DM_Delmoth's Strange Aeons: Table A (Inactive)

Game Master Delmoth

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Greetings all!

I’m currently looking for 3 players to fill a few vacancies in my ‘Strange Aeons: Table A’ game. The party has awoken from one nightmare to another: Briarstone asylum. None of the party has any memories and they are searching for a way to escape the madness. The player’s guide has a lot of good suggestions so please read it. Myself and the players will make a decision as a group who to add. We will end recruitment on 1/13/2020.

Your submission should include:

Some crunch: Enough to get a feel for your role in the party. Race and class with archetype if any at the very least. If you want to fully stat out your character please hide it in a spoiler so recruitment doesn’t get bogged down with details.

5 Memories: Your character is an amnesiac so please do not give me a wall of text with your character’s history. Instead give me one or two sentence description of 5 memories your character has retained. None of these memories should be from the last 5 years. You can absolutely have a history in mind and later on in the AP we will cover that ground but you will need to be flexible as there are some things the AP and I will dictate.

Personality: I’m looking for a short description of your character’s personality. How do they react to different situations or people? Are they craven, gregarious, stoic, etc.

Triggers as a player: You don’t have to post this here but at least think about it, if you are accepted please put this in your profile. Keep in mind that this is a horror game and there will be disturbing situations, gore, and of course madness.

Current Cast:

The Vermilion Vixen - A human brawler hailing from the mysterious city of Rooftopolis.

Jassminder Shah - An emotionally numb human paladin who fires her arrows in a most logical way.

Saiya Atarangi - A pragmatic fetchling investigator who's sometimes too clever for her own good.

Build Rules:

  • 2nd level character
  • No male characters
  • Any race with RP 15 or less
  • 1 to 1 point buy with 70 points
  • Golarion plus other deities from D&D past and present available on request
  • Background Skills
  • Automatic Bonus Progression, except no enhancement bonuses to ability scores
  • Three Traits: 1 campaign, 1 regional, and 1 of any other type
  • Evil characters are allowed but must be a team player with the group
  • All paizo content available
  • Instead of the normal ability point progression every level, except 1st, you receive 1 ability point to assign to any ability score.
  • DM_delmoth’s House Rules:

    Auto identify magic items if a character has max spellcraft ranks and has detect magic. Cursed items may not be automatically identified.

    Treasures will appraise at full value if at least one character has max appraise ranks for level. Otherwise they will appraise for some lower amount.

    Drawing and Sheathing weapons and weapon-like objects: can be done as a part of any move action so long as character has +1 BAB

    Abilities like Time Flicker: continuing these abilities once active is a free action so long as the current duration increment has not already expired.

    Paralyzed: If it's not clear from context which way the victim is facing roll a 1d8 to determine the facing like a missed splash weapon. The target can then target squares in a cone for line of sight.

    If a spell applies the grappled condition but doesn't specify CMB, it is caster level plus casting stat modifier for situations not specifically covered in the spell.

    Making Drunken master work with Unchained Monk
    Drunken Ki and Drunken Strength are unchanged. Drunken Courage, Drunken Resilience, and Firewater breath all have similar abilities that are selectable in ki powers and so are removed from the drunken master archetype. These abilities are, Diamond Mind, Diamond Resilience, and Elemental Burst respectively. I will convert other archetypes on request.

    Purchase Limit: Golarion is a high magic world. Purchase limit in a town is the largest gold piece value item a PC can buy or sell. The roll to see if an item is available is waived.

    Kobolds have the following changes
    Ability score modifiers: -2 str, +2 dex, +2 to either int or cha
    No light sensitivity
    Alignment: any

    Chant and cackle can only be used to extend a hex for up to 1 minute per level.

    Continual flame is replaced with the following:

    Continual Light
    School evocation [light]; Level cleric 3, sorcerer/wizard 2
    Casting Time 1 standard action
    Components V, S, M (ruby dust worth 50 gp)
    Range touch
    Target object touched
    Effect magical light
    Duration permanent
    Saving Throw none; Spell Resistance no
    A light, equivalent in brightness to a torch, shines from an object that you touch. A continual light can be covered and hidden. Light spells counter and dispel darkness spells of an equal or lower level.

    DM_Delmoth wrote:
    How does not needing to breathe affect casting spells underwater?

    You gain a +4 circumstance bonus to the concentration check to cast the spell. You're still required to make the concentration check but it should be easier if you don't need to worry about drowning.

    DM_Delmoth wrote:
    Does the silent spell feat affect casting spells underwater?

    Yes. You do not to make a concentration check to cast a spell underwater if you are casting a silent spell and cannot breathe water.

    DM_Delmoth wrote:
    Can a hex using character use healing hex with the item Phylactery of the Shepherd?

    Yes.

    Dervak wrote:
    Can Mara, while blinded, use Status to target us with her other hexes like Fortune and Heaven's Leap?

    Status lets her know your square but she still lacks line of sight, so any ability that requires line of sight will still fail. If there is a touch effect she can still try to touch you with a 50% miss chance, but will automatically know which square to target. However I feel it's in keeping with the item (Phylactery of the Shepherd) to waive line of sight when she chooses to end the status effect. So ending the status effect to use healing hex as a swift action does not require her to see her target.

    Mara bint al-Katheeri wrote:
    Related to situation above. Could Theo spend a move action to touch Mara and eliminate her miss chance if she tries to use her Healing Hex on him?
    Delmoth wrote:
    How much time does it take to attune under ABP?

    1 minute

    Delmoth's rule interpretations:

    DM_Delmoth wrote:
    If you have the grappled condition do you threaten?

    Grappled condition does not prevent you from threatening, just from making AoOs.

    Nikrir Leldro's implied question wrote:
    Does the pyrotechnics spell extinguish a flaming sphere?

    No even though a flaming sphere can be extinguished by means that would extinguish a normal flame it is still a magic flame which pyrotechnics can't extinguish.

    Answer to a question Nikrir Leldro didn't ask wrote:
    Can a magical flame be used as the source for the additional effect from pyrotechnic even though pyrotechnics can't extinguish the magical flame?

    Yes. The fire wouldn't change at all but the additional effects will still happen as described.

