grapple red and Rurat instead. Either way I plan to move up so I’m within 30’ both for BoL and divine intervention
Peter Zarr |
Realizing his allies need the dinosaur to delay momentarily, Peter casts a ball of sticky Webs into the red dinosaur and Rurat. Assuming red is grabbed, Peter moves up into the air to be within range.
web in between them (origin 1 square left of animate dream) as to not obstruct charge lanes, Rurat is barely reached by the 20’ radius. DC 24 reflex or grappled. Peter is flying such that he is 30’ from Rurat, enabling divine intervention.
Animate dream ref: 1d20 + 8 ⇒ (13) + 8 = 21
Zanice |
between temp HP from False Life and Electricity Resitance, Zanice is only down 17. Also able to charge at this point, having already benefited from Coordinated Charge AFAIK.
Arnaut |
”Alright, everyone, to your places for the finale!” Arnaut pulls out a thin piece of varnished wood and winks at Jordan, then claps his hands - and like a top-tier theatre troop, the Pathfinders find their marks in the blink of an eye.
Casting bard’s escape to relocate Jordan, Marta, Hendric, and Sentry. New positions are marked with white outlines - feel free to suggest small tweaks to your character’s placement.
Marta - A.K.A. Telmar So-Melnop |
Marta will hold her action until after Hendric has gone. Her new location looks good.
GM Xavier Kahlvet |
Sorry, all; made the executive decision to not even look at my PbPs yesterday because I just needed a day to mentally recharge.
Red: 1d20 + 12 ⇒ (16) + 12 = 28
The Red dinosaur double-moves around the webbing.
Red CMB: 1d20 + 39 ⇒ (16) + 39 = 55
Damage: 4d6 + 16 + 8 ⇒ (4, 3, 1, 4) + 16 + 8 = 36
Grab: 1d20 + 43 - 4 - 4 ⇒ (20) + 43 - 4 - 4 = 55
Claw 1: 1d20 + 23 - 4 - 4 ⇒ (4) + 23 - 4 - 4 = 19
Damage: 1d6 + 16 + 8 ⇒ (5) + 16 + 8 = 29
Claw 2: 1d20 + 23 - 4 - 4 ⇒ (9) + 23 - 4 - 4 = 24
Damage: 1d6 + 16 + 8 ⇒ (3) + 16 + 8 = 27
Damage: 4d6 + 16 + 8 ⇒ (5, 1, 4, 4) + 16 + 8 = 38
Grab: 1d20 + 43 - 4 ⇒ (6) + 43 - 4 = 45
Claw 1: 1d20 + 23 - 4 ⇒ (13) + 23 - 4 = 32
Damage: 1d6 + 16 + 8 ⇒ (1) + 16 + 8 = 25
Claw 2: 1d20 + 23 - 4 ⇒ (11) + 23 - 4 = 30
Damage: 1d6 + 16 + 8 ⇒ (6) + 16 + 8 = 30
And the Blue dinosaur finally downs its Yellow compatriot!
Humongosaurus Rex
Round 3/4
Field Effects: Good Hope, Inspire Courage +4, Countersong, Haste
================
Jordan
Zanice (-38)
Rurat (-55)
Arnaut (-38)
Peter
Animate Dream (-52 [after incorporeality]) {Stunned: Round 0 of 1}
Red
Blue {confused}
Hendric (-38)
Sentry (-38)
Marta (-55)
================
Sir Hendric the Vigilant |
Sir Hendric and Sentry will charge Rurat.
I am unsure if Marta's "aura of Escape Route" entirely protects them against AOOs from Red (their movement is into her adjacent squares, but also into squares that are not adjacent), but the fallback is that both rider and mount have Escape Route, so are continually moving through each others' adjacent squares, and thus should not provoke from Red. (That is the ruling you made in All for Immortality.)
If that ruling has changed, we would charge Red instead using Ride-By Attack to ignore AOOs.
Charge on Rurat, PA, Haste, IC +4, Blood Reservoir: 1d20 + 31 + 1 + 4 + 4 ⇒ (20) + 31 + 1 + 4 + 4 = 60
Confirm: 1d20 + 31 + 1 + 4 + 4 ⇒ (19) + 31 + 1 + 4 + 4 = 59
Free Trip Attempt from Mighty Charge: 1d20 + 31 + 1 + 4 + 4 ⇒ (19) + 31 + 1 + 4 + 4 = 59
Damage, Good Hope, IC +4, Blood Reservoir: 3d8 + 90 + 6 + 12 + 12 ⇒ (1, 4, 4) + 90 + 6 + 12 + 12 = 129
Crit Damage: 2d8 + 60 + 4 + 8 + 8 ⇒ (8, 8) + 60 + 4 + 8 + 8 = 96
225 damage plus a trip on Rurat (or on Red if Escape Route does not work as I think it does).
GM Xavier Kahlvet |
Nope, ruling is still the same; Hendric and Sentry are effectively immune to movement-based AoOs.
Hendric charges and punctures Rurat’s armor and skewering the saurian!
Humongosaurus Rex
Round 3/4
Field Effects: Good Hope, Inspire Courage +4, Countersong, Haste
================
Jordan
Zanice (-38)
Arnaut (-38)
Peter
Animate Dream (-52 [after incorporeality])
Red
Blue {confused}
Hendric (-38)
Sentry (-38)
Marta (-55)
================
Jordan Fenrir Wolfe |
New placement is much better! Thanks Arnaut!
Jordan looks around, finally able to move. He looks to red with a gleam of anger in his eyes and fires all of his arrows at the dino.
Active Effects: Inspire Courage +4; Haste; Rapid Shot; Good Hope; Deadly Aim; Gravity Bow; Shocking Images (6); Flame Arrow; Manyshot;
Manyshot: 1d20 + 23 ⇒ (19) + 23 = 42
Damage: 2d6 + 2d6 + 17 + 17 ⇒ (3, 1) + (5, 4) + 17 + 17 = 47 plus fire: 1d6 ⇒ 3
Rapid shot: 1d20 + 23 ⇒ (19) + 23 = 42
Damage: 2d6 + 17 ⇒ (3, 6) + 17 = 26 plus fire: 1d6 ⇒ 5
Haste shot: 1d20 + 23 ⇒ (15) + 23 = 38
Damage: 2d6 + 17 ⇒ (4, 5) + 17 = 26 plus fire: 1d6 ⇒ 6
Iterative: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 2d6 + 17 ⇒ (1, 4) + 17 = 22 plus fire: 1d6 ⇒ 1
Peter Zarr |
I assume the answer is no, but I could divine intervention away the crit or breath of life Rurat if desired. We are here to find a contact not kill the idiot who won’t listen to us.
Zanice |
@GM Xavier - dunno if you saw my earlier post, but Zanice is down 17 total (after False Life and Electricty Resistance). Also, just a reminder that Zanice has 7 images up from Mirror Image.
Shaking his head to break out of the fog of his dazed condition, Zanice takes a quick glance around the battlefield then will Spell Combat to cast Bladed Dash and close with Red, taking his full attack, taking his swift after to re-prepare Bladed Dash.
