Signal of Screams for SFS credit (Inactive)

Game Master DoubleGold

The map


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N Human Mystic 9 l Icon l Stamina 50/57, Health /58 l F +4, R +4, W +10 Ini +2 l Spd30 l Perc +11

I'd like to take one of the Static Arc Rifles and the Mk.1 Null Space Chamber

Akataran cocked one of the rifles they'd found in the Security room.
(I'm setting this to stun, those poor souls aren't of sound mind,)he said telepathically to the others


DungeonMaster

Oh, didn't realize I'd be going first. They will see what you are made of.

The humans will delay to be with the same init as Lashuntas
They are making hostile moves towards you.

Hayd, Nesta and Junk are up


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

J.U.N.K. would have entered the area with weapon drawn knowing that they were looking into what is causing the corrupted app.

"Processing best tactic. Initiating maneuver." J.U.N.K. steps to the back and the room as a small device fires off a quick distracting noise. He then fires at one of the lashuntas, trying to wing it rather than kill it.

Trick Attack as full-round action; includes movement.

Trick Attack (Engineering; take 10): 10 + 22 = 32 DC 20+CR; if successful need a DC18 Reflex or drop weapon (debilitating trick - disarm attack).
Handcoil; non-lethal: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17
E damage (non-lethal) and Trick Attack: 1d10 + 3 + 4d8 ⇒ (8) + 3 + (8, 5, 5, 5) = 34


N Human Mystic 9 l Icon l Stamina 50/57, Health /58 l F +4, R +4, W +10 Ini +2 l Spd30 l Perc +11

Akataran fires his static arc rifle (set on stun) at the human closest to them,

ranged attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d12 + 7 ⇒ (7) + 7 = 14


N Human Mystic 9 l Icon l Stamina 50/57, Health /58 l F +4, R +4, W +10 Ini +2 l Spd30 l Perc +11

Just to clarify that I'm doing non lethal damage


DungeonMaster

Junk fakes out a Lashunta and hits him good ref: 7 + 1d20 ⇒ 7 + (19) = 26 it hurts, but he is still up Lashuntas are higher Cr than the humans.
Hayd damages a human crit dmg: 1d12 + 7 ⇒ (1) + 7 = 8 but he is still up

Nesta is up


DungeonMaster

Nesta uses his solarian fist vs a human hit: 14 + 1d20 - 4 ⇒ 14 + (16) - 4 = 26 nonlethal
dmg: 2d6 + 1d4 + 16 ⇒ (5, 2) + (3) + 16 = 26 and with the combined effords of Hayd knocks one out.

The other strikes back. hit: 11 + 1d20 ⇒ 11 + (2) = 13
As does the Lashuntas at Junk hit: 12 + 1d20 ⇒ 12 + (19) = 31 hit: 12 + 1d20 ⇒ 12 + (20) = 32
I have a felling I lost Nesta along the way, was waiting for him to post, will pm him.

If you took dmg from the Lashunta, I will use average dmg 11 blunt per hit, or 22 per crit. If you took dmg from the human I will use average dmg 7 blunt per hit.

All heroes are up


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

Did the lashuntas move to hit J.U.N.K.? It is not reflected on the map. Or was this a ranged weapon?


Male Lashunta (Damaya) | Bounty Hunter | Envoy 6 / Soldier 1| SP: 43/43; HP: 47/47; RP: 7/8 | BAB: 5; EAC: 19; KAC: 21; CMD: 29 | F+5; R+6; W+9 | Init: +5; Perc: +14; SM +12 (+d6+1); Spd: 35' | Lowlight, Darkvision 60'

Baròleg moves behind some of the furniture for cover, drawing his dart rifle as he moves. He targets the Lashunta, giving targeting and tactical advice to the team as he does so.

Improved Get'em on Lashunta, +2 to hit
Attack/KAC: Lashunta: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Damage/P,F,A: 2d8 ⇒ (5, 7) = 12


DungeonMaster
J.U.N.K. wrote:
Did the lashuntas move to hit J.U.N.K.? It is not reflected on the map. Or was this a ranged weapon?

thought I moved them, guess not.

