DM_Delmoth's Strange Aeons: Table A (Inactive)

Game Master Delmoth

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@Ci-Ci, looks like there’s a couple CLWs and a CMW.

I also noticed 7 charges of Lesser Restore and Antitoxin.


F Fetchling Investigator (Questioner) 5 | HP 31/33 | AC: 20 (T: 15, FF: 16) (+1 vs Traps) | Saves: F:+3, R:+9 (+1 vs Traps), W:+5 | BAB: +3, CMB: +3, CMD: 17 | Perception +8 + 1d6 (+2 to find traps) | Init +4
More Info:
Spells (1st) 4/5, (2nd) 1/3 | Inspiration Pool 6/6 | Resistances: Cold/Electricity 5, Poison 4 | Shadow Blending (50% miss chance in dim light)

I know we'd talked about selling off the loot and buying a wand of CLW, but I don't think it ever happened. That might be a good thing to do once we leave Iris Hill.

Also, I'm hoping the way Allegra's going will lead her into the rest of the group? Saiya for one would prefer not to storm the castle just yet.


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@GM, hope you don’t mind me rolling my own save outside of combat. I Iooked up the poison and how smelling salts work, so I believe I should be up. (My reduced CON mod is factored into the roll.)


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Female Duskwalker Psychic 5 | AC 12 T 10 FF 12| HP 29/31 | F +2 R +2 W +8 / 9 vs enchant (+4 vs death, +2 vs fear/negative energy/undead&sahkils{spell-likes/supernaturals}) | Phrenic Pool: 5/5 | Spells: LVL 1: 7/7; LVL 2: 5/5 | Init +0 | Perc +12

Because I know it comes as a bit harsh, I wanted to clarify that neither Maura nor I have any real problems with Vix. She is IC annoyed and concerned with her. I happen to like her, even her impulsiveness. So... nothing personal, but she had to express her thoughts on the matter. ;)


It’s not taken personally, and I honestly did not think Maura was being too harsh. (EDIT: The helping hand definitely set the “because I care” tone in your post.) Vix is a bit mopey because sleeping through a fight is “laying down on the job” in her book.

She *was* worried going in would further endanger CiCi and Saiya, but Maura’s mention of the lack of additional guards makes her worry less. She did consider guards might come around from the outside and cut off our exit, hence the perception check.

—which, by the way is a natural 20! So, any chance Vix can repurpose that as a door-break discover Allegra?


F Fetchling Investigator (Questioner) 5 | HP 31/33 | AC: 20 (T: 15, FF: 16) (+1 vs Traps) | Saves: F:+3, R:+9 (+1 vs Traps), W:+5 | BAB: +3, CMB: +3, CMD: 17 | Perception +8 + 1d6 (+2 to find traps) | Init +4
More Info:
Spells (1st) 4/5, (2nd) 1/3 | Inspiration Pool 6/6 | Resistances: Cold/Electricity 5, Poison 4 | Shadow Blending (50% miss chance in dim light)

Saiya doesn't want to go further than a room or two, but she does want conclusive evidence that these guys were Capital E Evil so she's willing to poke around a bit. It's now occured to her that we just killed three people who actually were legitimate guards, (albeit evil cultist/cannibal guards), and we'd better have some good excuses for why we attacked first.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Despite a token effort, Allegra is not a stealthy lady.

I have a feeling that Vix is going to vex Allegra, possibly often :P


@GM (or anyone well-versed in combo insanity),

Here is the math behind Vix’s attack. The kicks are correct. It’s the free action trip and AoO that might be off.

~~~~~

Attacks // Damage:
STR: 5 // 7 / 5
BAB: 5 //
Trait (boots): 1 //
Combo: -2 //
MW (boots): 1 (overridden by enhancement)
Enhance (boots): 1 // 1
Pow Atk: -2 // 6 / 4
Improv Mastery (& Bracers): 2 // 2
Trip: 1 //
Free Trip: -4 //

[dice:=Kick]d20+10[/dice]
[dice:=Damage]d8+16[/dice]

[dice:=Trip]d20+7, 9 or 11?[/dice]

[dice:=VS]d20+8 or 10?[/dice]
[dice:=Damage]d8+11[/dice]

[dice:=Kick]d20+10[/dice]
[dice:=Damage]d8+12[/dice]

~~~~~

My question is basically this: does the TWF penalty affect all strikes in the round, or just the main attacks? The trip roll and AoO from vicious stomp are higher if not penalized by TWF.

