DM_Delmoth's Strange Aeons: Table A (Inactive)

Game Master Delmoth

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F Fetchling Investigator (Questioner) 5 | HP 31/33 | AC: 20 (T: 15, FF: 16) (+1 vs Traps) | Saves: F:+3, R:+9 (+1 vs Traps), W:+5 | BAB: +3, CMB: +3, CMD: 17 | Perception +8 + 1d6 (+2 to find traps) | Init +4
More Info:
Spells (1st) 4/5, (2nd) 1/3 | Inspiration Pool 6/6 | Resistances: Cold/Electricity 5, Poison 4 | Shadow Blending (50% miss chance in dim light)

You're right, I forgot about that. Scratch the attribute boosts.

Ci Ci, I double-checked and that would also mean bracers of armor don't exist. However, you can 'attune' to your regular clothes for a +1 enhancement bonus. You also have a +1 deflection bonus now that we're fifth level which I don't think you've added yet.


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Bracers of armor do exist but they don't provide any enhancement to AC. You can put special armor enchantments on them, Vix has Brawling bracers of armor for example.

Ci Ci a good way for you to up your AC would be to get a wand of shield and then use it right before you expect combat. Even if you liberally use it, it should last two books which is a small investment.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

It's definitely harder to pour money into AC with ABP. Do things like luck stones and dusty rose prism ioun stones still exist?


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Allegra Gavrospex wrote:
It's definitely harder to pour money into AC with ABP.

The bloodrager with AC in the low to mid 30's regularly in my other Strange Aeons game disagrees with you. Though perhaps he accomplished it with special abilities for the most part.

Automatic Bonus Progression wrote:
Items that only grant bonuses to AC, saving throws, and ability scores don't exist in this variant, and wish and similar spells never grant inherent bonuses to ability scores. Magic weapons and armor do exist, but grant only special abilities, not enhancement bonuses...

RAW luck stones exist because they grant a bonus to skill checks. Its also damn expensive so I'm ok with it still existing. Its pretty boring though.

Interestingly only cracked and flawed dusty rose prism ioun stones exist RAW. That's a strange result but I can live with it.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |
DM_Delmoth wrote:
Allegra Gavrospex wrote:
It's definitely harder to pour money into AC with ABP.
The bloodrager with AC in the low to mid 30's regularly in my other Strange Aeons game disagrees with you. Though perhaps he accomplished it with special abilities for the most part.

You've piqued my curiosity. I don't doubt that it can happen, it's just a lot harder to do it by pouring money at the problem. Early on, AC bonuses are pretty cheap and a lot of them stack (armor, shield, deflection, natural, insight, luck), but the ABP progression is a lot slower.


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Dervak, beware there may be spoilers. Also the character sheet is deceptive since its a very technical build. I should also note that the shaman in the group casts barkskin on everyone.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

I'll be careful! I think Allegra will end up with a pretty good AC as well, with full plate, a shield, shield focus, ABP, magic vestments, and warpriest bonuses. I plan on starting to use a buckler next level with Unhindering Shield, which will help.


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CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

How about an amulet of natural armor?

I just need someone who knows barkskin.


I never noticed the dusty rose. So that makes three ioun stones that are both thematic and beneficial to Milani-worshipping VV. The thorny and vermilion stones are the other two.

Is it possible to have an amulet of mighty fists with qualities like Training and Fortuitous? I think this, if allowed, would mean I can’t enhance my unarmed strikes, but fortuitous would be worth it for the extra vicious stomp.

Natural Armor is probably a much smarter use of the neck slot.


Female Duskwalker Psychic 5 | AC 12 T 10 FF 12| HP 29/31 | F +2 R +2 W +8 / 9 vs enchant (+4 vs death, +2 vs fear/negative energy/undead&sahkils{spell-likes/supernaturals}) | Phrenic Pool: 5/5 | Spells: LVL 1: 7/7; LVL 2: 5/5 | Init +0 | Perc +12

As a clothy without mage armor, I have to agree... getting armor buffs is a pain with apb... I just have to pray I am not on the front lines. ;)


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Cerise "Ci Ci" Barchetta wrote:
How about an amulet of natural armor?

Nope, it only provides an AC bonus. There are some truly flavorful and useful neck slot items that most people won't consider because you have to have a amulet of natural armor.

"Vermilion Vixen" wrote:
Is it possible to have an amulet of mighty fists with qualities like Training and Fortuitous? I think this, if allowed, would mean I can’t enhance my unarmed strikes, but fortuitous would be worth it for the extra vicious stomp.

You can put both those weapon specials on said amulet.

Maura Visiv Aruam wrote:
As a clothy without mage armor, I have to agree... getting armor buffs is a pain with apb... I just have to pray I am not on the front lines. ;)

There's probably a spell for that. One that's better than a static AC bonus.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

I'm thinking of grabbing a Healer's Satchel. It's probably worth the extra scratch to make it either a Long Term Care or Treatment version. Any thoughts?

Allegra wouldn't go spending all of your hard-earned cash on something, but i think this would benefit the whole party.


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Wow the long-term care one will pay for itself eventually.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |
DM_Delmoth wrote:
Wow the long-term care one will pay for itself eventually.

Yeah, curing DRAIN with a heal check is huge.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Do skill bonus items like the Maiden's Helm exist, or need to be modified?


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Yes skill bonus items still exist.


F Fetchling Investigator (Questioner) 5 | HP 31/33 | AC: 20 (T: 15, FF: 16) (+1 vs Traps) | Saves: F:+3, R:+9 (+1 vs Traps), W:+5 | BAB: +3, CMB: +3, CMD: 17 | Perception +8 + 1d6 (+2 to find traps) | Init +4
More Info:
Spells (1st) 4/5, (2nd) 1/3 | Inspiration Pool 6/6 | Resistances: Cold/Electricity 5, Poison 4 | Shadow Blending (50% miss chance in dim light)

I think the healer's satchel sounds like a fantastic bargain.

My own suggestions:

Traveler's Any-Tool (250gp)
Wand of Mage Armor (750gp)
Masterwork Thieves Tools (100gp)


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

I like those picks.

I see a pearl of power on the loot list, is that still around, and is anyone actually using it? It would be great for Allegra.


F Fetchling Investigator (Questioner) 5 | HP 31/33 | AC: 20 (T: 15, FF: 16) (+1 vs Traps) | Saves: F:+3, R:+9 (+1 vs Traps), W:+5 | BAB: +3, CMB: +3, CMD: 17 | Perception +8 + 1d6 (+2 to find traps) | Init +4
More Info:
Spells (1st) 4/5, (2nd) 1/3 | Inspiration Pool 6/6 | Resistances: Cold/Electricity 5, Poison 4 | Shadow Blending (50% miss chance in dim light)

It's still around and no one's used it. I say grab it if you want it :)


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

So it looks like we're getting:
Healer's Satchel [long term care] 3000gp
Traveler's Any Tool 250 gp
Wand of Mage Armor 750 gp
Wand of CLW 750 gp
Mwk Thieve's Tools 100 gp

Total 4850 gp

Anything else?


Looks good to me!


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

I'm all set to head to Iris Hill then, although I'd like to prep a little at the entrance.


F Fetchling Investigator (Questioner) 5 | HP 31/33 | AC: 20 (T: 15, FF: 16) (+1 vs Traps) | Saves: F:+3, R:+9 (+1 vs Traps), W:+5 | BAB: +3, CMB: +3, CMD: 17 | Perception +8 + 1d6 (+2 to find traps) | Init +4
More Info:
Spells (1st) 4/5, (2nd) 1/3 | Inspiration Pool 6/6 | Resistances: Cold/Electricity 5, Poison 4 | Shadow Blending (50% miss chance in dim light)

I'm ready to move on. Shall we assume the shopping happened off-screen or play it out?


Off-screen works for me, though I’m always fine with fluff RP if you want to RP this bit.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

I'm fine with shopping off-screen, unless there is an important plot element we are to encounter while doing so.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

I'm cool with off screen. Back to Iris Hill!


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Shopping will typically happen off screen. I might do a short description of the merchant you happen upon. I'll get an update later tonight.


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Cerise "Ci Ci" Barchetta wrote:
The 16* on AC is with mage armor active. I’ll try to remember to include a reminder notation on any post where it might be relevant.

Can you at least put in your profile your conditional modifiers on your saving throw line? Instead of "Fort: +1/+2* Ref: +3/+4* Will: +5/+6*/+10**" can you do "Fort: +1 Ref: +3 Will: +5, +1 vs spells from evil creatures, +4 vs mind affecting"?

This will save me the trouble of having to derive your saves every time you need to make a save.


@GM, I noticed two of the now-glittery assassins are within 10ft of me. Should I get an AoO, since I have the eleven-foot pole in hand and combat reflexes?


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Gonna bot Maura in 12 hours if we don't here from her by then.


Who has healing capabilities in the party? Just Saiya and Allegra? I’ll either act after being healed, or after those who can heal me act in some other way.

If not healed, I can act, but with the staggered condition—right?


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |
"Vermilion Vixen" wrote:

Who has healing capabilities in the party? Just Saiya and Allegra? I’ll either act after being healed, or after those who can heal me act in some other way.

If not healed, I can act, but with the staggered condition—right?

I guess I was assuming Allegra had the CLW wand...if that's not the case, I'd do the same thing but with her Infernal Healing wand. Which, with that roll, would be better anyway.

Allegra doesn't currently have much in the way of healing, especially quick emergency healing. I can do better in the future, but she channels negative so its something I'll need to plan for.

Is Vix still down 2 con?


Not being staggered is the difference between getting in stomp range and not.

For better or worse, Vix doesn’t sit out of a fight unless she has no choice.

I rolled a nat.20 fort, but misunderstood the GM meant I would need a save for the next day. The upside is I get to keep the 20, so my stats should be back to normal tomorrow.


Oh! Cultists move first. I deleted my post, and will repost after seeing what cultists do. The rolls (results) won’t change. (My ability to roll attacks might!)

…and my token is back where she started.


Maura Visiv Aruam wrote:

Holding my action to see if it is necessary.

So I will be posting this in all my games: I am moving from EST to PST finally (this was kinda expected but has been in limbo due to the pandemic). The movers will begin being at my house tomorrow, with final pack out day being Thursday, after which time I will begin to be on the road.

I am not making a straight shot, as it were, across the country. I will have a few rest periods to see family on the way. I expect that I will finish the cross country period mid OCT, after which time I begin the house hunting phase in earnest.

I should be able to keep posting during this time period, but some days (especially any that I am driving) are probably going to be limited in quantity (though hopefully not quality) of posts. That said, feel free to bot me in combat it necessary to keep things moving.

How’s the move going, Maura?


Our 7th-graders are studying H.P. Lovecraft. Interesting to see how these Lovecraftian elements fit into the Strange Aeons AP!

I was thinking that while watching a video that the ELA teacher provided, which added another coincidence: it looked like it featured art from Kassandra Heller. She’s the animator for the video of Mrs. Bluebeard, a TMBG song that inspired the Vixen’s backstory. (Memories #2 & #5.)


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Speaking of references, when you and Saiya found your gear in the asylum, did you find a viol with a piece of parchment with “Auseil" written on it?


Uh… Saiya, did we?

I don’t remember much between getting our gear and getting to the barricade. I traveled to Asia at that time, so Vix was basically in the back of the line carrying an unconscious man for a while.


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It's an easy one to miss especially if the GM doesn't understand the reference. If you got it, it was the very first clue that other dimensions were leaking in.


Lovecraft wrote:
I have examined maps of the city with the greatest care, yet have never again found the Rue d’Auseil. These maps have not been modern maps alone, for I know that names change. I have, on the contrary, delved deeply into all the antiquities of the place; and have personally explored every region, of whatever name, which could possibly answer to the street I knew as the Rue d’Auseil. But despite all I have done it remains an humiliating fact that I cannot find the house, the street, or even the locality

Is it sad that, before finishing the first-paragraph, I wondered if maybe Vix could find the street with a good knowledge (local) check?


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Sure can, DC for knowledge a PC should not or cannot know starts at 50. Keep in mind there may be consequences for such terrible knowledge.


No problem. I’ll never be smart enough to know too much. A nat.20 will be 45 at Lv.20.

I’m assuming “sure” can means the DC < 50, but making the check (whatever it is) will have consequences.

Oh, speaking of knowledge checks—I don’t *think* you can take 10 on those. But I’ll ask anyway: can you?

Not that I mind rolling (which I always assumed is a must), but thought I should ask since I plan to use knowledge to find out if something about Risi jogs Vix’s memory. I mean, there was a thought to ask her, but following “I’ll take you alive” with my most damaging lethal strike ever negated the take-her-alive plan.


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F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Eating the bits of her brain left on your heal should be enough to know her thoughts, right?

Oh, is that not how it works?


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Well I meant that for a Golarion native to have access to knowledge of a version of Earth that's set in the linked story would be impossible or improbable. It would be difficult even for a native of that world. If the DC is lower than 50 it speaks to Vixen's forgotten life which I haven't fully decided what I want to add.


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Allegra Gavrospex wrote:

Oh, is that not how it works?

For some races.


F Fetchling Investigator (Questioner) 5 | HP 31/33 | AC: 20 (T: 15, FF: 16) (+1 vs Traps) | Saves: F:+3, R:+9 (+1 vs Traps), W:+5 | BAB: +3, CMB: +3, CMD: 17 | Perception +8 + 1d6 (+2 to find traps) | Init +4
More Info:
Spells (1st) 4/5, (2nd) 1/3 | Inspiration Pool 6/6 | Resistances: Cold/Electricity 5, Poison 4 | Shadow Blending (50% miss chance in dim light)

We did not find the viol when searching for our gear, more's the pity. It would have been a fun reference.

For that matter, we almost didn't find all of our gear. Most of us posted vague 'We look around the room' types of things, then moved on. Only one party member specifically stated 'I search the southwest corner,' which is where it turned out everything was.


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That's too bad. There is a lot a GM needs to show in that first encounter an obscure reference can certainly fall to the wayside.


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When I went to add the found loot I saw a number of items that are vendor trash on the party page. Can someone go through and remove the items you sold and if you haven't already add the items you bought? I do look at the party report to gauge your wealth by level. If its off then I won't be able to balance loot drops properly. I want to avoid a situation where you don't have enough but it looks like you have too much.

Alternatively you are welcome to devise your own method of tracking loot.


I believe Vix lacks the ability to use the wand. Her reason for taking the wand to the entryway is so the party can heal up without being riddled with snipers’ arrows, or something like that.

Of course she’s all for finishing the job at Iris Hill.

Really good thing we got that wand! (By the way, if asked to drink a potion, Vix will. I’m not sure whether it’s better to save potions or wand-charges. Vix will defer to the opinions of magic-users when it comes to this sort of thing.)


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Wand charges are cheaper but usable by less people.

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