Black Blade Spell attack w/Haste/GoodHope/BardStuff: 1d20 + 19 + 1 + 2 + 3 ⇒ (15) + 19 + 1 + 2 + 3 = 40(Crit
threat 15+),1d6 + 11 + 1d6 + 1d6 + 1d6 + 2 + 3 ⇒ (4) + 11 + (6) + (2) + (1) + 2 + 3 = 29 acid/fire/cold
Black Blade w/Haste/GoodHope/BardStuff: 1d20 + 19 + 1 + 2 + 3 ⇒ (8) + 19 + 1 + 2 + 3 = 33(Crit threat 15+),1d6 + 11 + 1d6 + 1d6 + 1d6 + 2 + 3 ⇒ (1) + 11 + (4) + (4) + (4) + 2 + 3 = 29 acid/fire/cold
Black Blade Haste attack w/Haste/GoodHope/BardStuff: 1d20 + 19 + 1 + 2 + 3 ⇒ (13) + 19 + 1 + 2 + 3 = 38(Crit threat 15+),1d6 + 11 + 1d6 + 1d6 + 1d6 + 2 + 3 ⇒ (4) + 11 + (4) + (4) + (2) + 2 + 3 = 30 acid/fire/cold
Black Blade Iterative w/Haste/GoodHope/BardStuff: 1d20 + 14 + 1 + 2 + 3 ⇒ (5) + 14 + 1 + 2 + 3 = 25(Crit threat 15+),1d6 + 11 + 1d6 + 1d6 + 1d6 + 2 + 3 ⇒ (2) + 11 + (4) + (3) + (5) + 2 + 3 = 30 acid/fire/cold
Confirm on first attack: 1d20 + 19 + 1 + 2 + 3 ⇒ (12) + 19 + 1 + 2 + 3 = 37,1d6 + 11 + 2 + 3 ⇒ (1) + 11 + 2 + 3 = 17
Black Tentacles: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36 try once again to grapple blue.
Peter Zarr |
I can do so, but I was thinking 280 damage may be beyond breath of life’s help, and I only have a single BoL prepared.
Zanice |
He was the aggressor here despite multiple chances to stand down. Seems like he deserved what he got. We're not done with the scenario, and given mid-tier, I'd think we might want to hold onto the resources in case we need them to revive a fallen PC.
Peter Zarr |
Your points are well taken. I’ll leave it to Hendric to decide if he wants me to divine interference away his crit, we may need the BoL later
Sir Hendric the Vigilant |
I guess. He did refuse to listen to reason, he did attack us with lethal force, and he was not mind-controlled, but he is the last of his kind and it would be rather sad to kill him.
Rerolled Attack: 1d20 + 40 ⇒ (7) + 40 = 47
So still a hit, for 129 damage, presumably the Trip still happens with the original roll on that free action, and Marta can now swift-action charge and then get her full attack.
GM Xavier Kahlvet |
Fair enough. Going to see if that retcon would change either of Jordan's or Zanice's turns before I incorporate their damage into the initiative card. And yes, Rurat would still be alive.
EDIT: Bah! I just realized that the black tentacles would've made Yellow and Blue target Zanice instead of each other (since you can't attack the tentacles proper and it clearly originated from Zanice). Well, too late to retcon now.
Humongosaurus Rex
Round 3/4
Field Effects: Good Hope, Inspire Courage +4, Countersong, Haste
================
Jordan
Zanice (-38)
Rurat (-184) {prone}
Arnaut (-38)
Peter
Animate Dream (-52 [after incorporeality])
Red
Blue {confused}
Hendric (-38)
Sentry (-38)
Marta (-55)
================
Jordan Fenrir Wolfe |
I have no way to do non-lethal damage, so if we're going for that route, Jordan's actions don't change.
Marta - A.K.A. Telmar So-Melnop |
I have to commute home. Is Rurat still alive and wriggling? I got so busy at work I was unable to steal any time to post. I'm going to head on home now and, depending on whether Rurat is still moving, go after him with lots of fisticuff smackings when I get home and my wife let's me play.
Peter Zarr |
Pete calls upon the gods to spare Rurat, as he does so he calls to Rurat, ” I called upon the heavens themselves to spare your life, call off your dinosaurs and you can all live free .”
sacrificing disguise self for DI. If he won’t desist I’m going to be sad at the writers since we really did try...