Likewise, does Power Attack affect all attack rolls, or just damaging attacks? The trip roll is higher if not penalized by power attack.

EDIT - whether or not the TWF and power attack penalties apply to free trip and/or AoO, I assume the same is true for the charge bonus.

~~~~~

My intent is to post my current level’s kick-trip combo so I can properly apply the various bonuses and penalties. My spreadsheet calculates some of this, but mixing in unarmed strikes, free trips and AoOs complicates things.


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Any rolls you're confident in go ahead and roll, if you happen to be wrong I'll correct you. Hopefully before there are 10 responses.

Any penalties or bonuses that apply to a to hit roll apply to a combat maneuver check, as they are just a special kind of to hit roll. So both power attack and two weapon penalties apply. My friend had a fighter with a couple of pages of different possible attack routines. I know my melee based skald will get to that point soon, especially since he'll be able to switch out rage powers and feats.


Thanks.

I added my attack rolls (TWF and Charge) to my profile. I suppose a standard attack is the only other I’ll need, and at Lv.6, I may need a Greater Trip version—with an iterative attack too, which will be even crazier!

Will you let me know when a foe is obviously trip-immune? (By which I mean my character should know. OoC, I believe floaters like Tatterman and quadrupeds like Mr. Ed are trip-immune.)


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Hmmmmmmm. Beforehand probably not, unless it's something I think is relevant from a knowledge check. If you attempt something that a target is immune to I generally try to call out that immunity. If it's obvious I really shouldn't have to say.

Your two examples aren't immune. I think Vix could reliably trip Mr. Ed. Maybe not though, Mr. Ed probably has class levels in bard. The Tatterman while flying was tripable but IIRC you can't be prone while flying or some other silly rule minutia.


Well, no biggie. It’s a free action so worst case is the vicious stomp just doesn’t count (which is also the case for a bad attack/trip roll anyway).

Paizo Rules Guys wrote:
Improvised Maneuver (Ex): At 4th level, a hinyasi learns to confound and befuddle her opponents with improvised weapons. She chooses one of the following combat maneuvers: bull rush, drag, disarm, sunder, reposition, or trip. When she hits an opponent with an improvised weapon, the hinyasi can perform her chosen combat maneuver against the same target as a free action. She takes a –4 penalty on the combat maneuver check, and she can’t attempt an improvised maneuver check more than once per round. This combat maneuver still provokes attacks of opportunity unless the hinyasi has a feat or ability that allows her to perform it without provoking attacks of opportunity.

Oh... and I either need to activate Improved Trip or flank (Dirty Fighting) in order to not provoke an AoO doing this.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Hey Delmoth, had question on abilities. At third level, the Fist of the Godclaw archetype replaces a bonus xombat feat with this ability:

Detect Chaos wrote:
Detect Chaos (Sp): At 3rd level, a fist of the Godclaw can cast detect chaos three times per day as a spell-like ability, using his warpriest level as his caster level. If the fist of the Godclaw already has, or later gains, the ability to cast detect chaos, then he can cast detect chaos at will as a spell-like ability.

Now, the spell detect chaos is a first level cleric spell, meaning it's something that anyone with this archetype should "have the ability to cast" at first level. Does that mean I have unlimited uses? If not...what would?


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You only have the ability to cast it in this manner if you have it prepared. So yes you can get unlimited casting as a SLA if you have a slot locked up with detect chaos. I'm not quite sure what happens if you're holding a scroll or wand of it. Probably I'd allow it since it's not really game breaking.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Sounds good! Might be worth it in a few levels when spells are a little more plentiful.


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Allegra Gavrospex wrote:
...Vix trying to to change Allegra out of her armor and into a ballgown...

I like this foreshadowing.


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What? No… of course Vix would actually help with the… hold on a sec. I like the ballgown idea. That’s a 4 right?

