Signal of Screams for SFS credit (Inactive)

Game Master DoubleGold

The map


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N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

As Roggi comes back, covered in tomato pulp, J.U.N.K. reviews the situation. "This unit logically believes that we must present this fake entity to those gathered and present all gathered intel." He moves on to the stage and presents his findings to those gathered indicating that the real Neva is not present and her whereabouts are currently unknown.

Diplomacy: 1d20 + 14 ⇒ (8) + 14 = 22


8-07 Map DungeonMaster

They all leave disappointed and ask the ticketmaster at the entrance for their money back. The place still comes out profitable though cause of the food and drinks bough their. This gives you time to loot the bodies, take off their armor and stuff without anyone coming back their to check on what happened.

gold AbadarCorp travel suit, called elite semi-auto
pistol with 30 small arm rounds, ultrathin switchbladeAR,
mk 3 serums of healing (2), ring of whispers, formal
clothing, credstick (400 credits); Augmentations
quickdraw hideaway limb (arm)

2X each: lashunta ringwear II, tactical doshko, thunderstrike
sonic rifle with 1 high-capacity battery (40 charges)


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Can we move on since I don't know where we are


8-07 Map DungeonMaster
Roggi wrote:
Can we move on since I don't know where we are

I was checking to see if anyone wanted to divide up or claim any loot first. Another post pushing this forward tomorrow if nobody does.

You are in a place called the lizard lounge, the name of the bar.
You are going to head into ECLIPSE INNOVATIONS BLACK SITE, where the real singer is suppose to be.


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

we will take all the loot with us


8-07 Map DungeonMaster

The bartender tips you off as to where the real one is or where he believes her to be. Don't ask just head there, I'll have a hard time explaining why I know.
Heroes head into their Starship and have a Starship combat and win.

As they get to the entrance. Icy winds howl outside this shallow cave, which provides some
protection from the bitter cold. A metal platform extends over
a wide hole in the frozen ground, connected to a cage-like lift
that hangs precariously over the darkness below. You are stopped by a 4 armed monster, and undead creature.
Halt, if you want to pass, well that ain't going to be possible, I will kill you first.

mysticism 20:
The Sexton must be in pain every 4 hours or gained the sickened condition. You can make this fight easier by making it lose track of time such as setting an incorrect alarm or telling it you'll be back in two hours when you'll really be back in four hoping it doesn't have a watch nearby and then coming back later. Or by carrying on a 4 hour conversation then fighting it.


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

mysticism: 1d20 + 20 ⇒ (5) + 20 = 25


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Roggi whispers to the tim . "Guys, we need to speak with this guy for 4 hours to make him weak!"
Roggi starts conversation.


8-07 Map DungeonMaster

Okay, what do you talk about there Roggi? And you might want to roll diplomacy to keep him interested.


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Roggi starts talking about the meaning of life.

diplomacy: 1d20 + 2 ⇒ (3) + 2 = 5


8-07 Map DungeonMaster

Roggi speech is so horrible, the undead doesn't want to hear it. He wishes he was dead, problem is he is already dead, so he tries to be dead again. dmg: 4d8 + 12 ⇒ (8, 3, 6, 2) + 12 = 31 as he tries to cut off his own head with an admantine sword
lets see if he crits hit: 1d20 ⇒ 6 no crit, but he realizes he was tricked so he attacks. His own attack catches him offguard.
All heroes are up He is ten feet away in an enclosed and small area, you can't really run unless you go back up the elevator.


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Roggi takes out his pistol and shoots.

Semi-auto pistol, advanced: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

J.U.N.K. immediately brings up his laser pistol, using his many gadgets, fires away at the enemy.

Trick Attack (engineering) take 10: 10 + 25 = 35 (DC 20+CR; success means target is flat-footed and takes trick attack damage.)
Aphelion laser pistol: 1d20 + 12 ⇒ (3) + 12 = 15
F damage + trick attack: 3d4 + 5 + 5d8 ⇒ (4, 1, 1) + 5 + (8, 6, 4, 2, 2) = 33


8-07 Map DungeonMaster

Roggi hits the creature while Junk aims for the head after faking him out but misses.

Bot Silas Yellow Jacket Sting Pistol +11 (2d8+4 A&B
hit: 11 + 1d20 ⇒ 11 + (14) = 25
dmg: 2d8 + 4 ⇒ (2, 5) + 4 = 11
He then regenerates 5 HP
And attacks he Moves forward and attacks Junk hit: 1d20 + 10 ⇒ (12) + 10 = 22 vs KAC
dmg: 4d8 + 12 ⇒ (5, 4, 8, 5) + 12 = 34
All heroes are up


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Roggi shoots again.

Semi-auto pistol, advanced: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 2d6 + 5 ⇒ (1, 4) + 5 = 10


8-07 Map DungeonMaster

Roggi hits and though being undead, he feels the pain, he is addicted to it, but he is also near death.
Silas and Junk are up


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Are we stuck?


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

J.U.N.K. shoots again.

Trick Attack (engineering) Take 10: 10 + 25 = 35 (DC20+CR; success means target is flat-footed and takes trick attack damage)
Aphelion Laser Pistol: 1d20 + 12 ⇒ (15) + 12 = 27
F damage + Trick Attack: 3d4 + 5 + 5d8 ⇒ (1, 4, 1) + 5 + (1, 1, 7, 8, 5) = 33


8-07 Map DungeonMaster

And the creature goes down. with all my other games and preparation for Gen-Con, I just haven't check in on this if there was no updates. He has nothing of use on him and the sword is not useable by you as it was build into him
You can go right or left from here.


M damaya lashunta xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Right


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

Right it is

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