    Mara wrote:
    How does not needing to breathe interact with inhaled poisons and spells that create clouds, such as stinking cloud?

    You are immune to inhaled poisons even if you cast a spell or speak. Stinking cloud affects non-breathing creatures the same way it affects breathing creatures.

    Jek Tal'dor wrote:
    Does a large or larger creature count it's current space as non-threatened squares for the purpose of withdrawing?

    Yes

    I will expect you to commit to checking for and reading new posts every day and then responding as needed. If we're in combat and I call for your action you will have 2 days to post an action. If you don't I will bot you to keep things moving. If for some reason you have a month of inactivity we will seek replacement.


    dotting...

    For your ability score rule, I'm assuming that you can't buy a stat higher than 18 before racial modifiers?


    Nor lower than 3, correct


    Correct, Vrog. You get 70 @ Lv.1, +1 each level so you have 71 + racial now. But the max is still the normal 18 +/– racial, and it increases every 4th level as normal.

    ~from Nissa the Subatomic Bombshell's player


    "Vermilion Vixen" wrote:
    ...and it increases every 4th level as normal.

    While technically correct this statement could be confusing. You receive 1 and only 1 ability increase at every level up. Other than racial adjustments there is no other way to increase ability scores.


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    Hi! I have a Solar-bloodline sorceress (this is her, Cerise Barchetta) I would like to submit for your consideration.

    I apologize for not having a backstory, but I'm not familiar with the Strange Aeons adventure path. I also didn't know what funds were available for purchasing equipment.


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    I reciently had my streange aeons game fall apart and I would love to continue, My existing charicter would not really fit with this game and looking at the existing cast I think something more along the lines of a summoner/witch/oracle I'll hammer out a solid concept and do an offical submission.


    I'm probably going to stay out of this, but I have to ask "No male character"... Why?


    pad300 wrote:
    I'm probably going to stay out of this, but I have to ask "No male character"... Why?

    This is an inherited game and it was one of the premises of that game. The argument is that the ratio of male to female characters is too high and this game seeks to balance that in the small way it can. I happen to agree with the argument and was part of the reason I agreed to take over the game.

    If you wanted to submit a biologically male character you could but they would have to identify as some other gender.


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    Dotting with interest. I have a character which was about to leave the asylum! Would love to change him to match the game requirements (including becoming a her). Cheers


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    DM_Delmoth wrote:
    pad300 wrote:
    I'm probably going to stay out of this, but I have to ask "No male character"... Why?

    This is an inherited game and it was one of the premises of that game. The argument is that the ratio of male to female characters is too high and this game seeks to balance that in the small way it can. I happen to agree with the argument and was part of the reason I agreed to take over the game.

    If you wanted to submit a biologically male character you could but they would have to identify as some other gender.

    Your game, run it your way, have fun!


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    Some crunch:
    Human Summoner(Unchained) CONSTRUCT CALLER
    Her Edilon is not going to be a min maxed combat robot Closer to R2-D2 then HK-47

    5 Memories:

    Grandfathers laugh woke Amestri, it was the laugh he made when he had created a new wonder, she padded through the house as quiet as she could intent on seeing it before her brothers. As she approached the workshop she could hear the whir of the spring driven gears and she pulled aside the curtain to see…

    Flame gave a worried nicker that woke Amestri from her daze, The light of dawn was beginning to break to the east, her patrol was stretched across nearly a quarter mile, as they rode down the Golden Path, It took the young girl little time to tell what had spooked her horse, the smell of smoke…

    Blood rushing in her ears fills Amestri’s world. If she had not opted to stay at the border and work as a translator, she would have been home when Gido passed. Now all she had to show for it was this box, she had been working it for almost an hour with no luck, well most of that time had been staring at it, at the brass Angelic ankh on the top. With the stroke of insight that her grandfather would smile at she took the box to the roof, as the first dawn of light crept across the roof to the box there was the slight click of the first of many mechanisms opening...

    “… Seek out Hadia Al-Dannah, she is the master I studied under, she will have the next step for you” the image of her grandfather faded as the device wound down. She had seen this illusion a thousand times since pulling the device from the box her grandfather left. And she was set to board a ship to Absalom this afternoon to start that quest this afternoon.

    The construct looked up to meet her eyes and spoke, “Amestri, you found me at last, I’ve been waiting so long.” and ?smiled? Shocking her so deeply that she lost her concentration causing the being to begin to fall apart the bits striking the floor before dissolving into the mist they had come from.


    Personality:

    Amestri wants to please people, and avoid conflict. She does have a strong feeling that she should be able to protect her friends and family.

    Triggers as a player:

    Peril to Children.


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    5 Memories:

    Watching an old man using fine chisels and hammers tapping away at a chunk of greenish stone until it gradually took shape as a finely cut emerald.

    A woman approaching middle years swathed with bands of wet cloth across her arms and the side of her face, sobbing gently, as if in great pain.

    Staring at a wooden wall, hearing a terrified voice whisper, "Someone's going to die."

    A piece of hardtack bread, crawling with weevils.

    Running through a dimly lit forest, gasping for breath, and the sensation of brambles and branches tearing at skin and clothing.

    Personality:

    Ci Ci is cautious and thoughtful when not under duress. When she feels she, or someone she cares for is in danger however, she tends to be rash, prefer to act in some way. She feels that pausing or thinking in such a situation is the worst thing that she can do.

    She tends to talk when stressed, switching to whispers or mouthing words when afraid of being overheard.

    Triggers as a Player:

    None.


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    Awesome, thanks for posting, a Ci Ci.

    As for all-female parties, Ci Ci’s player and I are in a game (now in its fourth year) that had five women in the party at one point. Half the group at the time (of 5 players + GM) were male in real life, and the current PCs are FFFMM, and it’s all good either way… but there was something cool about the visual of an all-female party. Not like in a Charlie’s Angels way. It was as oddly mixed as a typical all-male party. We had a half-orc. And I suppose the fairy is not the same as the typical male short character: the stocky dwarf.

    Anyway, don’t knock an all-female PC party ’til you’ve tried it. Likely, we’ve been in our share of parties where women number one or none.


    Hello!