Baroleg misses. All heroes are up


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

J.U.N.K. takes a step back and fires at the lashunta in front of him. "Processing available tactics. Initiating retaliatory measures."

Trick attack

Trick Attack (Engineering; take 10): 10 + 22 = 32 DC 20+CR; Debilitating trick - off-target
Handcoil; non-lethal: 1d20 + 10 - 4 + 2 ⇒ (8) + 10 - 4 + 2 = 16
E damage (non-lethal) and Trick Attack: 1d10 + 3 + 4d8 ⇒ (8) + 3 + (2, 3, 2, 8) = 26


DungeonMaster

Junk takes down another Lashunta as he fires on the opposite side of the heart knocking him out.
Hayd and Nesta are up


N Human Mystic 9 l Icon l Stamina 50/57, Health /58 l F +4, R +4, W +10 Ini +2 l Spd30 l Perc +11

Hayd fires his rifle at the remaining human

static arc rifle(non lethal): 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
damage: 1d12 + 7 ⇒ (6) + 7 = 13

telepathically he asks if anyone has taken damage


DungeonMaster

Hayd injures a human
Nesta will take two swings and his fist nontlethal
Nesta: 14 + 1d20 - 4 ⇒ 14 + (17) - 4 = 27 dmg: 2d6 + 1d4 ⇒ (6, 5) + (4) = 15
Nesta hit: 14 - 4 + 1d20 ⇒ 14 - 4 + (2) = 12 dmg: 2d6 + 1d4 ⇒ (3, 2) + (1) = 6
hitting once

They try to hit him back hits: 2d20 ⇒ (3, 17) = 20 +11 to each and only hits Nesta once for 7 dmg
The lashunta will use a sword hit: 14 + 1d20 ⇒ 14 + (19) = 33 Junk takes 11 dmg

All heroes are up


Male Lashunta (Damaya) | Bounty Hunter | Envoy 6 / Soldier 1| SP: 43/43; HP: 47/47; RP: 7/8 | BAB: 5; EAC: 19; KAC: 21; CMD: 29 | F+5; R+6; W+9 | Init: +5; Perc: +14; SM +12 (+d6+1); Spd: 35' | Lowlight, Darkvision 60'

Continuing to target the lashunta, Baròleg also continues calling out tactical support.

Improved Get'em - lashunta, +2 to be hit

Attack/KAC: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage/P,A,F: 2d8 ⇒ (6, 2) = 8


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

Being smart enough to know when things are working in his favor, J.U.N.K. continues to trick the lashunta and fire away at the remaining lashunta.

Trick Attack (Engineering; take 10): 10 + 22 = 32 DC 20+CR; debilitating trick - off-target
Handcoil; non-lethal: 1d20 + 10 - 4 + 2 ⇒ (14) + 10 - 4 + 2 = 22
E damage (non-lethal) + Trick Attack: 1d10 + 3 + 4d8 ⇒ (1) + 3 + (4, 4, 7, 3) = 22


DungeonMaster

Baroleg and Junk injure the remaining Lashunta badly, but he still fights on being as corrupt as can be.


DungeonMaster

Nesta bot: 14 + 1d20 - 4 ⇒ 14 + (1) - 4 = 11 dmg: 2d6 + 1d4 ⇒ (1, 5) + (2) = 8
Nesta bot: 14 + 1d20 - 4 ⇒ 14 + (13) - 4 = 23 dmg: 2d6 + 1d4 ⇒ (4, 1) + (4) = 9 Nesta hits the human once
Never rolled crit dmg from Hayd last round, so he hurt that human even more dmg: 1d12 + 7 ⇒ (1) + 7 = 8
Hayd bot: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11 finishing off the human

They attack back. hit: 1d20 + 11 ⇒ (4) + 11 = 15 missing Nesta
hit: 14 + 1d20 ⇒ 14 + (9) = 23 Lashunta hits Junk for 11 dmg

All heroes are up 1 human and 1 Lashunta left.


