[5e] Courts of the Shadow Fey

Game Master mishima


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5e Fey5e AL

Just taking the goblets into consideration, if you sold all it would be 1,667 each.


Dhampir Knight Incoporeal | HP: 72/72 | HD 7/8 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Inspiration Yes!
Stats:
AC 20 | Str +6 Dex +0(+2) Con +5 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 13, Darkvision

How rare a magic item can Carnadine select rolling 100 for availability?


5e Fey5e AL

Well, you could do a minor rare consumable (not minor rare permanent) for 2d6x1000 gp...but probably not worth it. I promise stuff will start dropping soon. You guys are about to enter the main 'dungeon' for Act I of the campaign. We've only had like...3(?) normal encounters.

Once magic items have been decided, I'll post portal scene.


CG Female Human(Variant) Cleric(Tempest Domain) 8 HP: 33/56, HD: 5/8 | AC: 16 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +8, Investigate: 0, Insight: +5 | Channel Divinity (Short Rest): 1/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 3/4, 2nd 0/3, 3rd 0/3, 4th 1/2| Arrows: 20, Chapbook: 25, Inspiration: Yes, Status:

Okay, sheet has been updated and I'm looking forward to another chance to bash some heads in. :)


Dhampir Knight Incoporeal | HP: 72/72 | HD 7/8 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Inspiration Yes!
Stats:
AC 20 | Str +6 Dex +0(+2) Con +5 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 13, Darkvision

Two uncommon magic items that I'm eyeing are Mithral armor and Adamantine Armor. Carnadine has splint armor. Can he trade that in for Adamantine Plate Armor and 1,667 gp? With some haggling? I would imagine that he would have his eye on the armor for some time working on the smith, until he could come with cash. He would have advantage with his Persuasion.

If not, any suggestions?


5e Fey5e AL

Sorry, you are looking at major uncommons too. I meant for minor uncommons (which the decanter and lesser wands are a part of). So mithral armor could work, but not adamantine. Saddle of the Cavalier might be up Carn's alley. Sending Stones are damn handy too, and work across dimensional barriers.


Dhampir Knight Incoporeal | HP: 72/72 | HD 7/8 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Inspiration Yes!
Stats:
AC 20 | Str +6 Dex +0(+2) Con +5 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 13, Darkvision

Ah. Understood. I missed the minor, uncommon requirement.

Then, a Helm of Comprehending Languages would be most useful. Final answer.

Although, a folding boat is a close second.

cheers


5e Fey5e AL

You missed it because I didn't type it, surely. :) So mithral armor and helm of CL for 1000?


Dhampir Knight Incoporeal | HP: 72/72 | HD 7/8 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Inspiration Yes!
Stats:
AC 20 | Str +6 Dex +0(+2) Con +5 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 13, Darkvision
GM Infinity wrote:
You missed it because I didn't type it, surely. :) So mithral armor and helm of CL for 1000?

OK!


HP 14/37 | AC 15 | Acr +4 Dec +8 Ins +7 Int +6 Inv +1 Perc +2 Perf +8 Pers +11 Stea +6 | Saves: S -1, D* +6, C +0, I +0, W +1, Ch* +8; Imm Disease Poison (dam and cond) | Init +3 | PPerc 12; PInv 11; PIns 17 | Spd 30' | Insp: Nope | HD 3/8 | Status: Adv Chr (spell) | Spell slots (DC 16): 4xx 3 3xx 2x | BrdIns 4 d8 | Insp: Nope

Selecting items is haaaard!

Here is where things stand. I'm debating between the following:

Instrument of the Bards (it would be a Kobold clarinet version of the Fochluchan bandore).
Immovable Rod
Tinker’s Tools (not sure what these would/could do; just a thought)
Robe of Useful Items
Bag of Tricks

Any thoughts, suggestions, warnings welcome!


HP 14/37 | AC 15 | Acr +4 Dec +8 Ins +7 Int +6 Inv +1 Perc +2 Perf +8 Pers +11 Stea +6 | Saves: S -1, D* +6, C +0, I +0, W +1, Ch* +8; Imm Disease Poison (dam and cond) | Init +3 | PPerc 12; PInv 11; PIns 17 | Spd 30' | Insp: Nope | HD 3/8 | Status: Adv Chr (spell) | Spell slots (DC 16): 4xx 3 3xx 2x | BrdIns 4 d8 | Insp: Nope

Also, regarding Deimus's espresso machine, he could try to tinker a portable one, or simply get a bag of holding to put it in :)


5e Fey5e AL

Beyond what your imagination comes up with, there's XGtE stuff for tools. The listed skills can get advantage if we notice/you argue relevancy. Some example checks follow.