    One question: if the PC is one that casts magic with a spellbook, will she start without it? Will that be kind of problematic either for her of for the party?


    Jereru wrote:

    Hello!

    One question: if the PC is one that casts magic with a spellbook, will she start without it? Will that be kind of problematic either for her of for the party?

    It won't be a problem. I meant to touch on equipment in my original post. For now have a list of equipment bought with 150gp rather than what is typical for a 2nd level character. We'll hash out the details of what you have on you when we get to introducing your character.


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    Sorry to see that you guys lost more folks. I previously played this game with the old DM, dropped for personal reasons when we had to swap... no hard feelings on either side.

    The remaining players are all a good bunch, and I am sure that DM Delmoth has been running a fun table. Anyone who gets in should be in for a good game!


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    Hi Delmoth,

    Archlich here - here's the character I talked about, which I'd like to submit. Thanks for the consideration! All the details are in the profile.

    Cheers


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    Okay, here is my submission. I gave her equipment, but I am assuming that she does not have access to any of it right now.

    Yue:

    CG Halfling oracle 2

    str 8
    dex 12
    con 12
    int 10
    wis 10
    cha 21

    HP 15
    AC 16; T: 16; FF: 11 (10 base +5 cha +1 size)
    BAB 1 CMB: +0; CMD: 14
    Init +1

    Fort +2
    Ref +2
    Will +4

    Speed 30'

    Weapons:
    1) Melee Touch: +1 to hit
    2) Ranged Touch/Ranged Attack: +3 to hit

    Adventuring Skills:
    Bluff r1 +6
    Diplomacy r1 +9
    Disguise r2 +7
    Intimidate r0 +6
    Perception r2 +7
    Sense Motive r2 +5
    Stealth r0 +5

    Background Skills:
    Linguistics r2 +5
    Perform (Stringed Instruments) r1 +6
    Sleight of Hand r1 +6

    Languages:
    Ancient Osiriani
    Common
    Halfling
    Osiriani

    Traits:
    *Antiquities Smuggler (Osirion; +1 trait bonus to sleight of hand, and sleight of hand is a class skill; region)

    *Enduring Stoicism (+2 trait bonus to saves vs. fear or emotion descriptors; +1 trait bonus to intimidate checks; campaign)

    *Focused Mind (+2 trait bonus to concentration checks; arcane)

    *Lettered (linguistics as a class skill; +1 trait bonus to linguistics to decipher writing in an unfamiliar language; never draw a false conclusion if I fail my linguistics check; race)

    *Seeker (+1 trait bonus to perception checks and perception as a class skill; social)

    Feats:
    *Additional Traits

    Alternate Racial Features:
    *Surreptitious (base speed 30'; replaces slow speed and sure-footed)

    *Underfoot Dodger (Ignore difficult terrain from crowds and gain a +5 bonus to acrobatics checks to move through the spaces of larger foes. replaces fearless and weapon familiarity)

    Class Features:
    *Mystery (Lore)

    *Oracle's Curse (Shattered Psyche: -2 penalty to int and wis based skill checks and concentration checks; +4 competence bonus to saves vs. mind effecting effects)

    *Revelations:
    - Nature's Whispers (add cha mod instead of dex mod to ac and CMD; max dex from armor applies to cha mod instead of dex mod)

    Spells:
    Spell DC: 15 +Spell Level
    Spells/Day: -/6

    *Cantrips:
    - Create Water
    - Detect Magic
    - Guidance
    - Light
    - Read Magic

    *First:
    - Bless
    - Charm Animal
    - Cure Light Wounds
    - Magic Stone

    Equipment:
    Silken Ceremonial Armor (armor bonus +1; no max dex or acp; 1 lb)
    Heavy Wood Shield (+2 to ac; -2 acp; 2.5 lbs)

    Memories:

    First Memory:
    Yue stands in an assembled group of people whose faces lack all detail; they are garbed in weapons and armor from throughout Golarion, and each is smiling.

    Yue herself is smiling, although she doesn't know why. Someone is talking in the distance, but the words aren't audible, only the muffled sound of someone speaking in the next room.

    Just before the memory fades, there is a flash of a black piano sitting in a darkened room, it's keys a deep crimson color instead of the normal pearly white. The vision of the piano fills Yue with insane dread.

    --------------------------------------------------------

    Second Memory:
    Yue is standing under a pavillion in a desert during the day, talking to someone she can't see. She is looking down at a large map that is pinned to the table to prevent the wind from blowing it away. It is an old map, made of papyrus, and there are tears and cracks along the edge that bely it's age.

    Looking up from the map, Yue points in a direction and several different beings move off in the pointed direction until they are out of sight

    Just before the memory fades, there is a vision of a black piano in a darkened room, playing itself. The tune is discordant and jumbled, and it evokes a primal terror that causes Yue to turn and flee back into the room.

    --------------------------------------------------------

    Third Memory:
    Yue is younger and being given a wolf pup, a silver chain around it's neck and pink ribbons braided into the fur behind it's ears.

    Yue is estatic and takes it puppy, leading it by the leash into the sunlight, where her vision fades.

    Just before the memory fades, Yue once again finds herself in the same darkened room, this time standing next to the piano; her hand hovers over the closed lid, terror fighting with curiousity until curiousity wins, and she lowers her hand to touch it....and her hand passes into the darkness.

    --------------------------------------------------------

    Fourth Memory:
    Yue on the deck of a ship in driving rain, helping to pull the rope on a sail alongside other faceless people. As she holds the rope, it begins to slide, causing her hands to burn with pain. Though her muscles burn with the exertion of holding the rope, all is for naught when the head of a massive creature breaks the surface of the water to her left, the motion of which shoves her boat sideways and causing her to fall; instead of hitting the deck, Yue falls backwards into darkness as the screaming begins...

    --------------------------------------------------------

    Fifth Memory:
    Yue sits at the black piano made of stars, playing a discordant tune she can't understand. The world around her blurs, causing light to leave trails and flashes in Yue's sight.

    There is no sound, other than the song she plays fervantly on the piano.

    The song builds on itself, slowly at first but increasingly faster as time goes on, eventually racing towards the sudden yet inevitable conclusion; the apex of all things and then...the vision ends.

