About Saiya Atarangi
Female Fetchling Investigator (Questioner) 1
N Medium Outsider (Native)
Init +1; Senses: Darkvision 60ft, Low-Light Vision; Perception +4
AC 14, touch 11, flat-footed 13 (+1 DEX, +3 armor)
HP 7 (1d6)
Fort +0, Ref +3, Will +2
Resistances: Cold/Electricity 5
Shadow Blending: Attacks have a 50% miss chance in dim light
Melee Rapier +1 (1d6 -1, 18-20/x2)
Melee Dagger +1 (1d4 -1, 19-20/x2)
Str 9, Dex 12, Con 10, Int 16, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 10
Weapon Finesse (Level 1): Use Dex instead of Str on attack rolls with light weapons.
Diplomacy : +3 (+1 rank, +3 class skill, -1 CHA)
Class and Racial Features:
Investigator Class Features:
Weapon and Armor Proficiency: Investigators are proficient with simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and sword cane. They are proficient in light armors, but not shields.
Inspiration: An investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (minimum 1). An investigator’s inspiration pool refreshes each day, typically after he gets a restful night’s sleep. As a free action an investigator can spend 1 use of inspiration to add 1d6 to a skill check after rolling. For any trained Knowledge, Linguistics, or Stealth skill check, he can add the 1d6 for free. He can also spend two uses to add to an attack roll or saving throw after rolling. For saving throws, this takes an immediate action.
Trapfinding: An investigator adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device checks (minimum 1). An investigator can use Disable Device to disarm magical traps.
Spells: A questioner casts arcane spells drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a questioner must have an Intelligence score equal to at least 10 + the spell’s level. The saving throw DC against a questioner’s spell is equal to 10 + the spell’s level + the questioner’s Intelligence modifier. He knows the same number of spells and receives the same number of spell slots per day as a bard of his investigator level, including for cantrips. In addition, he receives bonus spells per day if he has a high Intelligence score. He can cast any bard spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level. This ability replaces alchemy.
Detect Magic: Detect spells and magic items within 60ft.
Message: Whisper conversation at distance.
Prestidigitation: Perform minor tricks
Read Magic: Read scrolls and spellbooks.
Total cost: 104gp, 4sp, 2cp
Appearance, Memories, and Personality:
Slightly More Detailed Backstory
The portal she took led to the country of Nidal, which felt strange yet also comfortingly familiar to the young kayal. To support herself, she began working as a freelance bounty hunter. She was good at it. Good enough to eventually catch the attention of the Black Triune itself. She began working for them to help pinpoint the location of ‘heretics’ who strayed from the worship of Zon-Kuthon. It’s during this period of time that the five-year total gap in memory begins.
In terms of character development, I expect her alignment to shift more towards good as the story progresses, especially since the rest of the party leans in that direction. When/if her memories return, she will likely be horrified by the callousness of the acts she committed working for the Umbral Court, (not to mention whatever she might have done in the past five years).
OOC Player Information:
Most of this was answered in the interest thread. I am usually able to check the forums multiple times a day. My history is relatively recent, so I don’t have a good way to show I’ll stick around other than my word.
As for Hard Nos, my big one (rape) has already been stated by other applicants. If other players want to have that in their backstories that’s fine, but I’m not comfortable with it happening to my character. I would be okay with creepy innuendo or even threats, so long as it was coming from someone clearly villainous and never progressed further than that.
Feel free to bot Saiya at any time if I'm holding up the action. I've listed some rough guidelines below, but also feel free to deviate from them if the situation calls for it. I trust the GM and/or other players to use her appropriately.
Out of Combat: