Hungry are the Dead (Inactive)

Game Master Seldlon the Swift

Falcon's Hollow


601 to 650 of 692 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I was waiting for Ranok to voice an opinion. I'd prefer to explore the entire dungeon, that is the video gamer in me, but I'd also like to see this adventure move toward its conclusion, so lets go back downstairs.


I was waiting on him as well and then lost track. Here we go downstairs...


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Sorry, yes. Downstairs. He feels the need to rest, but time is of the essence.


paizo ate my post which I did not copy. You backtracked too far. FFS.
Will redo tomorrow.


LOL. Botting Rhen shows how poorly I can talk like a dwarf. I appreciate a player that can do it well. Looks effortless. I am retarded there. Will continue trying. Do not seem to be improving, though.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

For the most part, I just think "angry law-abiding pirate"


Some players throw a Scottish lingo in there. Works on occasion.


Interesting rules question I did not see layed out in combat. Do you as a grappler threaten AoOs? In this case the grappler has a tongue in addition to limbs. Hmm....I know how I would rule.

found dis
https://paizo.com/threads/rzs2rli1?Does-a-grappler-threaten-the-grappled


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

The grappler also has the grappled condition.

The grappled condition states explicitly that you don't get AoOs.

The grappler also is denied Dex bonus to AC (meaning that Rhen doesn't need flank to get sneak attacks).


Niu wrote:
The grappler also is denied Dex bonus to AC (meaning that Rhen doesn't need flank to get sneak attacks)

Good call. So long since I played a rogue. Always looking for that. Grease was usually my solution.


Is Ranok losing interest as well? We are 2/4, gotta hold it together.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Only partially.


Interesting character
You up over here


Ranok has DR2 v undead. I must remember that.


Niu does not realize he is up


Your next encounter is the boss. I plan to kill Ziera and Rhen. Ranok is in the balance.

I will not do Tyant's Grasp without 4 known players. Recruitment has not served me well with the exception of brunoreturns. That was a good hookup.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

I would hope that the dice rolls, as well as the actions taken by the players, would dictate whether a character dies or not, rather than a decision made on the part of the gm.

Also, I will do my best to make quality posts in a timely manner, but at the moment my mother in law is receiving hospice care in my living room, so I am making me guarantees.


The dice, of course. My intentions, of course. Welcome back, orc. Best wishes for you and your family.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Thank you, and I posted yesterday as well.


Actually recruiting my first time worked out 2/3 (the two of you) so those odds are not bad. I have access to some good players with a history. You may as well. Would really like to do to Tryant's Grasp with a good set of players. We should invite one at a time so they are in if they accept.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

If we get a good group, I am still in. As usual, I am not tied to Niu as the character. I like him, and would like to see how he develops from scratch, but if someone else wanted to play an arcane character, I could easily switch to something else. I've got lots of concepts rolling around in my head.

I did really like Rhen as a player and character, but obviously the end of this module has been bad.

Ranok has been a great player and character, though I feel the player loss has been a significant drain on him, which I completely understand. I am glad to have another person on my list that I would invite to just about anything.

GM, you have been fantastic through the entire experience. It really has been a pleasure to get to know you.


I truly appreciate that, Niu and feel the same way. Ranok is new to pbp and losing two of four players all of a sudden on your first module has to be super downer. I think he will be fine with a good party. I like the Niu character as well. Trust you on that one.


FYI, I played with Rhen in one way or another since the first week of December, 2016. He was GM for my first pbp post and was a player since my first DM post. Never had to wait long for him to post. What a loss.


I looked this guy over and the only modifications I made to this encounter were to swap out useless spells for some that should be effective.

That being said, your way overpowered PCs are going to have a hard time imo. How in the world would regular PCs survive this? And, failure with its consequences is written into the module.

This will be interesting. I believe you will be tested as players.


There is a good chance Drazmorg will take a five foot step while flying. The reason he can do that is he has a listed fly speed. My rules of flight still apply, so inertia will affect the direction of that step.

Before he broke the seal he was a living human. The blast from breaking the seal destroyed the lower half of his body. He has had no time to put skill points into flying. The negative energy immediately made him an undead and this is the cause of his confusion leading to him being Tar Baphon.

This is a serious blow to the forces that keep the real Tar imprisoned and could be a crack he could take advantage of and influence this world.

Drazmorg's poor flight (+8) may be his Achilles heal. The 5 foot step may draw that out.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Igar The Terrible wrote:
There is a good chance Drazmorg will take a five foot step while flying. The reason he can do that is he has a listed fly speed.

I was not aware of that last sentence in the 5-foot step rule. I had always wondered about the ability for taking a 5-foot step while flying/swimming. Thank you for clearing that up for me. :)


Combat under 5-foot step.


Niu wrote:
He also needs a DC 10 Fly check to move less than half speed

I will give you that.

Limbs do not have cmbs or cmds. Players do. Not sure how I will rule on that. With -6 to strength that may not be a grapple. Will have to do the math.

The hair is not equivalent to a human limb. It does minor damage and is not capable of handling a weapon.

"...as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch). Her hair can manipulate objects (but not weapons) as dexterously as a human hand."

You are welcome to make an argument before I rule that your hair does affect your cmb or cmd.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I have no further arguments I can make. You have all the information I do.

There are several discussions online. All the ones I found favored that it was capable of a grapple and uses the Int score, but no additional references or rules were presented.

"Minor damage". It does the same damage as a gauntleted fist. "Not capable of handling a weapon", neither were the appendages the bloody bones were sending out.