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

J.U.N.K. holds his position and fires at the lashunta again.

Trick Attack as full-round action

Trick Attach (Engineering; take 10): 10 + 22 = 32 Debilitating trick - off-target
Handcoil; non-lethal: 1d20 + 10 - 4 + 2 ⇒ (7) + 10 - 4 + 2 = 15 Assuming Baròleg renews Get 'Em; -2 otherwise
E damage (non-lethal) and Trick Attack: 1d10 + 2 + 4d8 ⇒ (3) + 2 + (5, 5, 3, 3) = 21

Not sure if off-target -2 penalty has been applied to lashunta's attack rolls.


DungeonMaster

Junk hits the Lashunta, Let's move on. the rest of the heroes go and knock them out and the corruptness leaves all of them.
Behind the furniture the Starfinders find Dr. Lominn and a dead body, Lominn identifies this person as Cthesa’s body along with some moths that attacked and were electrified. The dead body has ooze around it.

life science 20:
They are about to hatch as there are eggs inside, you can attack the ooze at the source or ready an attack.

In the doors comes Rhissona, and she is upset when she sees Cthesa.
sense motive 26:
She is faking it. If confronted, Rhissona feigns ignorance, claiming that she was fond of the travel writer’s work.


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

After the battles subsides, J.U.N.K. approaches the dead body and examines it "Processing body."

Life Science: 1d20 + 16 ⇒ (14) + 16 = 30

"CAUTION: Egg hatching is immanent. Prepare for confrontation." With the hubbub around the dead body, J.U.N.K. barely gives Rhissona a second glance as she enters the room. He instead draws his handcoil and prepares to attack, if anything emerges from the eggs.

Sense Motive: 1d20 + 14 ⇒ (2) + 14 = 16


Male Lashunta (Damaya) | Bounty Hunter | Envoy 6 / Soldier 1| SP: 43/43; HP: 47/47; RP: 7/8 | BAB: 5; EAC: 19; KAC: 21; CMD: 29 | F+5; R+6; W+9 | Init: +5; Perc: +14; SM +12 (+d6+1); Spd: 35' | Lowlight, Darkvision 60'

Quickly taking a read of Rhissona…
Sense Motive/DC 26: 1d20 + 12 + 1d6 + 1 ⇒ (11) + 12 + (1) + 1 = 25
… Baròleg gives her a polite nod "I am sorry, did you know him well?"

At J.U.N.K.'s warning Baròleg takes up a wary stance watching the goo.
Ready to attack, dart rifle in hand

Exo-Guardians

Male CG Kasatha Tempered Pilgrim Solarian 7 | SP 49/49 HP 53/53 RP 9/0 | EAC 23; KAC 25 | Fort +5; Ref +5; Will +6 | Init: +3 | Perc: +11, SM: +6 | Speed 25ft | Active conditions: None. | Bluff: +6, Culture +15, Diplomacy +10, Intimidate +8

"Nice workout!"

At JUNK's utterance, he smiles, "I'm ready for a second set!"


N Human Mystic 9 l Icon l Stamina 50/57, Health /58 l F +4, R +4, W +10 Ini +2 l Spd30 l Perc +11

AAkataran hated having to resort to violence. He hopes that Rhissona understands that there was no choice...

sense motive: 1d20 + 16 ⇒ (16) + 16 = 32

His Empathic intuition and highly trained mind are primed after the confrontation that just ensued. As he regrards Rhissona, insight comes to him with absolute clarity

DECEIT!!

Akataran tlepathically warns the others

(Don't believe Rhissona. She only pretends to be upset.)


DungeonMaster

The eggs hatch, three of them come out of the body. Alright heroes your readied attacks go off.


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

Would you mind updating the map?


DungeonMaster
J.U.N.K. wrote:
Would you mind updating the map?

