Hungry are the Dead (Inactive)

Game Master Seldlon the Swift

Falcon's Hollow


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Copied and pasted it's game play over and over. Finally input
H.H.H, looks like we won the game!

H.H.H, looks like we won the game! We also won the game! We won the game! We won the game! We won the game!

We won the game! We won the game! We won the game! We won the game!

We won the game! We won the game! We won the game! We won the game! We won the game! We won the game!

H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H .H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.H.

Another day another vector...


I'm not going to get at it via the web interface. It is just going to spit somewhat random text back. It always begins with nmap. Nuff said.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

what are you trying to do?


Trying to learn as much as possible about it.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Well, it looks like you're having a conversation with the mothership in some sort of coded language that is meaningless to us on this end.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

I second what Ranok said, are you hacking the Paizo website and now we are all going down wit you?


I'm not hacking anything. Dropping it on that note.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

I was just asking, it is all good I am not knowledgeable in coding so I was curious.


Understood. I always forget that people cannot speak my language. They usually don't say anything so I just keep going assuming they are following me.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen nods that he understands


Taking back the do not worry about danger comment. I like that you are exploring the levels. Just inserting a little reality now. Some of the native type occupants could have returned and most likely did. I was willing to wave over the journey. This is good. Danger is now imminent. You have the ground level (where you are now) then level 1, then, level 2, then a new unexplored opening. Hungry are the Dead kicks in right about there. Have fun!


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Sorry my posts have been slower than normal. I've lost a bit of interest with things moving slower. It seems like days go by between posts anymore. And it's a holiday weekend. Hopefully things will pick back up


This is typical for PbP during the holidays. Can be painful, but you should get used to it eventually.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

We had quite a few posts each day until Thanksgiving. A pause over the holiday weekend is not surprising.

The party needs someone driving the clearing of the level, and I am explicitly trying to NOT be that person.

If things are going too slowly... step up to the front. :)

Rhen should certainly be involved, but your Perception is still quite good.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

The Handle Animal DC listed next to the trick is the DC to teach the animal the trick, not a DC to execute the trick.

Quote:

Common Tricks

The following tricks can be taught to animals by training the animal for a week and making a successful Handle Animal skill check against the listed DC.

Since Khonsu learned the trick as a Bonus trick, Ranok didn't need to pass the Animal Handling check to teach Khonsu the trick.

The action to get the animal to perform the trick is "Handle an Animal"

Quote:

Handle an Animal

This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Quote:

Task Handle Animal DC

Handle an animal 10
“Push” an animal 25
Teach an animal a trick 15 or 201
Train an animal for a general purpose 15 or 201
Rear a wild animal 15 + HD of animal
1 See the specific trick or purpose below.


Thank you for clearing that up. Again, something I knew and forgot along the way.


FYI
I had Khonsu in the initiative because they were supposed to wait until you were all in the room. Did not take him out of initiative when I did the the copy pasta.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Makes perfect sense


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I always get scared when I hear the name Darkmantle. They always make me thing of a Lurker Above

A quite adept and advanced 8th level rogue of mine encountered one of these while scouting ahead. He was dead before the rest of the party even realized anything was wrong...


If they can keep it dark, you are in a tough spot at lower levels. There were two here when Rhen came through the first time. It was a challenge. The party fled. Greypelt told them they can only cast their spells once per day and to kill them for him. It was fair fight at that point.

I just encountered two lurkers in light at level 5. We fled. Gotta deal with them again to get out is my guess.


What are the highest levels you guys have played at? I like the higher levels, but like to advance a character from level 1 to get him or her tweaked just right. We did a level 20 around a table and the PCs were evil. That was a fun night.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Most characters I play retire around level 10 or so. I have a wizard right now that is 13 or 14. He is ridiculous. I've had one character make it from one to twenty and retire a demi God in a pocket dimension. I like the miss levels best. Rounds take forever at the table with high level spell careers


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

My campaigns have always died around level 9.

In my most recent FtF group, I initially took over a Lvl 15 ranger/rogue. It was fun playing such a powerful character. However, the enemies we were going up against were insane.


Ranok wrote:
I've had one character make it from one to twenty and retire a demi God in a pocket dimension

Wow. That took years?


Niu wrote:
However, the enemies we were going up against were insane.

That is module dependent and where the GM has to step in, imo. I will always modify a campaign to fit the players so they at least have a chance. Unless it is one of those swallow pride and run, you never had a chance encounters.

You guys are currently way overpowered due to that last level up. Would much rather have it that way and will beef up the bad guys accordingly.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

In pathfinder a 20th level Paladin/10th Level Cleric[Of myself]

Online Campaign highest I have gotten from 1st level is 11th and its still going, have two characters in that campaign a 10th Unchained Rogue/1st Samurai[of something] and the other a Changeling Tatterdemalion Witch


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Also are we in darkness?


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
Igar The Terrible wrote:
Ranok wrote:
I've had one character make it from one to twenty and retire a demi God in a pocket dimension
Wow. That took years?