    Appearance:

    Yue appears to be a Human child aged between 6-8 years old. She has sun-dappled blonde hair, and an angelic face that is currently covered in dirt and soot.

    Yue is dressed in a drab gray hospital gown and holding a teddy bear with a top hat, monacle, and moustache.

    If asked, Yue will state that she is 7 years old with the sort of seriousness that only a child could muster; she will then frown at her answer as if it's not quite right, before shaking her head and returning to her excited demeanor.

    Personality:

    Despite her current circumstances, Yue is a brave, adventurious sort of girl, always willing to see what is on the other side of a door or a different floor. Her yearning for knowledge is palpable, and she is full of questions.


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    Dotting. I made a character for a friend's Strange Aeons game that only lasted 2 sessions, and I really wanted to play him, so I'll submit that when I get the chance.

    The quick and dirty: Fenix Fell, NE Skinwalker (Wererat-kin) Aether Kineticist (Dark Elementalist), worships Norgorber. Arrogant and ruthless, but a team player; doesn't murder for fun or anything. If any of that sounds out of bounds for the current game, feel free to reject out of hand.


    Here's my submission.

    Lily Le

    CG female Tian-Shu psychic 2

    Stats

    Spoiler:

    hp:13

    AC: 11

    STR 8
    DEX 12
    CON 10
    INT 19
    WIS 10
    CHA 14

    Melee: Quarterstaff (1d6-1)
    Ranged: Light crossbow (1d8/19x20)

    Spells:
    1st level: Charm Person, Magic Missile, Mage Armor
    0th level: Daze, Light, Detect magic, Mending, Telekinetic projectile

    Skills: Appraise +8, Bluff +5, Diplomacy +8, Intimidate +7, Sense Motive +4, Perception +4, Knowledge (arcana) +7 Knowledge (history) +7

    Traits: Sensitive Mind, Honeyed Tongue, Deft Dodger

    Feats: Toughness, Persuasive

    Focused Force (Su): When casting a force spell, the psychic can increase the spell’s damage by spending 1 point from her phrenic pool. Increase the die size for the spell’s damage by one step (from 1d4 to 1d6, 1d6 to 1d8, 1d8 to 1d10, or 1d10 to 1d12). This increases the size of each die rolled, so a spell that dealt 4d6+3 points of force damage would deal 4d8+3 points of force damage instead. This amplification can be linked only to spells that deal force damage, and only if that damage includes a die value. A spell that already uses d12s for damage can’t be amplified in this way.

    Rapport discipline

    Emotional Bond (Su)

    You can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action.

    If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence.

    5 Memories::

    1. Visiting the city of Amanandar. Seems to be familiar with the place as she know Common.

    2. Trying her best to learn etiquette in her home would of Quain. She liked meeting people, but felt tradition to be restrictive.

    3. Observing martial artists from a distance.

    4. Attending a church of Sun Wukong, who seemed to be her preferred religion at the time.

    5. Stowing away on a caravan on its way to Avistan. She felt more liberated that way.

    Personality::

    Her previous life seemed to allude that she was bubbly, sweet and preppy. This is no where near who she is now. She is brash, impetuous yet ultimately remains caring towards others. She's not afraid of her enemies and will take them head on, almost to the extreme. The one thing she is afraid of is what exactly did she do in the past. She would rather use this blank slate as a clean slate to live her life.

    Trigger Warning:

    Spoiler:
    Not much that I think us. Just don't be too ridiculously cruel to the characters


    Dotting. I remember applying for this originally, but I think I'll use a different character this time.


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    Hi Delmoth! This character should be a lot more focused than my other one and shouldn't have issues with wandering off while interrogating people. I have some basic crunch in mind but here's the meat of the submission:

    Allegra Gavrospex
    Chelaxian Human Warpriest [Fist of the Godclaw] of Asmodeus, LE

    Personality::
    Allegra is pragmatic and direct. To her, everything has a proper place and everyone has a proper role to play in a functioning society. She enjoys the little things in life, spending small moments she can spare between her duties to enjoy small pleasures. She exults in the boundless good that the world has to offer, and she will do absolutely everything in her power to protect that good. She knows that one rotten apple will spoil the bunch, so when rot is found it must be excised, stamped out, and made an example of to discourage other apples from rotting. Since someone has to get their hands dirty to exterminate the filth, she strives to have the strength to carry out that task. But every now and then she is struck by melancholy as the truth sinks in: she has already failed at her task and nothing she can do will ever make up for that. She's firmly set in her ways and dedicated to the establishment of order and eradication of threats to civilization - I see her alignment as a reflection of the lengths she's willing to go to to protect what she cares about. If the story plays out in a way that makes redemption a compelling avenue to pursue, the godclaw pantheon offers some great alternatives without fundamentally changing the character build.

    Description:
    Allegra is built like a draft horse, tall and well-muscled. Her sandy blond hair is cut close and does little to hide a roiling mass of scar tissue peeking up over her collar on the back of her neck, a testament to the scourge. High Chelaxian cheekbones and a broad jaw frame the image of a broken chain, branded into her cheek as evidence of a broken oath now forgotten. Her armor and gear are well maintained but clearly scavenged, functional but threadbare. She carries a large axe and a rough wooden pentagram pendant.

    Memories:

    Joy. Allegra and her sister Lunestra wriggle on their father's lap. His deep laughter is followed by a more melodious chorus from the two young girls as he shapes clay on his wheel, spattering them all with droplets of wet slip.
    ------
    Loss. Hot tears streak her face as her father's hand wraps her and pulls her back, her small feet crunching on the shards of what was her favorite horsey as her tiny fists clench. A boy clad in fine silks walks away laughing, his gilded wooden sword raised in victory.
    ------
    Rage. Lunestra lies supine, knocked to the ground with a black eye just starting to form. Allegra tightens her grip on the suitor's shirt as she turns back to him, glares into his eyes, and calmly breaks his arm.
    ------
    Fear. Allegra and her family kneel around a candlelit pentagram, praying for strength for their defenders as flames lick at their windows and the barricades on their door shake. Outside, screaming and the clash of steel and splitting flesh can be heard.
    ------
    Joy revisited. Allegra cheers, glass raised, careful not to spill any on her brand new uniform. Lunestra, lovely in her wedding gown, raises her own glass alongside her groom, noble and dashing in velvet and silk. He taps his brooch, a Paralictor's star of the Godclaw in iron and ruby, and raises his glass in turn. "Well said, Armiger."


