Hungry are the Dead

Game Master Seldlon the Swift

Falcon's Hollow


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Yeah, I can see why he did that. I had a template before a terribly difficult set of lines. I think rules discussions are always good. This game is rules.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Yeah I moved to try and shore up the field for the undead, making them go through me or the Web. If we need too I can move to the most appropriate spot


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Rhen is up. Do you really want Igar the Terrible to bot you?


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Who me?


Human Witch 6 | HP 42/42 | AC 13(17) T 13 FF 10(14) | F +2 R +5 W +7 | Conditions: Mage Armor | 0/1 Levitate 5/6 Fly 5/6 Hair| Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Guid, Mend, Rd. Mgc.; 1 - BHx2, Chill T, Enl Per, Ray of Enf; 2 - Agg. Thx2, Flurry Snx2, Web; 3 - Lightningx2, Prayer

Did I miss Rhen and the festfrogs breaking the grapple?


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Rhen failed but moved out. The festfrogs accepted entanglement.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Armor +6, Dex+2,Heavy Wooden Shield(taken from Festia)+2, Total Defense +4=14 +10=24


Human Witch 6 | HP 42/42 | AC 13(17) T 13 FF 10(14) | F +2 R +5 W +7 | Conditions: Mage Armor | 0/1 Levitate 5/6 Fly 5/6 Hair| Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Guid, Mend, Rd. Mgc.; 1 - BHx2, Chill T, Enl Per, Ray of Enf; 2 - Agg. Thx2, Flurry Snx2, Web; 3 - Lightningx2, Prayer

It isn't entanglement. They are grappled.

Meh. Whatever, it doesn't really matter.


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Again, I apologize. Looking back they rolled and failed. No idea how I missed grapple. Was way covered up last week. Most likely moving too fast here. And, I will be covered up for weeks. Watch me close and correct asap if needed.


Male half orc barbarian/2 Oracle(lunar)/4 HP 85/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st: 6/7 2nd: 4/4 | Rage: 8/13

Igar, I was looking through my spell list, and I have a second level spell, "Dust to Twilight." This is not a spell I am allowed to have. That is a 2nd level bloodrager spell, and I"m not a bloodrager yet. Luckily I haven't cast it yet. You mind if I switch it out for a legal spell?


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Please do. Thanks.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

I swear the dice here hate me!


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

However they love me on dumb rolls. The good news is I have a really good composition for my song epic once done!


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

I go to work and come back to 10 posts!!!


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I forgot to mention that nethack can be played online without an install. The address is https://alt.org/nethack/hterm/ . The chat for it is at https://webchat.freenode.net/#nethack . If you see Igar, it may be me. Have not done that in years, but back on it when I can.


Male half orc barbarian/2 Oracle(lunar)/4 HP 85/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st: 6/7 2nd: 4/4 | Rage: 8/13

could we bot rhen? It's been 5 days since it has been his turn.


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Sure. I will get to it later today when things calm down at work.


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Something is up with Rhen irl. He is not posting even as a GM. Will bot him this evening if we do not hear from him.


Human Witch 6 | HP 42/42 | AC 13(17) T 13 FF 10(14) | F +2 R +5 W +7 | Conditions: Mage Armor | 0/1 Levitate 5/6 Fly 5/6 Hair| Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Guid, Mend, Rd. Mgc.; 1 - BHx2, Chill T, Enl Per, Ray of Enf; 2 - Agg. Thx2, Flurry Snx2, Web; 3 - Lightningx2, Prayer

When you get a chance, please let me know why it wasn't eligible for a charge, so I don't make the same mistake again.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Hope everything is okay for the guy


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Niu:

If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent.

I would not call it a mistake. With Rhen between you and the target and your reach, technically you made the other requirements due to your long hair. Your AC did not drop, btw.

I believe he had concealment as well.

Interested in your opinion on this.


