Ancient-Born

Roggi's page

128 posts. Alias of neodam.


Full Name

Roggi

Race

damaya lashunta

Classes/Levels

xenoseeker / Technomancer / 1 | CN | SP 5/5 HP 9/9 RP 4/4 | EAC 13; KAC 14, | Fort +0; Ref +2; Will +2; | Init:+2, Percep:+0 |spells: 1st 3/3;

Gender

M

Size

M

Alignment

CN

Languages

Castrovelian, Celestial, Common, Elven, Triaxian

Strength 10
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 10
Charisma 13

About Roggi

Statistics:
damaya lashunta technomancer 1
CN Medium Humanoid
Init +2; Senses Perception +0;
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DEFENSE
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EAC 13, KAC 14,
SP 5 HP 9RP4
Fort +0, Ref +2, Will +2
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OFFENSE
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Speed 30 ft.

Melee
tactical baton +2 (1d4; analog, operative)

Ranged
azimuth laser pistol +3 (1d4 F; critical burn 1d4)

[dice=azimuth laser pistol]1d20+3[/dice]
[dice=damage]1d4[/dice]

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STATISTICS
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Str 10, Dex 14, Con 10, Int 16, Wis 10, Cha 13

Feats
Weapon Focus (small arms)

teleport 30ft- Flash Teleport

Skills

Acrobatics +2
Athletics +0
Bluff +1
Computers +9,
Culture
Diplomacy +1,
Disguise +1,
Engineering +7,
Intimidate +1,
Life Science +8,
Medicine +4
Mysticism +6
Perception +0,
Physical Science +7,
Piloting +6
Profession
Sense Motive +0
Sleight of hand
Stealth +2
Survival +0

Non-Standard Skill Bonuses

Languages Castrovelian, Celestial, Common, Elven, Triaxian;
limited telepathy 30 ft

Special Abilities:

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SPECIAL ABILITIES
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Lashuntas gain the following spell-like abilities:
At will: daze, psychokinetic hand
1/day: detect thoughts

Reduce the DC to identify a rare creature using Life Science by 5. Life Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Life Science checks.

Lashuntas can mentally communicate with any creatures within 30 feet with whom they share a language.

Lashuntas love to learn, and they receive a +2 racial bonus to any two skills of their choice.
QUICK PIDGIN; Techlore +3 (+3 to Computers and Mysticism)
SPELL CACHE - device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level

Spells:

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Spells
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Technomancer Spells Known (CL 9st; ranged +6)

1st (7/day)—grease, magic missile,

0 (at will)—dancing lights, detect magic, energy
ray, mending,

Gear/Possessions:

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GEAR/POSSESSIONS
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Combat Gear

stickybomb grenade I;

Other Gear
mk 1 serum of healing, x1
stickybomb grenade I;
second skin,
tactical baton,
azimuth laser pistol
engineering tool kit,
everyday clothing,
hygiene kit,
personal comm unit,

Money

GEAR DESCRIPTIONS
Azimuth Laser Pistol This weapon can be fred 20 times
before its battery needs to be recharged or replaced.

Engineering Tool Kit These specialized tools allow to
attempt Engineering checks without penalty.

Mk 1 Serum of Healing Drinking this serum restores 1d8 HP.

Background:

Appearance and Personality: