DM_Delmoth's Strange Aeons: Table A (Inactive)

Game Master Delmoth

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CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Level-up complete!


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F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |
"Vermilion Vixen" wrote:

Okay...

My AC is
• 3 DEX (not factoring in Filth Fever)
• 3 from Angel Armor
• 1 from Brawler AC bonus
• 1 from attune (effective tomorrow?)
• 1 from deflection

So 19 AC, but...
FF is what? All but DEX (16?)
And do any of the +1s affect touch AC?

Deflection counts to everything, touch included. The brawler bonus is a dodge bonus,, so it affects touch but not flat-footed. I think the attunement adds to your armor bonus, so would add to ff but not touch.


Apparently, I went a whole level not knowing I can trip as a free action after striking with my heels! So you can expect I will attempt Trip + Vicious Stomp often!

I get +2 to a certain class of improv weapons (light because Stiletto Boots). New feats are Combat Reflexes (so… basically no flatfoot for Vix) and Vicious Stomp.

Also, great news! There’s a feat for people like be who love breaking down doors: Stunning Irruption! Expect Vix to martial flex before breaking a door, if we expect bad guys on the other side.

_____

EDIT - Thanks, Allegra. I think all my numbers are correct now.

And welcome! …if I forgot to say that before.


F Fetchling Investigator (Questioner) 5 | HP 31/33 | AC: 20 (T: 15, FF: 16) (+1 vs Traps) | Saves: F:+3, R:+9 (+1 vs Traps), W:+5 | BAB: +3, CMB: +3, CMD: 17 | Perception +8 + 1d6 (+2 to find traps) | Init +4
More Info:
Spells (1st) 4/5, (2nd) 1/3 | Inspiration Pool 6/6 | Resistances: Cold/Electricity 5, Poison 4 | Shadow Blending (50% miss chance in dim light)

Hi Allegra, thanks for joining! (Not to mention letting us know about the level-up.)

I hope there aren't any arachnophobes in the group, (and if there are let me know), because I just took the spell Whip of Spiders :)

Also Delmoth, weep, weep for your knowledge spoilers. I'm at least +10 to every knowledge skill, can always take 10 even when in immediate danger or distracted, and if I spend an inspiration point I can take 20 instead. Can Saiya kill things? No. Will she know exactly what things to kill and how to kill them? Absolutely.

I love skill monkeys so very much.


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lol, I do sometimes have to remind myself I'm not writing this stuff so it can't be seen. That was the point of starting PbP so I can get over showing random strangers my writing, warts and all.

Anyway this is good. This adventure needs the party to make a lot of different knowledge checks, otherwise you can get into a fail state. Should I assume you're always going to take a 10 on knowledge checks to identify creatures?


F Fetchling Investigator (Questioner) 5 | HP 31/33 | AC: 20 (T: 15, FF: 16) (+1 vs Traps) | Saves: F:+3, R:+9 (+1 vs Traps), W:+5 | BAB: +3, CMB: +3, CMD: 17 | Perception +8 + 1d6 (+2 to find traps) | Init +4
More Info:
Spells (1st) 4/5, (2nd) 1/3 | Inspiration Pool 6/6 | Resistances: Cold/Electricity 5, Poison 4 | Shadow Blending (50% miss chance in dim light)

Hmmm. If I automatically take 10, (and you give me the info), could I still spend that Inspiration point for a 20?

I like the simplicity of just always taking 10 unless otherwise specified, but if we're up against a Big Bad Evil Monster of Doom I might prefer to take 20 even if it's not free.


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Sure why not. For checks that I make for you only.


F Fetchling Investigator (Questioner) 5 | HP 31/33 | AC: 20 (T: 15, FF: 16) (+1 vs Traps) | Saves: F:+3, R:+9 (+1 vs Traps), W:+5 | BAB: +3, CMB: +3, CMD: 17 | Perception +8 + 1d6 (+2 to find traps) | Init +4
More Info:
Spells (1st) 4/5, (2nd) 1/3 | Inspiration Pool 6/6 | Resistances: Cold/Electricity 5, Poison 4 | Shadow Blending (50% miss chance in dim light)

Works for me!