Tinker's Tools:

A set of tinker’s tools is designed to enable you to repair many mundane objects. Though you can’t manufacture much with tinker’s tools, you can mend torn clothes, sharpen a worn sword, and patch a tattered suit of chain mail.

Components. Tinker’s tools include a variety of hand tools, thread, needles, a whetstone, scraps of cloth and leather, and a small pot of glue.

History. You can determine the age and origin of objects, even if you have only a few pieces remaining from the original.

Investigation. When you inspect a damaged object, you gain knowledge of how it was damaged and how long ago.

Repair. You can restore 10 hit points to a damaged object for each hour of work. For any object, you need access to the raw materials required to repair it. For metal objects, you need access to an open flame hot enough to make the metal pliable.

Tinker’s Tools
Activity DC
Temporarily repair a disabled device 10
Repair an item in half the time 15
Improvise a temporary item using scraps 20


HP 14/37 | AC 15 | Acr +4 Dec +8 Ins +7 Int +6 Inv +1 Perc +2 Perf +8 Pers +11 Stea +6 | Saves: S -1, D* +6, C +0, I +0, W +1, Ch* +8; Imm Disease Poison (dam and cond) | Init +3 | PPerc 12; PInv 11; PIns 17 | Spd 30' | Insp: Nope | HD 3/8 | Status: Adv Chr (spell) | Spell slots (DC 16): 4xx 3 3xx 2x | BrdIns 4 d8 | Insp: Nope

Ah yes, but I was thinking as magical items. What would magical Kobold tinker's tools be like and what would they do?

The XGtE stuff is still useful. I keep forgetting to look it up. But it's the start of my thinking...

Perhaps they could mend or some other effects, or perhaps it would be up to me to desxribe what I'm trying to do with them, such as sabotage, repurpose, etc?


HP: 63 (63) | AC: 18/19 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 15; Passive Investigation: 10 | Inspiration: [ ] | Spells/Day: 3 (3)

Would you like some suggestions?


HP 14/37 | AC 15 | Acr +4 Dec +8 Ins +7 Int +6 Inv +1 Perc +2 Perf +8 Pers +11 Stea +6 | Saves: S -1, D* +6, C +0, I +0, W +1, Ch* +8; Imm Disease Poison (dam and cond) | Init +3 | PPerc 12; PInv 11; PIns 17 | Spd 30' | Insp: Nope | HD 3/8 | Status: Adv Chr (spell) | Spell slots (DC 16): 4xx 3 3xx 2x | BrdIns 4 d8 | Insp: Nope

Yes!


Dhampir Knight Incoporeal | HP: 72/72 | HD 7/8 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Inspiration Yes!
Stats:
AC 20 | Str +6 Dex +0(+2) Con +5 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 13, Darkvision

I vote Instrument of the Bards


5e Fey5e AL

Goggles of Night might be a kewl android upgrade you could RP. Same with Lantern of Revealing (some kind of laser in your chest).

I personally like the more unique stuff like alchemy jug or immovable rod...stuff that requires a little creativity or chance opportunity. That's just me though.

Instrument of the Bards is major, unfortunately.

I might not have time to design a magic version of Tinker Tools from scratch for you, but if you hit me some rough outline we can maybe work something. A good starting point might be the racial rock gnome stuff.

wtf gnome:

Tinker
You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

When you create a device, choose one of the following options:

Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box. When opened, this music box plays a single song at a moderate volume.
The box stops playing when it reaches the song’s end or when it is closed.

There's a thief kit from 2e I'll try to dig up as well, it had some awesome batman skills (cant recall the name of the kit or source...maybe Rogues of the Realms)...for example whipping up a little gun that shot grease balls or such. Hints of artificer.


5e Fey5e AL

Nope, it was the Cat Burglar from Demihumans of the Realms. Perhaps magic tinker tools could give you something similar to this...

Cat Burglar Advantages:

The cat burglar's primary weapon is his mind. During
each level, a cat burglar may attempt to invent a minor
nonmagical and nonlethal device or aid to assist him in
his exploits. The invented aid should roughly mimic the
effects of a 1st- or 2nd-level wizard or priest spell (it cannot be more powerful than this). The exact details of
this device are left up to the player and DM; this should
be an excellent opportunity to creatively develop new
areas of the game. Possible devices could include suction
cups for the hands and knees, allowing the thief to climb
perfectly smooth surfaces and even ceilings (spider
climb), a minor drug causing drowsiness when inhaled by
one person (sleep), a chemical that makes copper temporarily look like gold (fools' gold), a parachute (feather
fall), a steel clamp that can jam a door shut for a brief
time (wizard lock), and a slippery oil that can be put into
eggshell 'grenades' and thrown to hinder pursuit
(grease). Only the cat burglar knows the secret of perfecting each device, and he never reveals his secrets.


