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				Hungry are the Dead
				
					(Inactive)
				
				Game Master 
					Seldlon the Swift
				 
					 Falcon's Hollow  
  
  
	
	
	
		
			
    
     
				
				
				
					
						
  
  
  
  
    
    
      
      
      
      
  
    
  
      
  
    
      
      
	
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Ranok wrote: I do think that a mob takes 50% more dmg from area of effect spells though. Can you back that up?  Any help at this point would be a good thing.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 |  Conditions: Mage Armor, Shaken 
              
              
                
                   
	
		   From https://sites.google.com/site/pathfinderogc/extras/community-creations/sati nder-hawkes-s-lab/house-rules-bestiary/creature-mob-template {Assuming these are the rules you are using to create this mob) Vulnerable to Area Effect Spells: A mob  takes half again as much damage (+50%) from spells or effects that affect an area. If a mob is rendered unconscious by means of nonlethal damage, it disperses and does not reform until its hit points exceed its nonlethal damage. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   The pdf is rather lacking in information on this mob.  I will allow the +%50 on area effects.  They still look pretty healthy to you, though. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Ranok, your have -4 to con (-2 to bonus).
Constitution: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.
 That makes fort 6.
HP = Ranok 24/(73)85
 Does that look about right? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4  HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 |  Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13 
              
              
                
                   
	
		   Yes, I missed the penalty to my con. Thanks for keeping me honest. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Your con last round was still 7. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Ranok, I was digging on your profile, trying to help out and did the reverse.  I believe your cmd is normally BAB 5, + STR 3 + DEX -2 = 6. Prophetic armor only applies to AC and Reflex. You are fatigued, so that would drop it to 4. Am I missing something?  Hopefully.  The mob has +10 and now another + 5 to maintain the grapple.   The prophet armor apparently has a chink in it regarding CMD. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   CMB is now 7.  DC to break the grapple is 18. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Ranok wrote: "I died doing the right thing. Trying to save more people. I am good." I estimate you will last 7 more rounds.  That should do if your allies try to kill the mob.  LOL.  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Got two reasons why I cry away each lonely night
The first one's named sweet Anne Marie and she's my hearts delight
 The second one is prison, babe, the sheriff's on my trail
 And if he catches up with me, I'll spend my life in jail
 Got a wife in Chino, babe
 And one in Cherokee
 The first one says she's got my child, but it don't look like me
 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4  HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 |  Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13 
              
              
                
                   
	
		   I hope I make it out of this hole, but I have a really good death scene just in case. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4- 
              
              
                
                   
	
		   Ziera might have to enter down there as well but I am gonna try a few things first. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I forgot they were +10 to hit.  Seven rounds might be a little wishful thinking taking that into consideration. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4  HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 |  Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Nah, you just got another 15 hp.  At least three. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Found some hope.  The mob should not be able to make a full round attack and keep a grapple.  Come on guys.  Keep me straight.  No retcon, but big deal going forward.  Ranok may live after all. And, he may not. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4- 
              
              
                
                   
	
		   I am gonna try to subdue some. I know they aren't evil so if they are alive I would try to save them. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   They are in various degrees of transformation. This is visible to you.  They are being transformed into festrogs and will be evil at that time. Each individual is near death. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4- 
              
              
                
                   
	
		   Ah and as i am not well versed enough in healing I doubt they are able to be saved? I'll make a couple of checks in the game thread to see if I can determine anything. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4- 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   The climb DC for getting out of the pit is 18. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4- 
              
              
                
                   
	
		   I am hoping the rope will help and we can get the people out on my side 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4- 
              
              
                
                   
	
		   Honestly, I think having to Mercy kill the couple is one of the saddest things I have ever roleplayed as a player. Rewarding but still sad. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   It was the best course of action.  Tough love. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 |  Conditions: Mage Armor, Shaken 
              
              
                
                   
	
		   It was definitely harsh, and I can see this as a major personality crisis for Zeira. Eager to see how you play that. Niu won't understand, but the player can certainly feel Zeira's confliction and possible need for atonement. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4- 
              
              
                
                   
	
		   Need to get out of the pit 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Does the party only have one wand of lesser restoration with 9 charges? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4  HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 |  Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13 
              
              
                
                   
	
		   That seems to be the case. Only now it has eight charges! 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Let's move to slides.  MAP  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Was that challenging enough for you?  I way beefed up the NPCs to meet your overpowered characters. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4- 
              
              
                
                   
	
		   And it hits! It was difficult. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   That is the way I like it.  Challenging but not a meat grinder. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps) 
              
              
                
                   
	
		   Having bane on my weapon really helped me kill things other wise 1d6+4 wouldn't have done much, we would have died for sure since to many people got tied up. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 |  Conditions: Mage Armor, Shaken 
              
              
                
                   
	
		   Grab was used very effectively. In this particular encounter, taking out the magical support was a good strategy. Next time I see those things, I am debuffing them before anything else. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4  HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 |  Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13 
              
              
                
                   
	
		   Their superior grappling really shut me down. And with my weapon being too handed I couldn't even use it. I couldn't even switch to my one-handed weapon.  Very challenging. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   The wand has 4 charges left? That is probably going to be an issue going forward.  Surprised no one invested in restoration.  We did discuss the need for that before starting the module. I think everyone is up to par except for Ziera's con and Niu's hp.
Did I miss anything?
 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4- 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Anyone have a wand of equal or greater value they would like to trade for lesser restoration.  If not, this could be a game changer. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 |  Conditions: Mage Armor, Shaken 
              
              
                
                   
	
		   I dislike being the entire party's supply of magic AND healing, but I am sure I am the only one who invested in wands at all. I can exchange a wand of mudball, but it is only lvl 1. Will that get us a half filled wand? Hard to see a reason why I would spend my own gold on a wand I can't even use... I also have a wand of molten orb that is lvl 2. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4  HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 |  Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13 
              
              
                
                   
	
		   Hmm.  I only have a cure light wounds.  This might be one of those deals to find some loot, and head back to town to purchase one. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Niu wrote: Will that get us a half filled wand?  Yes it will.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4- 
              
              
                
                   
	
		   Seems a good idea to sell stuff and get stuff is also always an option 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 |  Conditions: Mage Armor, Shaken 
              
              
                
                   
	
		   I don't mind heading back to town to recharge, if you think that is a possibility. I don't think we have found any loot, however. The mudball wand is not that big of a thing to give up, so if we are allowed to retcon it, it is fine by me. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   It keeps the game moving.  That is why I offered. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 |  Conditions: Mage Armor, Shaken 
              
              
                
                   
	
		   It is so altered. I now have a wand of lesser restoration with 25 charges that I had off to Ziera, since I can't use it. Ziera, you will be in charge of keeping track of the charges. I am not even going to enter it on my character sheet. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4- 
              
              
                
                   
	
		   Wand of Lesser Restoration 25 Charges Done 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   That was 2 moves and an action, Niu.  Careful. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 |  Conditions: Mage Armor, Shaken 
              
              
                
                   
	
		   5-foot step, cackle, and activate dagger. I will return to my habit of displaying action efficiency. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Looked more than 5 feet.  We are good. |