Marta - A.K.A. Telmar So-Melnop |
- Unarmed Strike attack roll, charge: 1d20 + 22 + 2 ⇒ (6) + 22 + 2 = 30
- Non-lethal damage/acid: 2d6 + 17 ⇒ (2, 1) + 17 = 20; (non-lethal, last d6 is acid damage)
- Intimidate, heroism: 1d20 + 33 ⇒ (3) + 33 = 36
I assume he is not evil or I need to add in holy. She does pretty pathetic damage with no bane and no holy bonuses. And her to hit is poor too. Did she even hit? Anyway, waiting on the results to see if she needs to flurry to take Rurat out.
GM Xavier Kahlvet |
@Marta: That does hit, but he's still conscious. And he is indeed not evil.
Zanice |
Won't change Zanice's action.
Marta - A.K.A. Telmar So-Melnop |
Then let's see if I can KO him. Swift action to activate bane on monstrous humanoids
- Unarmed Strike attack roll: 1d20 + 24 ⇒ (4) + 24 = 28
- Non-lethal damage/acid: 6d6 + 19 ⇒ (2, 2, 6, 5, 2, 4) + 19 = 40; (non-lethal, last d6 is acid damage)
- Intimidate, heroism: 1d20 + 33 ⇒ (17) + 33 = 50
- Unarmed Strike attack roll, flurry: 1d20 + 24 ⇒ (1) + 24 = 25
- Non-lethal damage/acid: 6d6 + 17 ⇒ (1, 3, 2, 2, 3, 4) + 17 = 32; (non-lethal, last d6 is acid damage)
- Intimidate, heroism: 1d20 + 33 ⇒ (6) + 33 = 39
- Unarmed Strike attack roll, iterative: 1d20 + 24 - 5 ⇒ (10) + 24 - 5 = 29
- Non-lethal damage/acid: 6d6 + 17 ⇒ (5, 2, 2, 5, 3, 6) + 17 = 40; (non-lethal, last d6 is acid damage)
- Intimidate, heroism: 1d20 + 33 ⇒ (18) + 33 = 51
Crappy luck, again. I bet all of those missed.
Sir Hendric the Vigilant |
@Marta, you actually don't have a swift action available to use Bane, because Coordinated Charge is an immediate which takes up your swift for the next round. So all those attacks are 2 lower. It's a great teamwork feat but it does have its tradeoffs for classes dependent on swift actions.
Marta - A.K.A. Telmar So-Melnop |
I thought it used up the one from last round. I mean,Sir Hendric could not do it because he used up his swift/immediate action the round before. It does not make sense that it would use up the swift from the previous turn and the next turn. I've always thought you could do an immediate action if you did not already do an immediate or swift action, which she did not. Though, unless a 29 hits it's all moot anyway, but I need to know as inquisitor's bead and butter are their swift actions.
GM Xavier Kahlvet |
The combined mights of Jordan and Zanice manages to down the Red dinosaur
Rurat, on the ground, begins to magically glow.
Rurat Concentration; DC 27: 1d20 + 21 ⇒ (18) + 21 = 39
Rurat’s wounds almost completely close as he stands up provokes from Marta and Hendric.
Humongosaurus Rex
Round 4
Field Effects: Good Hope, Inspire Courage +4, Countersong, Haste
================
Jordan
Zanice (-38)
Rurat (-35)
Arnaut (-38)
Peter
Animate Dream (-52 [after incorporeality])
Blue {confused [targeting Zanice]}
Hendric (-38)
Sentry (-38)
Marta (-55)
================
Sir Hendric the Vigilant |
@Marta - using an immediate prevents using a swift on your next turn, but the converse is not true.
I sympathize; Sir Hendric has Tactician (Swift), Challenge (Swift), Mounted Combat (Immediate), Indomitable Mount (Immediate), Coordinated Charge (Swift to share, Immediate to use) and Snake Style (Swift to enter, Immediate to use). And an immediate-action boon for a dodge bonus.
AOO: 1d20 + 29 ⇒ (10) + 29 = 39
Damage, PA, Good Hope, IC: 1d8 + 11 + 12 + 2 + 4 ⇒ (2) + 11 + 12 + 2 + 4 = 31