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Allegra when you get a chance can you add your statistics to your profile so they appear under your name when you post?


Female Duskwalker Psychic 5 | AC 12 T 10 FF 12| HP 29/31 | F +2 R +2 W +8 / 9 vs enchant (+4 vs death, +2 vs fear/negative energy/undead&sahkils{spell-likes/supernaturals}) | Phrenic Pool: 5/5 | Spells: LVL 1: 7/7; LVL 2: 5/5 | Init +0 | Perc +12

Welcome Allegra... will be updating my character later today and making a post.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Thanks all, good to be here!

DM_Delmoth wrote:
Allegra when you get a chance can you add your statistics to your profile so they appear under your name when you post?

I should have some time tonight to do this.


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Hey all my basement flooded with the recent rains. It went into our storage room and I need to go through everything checking for damage. I'll probably won't be able to post in the evening. I may be able to make a post from work if I get time.


Now I don’t feel as bad as the umbrella being blown through our window yesterday.

Flooded basements are no fun. Sorry to hear that.


I’m attempting to break the door down AND use the stunning irruption feat.

I’ll totally understand if you say it’s not a surprise round because our presence is known. I’m surprised I rolled high enough to break a strong door. Probably didn’t need the pug trait, but if not for Sams allowing me to use it that way, I probably wouldn’t use the trait much (though the 10’ reach can be helpful).

I think I mentioned this use of the trait before you took over. Apologies if this was never discussed and I’ll respect your call on both the pug and the stunning irruption. (Can’t blame a guy for trying?)


After a more careful read, it occurs to me it doesn’t matter if there’s a surprise round. It just matters that (1) we didn’t start fighting yet, (2) my break succeeds and (3) at least one foe is within 20 feet of the break.

Paizo Rules Guys wrote:
Before starting combat, you can attempt to break through a door, window, or wall to enter a room. If you succeed, the violence of your arrival is so great that all characters within 20 feet of your entry point must succeed at a Fortitude saving throw (DC = 10 + your base attack bonus) or be stunned instead of acting in the surprise round (if there is one) plus 1 round thereafter. Characters who succeed at this save are instead shaken for 1d4 rounds.

Haha... this is my first time attempting this feat. I learned it existed maybe a month or two ago.


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What specific rule are you quoting when you say you get a +4 bonus to breaking things when using a large sized weapon? Other than prior GM house rule.


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Paizo Rules Guys wrote:

Larger and smaller creatures get size bonuses and size penalties on Strength checks to break open doors as follows:

Fine –16, Diminutive –12, Tiny –8, Small –4, Large +4, Huge +8, Gargantuan +12, Colossal +16.


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Gotcha, RAW you need to be a large size creature to get that bonus not a large size weapon. However if you want to change pugnacious so that it specifically grants that bonus instead of increasing your damage I'm fine with it. The other parts of the trait would be unchanged. The traits power is in reach as an immediate action anyway. That spellcaster that is 10ft away, opps suddenly its spell provokes.


So I can choose between +4 to break or +5’ reach, at the cost of +damage die? Thanks! That’s perfect. I’ve only used reach and +break previously (once each) so it wouldn’t feel like I suddenly forgot how to do something.

Well, with Combat Reflexes, that AoO vs. 10-foot-away caster is sweet. But... not today. I expended the trait’s 1/day and marked it zero.


Before I go and viciously stomp someone, a question regarding my Lv.5 bonus feat:

Paizo or Maybe 3rd Party Rules Guys wrote:
Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.

Must it be an unarmed strike when wearing Combat Stilettos?

