GM Tyranius Age of Ashes (PF2E) (Inactive)

Game Master Tyranius

Tactical Map
Treasure Sheet
Macros
Ruling Citadel Alterein
Hero Points (Max 3): Cabaguil (3); Cuthberwyn (1); Ðakaþos (3); Dori (2); Kelvin (0); Raspar (3)


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Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

Then I believe my spoiler applies.


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Raspar waits, shield raised, and his eyes furrowed as he looks at the Hound. He does not say anything, lest he ruin everything by complimenting the Hound on its lustrous coat or nicely pointy teeth.


Male Human

Cabaguil shares what he knows of the hound, but expresses unease with simply letting it free, "It's a dangerous creature and, I imagine, likely to cause much trouble to the locals if we just let it roam, hunting on its own."

"Still..."

He hesitates, not wanting to fight it and kill it either unless they have to. For now, he gets out of the way and lets it go if that's what it seems to want to do. The enemy of my enemy? he wonders idly.

Radiant Oath

HP 250/250| AC 39 (41 with raised shield)| Fort +26, Refl +23, Will +27 | Perc +24 (+26 int) (darkvision) |Resist: 7 fire, 4 slashing Acid 4, Cold 4, Elec 4, poison 4

DOri moves to join Raspar in the front of the group and raises his shield.
Religion to ID: 1d20 + 16 ⇒ (16) + 16 = 32

"This is a True Devil's Dog. This evil should be purged.

[b]actions 1:stride
actions 2:shield
actions 3:ID

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Dori shields himself as the flaming dog slowly inches towards the door. As it comes near you it notices you do not strike out at it and seems relieved. It looks up at your group and seems to give a small nod to the wall to the west before leaving quickly for its freedom.

Dakapos' intimidation was enough to get it to pause and not attack immediately. The Hellhound simply wanted to be freed of the cultists control.


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Raspar waves goodbye to the nice dog with his starknife, moving into the larder to search for things of interest...or ripe fruit to eat.

"That was good work, Dak. Maybe that doggie would like to visit us at the Rainbow DreamCastle Citadel," he offers hopefully.

He moves deeper into the room.


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

"Well... That wasn't so bad."

Kelvin moves forward and past Raspar to check out the next door. He gives it a listen, intent on knowing if there's anything on the other side.

Search:
Perception: 1d20 + 15 ⇒ (4) + 15 = 19
Note that Kelvin has Trap Spotter and is +17 vs traps


Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

"Make no mistake. I'd have killed it in a heartbeat were it not for expected dangers within." He then moves up to join Kelvin.

Radiant Oath

HP 250/250| AC 39 (41 with raised shield)| Fort +26, Refl +23, Will +27 | Perc +24 (+26 int) (darkvision) |Resist: 7 fire, 4 slashing Acid 4, Cold 4, Elec 4, poison 4

Dori nods"We have bigger priorities here. I cannot let a lesser evil drain our strength."

He moves behind Kelvin, ready to defend him from evil.


Male Human

"Agreed." Cabaguil nods to the group.

He pays particular attention to the west wall in his subsequent searches, as the hound seemed to indicate something was there.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

This back room serves as the Cinderclaws’ kitchen, and contains a smaller molten furnace. Little else remains in this room as it seems the hellhound was simply shut in and unable to escape.

Kelvin opens the door to the forge itself. Chunks of iron are scattered around this room, while a trench filled with molten rock bubbles along the base of the western wall. Anvils and forging equipment lie here and there near the trench. A pair of draconic charau-kas—spawn of Dahak- like Racharak drench a set of warhammers into the molten liquid before turning their attention to the door. Their warhammer's glowing red hot.

Init:

Cabaguil: 1d20 + 13 ⇒ (9) + 13 = 22
Cuthberwyn: 1d20 + 14 ⇒ (5) + 14 = 19
Ðakaþos: 1d20 + 18 ⇒ (12) + 18 = 30
Dori: 1d20 + 13 ⇒ (14) + 13 = 27
Kelvin: 1d20 + 13 ⇒ (1) + 13 = 14
Raspar: 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32
Spawn of Dahak: 1d20 + 16 ⇒ (15) + 16 = 31

Round 1
Raspar (102/102; Steel Shield)
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Spawn of Dahak
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Ðakaþos (91/111)
Dori (84/122; (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)
Cabaguil (64/64; Resist Fire 5)
Cuthberwyn (104/104)
Kelvin (105/114; Resist Fire 3)


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Round 1

Action 1: Shield.
Action 2: Stride.
Action 3: Stride.

Caught out of position as the door is opened, Raspar double moves up with his shield raised.