If the ray actually hits me, and the hair is using STR for CMB, the grapple attempt would be -10 from what was listed.

Really nothing I can add here.


If the ray actually hits me...It did. You must have posted while I was still editing. Look back.

It does the same damage as a gauntleted fist. - Strength is added to a gauntlet.

Niu current stats I believe to be correct:
AC is 17-3=14, TAC=13-3=10
Str 8-6=2 (-4)
Dex 16-6=10 (0)
BAB =3
CMB= 3-4=-1
CMD=10+0-4=6

I do not want to get caught up arguing over rules. Let's keep this as simple and straightforward as possible. I want no one thinking my rulings affected the outcome of this encounter.

I will update play at some point. Tonight or in the morning.


If you read this several times it should be obvious that the hair is a secondary natural weapon and is to be used for picking up or maneuvering objects. It has its strength, you have yours.
https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexe s/hex-prehensile-hair-su/

Attempting to grapple Drazmorg was a good play imo. I will do the math when I get back to stuff.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I am not arguing with you at all. It is your game, you get to make the call. The ability doesn't explicitly state that grappling is possible, so it is up to interpretation.

I am not sure what being a secondary weapon has to do with it. As for secondary weapons, if a secondary natural attack is the only attack you have, it becomes a primary natural attack.

Bestiary p.302 wrote:

If a creature has only one natural attack, it is always

made using the creature’s full base attack bonus and adds
1-1/2 the creature’s Strength bonus on damage rolls.

Int gets added to the damage of the hair. d3+9 in this case, since it gets 1.5x. I also don't know what that has to do with the discussion.

If grappling isn't a possibility, I hope you'll let me convert that 20 into an attack roll.


Igar The Terrible ignores Niu for his own good and concentrates on his mead. "Niu is the only threat and therefore the only target for Drazmorg atm. I am certain he does not want to add Igar the Terrible to to his list of adversaries." Igar imagines the pleasure lightning bolt: 24d6 ⇒ (4, 1, 4, 5, 5, 6, 6, 2, 2, 2, 6, 1, 6, 4, 5, 4, 3, 3, 1, 5, 3, 4, 5, 2) = 89.


Ranok, you have no ranged weapons! I looked Rhen and Ziera over and they have nothing to spare except Ziera's 3 daggers which I am sure you are welcome to. Rhen has a silver dagger.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

@Ranok, I could drop the Fate Blade to you next turn, if you don't have a better option.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

@GM I am sure you are already aware, but my fly speed is now 20 thanks to what is now assuredly heavy encumbrance and the halved fly speed.

Well played, I think, and bravo for matching me in Nat 20s! I'm not out of things entirely, but he can certainly fly circles around me now.


An interesting and exciting match up for sure. He has all kinds of evil spells and deeds that you have not witnessed yet. Kinda fun playing evil. If he can take you out of the fight, that may be enough to end this. Of course he has limited spells and hps. LOL at a strength of 2 you need help standing. Drazmorg needs to reduce that by 2 more :-)

And kudos for the quick head on grapple. Well played.


Ranok wrote:
That are 25' in the air? Too high even for an enlarged Ranok with a great sword.

Yes they are.

I suspect Niu is going to attempt to grapple him and drag him down to you. Or was, before being seriously weakened. A failed flight check will bring him down as well.

Looks like Drasmorg is up. Huge day tomorrow, so it will be tomorrow evening when I post for him.


Gotta give it you. You are using every resource available to you. Those rolls. If it weren't for Niu's damned hair, I could touch him and end this without a death. Staying at range and using available spells means possible death. He is evil and desires minions. Many options over here. Covered up again tomorrow, so more insane flying guy tomorrow evening.


Ranok wrote:
...We can use retreat if we get beat up, though.

Niu cannot take another blast like that.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Igar The Terrible wrote:
Ranok wrote:
...We can use retreat if we get beat up, though.
Niu cannot take another blast like that.

I guess we'll see what the dice gods have in store for Niu. I have a plan for next round, but it may be too late.


Niu wrote:
guess we'll see what the dice gods have in store for Niu

Sometimes it is beyond what even what the dice can do. His arrogance is the only reason you are alive this round. And, that is his personality per the pdf.


According to the pdf he believes he is invincible. He may be right in this case. Okay, enough being your mommy. Let the dice roll as they may.


Ranok, that turn attempt amuses me. Nice frustrated try. Say the broken seal was a stairway and not difficult terrain. You had to double move, then draw a weapon,then jump further than your stated distance which is prohibited and then take a standard melee action. Charge does not apply if you are drawing a weapon. LOL. I feel your pain.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Didn't think it would work, but had to give it a try. I did find out interestingthat there is a feat for jumping and attacking. How often does that really come up?

Is Rhen back?!


Rhen is not back. I created a bot with his likeness.


If you are waiting for the check mark, don't. Initiative is pretty straight forward at this point.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Oh, for the love of all things holy! I was just looking at Zeira's sheet to see how many arrows she had left and I don't see any arrows on her character sheet at all.

She must have left all of the arrows with Festia.

We may as well just turn around and let him free Tar-Baphon at this point.

Edit: No, nothing on Festia's sheet either.

Gah! Who purchases a Composire Longbow and doesn't buy any ammunition?!


That would be Ziera for ya.


I might could spare a few fer ya

601 to 650 of 692 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Hungry are the Dead All Messageboards

Want to post a reply? Sign in.