• (A) Yes, the description clearly says so. You even bolded that part!
• (B) The guy who wrote that didn’t know someone would actually build a character around the dumbest weapon in the Pathfinder universe. You stomp with the heel, so if you’re wearing the Combat Stilettos, you MUST use your lethal heel.
• (C) A kick is a kick, so you can choose a nonlethal kick with the instep or a lethal stomp with the boot heel.


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It's A. If you want to flavor your AoO description as a kick that's fine but the mechanics of it work just like a normal unarmed strike.

I sense greater trip is in your future.


Will probably do that occasionally next level and often @Lv.7. Imp Trip is my next feat and @Lv.6 I’ll have MF as Swift Action (or two MFs as Move Action).

I am glad you didn’t pick B, despite how I envision a stomp. I like having the option to use a nonlethal attack.


Female Duskwalker Psychic 5 | AC 12 T 10 FF 12| HP 29/31 | F +2 R +2 W +8 / 9 vs enchant (+4 vs death, +2 vs fear/negative energy/undead&sahkils{spell-likes/supernaturals}) | Phrenic Pool: 5/5 | Spells: LVL 1: 7/7; LVL 2: 5/5 | Init +0 | Perc +12

OK, think I got her leveled properly (please do look though to make sure I am not off base).

3 HP and 1 d6 HD added, one extra level 2 casting per day, 1 to WIS, 1 to deflection AC (APB), 1 to all skills, 1 new lvl 1 and lvl 2 spell, and the ability to cast calm emotions as a spell like ability 3 times a day.


OoC, I expect Melisenn to be a villain—either one we need to fight/defeat/kill or one we can talk to. IC, Vix’s hero complex was pushed by the “she’s busy” + drawing weapons.


Female Duskwalker Psychic 5 | AC 12 T 10 FF 12| HP 29/31 | F +2 R +2 W +8 / 9 vs enchant (+4 vs death, +2 vs fear/negative energy/undead&sahkils{spell-likes/supernaturals}) | Phrenic Pool: 5/5 | Spells: LVL 1: 7/7; LVL 2: 5/5 | Init +0 | Perc +12

Quite possible on the OOC. IC, I understand her reaction... but Maura thinks they could just be familiar with the stories of our unremembered escapades and be taking steps to defend themselves if... well, we do what you just did. ;)


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Wow stunning irruption is a fantastically bad feat, especially when you don't tell your friends beforehand. Expect an update with a lot of fort saves in a few hours.


Oh...! I did notice the “all characters” part, but thought only characters in the room you’re breaking into were affected by it.

So that affects people on your side of the door (a.k.a., allies)? In that case, I’m very glad that was a martially-flexed feat and not a permanent one!


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

I did my stat block thing! ....sorry it took so long.
Does this work for the game? I know I'm a prepped caster but this'll at least give some indication of how tuckered she gets over the course of a day.


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@Allegra I'm seeing what I need to see so that's great.

@Vix this feat can be useful, if situational, just need to tell everyone to back up. The feat is also very on brand.


DM_Delmoth wrote:
@Vix this feat can be useful, if situational, just need to tell everyone to back up. The feat is also very on brand.

From a risk-reward perspective, there’s never a good reason to intentionally stun myself. I’ll save my Martial Flex for trip-kick combos.


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F Fetchling Investigator (Questioner) 5 | HP 31/33 | AC: 20 (T: 15, FF: 16) (+1 vs Traps) | Saves: F:+3, R:+9 (+1 vs Traps), W:+5 | BAB: +3, CMB: +3, CMD: 17 | Perception +8 + 1d6 (+2 to find traps) | Init +4
More Info:
Spells (1st) 4/5, (2nd) 1/3 | Inspiration Pool 6/6 | Resistances: Cold/Electricity 5, Poison 4 | Shadow Blending (50% miss chance in dim light)

For pure amusement value, I request the GM house rule this to not stun the Vixen herself as long as she screams "OH YEAH!" while doing it :)


It also shouldn’t stun Flo.