Human Witch 6 | HP 42/42 | AC 13(17) T 13 FF 10(14) | F +2 R +5 W +7 | Conditions: Mage Armor | 0/1 Levitate 5/6 Fly 5/6 Hair| Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Guid, Mend, Rd. Mgc.; 1 - BHx2, Chill T, Enl Per, Ray of Enf; 2 - Agg. Thx2, Flurry Snx2, Web; 3 - Lightningx2, Prayer

He was in dim light at the beginning of my turn, that is true, so he had concealment from me at the beginning of the turn.

Since I am carrying the light, he was certainly in full light at the end, and has no other source of concealment that I am aware of. (I'm not sure if you were implying that I should have rolled a miss chance).

I certainly had line of sight. There were no walls between us.

However, after rereading I am reminded that "If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge".

You were correct not to allow the charge. At least one line from where I started to where I ended went through Ranok's square.


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Your rolls were so good, I have to give you favor. Why waste a confirmed crit with long hair?


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

So I will hopefully post tonight, I am on Snow Duty today as well as having had to waste my day waiting on a check to arrive form my insurance. SO YAY


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FYI, Rhen is back. He is okay. Just got busy irl as I suspected.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Sorry busy IRL had to take some time away but I am back


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Played 5e again last night. I'm sold on doing that at the table. Hands down the way to go at a table. Can't see that speeding up PBP and we love our rules.


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Human Witch 6 | HP 42/42 | AC 13(17) T 13 FF 10(14) | F +2 R +5 W +7 | Conditions: Mage Armor | 0/1 Levitate 5/6 Fly 5/6 Hair| Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Guid, Mend, Rd. Mgc.; 1 - BHx2, Chill T, Enl Per, Ray of Enf; 2 - Agg. Thx2, Flurry Snx2, Web; 3 - Lightningx2, Prayer

It depends on your play group, I think. I like many things about 5e. The simplicty allows the roleplaying and storytelling to take focus.

If you have a grouo that really enjoys that aspect, it will work well. Many players love the crunch and the mim-maxing though and couldn't care less about the story.

For them, Pathfinder is still the way.


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Niu wrote:
It depends on your play group, I think.

Yes. My group typically has just a few hours per session.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Eyeballs are disturbing


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Igar I sent you a PM


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Ziera wrote:
Eyeballs are disturbing

Prepare to be disturbed.

Rhen wrote:
gar I sent you a PM

Thanks, I never look there.


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Niu, exactly what did you just cast? I suspect aggressive thundercloud which is 3d6. Reflex negates. DC is 10+2+6=18


Human Witch 6 | HP 42/42 | AC 13(17) T 13 FF 10(14) | F +2 R +5 W +7 | Conditions: Mage Armor | 0/1 Levitate 5/6 Fly 5/6 Hair| Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Guid, Mend, Rd. Mgc.; 1 - BHx2, Chill T, Enl Per, Ray of Enf; 2 - Agg. Thx2, Flurry Snx2, Web; 3 - Lightningx2, Prayer
Niu wrote:
...he quickly chants and releases a lightning bolt, using the empowered metamagic rod....

I suppose I should have formatted it better...


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"a lightning bolt." Maybe I could have read it properly.
Nice shooting, btw.


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An observation. I am currently in four games. GM here and player in the others. They seem to be on and off at the same times. Hmmm....


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Updated my Profile to have my current Paladin abilities!


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

I went to check the map and things moved, and It wasn't me! Kinda freaked me out


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Someone fixed it correctly. Never saw that. I screenprint pretty regular if I think it would be hard to fix. Those phones...

If you are innocent, Ranok is guilty.


Human Witch 6 | HP 42/42 | AC 13(17) T 13 FF 10(14) | F +2 R +5 W +7 | Conditions: Mage Armor | 0/1 Levitate 5/6 Fly 5/6 Hair| Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Guid, Mend, Rd. Mgc.; 1 - BHx2, Chill T, Enl Per, Ray of Enf; 2 - Agg. Thx2, Flurry Snx2, Web; 3 - Lightningx2, Prayer
Igar The Terrible wrote:
The only spells which can be cast while grappling or pinned are those without somatic components

That is true of Pinned, not Grappled. Pinned is a more advanced condition than Grappled and you stated that I was Grappled.