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    Storm Dragon wrote:

    Dotting. I made a character for a friend's Strange Aeons game that only lasted 2 sessions, and I really wanted to play him, so I'll submit that when I get the chance.

    The quick and dirty: Fenix Fell, NE Skinwalker (Wererat-kin) Aether Kineticist (Dark Elementalist), worships Norgorber. Arrogant and ruthless, but a team player; doesn't murder for fun or anything. If any of that sounds out of bounds for the current game, feel free to reject out of hand.

    Okie doke. Updated Fennix's sheet to 2nd level; we were still 1st, and had just finished killing the

    Spoiler:
    weird mishapen Doppelganger
    when the game fizzled.

    Fennix is now female, but that doesn't really matter because Fennix is INCREDIBLY uncomfortable if they ever need to take their mask/hood/robes ensemble off anyway.

    Personality:

    Fennix is arrogant and scathing to those around her, but always has an eye for when and where it's appropriate. This acerbic attitude is in large part a cover for her insecurities and paranoia, putting on a strong front so others do not think she's weak.

    This paranoia extends as far as to hide all trace of her identity whenever possible; few know her natural appearance, and even less any personal details about her. Whether "Fennix Fell" is even her real name or a pseudonym is a complete mystery.

    Fennix has few, if any, moral qualms. If the ends justify the means, they are fair game.

    Description:

    Fennix outsider of her usual get up is a slender, but toned Skinwalker of wererat descent, with thin features, pale skin, and a near permanent sneer.

    However, Fennix hides her appearance under multiple layers of disguise; she is perpetually channeling her wererat heritage unless forced to do otherwise, obscuring her normal features under a layer of overtly rat-like qualities.

    In addition to this first layer of security, she is covered head to toe in the identity concealing garb of her order. Armor and clothes cover her body and extremities, while a loose cut robe goes on over that, complete with a hood and mask clearly proclaiming her Norgorberite leanings.

    Memories:

    1.) Hunger, gnawing. A child crouched in the street, face hidden under a mop of unkempt hair. The denizens of the city stomp by, completely disinterested in the plight of the vagabond child.

    2.) A flash of silver, glinting in a palm. A feeling of elation, followed by fear. If she was caught the punishment would be severe, but she'd learned starvation was an even worse fate to suffer.

    3.) A wrenching shift, a feeling of unease. Wrongness. The people of the square back away, terrified of the almost-child. Her hand caught in a pocket, the fear giving way to anger. Shouts, a terrified flight. Escape. Sanctuary.

    4.) Hunger is no longer a daily concern. Contentment, fueled by belief. Knowledge, power, and with it confidence. But not enough. Teaching and uncovered ability alone cannot erase it. Fear of being other, the looks of disgust from those who otherwise would not have seen fit to acknowledge her existence. Anger. Resentment.

    5.) Initiation. Blood pools, already cooling in the chill air. Fingers tattooed with the mark of her order. Elation. Acceptance. At last she belongs.

    Triggers:
    None particularly. Just keep it R rated at most; nobody likes awkwardly explicit sexual topics.


    Hi! I'm working on an Evangelist Cleric. I'll post it this afternoon after work or tomorrow, at least the memories and description, and finish the crunch later. I figured the rest of the players wouldn't mind done buffing :)

    Scarab Sages

    1 person marked this as a favorite.

    Was in an SA game that fizzled out. Put together a new character to submit here. Introducing my swashbuckler Mizuko for consideration.

    Stats:

    Mizuko Tagashi
    Female human (Tian-Min) fighter (lore warden) 1/swashbuckler 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Class Guide 56)
    CG Medium humanoid (human)
    Init +5; Senses Perception +3
    --------------------
    Defense
    --------------------
    AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 shield)
    hp 18 (2d10+2)
    Fort +3, Ref +6, Will -1 (+4 vs. charm and compulsion)
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee katana +6 (1d8+3/18-20)
    Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (3)
    --------------------
    Statistics
    --------------------
    Str 10, Dex 17, Con 12, Int 10, Wis 8, Cha 16
    Base Atk +2; CMB +2; CMD 15
    Feats Exotic Weapon Proficiency (katana), Slashing Grace[ACG], Weapon Focus (katana)
    Traits bandit (river kingdoms), irrepressible, twitchy
    Skills Acrobatics +6, Bluff +7, Climb +3, Diplomacy +7, Intimidate +7, Knowledge (geography) +4, Knowledge (local) +4, Knowledge (nature) +4, Linguistics +4, Perception +3, Profession (sailor) +3, Sense Motive +3, Sleight of Hand +6, Stealth +7, Swim +3
    Languages Common, Elven, Minkaian, Tien
    SQ swashbuckler finesse
    Other Gear lamellar cuirass[UC], buckler, katana[UC], belt pouch, flint and steel, masterwork backpack[APG], mess kit[UE], soap, torch (3), trail rations (2), waterskin, 26 gp, 4 sp, 7 cp
    --------------------
    Special Abilities
    --------------------
    Deeds
    Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
    Slashing Grace (Katana) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
    Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.

    Personality:
    Unlike what many view as the common Tien traits of being quiet, polite and meek, Mizuko is fun loving, boisterous and sometimes a little hyper. Her hyperness is especially evident whenever she is scared as she tries to compensate for her fear by staying busy and trying to find a way out.

    Description:
    Mizuko has a slender but athletic build. She is 5'6" with jet black hair that is shoulder length, and jade green eyes.

    Memories:

    1) Mizuko is aboard a ship, she is kneeling down in front of a small shrine where a katana rests. The room is stately and the waves are calm. Bowing her head for a long time she eventually sits up right and takes the katana, unsheathing it to look at the blade. After a moment she sheathes the blade and stands, taking it with her.