Map updated

Exo-Guardians

Male CG Kasatha Tempered Pilgrim Solarian 7 | SP 49/49 HP 53/53 RP 9/0 | EAC 23; KAC 25 | Fort +5; Ref +5; Will +6 | Init: +3 | Perc: +11, SM: +6 | Speed 25ft | Active conditions: None. | Bluff: +6, Culture +15, Diplomacy +10, Intimidate +8

Nesta's shadow clad fist comes down on an ooze.

Void Fist: 1d20 + 14 ⇒ (15) + 14 = 29
Void Fist Damage: 2d6 + 1d4 + 16 ⇒ (5, 5) + (1) + 16 = 27 Force Damage

Fires begin in his eyes as he attunes to the photonic forces.


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

Upon seeing the eggs hatch, J.U.N.K. takes a guarded step back and fires at one of the creatures.

What skill to identify?

Handcoil: 1d20 + 10 ⇒ (7) + 10 = 17
E damage: 1d10 + 3 ⇒ (2) + 3 = 5


Male Lashunta (Damaya) | Bounty Hunter | Envoy 6 / Soldier 1| SP: 43/43; HP: 47/47; RP: 7/8 | BAB: 5; EAC: 19; KAC: 21; CMD: 29 | F+5; R+6; W+9 | Init: +5; Perc: +14; SM +12 (+d6+1); Spd: 35' | Lowlight, Darkvision 60'

Taking aim at one of the emerging moth-creatures, Baròleg calls out tactical advice as he opens fire.

Improved Get'em, +2 to hit moth I targeted.
Attack/KAC: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage/P,A,F: 2d8 ⇒ (3, 4) = 7


DungeonMaster

Heroes defeat one of those things out of the three as they are flatfooted, they all hit. Hayd is up.


N Human Mystic 9 l Icon l Stamina 50/57, Health /58 l F +4, R +4, W +10 Ini +2 l Spd30 l Perc +11

Horrified by the Moths, Akataran fires his weapon without hesitation,

ranged attack: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
damage: 1d12 + 7 ⇒ (8) + 7 = 15


DungeonMaster

Hayd lands a strike true They did take 50% more damage while hatching by the way, now they will take normal damage. init: 3 + 1d20 ⇒ 3 + (20) = 23 the Hatchlings
init: 1d20 + 2 ⇒ (15) + 2 = 17 Hayd
init: 1d20 + 5 ⇒ (9) + 5 = 14 Baroleg
init: 1d20 + 12 ⇒ (20) + 12 = 32 Junk
init: 1d20 + 3 ⇒ (18) + 3 = 21 Nesta
Junk is up


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

I would like to roll a check to identify; what skill?


DungeonMaster
J.U.N.K. wrote:
I would like to roll a check to identify; what skill?

Life science. And they are aliens for those who are scholars.


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

J.U.N.K. scans the organisms to try and figure out what they are dealing with before targeting one of them. "Analyzing assailants."

Life Science: 1d20 + 16 ⇒ (17) + 16 = 33
Handcoil: 1d20 + 10 ⇒ (13) + 10 = 23
E damage: 1d10 + 3 ⇒ (6) + 3 = 9


DungeonMaster

Junk fries one a little, but it still survives.
They will try to bite Nesta hits: 2d20 ⇒ (7, 20) = 27 +10 to each.
Nesta take dmg: 2d4 + 10 ⇒ (4, 4) + 10 = 18 piercing and 2 acid dmg.
All heroes are up

Exo-Guardians

Male CG Kasatha Tempered Pilgrim Solarian 7 | SP 49/49 HP 53/53 RP 9/0 | EAC 23; KAC 25 | Fort +5; Ref +5; Will +6 | Init: +3 | Perc: +11, SM: +6 | Speed 25ft | Active conditions: None. | Bluff: +6, Culture +15, Diplomacy +10, Intimidate +8

Flames leaping is his eyes, Nestsa goes all out on them - holding nothing back.

1st Void Fist: 1d20 + 11 ⇒ (1) + 11 = 12
Void Fist Damage: 2d6 + 1d4 + 16 ⇒ (6, 5) + (4) + 16 = 31 Force Damage

2nd Void Fist: 1d20 + 11 ⇒ (10) + 11 = 21
Void Fist Damage: 2d6 + 1d4 + 16 ⇒ (6, 1) + (2) + 16 = 25 Force Damage

His attunement to photon mode continues.


