Faxon

Peter Zarr's page

576 posts. Organized Play character for David_Bross.


Full Name

Venture Captain Peter Zarr

Race

| HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28

Classes/Levels

| Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Gender

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10

About Peter Zarr

Note: Peter is always under the effect of mind blank and invisibility. He uses a permanent image to to represent himself.
Contingency: If affected by confusion, dazed, frightened, or paralyzed cast surmount affliction for that condition.

Pete
Male Tiefling Wizard 5, Cleric 1 [Divine Strategist], Mystic Theurge 10
N Medium humanoid (Human)
Init +13; Senses Perception +30

DEFENSE
AC 10, touch 10, flat-footed 10
HP 129 (1d8+15d6+48+8[retraining]+5[FCB])
Fort +19, Ref +14, Will +24
Special Defenses Evasion, Spell Resistance 13 vs spells with evil descriptor, Lesser Tailsman of Freedom, Lesser Tailsman of Ankh, Lesser Tailsman of Good Fortune, Bead of Newt Prevention, dream journal of the pallid seer
Resistances Cold 5, Fire 5, Electricity 5

OFFENSE
Speed 30 ft.
Melee Dagger +5 (1d3–2)

Special Attacks
Wizard Spells Prepared (CL 15th; concentration +30)
8th — Summon Monster VIII 2x, Mind Blank, Open
7th — Summon Monster VII, Particulate Form , Open 2x
6th — Summon Monster VI (2/3), Chains of Light (DC 31), Greater Dispel Magic, Open
5th — Summon Monster V 2x, Echolocation, Overland Flight, Life Bubble, Telepathic Bond, Open 2x
4th — Summon Monster IV, Emergency Force Sphere 2x, Dimension Door, Acidic Pit (DC 29), Telekinetic Charge, Resilient Sphere, Open
3rd—Summon Monster III, Stinking Cloud (DC 28), Haste, Aqueous Orb (DC 28), Arcane Sight, Heroism 3x (one from PoP), Open
2nd—See Invisibility, Glitterdust (2/3) (DC 27), Web (DC 27), Gust of Wind, Open 2x
1st —Grease, Heightened Awareness (2/2), Mage Armor, Anticipate Peril 2x, Comprehend Languages, Open 2x
0 (at will)—Prestidigitation, Message, Ghost Sound, Mending
Cleric Spells Prepared (CL 13th; concentration +18)
6th — Mislead (D), Open
5th — False Vision (D), Breath of Life, Open
4th — Confusion (D), Death Ward, Open, Freedom of Movement
3rd— Locate Object (D), Dispel Magic, Communal Resist Energy 2x, Open
2nd—Invisibility (D), Surmount Affliction, Lesser Restoration, Remove Paralysis, Grace, Cleromancy
1st —Disguise Self (D), Protection from Evil, Remove Fear, Unbreakable Heart, Liberating Command, Ant Haul
0 (at will)—Read Magic, Detect Magic, Guidance, Create Water