Oh yeah, that one lasted through high school and college, and then some.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Right now I have a 12th level Arcanist in a CC game


Ranok, you were not terribly clear on how you got to your square. To move directly, would be a squeeze imo. To move through Ziera's square would not cause a penalty and share the AoOs with Khonsu. Mathematically I did what I thought would turn out best for you.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

I'd it the bat's turn?


Now that I have you over powered, let's begin tracking loot. That will be your only source of gold on the next level up. And, you will roll your hps.

That being said, I think this module should challenge you as written. I'll play beefing up the bad guys by ear as I get a feel for your new capabilities. You should be challenged and there is a scenario written out in the pdf in case you do not kill the boss. That is how tough it is supposed to be. There is some nice loot down below.

Kill these two pests and Hungry begins proper.


It is Rhen's turn, then the bat, then a CdG.


Witch's slumber is awesome when it works. My level 5 fighter was just saved from a certain death with that hex. But now, the GM is either toying with me or trying to outright kill me. LOL. Love it.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Save or sucks are awesome when they work, a horrible waste when they don't.

It is a little OP that you can boost a witch's Hex DC so easily, especially since you don't need to ration them. However, higher level monsters usually have awesome saving throw rolls, so it balances out.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Witch's slumber can be a game changer for sure... Or a wasted turn, lol


Notebook bricked on me. Have everything backed up. Replacement should arrive tomorrow. Hopefully we can move forward tomorrow evening.


Unbricked it! We are good to go.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Sorry about the slow posting, hurt myself at work and can only sit for a short while.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Fall on your tail bone?


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

bend over to far and my back Seized up


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

No defensive magics for me this journey


Rhen wrote:
bend over to far and my back Seized up

A good fyi for anyone.

I had lower back problems that began during my first job after school. Happened from time to time and felt like a pinched nerve.

Walking to the boat one morning and see a black snake near water. Assume moccasin. I am armed, but not for snake. Look around. See woodpile. Throw a log as hard and fast as I can. Kill snake.

Two days later I am in so much pain (very lower back) that I can barely function. At one point I dropped to all four and thought I would never get back up.

Go to party with some friends, one of which his a newly born chiropractor but obviously much more. She said move like this and like that. Then said, it is not a nerve.

Turns out, muscle damage overheals causing what she called "scabs" in the muscle which makes it more painful the next time.

You must massage true muscle damage multiple time a days for several days to prevent this. It is not painful, just unpleasant and the rewards are immediately noticeable. You will end up chasing lumps that can move as far as the lower back to the middle of your back to the left or right side. Just keep at it.

Medical professionals are mostly oblivious to this as all their knowledge comes from the pharmaceuticals.


And their available actions are controlled by the insurance companies. A bad system that needs to be fixed. The number one cause of death in the U.S. is doctors, number two is pharmaceuticals. Stay away from my guns.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Ya I am a nurse and it was a terrible thing, I couldn't stand I spend 6 hours in the ER before I could stand but once I was up it was a bit better. It is still on going right now, I have been to physio have some exercises and had a massage today which nearly crippled me again but did help.

I see someone else on Monday but It could be more than I am thinking it is. from what they have said so for it is the Sacroiliac joint where my spine attaches to my pelvis.


Rhen wrote:
a massage today which nearly crippled me again but did help.

I have a vibrating, heated massager that has a long retractable handle and can reach my lower back. Cured myself to good as new in 3-4 days massaging it 3-4 times a day. Not pleasant as you witnessed but it is the eventual fix unless something came loose. Not standing for 6 hours with help. Wow. Feel for you. Get well soon.


We have one PC at the top with a climb check and we are in initiative.

The hole is 30 feet deep. You can move at 1/4 you normal speed. Rounded down that is 5 feet per move. A new roll will be needed for each increment. Accelerated climbing can be employed at a -5 penalty to move 15 feet per move. The DC for this particular climb is 5. I believe Ziera's climb skill is currently +1. No shield and no dex to ac when climbing.


What type of damage does a character take when falling into water with water walk? Interesting. I know how I would rule on that. Not going to give you any hints.

A little math in is store for Ziera. 6 rolls at 5 or 2 at 10. One fail and you drop.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I've been wondering about that myself...

Does the magic only affect your feet or is the surface like normal ground to your whole body? I'd guess the latter, since otherwise you'd never be able to stand up from prone.

Still, the spell needs to make some kind of allowances, since it stipulates that the spell pushes you toward the surface at 60 feet per round and doesn't instantly treat you as if you are surrounded by solid earth if cast underwater.

I'm imagining some kind of cartoon style trampoline-ish give to the surface, simply because it is funny.

I suppose it all comes down to how deep the pool is. If it is less than 10ft, the question is moot, as the fall would be treated like falling on solid ground regardless.

If the pool is 10ft deep or more, I think I'd say that it is harder than normal water, but not as hard as real ground. I think I would take away the "first 20 feet of falling do no damage" part, but keep the "next 20 feet to nonlethal damage" part.

Hopefully we don't have to find out how you will rule ;)

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