Male Lashunta (Damaya) | Bounty Hunter | Envoy 6 / Soldier 1| SP: 43/43; HP: 47/47; RP: 7/8 | BAB: 5; EAC: 19; KAC: 21; CMD: 29 | F+5; R+6; W+9 | Init: +5; Perc: +14; SM +12 (+d6+1); Spd: 35' | Lowlight, Darkvision 60'

There are two left correct?

Targetting one uninjured moth-creatures, Baròleg calls out tactical advice as he opens fire.

If there isn't an uninjured one, then any. Improved Get'em +2 to hit
Attack/KAC: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage/P,A,F: 2d8 ⇒ (4, 6) = 10


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

J.U.N.K. continues his assault on the creatures by firing twice.

Handcoil; 1st attack: 1d20 + 16 + 2 - 4 ⇒ (2) + 16 + 2 - 4 = 16
E damage: 1d10 + 3 ⇒ (6) + 3 = 9
Handcoil; 2nd attack: 1d20 + 16 + 2 - 4 ⇒ (10) + 16 + 2 - 4 = 24
E damage: 1d10 + 3 ⇒ (2) + 3 = 5


N Human Mystic 9 l Icon l Stamina 50/57, Health /58 l F +4, R +4, W +10 Ini +2 l Spd30 l Perc +11

Akataran decides to fire on the same moth as Baroleg.

attack: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
damage: 1d20 + 7 ⇒ (12) + 7 = 19


DungeonMaster

Heroes make quick way of the last two creatures.

perception 24:
You hear something nonhuman coming through the vents.

After you look around, you find a serum of healing and the thermostat, you can turn up the heat to a maximum of 120 degrees or as cold as 20 degrees.


N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None

After the last moth creature falls, J.U.N.K. takes a look around.

Perception: 1d20 + 15 ⇒ (2) + 15 = 17


N Human Mystic 9 l Icon l Stamina 50/57, Health /58 l F +4, R +4, W +10 Ini +2 l Spd30 l Perc +11

Perception: 1d20 + 16 ⇒ (12) + 16 = 28

If I make the Perception Check, Dr. Hayd casts Clairvoyance/Clairaudience to see where the whatever is coming from


DungeonMaster

Hayd knows the thing is slowly creeping up inside the vent up high on the south side and that he should turn up the heat.
Hayd turns up the heat and kills it. He then turns the heat back down to room temperature. They clean out the slime inside. Who wants to enter the mine first?


Male Lashunta (Damaya) | Bounty Hunter | Envoy 6 / Soldier 1| SP: 43/43; HP: 47/47; RP: 7/8 | BAB: 5; EAC: 19; KAC: 21; CMD: 29 | F+5; R+6; W+9 | Init: +5; Perc: +14; SM +12 (+d6+1); Spd: 35' | Lowlight, Darkvision 60'

Staring at the entrance to the lower levels, "I can go second, but I'm not a good enough shot to go first." Baròleg keeps his rifle ready and tests the flashlight in his armor. "Netsa, you think you can handle point?"


DungeonMaster

Heroes reach the mining area. A deactivated mining robot rests at an intersection of tunnels. The cantor Teodhor reached this area, it seems.
map updated

Exo-Guardians

Male CG Kasatha Tempered Pilgrim Solarian 7 | SP 49/49 HP 53/53 RP 9/0 | EAC 23; KAC 25 | Fort +5; Ref +5; Will +6 | Init: +3 | Perc: +11, SM: +6 | Speed 25ft | Active conditions: None. | Bluff: +6, Culture +15, Diplomacy +10, Intimidate +8

He grin, and gives you 4 thumbs up. "Most certainly!"

"Though I suspect JUNKS cousins here might have their own ideas?"


DungeonMaster

Perception checks please. And let me know if you are doing anything else in this area.

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