HP: 63 (63) | AC: 18/19 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 15; Passive Investigation: 10 | Inspiration: [ ] | Spells/Day: 3 (3)

Tools of Trap Mastery
Wondrous item, uncommon (requires attunement by a Kobold)

These tools allow an attuned Kobold to disable traps and unlock doors, as per Thieve's Tools.

Additionally, these tools can be used to place a trap in existing structures. The Kobold may choose from a Collapsing Roof trap, a Poison Darts trap, or a Spiked Pit trap. All needed material from the Collapsing Roof trap is magically constructed, and the area of the Spiked Pit trap is actually an extradimensional space.

Once sprung, the trap remains active for an hour, after which time it disappears, along with any extradimensional spaces or magically constructed debris.

The Tools of Trap Mastery have three charges, which reset after the attuned user takes a long rest.


HP 14/37 | AC 15 | Acr +4 Dec +8 Ins +7 Int +6 Inv +1 Perc +2 Perf +8 Pers +11 Stea +6 | Saves: S -1, D* +6, C +0, I +0, W +1, Ch* +8; Imm Disease Poison (dam and cond) | Init +3 | PPerc 12; PInv 11; PIns 17 | Spd 30' | Insp: Nope | HD 3/8 | Status: Adv Chr (spell) | Spell slots (DC 16): 4xx 3 3xx 2x | BrdIns 4 d8 | Insp: Nope

Great suggestions!

I also like more the weird stuff who is not always obviously useful. Let me ponder that just a bit.


CG Female Human(Variant) Cleric(Tempest Domain) 8 HP: 33/56, HD: 5/8 | AC: 16 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +8, Investigate: 0, Insight: +5 | Channel Divinity (Short Rest): 1/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 3/4, 2nd 0/3, 3rd 0/3, 4th 1/2| Arrows: 20, Chapbook: 25, Inspiration: Yes, Status:

I like the idea of magical items as upgrades for Deimus. That has all worts of interesting possibilities.

I'm not familiar with magic items in general, but I do know some about myths. It'd be kinda funny if we could find Deimus some hair made of gold that grows like normal hair. Maybe we can find something made of kobold scales that lets him turn into a kobold like Freya's raven-feather cloak?

EDIT Hey GM, would you mind if I swapped on the of the cantrips I got with the Magic Initiate feat our? I've never used Shocking Grasp and I'd like to have something a little more utilitarian on hand.


5e Fey5e AL

Sure, Shocking Grasp is pretty tactical and there hasn't been crunchy battles much (awesome spell though).


CG Female Human(Variant) Cleric(Tempest Domain) 8 HP: 33/56, HD: 5/8 | AC: 16 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +8, Investigate: 0, Insight: +5 | Channel Divinity (Short Rest): 1/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 3/4, 2nd 0/3, 3rd 0/3, 4th 1/2| Arrows: 20, Chapbook: 25, Inspiration: Yes, Status:

Well that and Raseri's attack bonus goes from a +6 to a +3 when she uses it. :P

I had picked it because it's thematic, but Raseri's very much a bruiser. She hits as hard as she can, though she does save the big stuff for when there's multiple enemies.

Thanks for allowing the swap. I hope you'll continue to enjoy my strange little lightning bug's actions and story. :)


CG Female Human(Variant) Cleric(Tempest Domain) 8 HP: 33/56, HD: 5/8 | AC: 16 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +8, Investigate: 0, Insight: +5 | Channel Divinity (Short Rest): 1/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 3/4, 2nd 0/3, 3rd 0/3, 4th 1/2| Arrows: 20, Chapbook: 25, Inspiration: Yes, Status:

HP: 1d8 ⇒ 1 That goes up to 5 right?

Ignore the sheet right now. I've just realized that we're hitting eighth, not ninth. I'm not sure what the heck I was thinking.