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Saiya Atarangi wrote:
For pure amusement value, I request the GM house rule this to not stun the Vixen herself as long as she screams "OH YEAH!" while doing it :)

Done, I'll update my FAQ shortly. Seriously if we were using hero points that would have deserved it.


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Allegra I have your treasure sheet up. I did not add your gear to it but I did add the additional items you found. If you're putting on your armor we should be able to introduce your character to the party shortly after combat.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Perfect! That seems a sensible plan of action, along with some healing.


Quote:
Now Vixen falls asleep

I’m confused. Wasn’t I unconscious in round 1?


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I misread the poison, it causes unconsciousness one the second round not the first. I thought mentioned it in a prior post but apparently not. So round 1 Vix was stunned, round 2 she fell unconscious.


Can I take a R2 action (then faint)?

I only posted sleeping because I was marked unconscious for 2 hours.

—oh. I go after the cultist. Never mind.


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F Fetchling Investigator (Questioner) 5 | HP 31/33 | AC: 20 (T: 15, FF: 16) (+1 vs Traps) | Saves: F:+3, R:+9 (+1 vs Traps), W:+5 | BAB: +3, CMB: +3, CMD: 17 | Perception +8 + 1d6 (+2 to find traps) | Init +4
More Info:
Spells (1st) 4/5, (2nd) 1/3 | Inspiration Pool 6/6 | Resistances: Cold/Electricity 5, Poison 4 | Shadow Blending (50% miss chance in dim light)
DM_Delmoth wrote:
Saiya Atarangi wrote:
For pure amusement value, I request the GM house rule this to not stun the Vixen herself as long as she screams "OH YEAH!" while doing it :)
Done, I'll update my FAQ shortly. Seriously if we were using hero points that would have deserved it.

If at any point in our campaign this actually happens, that will be more than enough reward.

Vixen: "Okay everyone, stand back. I got this."

Party: "Whatcha gonna do?"

Vixen: "OHHHH YEAAAHHH!"


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

I'm all in on this plan.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Why jump through walls when you can punch your enemies through them?


Smashing Impact sounds fun.

As for One-Inch Punch… well… after Stunning Irruption literally blowing up in my face, I’m in no position to criticize One Inch Punch, come to think of it.

EDIT - Crushing Impact works for Lv.6! (Smashing @ Lv.10, since it’s 3 feats.)


@Allegra,
I was always open to the idea of you playing an evil character (and intrigued by the possibility of a redemption arc), but after seeing Ci-Ci’s “Flash” spell, I’m glad you went with LN.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |
"Vermilion Vixen" wrote:

@Allegra,

I was always open to the idea of you playing an evil character (and intrigued by the possibility of a redemption arc), but after seeing Ci-Ci’s “Flash” spell, I’m glad you went with LN.

Hah, that would have ended up being quite painful!

I'm open to seeing where the character goes. Redemption arcs can be fun...so can falling from grace if it's compelling. I'm here to help tell the story and have fun, not to be an edgelord or cramp anyone's style, but spells like that certainly help reinforce choices, hah.


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CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Truth be told, I had to stop myself from typing, Ahhhh! along with the 'Flash'. I love cheesy references, but I thought that might be a bit too much.


Funny you mention that. I have the Big O theme—which sounds kinda like the Flash Gordon theme—stuck in my head thanks to a Starfinder game I’m in, which currently has me piloting a mech.


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By all means make sone cheesy references. This AP can get quite heavy so sometimes a lighter mood is needed.

Sorry for the delay I need a short break from the boards.


So… any chance Allegra is on the other side of the not-broken door?


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

If you hear out-of-tune whistling of Chelish Opera hits on the other side....chances are yes.


Vix is sleeping. If there’s music, her dreams probably have the theme from Batwoman, Watchmen, the Umbrella Academy, or something like that.

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