1d6 ⇒ 6

Ah, nuts. Actually helping it is, then.

I love rolling a die as (I’m guessing:) the interpretation of how a chaotic mind works!


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I also just now realize that both of my Strange Aeon games have clothiers.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |
"Vermilion Vixen" wrote:

What? No… of course Vix would actually help with the… hold on a sec. I like the ballgown idea. That’s a 4 right?

d6

Ah, nuts. Actually helping it is, then.

I love rolling a die as (I’m guessing:) the interpretation of how a chaotic mind works!

Exactly! Lawful people do what they say in a predictable, sensible, constructive manner.

Neutral people aspire to be lawful, but sometimes just can't hack it.

Chaotic people are completely unpredictable, acting in a random fashion with destructive tendencies. They may occasionally have aligned interests in the short term but are not to be trusted with Important Tasks.

This has been an interlude in the mind of Allegra.


Allegra Gavrospex wrote:
Chaotic people are completely unpredictable, acting in a random fashion with destructive tendencies.

I resemble that remark.


Deleting and reposting so the editing window doesn’t slam shut. Saiya is clearly okay with Vix talking to Melisenn, so just gonna do that.

For the record, the roll is still a nat.11, same as before the delete-and-repost. (I remembered from GM’ing that delete-repost doesn’t change the rolls, which I think has only been the case since late 2018.)


Female Duskwalker Psychic 5 | AC 12 T 10 FF 12| HP 29/31 | F +2 R +2 W +8 / 9 vs enchant (+4 vs death, +2 vs fear/negative energy/undead&sahkils{spell-likes/supernaturals}) | Phrenic Pool: 5/5 | Spells: LVL 1: 7/7; LVL 2: 5/5 | Init +0 | Perc +12

Sorry I have been silent, been juggling my other games and packing this weekend... I will check in on the game tomorrow.


I wrote:
If she’s down, she might provoke

I meant:
If she’s prone, she might provoke.

If the Countess is down (as in unconscious), I would hope Vix would stop kicking her, provoked or not.


I did research on mirror image, so I think I know I gotta roll the d4 (for 3 figs + 1 real) and if I hit a figment, it disappears—or if I near-miss (fail by 5 or less), a random figment disappears… then I roll the d3 and so on.

A few questions:
• (1) On the d4/d3/d2, does a 1 hit or the the highest hit?
(4 with d4, 3 with d3, etc.)
• (2) Would you be okay telling me the target’s prone AC before my turn, so I can distinguish a hit from a miss by >5?
(Normally, I wouldn’t ask this, but this round will be potentially complicated and knowing won’t change my actions. I’m gonna kick as many times as possible—which brings me to question #3:)
• (3) Can I vicious stomp 4 times since I get 4 AoOs and there are 4 prone targets, or would I only get 1 vicious stomp since I know damn well it’s only one prone person?
(This determines whether I full attack + vicious stomp, or vicious stomp without full attacking.)


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"Vermilion Vixen" wrote:


A few questions:
• (1) On the d4/d3/d2, does a 1 hit or the the highest hit?
(4 with d4, 3 with d3, etc.)

If you don't call it out I will assume high numbers are good for the roller. I am fine with rolling the results for mirror image, and it might be better if I do so.

"Vermilion Vixen" wrote:

• (2) Would you be okay telling me the target’s prone AC before my turn, so I can distinguish a hit from a miss by >5?

(Normally, I wouldn’t ask this, but this round will be potentially complicated and knowing won’t change my actions. I’m gonna kick as many times as possible—which brings me to question #3:)

Nope, if you want to nail down specific stats from testing and observation feel free. If you're going to do a full attack and manage to kill her I will assume you're going to direct your additional attacks at Asa, unless otherwise specified.

"Vermilion Vixen" wrote:

• (3) Can I vicious stomp 4 times since I get 4 AoOs and there are 4 prone targets, or would I only get 1 vicious stomp since I know damn well it’s only one prone person?

(This determines whether I full attack + vicious stomp, or vicious stomp without full attacking.)

No there is only one target. And you can't vicious stomp an already prone target. You could try to trip Asa though.


Oh! VS works on an opponent who *falls* prone, not *is* prone. In that case, yeah, I would just full attack anyway, so it won’t be as complicated as I thought.