CG Female Human(Variant) Cleric(Tempest Domain) 8 HP: 33/56, HD: 5/8 | AC: 16 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +8, Investigate: 0, Insight: +5 | Channel Divinity (Short Rest): 1/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 3/4, 2nd 0/3, 3rd 0/3, 4th 1/2| Arrows: 20, Chapbook: 25, Inspiration: Yes, Status:

Okay, everything should be fixed. Goodies I got include:
- +6 hp
- The Prodigy Feat (Performance, Cooking Utensils, Umbral)
- Divine Strike
- Destroy Undead CR 1
- +1 4th level spell slot
- +1 prepared spell

I've also been working on my sheet to make sure that everything's kosher and that I haven't forgotten anything. I'm hoping that I can introduce Raseri's new found abilities in an entertaining way. One of the nice things about an amnesiac character is that I can just say she remembers how to do that when I give her some new skill. :D


5e Fey5e AL

Got it, and yes about the hp. Now you and Lexi are tied for having the most skills/tools.


CG Female Human(Variant) Cleric(Tempest Domain) 8 HP: 33/56, HD: 5/8 | AC: 16 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +8, Investigate: 0, Insight: +5 | Channel Divinity (Short Rest): 1/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 3/4, 2nd 0/3, 3rd 0/3, 4th 1/2| Arrows: 20, Chapbook: 25, Inspiration: Yes, Status:

You know, I never intended to do that. Kinda funny though. :)


HP: 63 (63) | AC: 18/19 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 15; Passive Investigation: 10 | Inspiration: [ ] | Spells/Day: 3 (3)

Going to go Ranger 4, cause I just can't think of anything better than 20 dex =)

Changes:

    *Gain +8 HP
    *Increase Dex to 20, which increases AC, attack and damage, reflex saves, initiative, and dex-based skills by 1


Wounds (0) HP (83) AC (20) Saves (6/-1/6/2/1/0) lvl1 (3/4) lvl2 (1/2) Active ( )

HP: 1d10 ⇒ 4 Goes to 5
And I’m leveled up. 5e so much faster than pathfinder when it comes to leveling!

Also Lexi, I had planned on doing the same on strength originally. Was very surprised that all of my ASIs have gone into feats, it’s really a first for me.


Dhampir Knight Incoporeal | HP: 72/72 | HD 7/8 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Inspiration Yes!
Stats:
AC 20 | Str +6 Dex +0(+2) Con +5 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 13, Darkvision

HP: 1d10 ⇒ 8
Mounted Combatant

Profile updated


HP 14/37 | AC 15 | Acr +4 Dec +8 Ins +7 Int +6 Inv +1 Perc +2 Perf +8 Pers +11 Stea +6 | Saves: S -1, D* +6, C +0, I +0, W +1, Ch* +8; Imm Disease Poison (dam and cond) | Init +3 | PPerc 12; PInv 11; PIns 17 | Spd 30' | Insp: Nope | HD 3/8 | Status: Adv Chr (spell) | Spell slots (DC 16): 4xx 3 3xx 2x | BrdIns 4 d8 | Insp: Nope

Thanks for the suggestions. I'm going to draw from those!

So, regarding magic items, this is what I have in mind:

-Tinker's Robe (based off the Robe of Useful Items, just with some changes in the list perhaps, more adapted to Kobolds and tinkering?)

-Immovable Rod

Let me know if that would work. Also, where does the money (1,000 gp) come from?

Regarding levelling:

HP: 1d8 ⇒ 8
+2 Charisma
1 new spell: Charm Monster
1 replaced spell: Phantasmal Force for Detect Thoughts

Let me know if you have any thoughts or concerns.


HP 14/37 | AC 15 | Acr +4 Dec +8 Ins +7 Int +6 Inv +1 Perc +2 Perf +8 Pers +11 Stea +6 | Saves: S -1, D* +6, C +0, I +0, W +1, Ch* +8; Imm Disease Poison (dam and cond) | Init +3 | PPerc 12; PInv 11; PIns 17 | Spd 30' | Insp: Nope | HD 3/8 | Status: Adv Chr (spell) | Spell slots (DC 16): 4xx 3 3xx 2x | BrdIns 4 d8 | Insp: Nope

I really enjoyed this last piece with all the challenges. It's a nice way not to railroad completely, but to move things forward without wandering in the dark. I liked that some areas let players come up with things as well.


5e Fey5e AL

Money comes from liquidated mithral goblets, most likely. I will this weekend see whats left from that.