STATISTICS
Str 7, Dex 10, Con 16, Int 36, Wis 16, Cha 5
Base Atk +7; CMB +5; CMD 15
Feats Acadamae Graduate, Spell Focus (Conjuration), Augment Summoning, Greater Spell Focus (Conjuration), Additional Traits, Divine Interference, Superior Summons, Expanded Summon Monster [Badger, Kangaroo, Camel, Tortoise, Angel Cassisian, Azata, Lyrakien, Dire Weasel, Foo Lion, Ceustodaemon, Vulpinal, Axomite, Animate Dream, Kalavakus, Monavic Deva,Leonal Agathion, Aghasura Asura], Improved Initiative, Arcane Discovery: Fast Study
Skills Acrobatics +0, Appraise +19, Bluff +16 [+32 to lie], Climb +0, Diplomacy +17 [+33 to persuade], Fly +15, Knowledge (Arcana, Dungoneering, Local, Nature Religion, Planes,) +34, Knowledge (History, Engineering, Geography, Nobility) +23, Linguistics +24, Perception +30, Sense Motive +28, Spellcraft +30, Stealth +23, Use Magic Device +20
Armor Check Penalty 0
Traits Reactionary, Fate’s Favored, Student of Philosophy, Magical Knack (Cleric)
Languages Common, Chelish, Infernal, Terran, Draconic, Elven, Goblin, Orc, Thassalonian, Auran, Dwarven, Undercommon, Aklo, Ignan, Necril, Abyssal, Aboleth , Giant, Celestial, Auran, Varisian
SQ familiar (Greensting Scorpion named Moro), summoners charm, shift, trickery domain,
Gear Spell Component Pouch 2x, Wooden Holy Symbol 2x, Springloaded Wrist Sheath 2x, masterwork backpack, handy haversack, spellbook, Blessed Book, Wand of cure light wounds (50 charges), wand of infernal healing (40 charges), wand of magic missile (47 charges), lesser meta magic rod of extend, meta magic rod of extend, lesser meta magic rod of quicken, Stone of good luck,Ring of Invisibility, Belt of Mighty Constitution +2, Eyes of the Eagle, Halo of Inner Calm, Cracked dusty rose prism ioun stone , Lesser Tailsman of Freedom, Lesser Tailsman of Ankh, Lesser Tailsman of Good Fortune, Ring of Evasion, Tome of Clear Thought +5 (used), Cracked magenta prism ioun stone (UMD)

Other Magic Items:
Dream Journal of the Pallid Seer (used), Bead of Newt Prevention

SPECIAL ABILITIES
Master Tactician Pete always acts in surprise rounds, although he is flatfooted until he acts.
Caster Support

Spoiler:
A divine strategist can use the aid another action to assist another divine spellcaster, granting a +2 circumstance bonus on caster level checks and concentration checks until the beginning of the divine strategist’s next turn. The allied caster must remain adjacent to the divine strategist to gain this benefit. Caster support can be used to assist arcane spellcasters or characters using magical items, but they gain only half the normal bonus.[/spoiler
Copycat (Sp) 6 times a day, Pete can, as a move action, summon 1 mirror image that lasts for 1 round.
Shift (Su) [spoiler]Pete can teleport to a nearby space, up to 5’ away, as a swift action as if using dimension door, 13 times a day. This movement does not provoke an attack of opportunity. He must be able to see the space that he is moving into and cannot take other creatures with him, except for familiar).

Summoner’s Charm Pete's summons last an extra round.
Combine Spells Pete can prepare spells from either of his classes on the other spell list, up to level 5, by using a slot 1 level higher.
Spell Synthesis Once per day Pete can cast two spells, one from each of his spellcasting classes, using one action. Both of the spells must have the same casting time. Pete can make any decisions concerning the spells independently. Any target affected by both of the spells takes a –2 penalty on saves made against each spell. Pete receives a +2 bonus on caster level checks made to overcome spell resistance with these two spells.

Prehencile Tail Pete has a tail, he can fetch stuff with it as a swift action

Favored Class Bonus:Wizard:
5 HP

Physical Description: A weak man from years of grueling schooling in Cheliax,

History: Pete was the middle child of a minor cheliaxian family. He excelled in schooling and was ambitious enough that he was sent to the Acadamae at the age of 15. He had heard of the horrors and that 2 out of 10 students die in their early years, and he soon found these rumors were true. As much as he hated his early years at the Acadamae, he did learn their trademark magics and eventually graduated. While he was there, he communed with and summoned minor devils, learning the true nature of chelaxian magic to exploit them for their own power. After graduation he sought out adventure, attempting to explore some ancient ruin called the emerald spire himself. He was quickly overwhelmed and captured. Without his magic and his spell book, he had no chance of escape, but was rescued by a team of pathfinders who were also interested in the ruin. He returned to Absolom with his rescuers and vowed to never adventure alone again. There, he trained extensively with Master Zey and was eventually confirmed as a new field agent. While he was there, a new venture captain took him under his wing as a protege and further taught him about how to balance ones summons, with angels in addition to the devils he had been used to summoning.

