Hungry are the Dead
(Inactive)
Game Master
Seldlon the Swift
Falcon's Hollow
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
BTW: I agree with you about the 1 fail and you fall ruling. "fails by 4 or less means that you make no progress" makes no sense when you are trying to climb down.
Thanks for that, Niu. Might be a little different if it was a life or death situation.
Saturday night we met up at a river cabin around a table with some dice. The night was cool with a light rain.
Rhen played with the GM, Zevon, and one of the players, Bulgard in the four modules prior to you guys coming on. Garfok, Loremaster (Zevon) likes 5E. Well, that speeds things up incredibly and the rule changes make total sense. We spent far more time role playing than rolling.
They imported some peat from Ireland for the fireplace. Much wine and good whiskey. Someone cooked a lamb to perfection. I was gifted a nice set of heavy, metal dice. A wonderful evening.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Sounds awesome.
I do like the idea of 5E, with the rules getting out of the way of player's fun. Unfortunately, it just hasn't worked out that well for me yet.
I recommend pursuing it. The Loremaster has that stuff down and it blows by at the table. I prefer pathfinder for pbp. Love the rules and you have time (supposedly) to consult them before moving.
Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-
5e is quite fun to play! So much Character development
That is my observation. We did so much role play. The fights went by fast. It was way fun.
|
1 person marked this as a favorite.
|
We gave the young children all the stuff to play with. They chose a GM. They do not know the rules, just played in another room without the rules. When they get older, insert rules. Raise them right.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
I can't get my kids to focus on it for more than half an hour...
These kids were upstairs for hours playing it however they saw fit. No attempt to show them the rules. A good approach, I think.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
I've never discussed the rules with them, other than explaining what to do with the dice. I let them create whatever characters they wanted, even allowing my daughter to make a custom fairy sorceror.
They think it is fun, and want to play. I think we just need the right adventure, and Phandelver isn't it.
For my next attempt I'm going to either try PFS stuff or AL. Leaning more toward PFS, but haven't made up my mind.
Yeah, I think the story will make or break their desire to play at this point. Something simple that maybe they already know something about. You could write your own. I would like to do that one day.

Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
Grappling is so involved in Pathfinder. I once had a druid that could change shape into a cave troll and would just grapple and rend everything. It was ridiculous.
One question with this underwater grapple
pfsrd wrote: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus. Would being moved underwater, where I can't breath, be considered hazardous? I would think so.
It would. I noted that when reviewing all the applicable rules earler. With a 25, the outcome does not change. I will try to remember that on future rolls.
Ranok wrote: I once had a druid that could change shape into a cave troll and would just grapple and rend everything. It was ridiculous. I have never witnessed that, but can imagine it is pretty effective.
And, these undead should be doing swim checks. I misread their swim bonus initially and they could not fail based on my mistake. We should move forward as we are since they are really not a serious threat. Applying as much drama as possible to this encounter.
Reviewing the grappling rules yet again. It looks to me like only the grappler can make an attack without penalty and grappled can only attempt to break free or attack at -2.
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
I think that you are correct about that last part. Have you ever seen the grapple flow chart? It is meant to be helpful, and it is, but it is also rather comical.
I have. Agree. See you next turn :-) You are -5. Does the -4 apply to the undead next round? I think not.
Revisited Nethack over the holiday down time. Took my first character to:
Human neutral wizard level 18 HP 198/198 AC 44 (will increase to 47 when I repair damaged armor.)
Stats:
Str 18/51 (racial max 18/**) Int 23 Dex 18 Wis 21 Con 18 Cha 09
Permanently invisible
Artifacts:
The Eye of the Aethiopica
Magicbane Currently at +3.
Noteable possessions:
wand of wishing with 2 charges
2 scrolls of charging
magic marker
a castle above the valley of the dead (current stash)
32 vials of holy water
Blessed +5 helm of brilliance.
10+7 elven daggers at experience level expert.
Spells:
force bolt, detect monsters, remove curse, magic missile, knock, cone of cold, identify, charm monster, cause fear, polymorph
Resistance, intrinsic
poison, fire, sleep, cold, shock, disintegration
Resistance extrinsic
reflection, magic resistance
Noteable kills:
Asmodeus
Juiblex
Baalzebub
Most likely this guy will ascend to demigod. Notebale kills were way easy.
My view in the castle polypiling
He is dead. Rodney killed him. I never had a problem with him other than irritation in the past. He stole the eye and rather than having unlimited power, I ran out of energy and hence the ability to cast. He resisted all of my spell attacks early on. I was always way above level 30 in the past. Might be a factor. Trying other roles for enjoyment. Lost a priest and an archaeologist. Currently on a monk.