I liked the skill challenges too, thanks for mentioning it. I've struggled before GMing detective sorts of things like that where its just a giant urban sandbox (in pbp anyways). The challenges give it a nice, fast structure. Wish I could take credit for coming up with it, but it was built in by Kobold Press.


character sheet

1d8 ⇒ 7 +10 HP = 81 HP now

+2 WIS
Divine Strike
Destroy Undead CR 1
+1 4th level spell slot
+2 prepared spells (1 for WIS, 1 for level)

Are Scrolls available?: 1d100 ⇒ 50 Yes
How many?: 1d6 ⇒ 1

Purchases:
75 GP - 1 scroll of Bless
100 GP - 2 platinum rings (focus for Warding Bond)
200 GP - foci for Clairvoyance & Clairaudience
300 GP - diamond for revivify
100 GP - silver & iron dust for Magic Circle


HP: 63 (63) | AC: 18/19 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 15; Passive Investigation: 10 | Inspiration: [ ] | Spells/Day: 3 (3)

Skill challenges were one of my favorite mechanics in 4th edition (which I feel gets a bad wrap among gamers, but that's a whole other rant). As Infinity said, they give a nice structure to sandbox encounters, and let everyone try to do something to contribute, as opposed to the typical "1-2 players participate in the social encounter while everyone else stands around" sort of thing.


CG Female Human(Variant) Cleric(Tempest Domain) 8 HP: 33/56, HD: 5/8 | AC: 16 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +8, Investigate: 0, Insight: +5 | Channel Divinity (Short Rest): 1/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 3/4, 2nd 0/3, 3rd 0/3, 4th 1/2| Arrows: 20, Chapbook: 25, Inspiration: Yes, Status:

Never played 4e, so no idea what it was like, but from what I've heard about, I don't think I would have liked it.

Also, I just noticed that Ras, whom I have been playing as if she were a battering ram in most fights, has the second lowest HP total. I don't not think this bodes well for her longevity.


HP 14/37 | AC 15 | Acr +4 Dec +8 Ins +7 Int +6 Inv +1 Perc +2 Perf +8 Pers +11 Stea +6 | Saves: S -1, D* +6, C +0, I +0, W +1, Ch* +8; Imm Disease Poison (dam and cond) | Init +3 | PPerc 12; PInv 11; PIns 17 | Spd 30' | Insp: Nope | HD 3/8 | Status: Adv Chr (spell) | Spell slots (DC 16): 4xx 3 3xx 2x | BrdIns 4 d8 | Insp: Nope
Raseri Whitescale wrote:

Never played 4e, so no idea what it was like, but from what I've heard about, I don't think I would have liked it.

Also, I just noticed that Ras, whom I have been playing as if she were a battering ram in most fights, has the second lowest HP total. I don't not think this bodes well for her longevity.

It’s ok, I’ll replace you :)


5e Fey5e AL

Vrog, run a 4e game and show us the awesomeness of it. ;) I never really got into it, but had a few fun runs. Also that makes perfect sense since this module was originally written for 4e.


5e Fey5e AL

Updated tracker with new levels, thanks all for doing that so fast. Will get update in the next hour.


5e Fey5e AL

...or I could fall asleep on the couch with my wife's pineapple pound cake and wake up 5 hours later. Updating now, sorry.


GM Infinity wrote:
Vrog, run a 4e game and show us the awesomeness of it. ;) I never really got into it, but had a few fun runs. Also that makes perfect sense since this module was originally written for 4e.

If I didn't just agree to run a curse of the crimson throne pbp, I would.


Dhampir Knight Incoporeal | HP: 72/72 | HD 7/8 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Inspiration Yes!
Stats:
AC 20 | Str +6 Dex +0(+2) Con +5 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 13, Darkvision

I'm confused with the making camp action. Is it already the end of day, so we'll start making Con saves to avoid exhaustion?


Dhampir Knight Incoporeal | HP: 72/72 | HD 7/8 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Inspiration Yes!
Stats:
AC 20 | Str +6 Dex +0(+2) Con +5 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 13, Darkvision

So, the ranks of the Knights Incorporeal are Initiate Brother/Sister, Honest Brother/Sister, Master of Arms, Captain of Arms, General at Arms,
Commander, and Grand Marshall. I'm connecting the dots of these ranks with the class of Ghost Knight. So, this is what I'm thinking:

Initiate Brother/Sister - these people (mostly kids) just joined the order. Mechanically, these are in their Background years.

Honest Brother/Sister - these people are 1st level classes. Mostly fighters, but could be others Paladins, Rogues, Clerics of Marena, Wizards, etc.

