Hungry are the Dead (Inactive)

Game Master Seldlon the Swift

Falcon's Hollow


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Undead will be your primary enemies. You will never get there at this post rate. Still a ways to go here.


This goes against pbp to some degree but I have witnessed it. Choose a time and for an hour, two, three you meet up and play as if around a table. What do you think? Would really speed things up. Just an hour a week if we could work out a time.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

could work yes might be hard with different time zones.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

I agree. I am on Eastern Time zone, but my schedule has some flexibility.


Niu is EST, I am CST. Believe Ziera is CST. Rhen is pretty close to EST? My schedule should be pretty flexible.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I can more reliably support an evening time, if we are going to try to do that.

Happy to try out a platform that provides more real time updates like roll20, discord, or whatever.


Same here on evenings. I plan on using this platform. I do have access to Google meetings that could be used for voice if necessary, but just envisioned us moving the game along here at fast pace for an hour or so.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

I am EST, Ontario, Canada here. I am ok for most evenings to play for an hour or so to move things along quickly


So, we only have an hour difference. Very good. If we try this, I believe a Monday-Thursday evening would probably be best for everyone.

I have no preference there? Players?


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Definitely NOT Tuesday


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

If we go to a scheduled one it would have to be the weekends as they are the only sold times I can guarantee me being available. Only because I have a summer schedule and an in-school schedule. right now I am on summer and doing 7 to 3 which means at night its about 1 hour tops on my computer to devote time to post during the week.


How are weekends for everyone else?


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Less structured, but I could make it work.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

As long as it is in the evening, it is no problem for me.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

This coming weekend is fine, Tomorrow is ok as well. Sunday May 10th


Wow. I am surprised we got this far. Way cool if we can pull this off. How is 7:00 EST / 6:00 CST Sunday the 17th? If we do get all yeas, things do come up and if you find out you cannot make it for some reason, let us all know as soon as possible. Once we establish a good weekly time for everyone, things will come up and we will always have the next week.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

That should work for me.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Igar The Terrible wrote:
Mage armor blocks incorporeal touch attacks. Assuming you had that active.

I was not aware of that. I should really read the descriptions of my spells. :D

----

Next Sunday at 7 should be fine.


But a corporeal does bypass. It is what it is. And to be more clear, mage armor is included in touch AC v incorporeal. It is spelled out in universal monster rules:
An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

So.... I have the highest party AC in this encounter. Weird.


He came for you first because he "sensed" your high intelligence. And you did hex him.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I was assuming as much.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

I could make some time around Sunday I think I'm free


We just might be on for Sunday. Wow. Will be a challenge for me to keep the speed up. Must prepare.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

When we reboot, Ranok will stick with with barbarian/Oracle, but with different archtypes. I'm looking at hateful rager for the half orc barbarian. That will give him undead as a favored enemy. For Oracle, I'm looking at life mystery. I might gear toward holy vindicator instead of rage prophet as well. Lots of things to look over after one crosses over.


I like that, Ranok. We have a good party build. Some polishing after playing them is an awesome opportunity. Starting at level 1 will help as well. With that being the path, I now have no qualms killing your current PCs. Wraiths have an IQ of 140 but this one hungers for intelligence drain.


Sunday 7:00 Eastern 6:00 central real time is a go. Meet up in discussion.


Niu wrote:
Nuts! It is outside the range of cackle.

It has one advantage over you and that is speed. It intends to use it.


Let's get those tokens where you want them on the map. Phone posters should be able to move now that we are on slides. If not, let me know and I will move them for you.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

standing by


Igar signing in. Interesting to see how many will remember to show up.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok remembered


Hey guys. Ranok, you have a double move for your token.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I haven't mentioned it before, but I like the portrait of whatever we are battling next to the map. Good idea.


Awesome. I plan on doing that going forward. Have them lined up.


I was going to be surprised if everyone remembered. Let's give them until 6:15?


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok has moved. what happens if 6:15 rolls around and it's just us? go back to pbp?


That is my opinion.


Refreshed on your undead stuff, Ranok. If the undead is incorporeal, your armor goes from +2 to +4!


I'm ready to call it off. You guys?


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

disappointed, but sure.


Sorry about that. Maybe we will try again.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ha! I haven't even zoomed in enough to see that is what he was doing Niu. Love it


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Le sigh!


You missed the changing pit. Even had Ziera in there.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I saw that, but wasn't quite sure if you had edited that or if it was an amazing coincidence that she took her image from this module.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Sorry been a rough week here. I am back though


Welcome back. Any end in sight?


what is the range on that thing, Niu?


disrupt undead 25 ft

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