    2) On a ship again, this time in cramped quarters the rough waters tossing her back and forth. It must be a storm as she hears thunder and feels panic and helplessness which seem to be new feelings for her.

    3) Older now, Mizuko looks out from a higher vantage point over a land with several rivers. She must be on a ship again, moving as the wind blows through her hair. She feels happy but also uneasy like something is weighing on her.

    4) At a tavern, she is standing on the bar doing a horrible job at singing, but having a grand time of it none the less. The world is hazy, she has had too much to drink, but the energy is high and she is having the time of her life.

    5) Mizuko is fighting, wielding the katana in one hand skillfully, fighting against a man in nice clothing. To the mans surprise she switches from her slashing motions to stab him through the chest. The man grasps at the wound before falling the the floor.

    Triggers:
    Nothing really. Anything going too deep into the territory of sex scenes prefer to 'fade to black'


    Here is Phntm888's submission, Hylota, a Living Grimoire Inquisitor who worships Nethys.

    Light Crunch:

    Hylota
    N Human (Garundi) Inquisitor (Living Grimoire)
    Deity: Nethys
    HP: 9
    AC: 17, T 14, FF 13

    Str: 12
    Dex: 16
    Con: 12
    Int: 14
    Wis: 11
    Cha: 8

    Melee: Holy Book (1d6+1), Dagger (1d4+1)
    Ranged: shortbow (1d6), dagger (1d4+1)

    Traits: Dangerously Curious, Ritualistic (Scrivener’s Chant), Thirst for Knowledge
    Feats: Dodge, Weapon Finesse
    Skills: Climb, Knowledge (arcana, dungeoneering, planes, religion), Perception, Spellcraft, Survival, Use Magic Device
    Background Skills: Craft (alchemy), Linguistics

    Holy Book Spells:
    0-level: all inquisitor
    1st-level: bless, cure light wounds, divine favor, know the enemy, magic weapon, shield of faith, skim

    Gear (equals 150 gp): holy book, shortbow with 20 arrows, dagger, studded leather armor, inquisitor’s kit, chronicler’s kit, grappling hook, 2 scroll cases, sealing wax

    5 Memories:

    -1) Standing in a room, reaching out and touching a strange glowing crystal that suddenly sent multicolored rays everywhere. The crystal stands on a table that appears to be taller than her. In this memory she feels overwhelming curiosity before she touches the crystal, and fear as she dives under the table afterward.
    -2) Sleeping on a bed in a room with several children. In this memory she feels conflicting emotions, both loneliness and a sense of companionship.
    -3) Sitting in a room behind a desk, one of several in rows, as a man in robes wearing a medallion with a mask - half black, half white - speaks about something. The other desks are occupied by adolescents. She’s taking notes on whatever he’s talking about, and she feels incredibly interested in what he’s saying, especially as she raises her hand in the air and waves it about to get his attention and ask a question.
    -4) Hylota, kneeling before the man, swearing oaths to follow the teachings of Nethys, promote magic in the world, and seek out knowledge. She feels pride in this memory.
    -5) Setting out on the road from a large city. It’s hot, and there’s a giant scarab of some kind in the background. She has a backpack, an iron-bound holy book, a sash with several pouches on it, and is wearing light armor. She feels a sense of excitement, but also nervousness, as though she’s about to embark on a great journey, but has never done so before.

    Personality:

    What memories she has seem to indicate that she desires to learn more about magical things in the world. She is intensely curious, and seems inclined to ask questions. She encourages the use of magic and study of magical things, sometimes heedless of the consequences. She has little understanding of social norms or graces, though she is by no means introverted.

    Appearance:

    Hylota is on the shorter side, just an inch above 5’ tall. She has a slender build, dark skin, and wide brown eyes. Her hair is in a multitude of braids, and she wears practical clothing suitable for moving around in under her armor.

    Triggers:

    Nothing particular, although I generally prefer anything that would be considered 18+ to be fade to black as opposed to roleplayed out.


    Hey Delmoth,

    Diving further into the crunch for Allegra, how do you feel about her worshipping the Godclaw as a whole pantheon rather than just Asmodeus? I think it would have minimal mechanical effect but could help add to the air of mystery.

    If not, I'll stick to Asmodeus.

    I have some bare bones ideas of what happened to her at the beginning of her amnesia, to get her busted down from a promising armiger of the Order of the Godclaw to an oathbreaking ex-Hellknight, but I'm eager to see how that plays into the larger story.


    zefig wrote:
    Diving further into the crunch for Allegra, how do you feel about her worshipping the Godclaw as a whole pantheon rather than just Asmodeus? I think it would have minimal mechanical effect but could help add to the air of mystery.

    This works for me.

    zefig wrote:
    I have some bare bones ideas of what happened to her at the beginning of her amnesia, to get her busted down from a promising armiger of the Order of the Godclaw to an oathbreaking ex-Hellknight, but I'm eager to see how that plays into the larger story.

    I can work with that but it would be a discussion for another time, probably months from now. Assuming you get voted in. ;)


    DM_Delmoth wrote:
    zefig wrote:
    Diving further into the crunch for Allegra, how do you feel about her worshipping the Godclaw as a whole pantheon rather than just Asmodeus? I think it would have minimal mechanical effect but could help add to the air of mystery.

    This works for me.

    zefig wrote:
    I have some bare bones ideas of what happened to her at the beginning of her amnesia, to get her busted down from a promising armiger of the Order of the Godclaw to an oathbreaking ex-Hellknight, but I'm eager to see how that plays into the larger story.
    I can work with that but it would be a discussion for another time, probably months from now. Assuming you get voted in. ;)

    Great, thanks! And completely understood. Just getting the gears turning in my mind.


    This is the alias for Agustina Domenech, an Evangelist Cleric of Milani. Probably Human, though maybe Aasimar. Background is already there (memories and description), crunch still WIP (though mostly finished).


    I've got another question, sorry.

    What is your take on Faction feats? I know some GMs handwave the faction requirement, others others substitute it for a different requirement, and others play it just as written. I was looking at the Master Performer feat and was wondering how you managed that in order to maybe add some lines to the background or just slipping it.

    Plus, I have no idea what "15 TPA" next to the faction name means. Is it some kind of faction point system like WoW repus?