Master of Arms - these are 3rd level fighters & 5th level paladins who undergo a ritual sacrificing a warhorse that gets taken to the Marena's extra-planar stables and are summoned with their Find Steed. Effectively, Marena selects those with this rank by empowering their Find Steed.

Captain of Arms - these are 7th level fighters who demonstrate that Marena has transformed their summoned warhorse into undead.

General of Arms - these are 10th level fighters who Marena has given the taint of undeath. The foul nature of the undead begins overtaking them. They no longer needs to eat or drink and is immune to being frightened. They take on a pale or waxy appearance that the living find disturbing giving advantage on Charisma (Intimidation) checks made against living creatures.

Commander & Grand Marshall are both political and singular ranks. Meaning, they are chosen by people with probably influence from Marena.

I hesitate to describe this in gameplay, because I try not to show how much blood and death is commonplace for a ghost knight. So he doesn't scream EVIL EVIL EVIL. just whispers it

Cheers


HP: 63 (63) | AC: 18/19 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 15; Passive Investigation: 10 | Inspiration: [ ] | Spells/Day: 3 (3)

Don't worry. You're a Dhampir. We already know you're evil =P


HP 14/37 | AC 15 | Acr +4 Dec +8 Ins +7 Int +6 Inv +1 Perc +2 Perf +8 Pers +11 Stea +6 | Saves: S -1, D* +6, C +0, I +0, W +1, Ch* +8; Imm Disease Poison (dam and cond) | Init +3 | PPerc 12; PInv 11; PIns 17 | Spd 30' | Insp: Nope | HD 3/8 | Status: Adv Chr (spell) | Spell slots (DC 16): 4xx 3 3xx 2x | BrdIns 4 d8 | Insp: Nope

Sharpening stake(s).


CG Female Human(Variant) Cleric(Tempest Domain) 8 HP: 33/56, HD: 5/8 | AC: 16 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +8, Investigate: 0, Insight: +5 | Channel Divinity (Short Rest): 1/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 3/4, 2nd 0/3, 3rd 0/3, 4th 1/2| Arrows: 20, Chapbook: 25, Inspiration: Yes, Status:

"Hey, don't forget we need something to get the stakes in there." *Hefts the big hammer*

Funnily enough, I am playing another lightning bug that is a vampire in a Monster of the Week Game. I kinda want Carnadine to meet her just to see what kind fo fireworks come out of it. :P

Post coming. I'm trying to find something that I remember coming up, but I don't know if Raseri specifically knows about it.


character sheet

Hey, I want to post a (now somewhat out-of-order) reaction to Carnadine's summoning ritual.

A few Qs to help me craft it:

1) Do I know enough about "Marena, Red Goddess of Winter, Lust, Sickness, and Death, the Blood Maiden, and the Winter Maiden" to know that she's Evil? Anything else I know about her?

Religion: 1d20 - 1 ⇒ (13) - 1 = 12

(Admittedly, Ninkash's training is long on brewing techniques and short on comparative theology)

2) In Golarion lore, undeath can't be neutral. (It keeps the souls of those it afflicts from their due, and it actively spreads evil in the world. It's the responsibility of good people to put the undead to rest (to the best of their ability)). I don't want to overly anchor to that. Is undeath actually Evil in this world (so Kjeta would feel a pull to slay that zombie-horse)? Or is it just creepy? Or...?

* NOTE, even if it's quite like in Golarion, Kjeta is wise enough to not cause a schism right now, while we're all in the Shadow Realm...and Carnadine has earned her trust with his respect and competence. Just wondering how she'll react...


5e Fey5e AL

Been work-shopping a little project all day, just got some coffee and about to update.

Kjeta, give me a bit to research that, not familiar enough with Midgard to say off-hand.

Stakes thing reminds me of funny times in text chat based game...was a vampire hunting campaign and one guy kept saying "I'll bring the steaks" or similar totally oblivious to his spelling error.


CG Female Human(Variant) Cleric(Tempest Domain) 8 HP: 33/56, HD: 5/8 | AC: 16 | Saves: STR +3 DEX 0 CON +1 INT 0 WIS* +5 CHA* +3 | Perception: +8, Investigate: 0, Insight: +5 | Channel Divinity (Short Rest): 1/2 | Wrath of the Storm (Long Rest): 1/2 | Spells: 1st 3/4, 2nd 0/3, 3rd 0/3, 4th 1/2| Arrows: 20, Chapbook: 25, Inspiration: Yes, Status:

Mmmm, steak. Raseri will have hers medium-rare and there's some cash in it for the ones that are willing to deliver Carnadines well past well done. :P

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