In hindsight, I shouldn’t power attack with the boot when trying to take someone alive. In case the inconsistent lethality is confusing, I need to use an improvised weapon for the free combat maneuver.

On the upside, Vix using a very lethal attack, then a nonlethal attack, then getting pissed off at the other badguy when her opponent dies... the chaos aura probably explains it all!


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Female Duskwalker Psychic 5 | AC 12 T 10 FF 12| HP 29/31 | F +2 R +2 W +8 / 9 vs enchant (+4 vs death, +2 vs fear/negative energy/undead&sahkils{spell-likes/supernaturals}) | Phrenic Pool: 5/5 | Spells: LVL 1: 7/7; LVL 2: 5/5 | Init +0 | Perc +12

Holding my action to see if it is necessary.

So I will be posting this in all my games: I am moving from EST to PST finally (this was kinda expected but has been in limbo due to the pandemic). The movers will begin being at my house tomorrow, with final pack out day being Thursday, after which time I will begin to be on the road.

I am not making a straight shot, as it were, across the country. I will have a few rest periods to see family on the way. I expect that I will finish the cross country period mid OCT, after which time I begin the house hunting phase in earnest.

I should be able to keep posting during this time period, but some days (especially any that I am driving) are probably going to be limited in quantity (though hopefully not quality) of posts. That said, feel free to bot me in combat it necessary to keep things moving.


Good luck with the move!


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Safe travels and enjoy the trip!


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Good luck!


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A deity's wishes are misinterpreted by their follower, so typical. XD Of course wearing or not wearing the mithral aren't against Milani's wishes so Vixen gets no feedback. I'm going to have to do something with that angelskin now.


She felt the head-squeeze. The angel armor stays on… except during sleep.


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Its all good, your faith will be rewarded.


DM_Delmoth wrote:
Its all good, your faith will be rewarded.

Cool… I was just following the character’s mindset, and not really considering/expecting payoff.


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Female Duskwalker Psychic 5 | AC 12 T 10 FF 12| HP 29/31 | F +2 R +2 W +8 / 9 vs enchant (+4 vs death, +2 vs fear/negative energy/undead&sahkils{spell-likes/supernaturals}) | Phrenic Pool: 5/5 | Spells: LVL 1: 7/7; LVL 2: 5/5 | Init +0 | Perc +12
DM_Delmoth wrote:
A deity's wishes are misinterpreted by their follower, so typical. XD Of course wearing or not wearing the mithral aren't against Milani's wishes so Vixen gets no feedback. I'm going to have to do something with that angelskin now.

Indeed, especially since I am going to be attempting to divine its' history... probably it is next, unless we a) find something more important first, or b) Vix wants me to read her boots first, given she is wearing both.


Maura Visiv Aruam wrote:
DM_Delmoth wrote:
A deity's wishes are misinterpreted by their follower, so typical. XD Of course wearing or not wearing the mithral aren't against Milani's wishes so Vixen gets no feedback. I'm going to have to do something with that angelskin now.
Indeed, especially since I am going to be attempting to divine its' history... probably it is next, unless we a) find something more important first, or b) Vix wants me to read her boots first, given she is wearing both.

I see a 1d2 toss in Vix’s future.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

I can use the wand of searing light, but I can also cast searing light quite easily.

If someone else wants it and can use it, go ahead and take it. If not, I’ll keep it as a backup for whenever I run out of spells.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

I can cast it. Might be decent as a backup, but I'd be surprised if I got plentiful use out of it.


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F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Picked up my tablet and started sketching tonight.


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Female Duskwalker Psychic 5 | AC 12 T 10 FF 12| HP 29/31 | F +2 R +2 W +8 / 9 vs enchant (+4 vs death, +2 vs fear/negative energy/undead&sahkils{spell-likes/supernaturals}) | Phrenic Pool: 5/5 | Spells: LVL 1: 7/7; LVL 2: 5/5 | Init +0 | Perc +12

I will be stationary for this week, traveling again on the weekend. I will be doing things with the family (probably go to the zoo etc) but I am not having to drive multiple hours each day.