    Thank you.


    Jereru wrote:

    What is your take on Faction feats? I know some GMs handwave the faction requirement, others others substitute it for a different requirement, and others play it just as written. I was looking at the Master Performer feat and was wondering how you managed that in order to maybe add some lines to the background or just slipping it.

    Plus, I have no idea what "15 TPA" next to the faction name means. Is it some kind of faction point system like WoW repus?

    I'm usually a play as written person with enough exceptions to justify tracking my house rules. After some research I discovered TPA stands for total prestige award which is, as I understand it, roughly equivalent to fame in PFS. I'd rule that you'd have to be running missions for Kitharodian Academy to qualify. There is a way forward to faction feats but it wouldn't be until 9th that you'd have a chance to meet the story pre-reqs.


    Oh, well, then if I can't start with it I might as well skip it. I don't think the APs are designed to be running missions for some people we don't even know. Now I get why it is such a good feat xD

    Silver Crusade

    Awww You already have a Tortured Crusader XD, hmm will dot and think on something else.


    Alright, there are some minor changes in the background. Maybe some minor changes in the crunch as well (as in, she's probably going to be a bard rather than a cleric). As I still have two days, I'll use the weekend to finish these small touches (and the sheet, of course!).


    Dotting. I’ve been in a few Strange Aeons games that have fallen through, so I’d be quite interested in throwing my submission onto the pile.


    Ahh... I'm having a bit of a difficult time adapting the crunch to what I had in mind for Agustina, and I don't know if I will be able to.


    Updating Allegra, and added complete crunch, pending any feedback from the group. Character Sheet

    Allegra Gavrospex
    Chelaxian Human Warpriest [Fist of the Godclaw] of the Godclaw, LE

    Personality::

    Allegra is pragmatic and direct. To her, everything has a proper place and everyone has a proper role to play in a functioning society. She enjoys the little things in life, spending small moments she can spare between her duties to enjoy small pleasures. She exults in the boundless good that the world has to offer, and she will do absolutely everything in her power to protect that good. She knows that one rotten apple will spoil the bunch, so when rot is found it must be excised, stamped out, and made an example of to discourage other apples from rotting. Since someone has to get their hands dirty to exterminate the filth, she strives to have the strength to carry out that task. But every now and then she is struck by melancholy as she gets the creeping feeling that she has already failed at her task, and nothing she can do will ever make up for that.
    She's firmly set in her ways and dedicated to the establishment of order and eradication of threats to civilization - I see her alignment as a reflection of the lengths she's willing to go to to protect what she cares about. If the story plays out in a way that makes redemption a compelling avenue to pursue, the godclaw pantheon offers some great alternatives without fundamentally changing the character build.

    Description::

    Allegra is built like a draft horse, tall and well-muscled. Her sandy blond hair is cut close and does little to hide a roiling mass of scar tissue peeking up over her collar on the back of her neck, a testament to the scourge. High Chelaxian cheekbones and a broad jaw frame the image of a broken chain, branded into her cheek as evidence of a broken oath now forgotten. Her armor and gear are well maintained but clearly scavenged, functional but threadbare. She carries a large axe and a rough wooden star pendant.

    Memories::

    Joy. Allegra and her sister Lunestra wriggle on their father's lap. His deep laughter is followed by a more melodious chorus from the two young girls as he shapes clay on his wheel, spattering them all with droplets of wet slip.
    ------
    Loss. Hot tears streak her face as her father's hand wraps her and pulls her back, her small feet crunching on the shards of what was her favorite horsey as her tiny fists clench. A boy clad in fine silks walks away laughing, his gilded wooden sword raised in victory.
    ------
    Rage. Lunestra lies supine, knocked to the ground with a black eye just starting to form. Allegra tightens her grip on the suitor's shirt as she turns to him, glares into his eyes, and breaks his arm.
    ------
    Fear. Allegra and her family kneel around a candlelit pentagram, praying for strength for their defenders as flames lick at their windows and the barricades on their door shake. Outside, screaming and the clash of steel and splitting flesh can be heard.
    ------
    Joy revisited. Allegra cheers, glass raised, careful not to spill any on her brand new uniform. Lunestra, lovely in her wedding gown, raises her own glass alongside her groom, noble and dashing in velvet and silk. He taps his brooch, a Paralictor's star of the Godclaw in iron and ruby, and raises his glass in turn. "Well said, Armiger."


    Recruitment is now closed. We have in roughly post order:

    Amestri al-Marah
    Cerise "Ci Ci" Barchetta
    Lahrehn
    Yue
    Lily Le
    Allegra Gavrospex
    Fennix
    Mizuko Tagashi
    Hylota
    Agustina Domenech

    If I missed someone give a shout out. Otherwise myself and the other players will deliberate on who to choose.


    1 person marked this as a favorite.

    I’d like to apply below, let me know if this makes sense:

    Concept:

    Sarguhilde Dimshaper - a duergar abolisher/sanctified slayer of Magrim, the Dwarven god of death/fate/and caves. LN, and an exile who lived alone in the darklands for a very long time. It’s not clear how this would work within the context of the asylum.

    I can get you a proper statblock if you’d like!

    Personality:

    Like many dwarves and duergar, Sargu is relatively dour and humorless. She tells the truth, even when it is rude, or impolite, and doesn’t have time for cowards or the weak. She isn’t afraid of death, and in fights will stay at the front lines, especially when fighting aberrations, whom she hates, even when it doesn’t make sense to keep fighting. She isn’t especially interested in helping others, and while not cruel, being a loner, she doesn’t see why she should go out of the way to help people who haven’t helped her. She tends to look down on most other races as being weak, but will help others if they pay her. That said, she is stubborn, and hates doing things that she finds boring or pointless.

    Description:

    Sargu is a stocky and heavyset duergar woman with corded muscles rippling under her grey skin, who is about 4’ in height. She keeps her hair cut in a shaggy mop on her head, and the only decoration she wears are a pair of bone earrings. She wears unadorned armor, colored black with dirt and soot, and her weapons are plain and utilitarian.