DT

[dice=Claw, charge, smite, banner]1d20+20+2+6[/dice][dice=Grab,charge, smite]1d20+25+2+6/dice][dice=damage, smite]2d4+10+14[/dice]
[dice=Claw, charge, smite, banner]1d20+20+2+6[/dice][dice=Grab,charge, smite]1d20+25+2+6/dice][dice=damage, smite]2d4+10+14[/dice]
[dice=bite, charge, smite, banner]1d20+20+2+6[/dice][dice=Grab,charge, smite]1d20+25+2+6/dice][dice=damage, smite]2d6+10+14[/dice]
[dice=rake, charge, smite, banner]1d20+20+2+6[/dice][dice=damage, smite]2d4+10+14[/dice]
[dice=rake, charge, smite, banner]1d20+20+2+6[/dice][dice=damage, smite]2d4+10+14[/dice]

chronicle boons:

One of the Ten:

Spoiler:
{redacted} invited you to join the ranks of the society’s secretive leaders. What you do with this power and influence is yours to decide. You can retire your character from regular adventuring to focus on enacting your agenda from the top, or you can continue to participate in Pathfinder missions outside of your secret role. You possess an official seal of the Decemvirate, which you can use to send communications to any NPC. This does not allow you to force people to act in a certain way (for example, a letter demanding that a venture-captain surrender all of their valuables to you is likely to be discounted), but it can confer circumstance bonuses and other advantages at the GM’s discretion.

[ ] [ ] [ ] [ ] Necromantic Surge: You can check a box that precedes this boon to strike foes with the Whispering Tyrant’s magic, using one of the following spell-like abilities based on your level when you activate this boon. Use your character level as your caster level, and use your Charisma modi er to determine the spell’s DC.
- Levels 5–8: You can use a spell-like ability from the following list: bestow curse, command undead, enervation, false life, fear, or vampiric touch.
- Levels 9–12: Add eyebite, possession (Path nder RPG Occult Adventures 181), and waves of fatigue to the list of spell- like abilities you can use.
- Levels 13–16: Add control undead, finger of death, and greater possession (Occult Adventures 181) to the list of spell- like abilities you can use. Check two boxes to use these spells.
- Levels 17+: Add energy drain and wail of the banshee to the list of spell-like abilities you can use. Check two boxes to use these spells.

[] Restorative Burst (Medic Mission): A spark of divine grace from your medic allies protects you. When you would be reduced to less than 0 hit points, you can check the box that precedes this boon to automatically trigger a burst of healing around your body. This heals you and all willing allies within 30 feet, as the channel energy ability of a cleric of your level.
[] Tactical Strike (Guard Mission): You can rally your allies to make a coordinated strike. Check the box that precedes this boon as a swift action and select one opponent. Until the beginning of your next turn, you and all of your allies deal an additional 1d8 points of damage on all attacks against that opponent. You are considered to be flanking that opponent if at least two of your allies are threatening that foe, regardless of your actual positioning.
[] Unravel Magic (Spellcaster Mission): You have friends who know their way around magic. Check the box that precedes this boon as a swift action. A Pathfinder ally briefly enters the fight and casts dispel magic, with a caster level equal to your character level. If your character level is at least 13 when you activate this boon, your ally can cast greater dispel magic instead.
[][][][] Torch's bag of contigencies: You cornered grand master torch. You choose to spare his life, and have acquired his handy haversack filled to the brim with contingencies. You gain a free handy haversack and can check a box to declare an item up to 5lbs and up to 500gp is present within. You can check multiple boxes to increase the value and weight.
[][][] Eylsia's Insight: You can roll twice on a knowledge check and take the better (or roll with a number of ranks equal to your character level).
[] Mantis Bane: Check the box to, for one scenario, gain 25% fortification. This stacks with other fortifications
0/24 Patron's Debt: Use up to 24 prestige to recovery bodies raise dead, remove conditions, etc
[] Alchemical Breakthrough: Gain a 1 point evolution from biped eidolon list of unchained summoner (not mount, pull, or push)
[] Enhanced Breakthrough: Gain a 1,2, or 3 point evolution from biped eidolon list of unchained summoner (not limbs, mount, pull, or push)
Venture Captain
[][][] Zahara's Tactics: Cross boon off to get bonus vs genies