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I quoted the rule. Pretty stright forward imo.


Human Witch 6 | HP 42/42 | AC 13(17) T 13 FF 10(14) | F +2 R +5 W +7 | Conditions: Mage Armor | 0/1 Levitate 5/6 Fly 5/6 Hair| Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Guid, Mend, Rd. Mgc.; 1 - BHx2, Chill T, Enl Per, Ray of Enf; 2 - Agg. Thx2, Flurry Snx2, Web; 3 - Lightningx2, Prayer

I see that on d20pfsrd now, but not in the actual rulebooks yet. Perhaps the confusion comes from "grappling" vs "grappled".

You need all of your appendages to grapple someone, but the same is not true of you are the recipient.


Human Witch 6 | HP 42/42 | AC 13(17) T 13 FF 10(14) | F +2 R +5 W +7 | Conditions: Mage Armor | 0/1 Levitate 5/6 Fly 5/6 Hair| Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Guid, Mend, Rd. Mgc.; 1 - BHx2, Chill T, Enl Per, Ray of Enf; 2 - Agg. Thx2, Flurry Snx2, Web; 3 - Lightningx2, Prayer

Yeah, found the text under "Casting Spells". I reiterate my belief that "grappling" is not the condition I am currently affected by. It is the act of maintaining a grapple.

The character that is grappling is able to drop the grapple as a free action.


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The context:
Casting Spells while Grappled/Grappling: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting) or lose the spell.


Human Witch 6 | HP 42/42 | AC 13(17) T 13 FF 10(14) | F +2 R +5 W +7 | Conditions: Mage Armor | 0/1 Levitate 5/6 Fly 5/6 Hair| Init +11 Perc +8 |
Spells:
0 - Det. Mgc, Guid, Mend, Rd. Mgc.; 1 - BHx2, Chill T, Enl Per, Ray of Enf; 2 - Agg. Thx2, Flurry Snx2, Web; 3 - Lightningx2, Prayer

I don't want to belabor the point. We are allowed to disagree, and you are the final arbiter. This will be the last that I say on the subject.

However, if you are going simply by d20pfsrd, the text is misleading.

Here is the actual text from the CRB p.206

Quote:

Grappling or Pinned: The only spells you can cast

while grappling or pinned are those without somatic
components and whose material components (if any) you
have in hand. Even so, you must make a concentration
check (DC 10 + the grappler’s CMB + the level of the spell
you’re casting) or lose the spell.

Note the alteration of the heading made on d20pfsrd (where it says Grappled/Grappling instead of Pinned/Grappling. Also note that the FAQ section they added which reinforces my reading.

In addition, here is the relevent text from the Grappled condition (CRB p.567)

Quote:

A grappled character who attempts to cast a spell or

use a spell-like ability must make a concentration check (DC
10 + grappler’s CMB + spell level, see page 206), or lose the
spell.

and from the Pinned condition (CRB p.568):

Quote:

A pinned creature

can take
verbal and mental actions, but cannot cast any spells
that require a somatic or material component. A pinned
character who attempts to cast a spell or use a spell-like
ability must make a concentration check (DC 10 + grappler’s
CMB + spell level) or lose the spell.


Male half orc barbarian/2 Oracle(lunar)/4 HP 85/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +7 | CMD 17 | Spells: 1st: 6/7 2nd: 4/4 | Rage: 8/13

Lots of grappling in this campaign. I was thinking about picking up the cleave feet next go around but I might have to take a look at some combat maneuver feats.


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My rules guru agrees with Niu. Looks like an old school v new school thing. Searches I found show most players believe they cannot cast somatic if grappled. That makes more sense to me.

We will allow spell casting with somatic components when grappled but not when pinned. The touch missed.

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