    Memories:

    1) Sargu remembers short bursts of endless toil, working as a stone carver’s daughter, deep within the ground, within a great duergar city (Fellstrok maybe?), as an apprentice to her mother.

    2) Sargu recalls how her mother would beat and abuse her slaves, though she never killed them. Sargu didn’t care much for the abuse, and would sneak them food and other rewards, and they would do her work for her while she explored the areas around the city.

    3) Sargu, shirking her work, exploring an area just outside her home, when she encountered a tentacled monstrosity that she beat back through sheer luck. The tentacles appeared to connect to a larger creature she never saw. She won, but was knocked unconscious during the fight.

    4) Sargu waking up after being tended to by a hooded dwarf who said his name was Tonger Shalehide. Tonger wore a holy symbol on his neck that she didn’t recognize.

    5) Sargu remembers fighting again, this time against a legion of monsters in the darklands, alongside a few surface races. The monsters are all many-limbed and tentacled.

    Triggers:

    Hurting children, excessive cruelty to animals.

    Edit: Hah, I was working on a post just this morning after a lot of deliberation, looks like it missed the cutoff. Good luck!


    I think we can make an exception just this once. ;)


    Oh, thanks so much. Very kind of you. :)


    Ahoy, I've exported my statblock. Note, that I might want to move around the archetypes as needed (sacred huntmaster instead of sanctified slayer if you want another melee character, for example).

    Sargulhilde Dimshaper:

    Sarguhilde Dimshaper
    Duergar inquisitor (abolisher, sanctified slayer) of Magrim 2 (Pathfinder Player Companion: Monster Hunter's Handbook 7, Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 117)
    LN Medium humanoid (dwarf)
    Init +3; Senses darkvision 60 ft.; Perception +6 (+7 on opposed rolls vs. Stealth and Disguise)
    --------------------
    Defense
    --------------------
    AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
    hp 18 (2d8+6)
    Fort +5, Ref +1, Will +5; +2 bonus vs. spells and spell-like abilities, +1 trait bonus vs. aberrations
    Immune paralysis, phantasms, poison
    --------------------
    Offense
    --------------------
    Speed 20 ft.
    Melee cold iron sickle +3 (1d6+2) or
    . . mwk longspear +4 (1d8+3/×3) or
    . . shortspear +3 (1d6+2) or
    . . shortspear +3 (1d6+2) or
    . . shortspear +3 (1d6+2) or
    . . silver warhammer +3 (1d8+2/×3)
    Space 5 ft.; Reach 5 ft. (10 ft. with masterwork longspear)
    Special Attacks studied target +1 (1st, move action)
    Spell-Like Abilities (CL 2nd; concentration -1)
    . . 1/day—enlarge person (self only) (DC 8), invisibility (self only)
    Domain Spell-Like Abilities (CL 2nd; concentration +4)
    . . 5/day—acid dart (1d6+1 acid)
    Inquisitor Spell-Like Abilities (CL 2nd; concentration +4)
    . . At will—detect aberration[APG]
    Inquisitor (Abolisher, Sanctified Slayer) Spells Known (CL 2nd; concentration +4)
    . . 1st (3/day)—cure light wounds, heightened awareness[ACG], shield of faith
    . . 0 (at will)—create water, daze (DC 12), disrupt undead, guidance, read magic
    . . Domain Earth
    --------------------
    Statistics
    --------------------
    Str 15, Dex 12, Con 14, Int 12, Wis 14, Cha 4
    Base Atk +1; CMB +3; CMD 14 (18 vs. bull rush, 18 vs. trip)
    Feats Combat Reflexes
    Traits aberration hunter, foe of the strange, warsmith
    Skills Acrobatics -2 (-6 to jump), Bluff +1, Climb +3, Craft (stonemasonry) +5, Handle Animal -1, Intimidate +1, Knowledge (arcana) +5, Knowledge (dungeoneering) +6, Knowledge (engineering) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +6 (+7 on opposed rolls vs. Stealth and Disguise), Sense Motive +6, Stealth +2, Survival +6, Swim +3
    Languages Common, Dwarven, Terran, Undercommon
    SQ expose aberration, monster lore +2, revealing gaze +1, slow and steady, stability, track +1
    Combat Gear darkflare (10), soothe syrup[APG], wismuth salix[UE]; Other Gear mwk breastplate, heavy steel shield, cold iron sickle, mwk longspear, shortspear, shortspear, shortspear, silver warhammer, bedroll, blanket[APG], canteen[UE], dwarven trail rations[UE] (5), iron holy symbol of Magrim[UE], lost halls porter, lost halls porter, lost halls porter, lost halls porter, lost halls porter, manacles, masterwork backpack[APG], silk rope (50 ft.), spell component pouch, stonemasonry tools, wyrm's breath bitter, 5 gp, 4 sp
    --------------------
    Special Abilities
    --------------------
    Acid Dart 1d6+1 acid (5/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
    Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
    Darkvision (60 feet) You can see in the dark (black and white only).
    Expose Aberration (Sp) On hit, automatically know if foe is aberration.
    Immunity to Paralysis You are immune to paralysis.
    Immunity to Phantasms You are immune to Phantasms.
    Immunity to Poison You are immune to poison.
    Inquisitor (Abolisher, Sanctified Slayer) Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
    Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
    Revealing Gaze +1 (Ex) Gain listed bones on opposed Perception rolls vs. Disguise and Stealth. Adj allies gain same bonus.
    Slow and Steady Your base speed is never modified by armor or encumbrance.
    Stability +4 Gain bonus to CMD vs. bull rush/trip while standing on ground.
    Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
    Track +1 Add the listed bonus to Survival checks made to track.

    Sovereign Court

    Are there spots still available for this game?


    Fox--Pantom wrote:
    Are there spots still available for this game?

    Sorry we're not taking any more applications at this time.


    Happy to be considered! Many interesting profiles. It’s a pity we don’t have an extra table available :)


    And the winners are:

    Cerise "Ci Ci" Barchetta
    Lahrehn
    Mizuko Tagashi

    Could those people please dot in on discussion.

    This was a difficult one to resolve if anyone who wasn't selected wants feedback shoot me a PM.


    Congrats to the chosen!


    Congrats to some; thank you to all!

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