Auto identify magic items if a character has max spellcraft ranks and has detect magic. Cursed items may not be automatically identified.
Treasures will appraise at full value if a character has max appraise ranks for level. Otherwise they will appraise for some lower amount.
Drawing and Sheathing weapons and weapon-like objects: can be done as a part of any move action so long as character has +1 BAB
Abilities like Time Flicker: continuing these abilities once active is a free action so long as the current duration increment has not already expired.
Paralyzed: If it's not clear from context which way the victim is facing roll a 1d8 to determine the facing like a missed splash weapon. The target can then target squares in a cone for line of sight.
Grappling and Threatened squares: Grappled condition does not prevent you from threatening, just from making AoOs.
If a spell applies the grappled condition but doesn't specify CMB, it is caster level plus casting stat modifier for situations not specifically covered in the spell.
Making Drunken master work with Unchained Monk
Drunken Ki and Drunken Strength are unchanged. Drunken Courage, Drunken Resilience, and Firewater breath all have similar abilities that are selectable in ki powers and so are removed from the drunken master archetype. These abilities are, Diamond Mind, Diamond Resilience, and Elemental Burst respectively. I will convert other archetypes on request.
Purchase Limit: Golarion is a high magic world. Purchase limit in a town is the largest gold piece value item a PC can buy or sell. The roll to see if an item is available is waived.
Ability score modifiers: -2 str, +2 dex, +2 to either int or cha
No light sensitivity
Chant and cackle can only be used to extend a hex for up to 1 minute per level.
Continual flame is replaced with the following:
School evocation [light]; Level cleric 3, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (ruby dust worth 50 gp)
Target object touched
Effect magical light
Saving Throw none; Spell Resistance no
A light, equivalent in brightness to a torch, shines from an object that you touch. A continual light can be covered and hidden.
Light spells counter and dispel darkness spells of an equal or lower level.
How does not needing to breathe affect casting spells underwater?
You gain a +4 circumstance bonus to the concentration check to cast the spell. You're still required to make the concentration check but it should be easier if you don't need to worry about drowning.
Does the silent spell feat affect casting spells underwater?
Yes. You do not to make a concentration check to cast a spell underwater if you are casting a silent spell and cannot breathe water.