Allegra Gavrospex wrote:
Picked up my tablet and started sketching tonight.

What are you using (hardware/software)?

My profile no longer links to my Vermilion Vixen drawing (whose face is seen on battle-maps), but anyway, I like ProCreate for digital art (iPad Pro + iPencil). Before that, I drew with a regular yellow No.2 pencil and colored on PhotoShop using a Wacom Bamboo. (Ci-Ci’s player knows this girl.)

Here’s my first Vixen piece (Oct. 2018) and just to confirm she’s not THAT pale, here’s VV without the bad guys.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Nice! I've played around with a few programs but primarily use the tablet version of Autodesk Sketchbook on my Tab A w/ S-Pen. I've tried a few other setups over the years for digital painting, including a basic wacom around 2004-2005 but never put enough practice in for it to really click. This is the first setup that I've really stuck with for any amount of time, and that's still inconsistent, but I've been enjoying it. Otherwise I mostly just doodle in pencil or, worse, in pen in the margins of my work notebook.


Female Human Vigilante Brawler
Allegra Gavrospex wrote:
Nice! I've played around with a few programs but primarily use the tablet version of Autodesk Sketchbook on my Tab A w/ S-Pen. I've tried a few other setups over the years for digital painting, including a basic wacom around 2004-2005 but never put enough practice in for it to really click. This is the first setup that I've really stuck with for any amount of time, and that's still inconsistent, but I've been enjoying it. Otherwise I mostly just doodle in pencil or, worse, in pen in the margins of my work notebook.

That’s awesome!

Enjoying the process definitely makes all the difference in the world. That + friends who are really good artists (as in professional) helped me by offering encouragement. Another artist that helped me draw (more) regularly is Raul Gonzalez III, whose claim to fame is drawing everything with a Bic pen. He tries to encourage others to draw (and write) by referring to his work as “accessible”—by which he means not *so* great that the casual observer can’t reach/approach his skill level.

I found that learning from him and others was much more inspiring than artists like Genzoman, whose work is at a level I can’t even dream.

(Also, I have a Vixen image in my profile again, this being a Summer 2020 drawing.)


Female Duskwalker Psychic 5 | AC 12 T 10 FF 12| HP 29/31 | F +2 R +2 W +8 / 9 vs enchant (+4 vs death, +2 vs fear/negative energy/undead&sahkils{spell-likes/supernaturals}) | Phrenic Pool: 5/5 | Spells: LVL 1: 7/7; LVL 2: 5/5 | Init +0 | Perc +12

Next two days will be on the road again. With any luck will be less eventful than the trip to here was (oldest apparently gets motion sick... we have since acquired children's dramamine, so hopefully that negates it). Will be stable once we get there for a little bit again before the final push.


I’ll hold off a bit in case Maura wants to RP how she’ll relay her vision to Vix.


F Fetchling Investigator (Questioner) 5 | HP 31/33 | AC: 20 (T: 15, FF: 16) (+1 vs Traps) | Saves: F:+3, R:+9 (+1 vs Traps), W:+5 | BAB: +3, CMB: +3, CMD: 17 | Perception +8 + 1d6 (+2 to find traps) | Init +4
More Info:
Spells (1st) 4/5, (2nd) 1/3 | Inspiration Pool 6/6 | Resistances: Cold/Electricity 5, Poison 4 | Shadow Blending (50% miss chance in dim light)

Alright. Going through and adding up all the non-claimed loot brings us to 12,934.

A fully-charged wand of CLW is only 750. Anyone need/want any gear upgrades? We could afford 2 or 3 of the 'Attribute +2' items if they're available.


I thought with ABP, we weren’t able to access attribute +2 items.

On the upside (if the above statement is correct), that means we *can* have stuff like Feather Fall rings and Ant Haul belts.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

I took craft wondrous item, and have craft jewelry as a Background trait, so I can make magical necklaces, bracelets, circlets, etc.

Honestly, I would love to make a decent set of bracers of armor, but I know they aren’t cheap.

I could make headbands that help with Will saves against compulsion, fear, etc for the group, also.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

A fully charged wand is a great idea.

I'll try to spend some time looking into items today. I'm honestly a little lost without the big 6, since there are sooo many items out there.

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