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
This seems very random again. I know my mind is foggy this morning, but are you telling us about another adventure you're doing with your buds?
Totally different game. Nethack. Been around since 1987 and is still being developed. People have played it for over 10 years and never ascended. It was mentioned in discussion way back. Niu played with it a little way back.
https://nethackwiki.com/wiki/Main_Page
https://nethackwiki.com/wiki/NetHack
Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13
Ah. That helps. Happy New year!
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
Sorry busy week for me, back to the regular posting
Bleed is awesome. Especially at lower levels. I have seen it do more damage than the entire party. A guaranteed, consistent drain.
Rhen, do you really want me to bot you? You are up.
HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)
Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-
I thought you meant climb. I rolled so many of those that I read cmb as climb.
Let me be clear on my position with Ziera ATM.
I really like her player and believe that player is spread way thin and is giving us little attention late at night. He built a well thought out PC that has a great deal of potential.
If I thought she was doing her best as a player, I would help her along. I have no problem helping people out who need it. That is what I do all day every day IRL.
Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-
With this trap, I say we try and maybe see if someone can traverse it without touching the floor. Preferably Rhen?
If not do we have something we can sacrifice to jam the gears?
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Quote: The witch can instantly cause her hair
(or even her eyebrows) to grow up to 10 feet long or to shrink
to its normal length, and can manipulate her hair as if it were
a limb with a Strength score equal to her Intelligence score.
Her hair has reach 10 feet, and she can use it as a secondary
natural attack that deals 1d3 points of damage (1d2 for a Small
witch). Her hair can manipulate objects (but not weapons) as
dexterously as a human hand
@GM My hair would have a Strength of 22... Could I carry Rhen across with my hair?
Good thinking, but i believe it would break your neck. LOL. Hair strong, Niu not.
|
1 person marked this as a favorite.
|
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
It wouldn't break my neck if I used armpit hair :D
I have to agree with that :-)
How would the encumbrance work out?
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
It's magic. LOL
The hair has its own encumbrance. Maybe it could pick me up too?
It was a long shot. Figured I might as well ask. It's a funny thing, though, my hair having a strength nearly 3 times my own. What does that really mean? Just that I use the +6 for attack and damage, and for CMB on a grapple, etc.
If I tried to use it to turn a stuck valve, would it end up spinning me around instead of the valve? Pathfinder physics...
Agree with all of the above. The base encumbrance to lift Rhen would be yours. Flying creatures have issues with encumbrance, but magical flight? I would need to look into that later and that is why I asked you.
And, if you used armpit hair, you would have to be very, very descriptive.
|
1 person marked this as a favorite.
|
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Actually, I don't think that is possible. It calls out beard and eyebrows in the description, but it is all head based.
It would be funny to have a halfling witch using his foot hair, though.
Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-
NOt sure how we should proceed. I wanna mad dash across but am afraid too.
It is a rather unique situation. Trap, but no idea what it is and it cannot be disabled.
Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-
Its both intriguing and frustrating
That is good. I will post the results of your actions this evening.
Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-
Question
Are the Pendulums in front of me and Rhen. Are we between them or are we past them?
You and Rhen are in the room. Ranok and Niu are outside in the hallway. The red line on the map denotes the pendulums. The party is separated.
Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-
Okay That makes sense.
Was wanting to make sure
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Web wrote: These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears Thus the line that I had drawn. Anything beyond that diagonal just collapses.
At least, that is how my previous GMs have done it. If your ruling is that the whole thing stays up, that is fine as well. I'll adjust for future uses.
It states the entire web collapses if not anchored diametrically. It is anchored diametrically. I see nothing in the rules that state a portion of it collapses.
You are welcome to correct me on this one if I am reading it wrong.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
I think it is just a different interpretation. I am not sure which is right.
I'll look into it, but this interpretation is simple and fine for now.
Yeah, lets play. Let me know if you find anything good.
Niu wrote: Thus the line that I had drawn. Anything beyond that diagonal just collapses. How would you know which side collapses? I think I did it correctly.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Yeah. It must have just been something my old gm decided to do, as I can't fand anything to back it up.
Basically, any part of it that wasn't supported would collapse. That is why I centered it on the monster, so that most of it would be in the corner and the edges would reach the diagonal to anchor it.
He always made things too complicated. For realism. As if that was important in a fantasy game. lol
I would have placed the center a bit further sw into the corner, but this is fine. As long as Rhen isn't stuck, I think the web will channel the enemies well.
Probably Zeira should have stood one square back from where she stopped, but its all good.
I was simply going by someone else's house rule, not realizing it was a house rule.
|