Rasparations:

Melee or Ranged Strike:
[ dice=Melee]1d20+16[/dice] to hit;
P/S: 2d4 + 6 ⇒ (2, 3) + 6 = 11 damage

Critical damage: [ dice]4d4+6+1d6[/dice]

AC: 29 +2 with shield action.
Fort/Ref/Will: 14/14/14 + 2 vs. spells/reaction
HP: 102/102

Focus: 2/2
Hero Points: 3
Speed: 20'
Luck? 0/1 used

Melee Strike:
[ dice=Shield]1d20+16[/dice] to hit;
[ dice=B]1d4+4[/dice] damage

Melee Strike (Halberd):
[ dice=Halberd]1d20+16[/dice] to hit;
[ dice=P/S]1d10+3[/dice] damage

[ spoiler=@Dori, GM Tyranius]

You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Raspar moves into a better position to bleed as he raises his shield. The pair of them leap through the air, backing away in surprise as they grip the red hot warhammers.

Round 2
Raspar (102/102; Steel Shield)
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Spawn of Dahak
------------------------------------------------------
Round 1
Ðakaþos (91/111)
Dori (84/122; (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)
Cabaguil (64/64; Resist Fire 5)
Cuthberwyn (104/104)
Kelvin (105/114; Resist Fire 3)

Radiant Oath

HP 250/250| AC 39 (41 with raised shield)| Fort +26, Refl +23, Will +27 | Perc +24 (+26 int) (darkvision) |Resist: 7 fire, 4 slashing Acid 4, Cold 4, Elec 4, poison 4

"fighting dwarfs in a forge?" Dori chuckles,"Not too bright.

Dori looks at ease and completely at home in this hot environment. He move quickly to close the distance between himself and the MonkeyMen.

actions 1:stride
actions 2:stride
actions 3:shield


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Round 2

Action 1: Shield.
Action 2: Stride.
Action 3: Stride.

Raspar double moves up after raising his shield.

Rasparations:

Melee or Ranged Strike:
[ dice=Melee]1d20+16[/dice] to hit;
P/S: 2d4 + 6 ⇒ (2, 3) + 6 = 11 damage

Critical damage: [ dice]4d4+6+1d6[/dice]

AC: 29 +2 with shield action.
Fort/Ref/Will:  14/14/14 + 2 vs. spells/reaction
HP: 102/102

Focus: 2/2
Hero Points: 3
Speed: 20'
Luck? 0/1 used

Melee Strike:
[ dice=Shield]1d20+16[/dice] to hit;
[ dice=B]1d4+4[/dice] damage

Melee Strike (Halberd):
[ dice=Halberd]1d20+16[/dice] to hit;
[ dice=P/S]1d10+3[/dice] damage

[ spoiler=@Dori, GM Tyranius]

You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Action 1: Rage (+12 temp hp)
Action 2: Stride
Action 3: Demoralize w/Intimidating Glare

Rage beings to boil up within the dwarf, who strides into the room and gives the closest charau-ka a glare that would cause a normal person to quiver with fear.
Demoralize (Intimidation) vs Green: 1d20 + 13 ⇒ (2) + 13 = 15


Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

More charu-ka! Cuthberwyn thinks, hastening into the forge room as he begins to tell the Tale of the Fallen Charu-ka (Dirge of Doom cantrip, 30' emanation, foes in the area are Frightened 1 and cannot reduce their Frightened value below 1 while in the area) to rattle the foes as he draws out his whip.

Stride, verbal component for dirge of doom cantrip ◈, Interact to draw.


Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

Ðakaþos's long elven stride gets him right up next to the first of the charau-ka. With his blade leading the assault he slashes hard:
ATK v. Green: 1d20 + 19 ⇒ (20) + 19 = 39 for Double: 2d12 + 7 ⇒ (2, 12) + 7 = 21


Male Human

Round: 1

Status:
AC: 21 | HP: 64/64 | Hero Points: 2
Spooky: 40/40hp, Climber, Darkvision, Fast Movement, & Life Link
Equipped: Prayer Beads, Staff of Fire
Conditions: None
Battle Medicine: None
Guidance: Raspar (1/60m), Kelvin (1/60m)
Wand of Heal: 0/1
Healer’s Gloves: 1/1 (•>, cure 2d6+7)
Prayer Beads: Bless, Heal
Staff of Greater Fire: (4/4) Produce Flame (C), Flaming Sphere (2), Flaming Sphere (3)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +14 (T), Spell DC’s 24 (T)
Cantrips: Daze, Guidance, Inspire Courage
First Level: (1/1) Magic Missile§
Second Level: (1/1) Knock
Third Level: (0/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +16 (E), Spell DC’s 26 (E)
Cantrips: Detect Magic, Light, Prestidigitation, Produce Flame*, Read Aura
First Level: (2/4) Charm*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (3/4) Flaming Sphere*, Dispel Magic, Heal§ (2), See Invisibility, Spiritual Weapon§
Third Level: (4/4) Enthrall*, Crisis of Faith§, Heal§ (3), Mending (3), Searing Light
Fourth Level: (2/4) Crisis of Faith§ (4), Freedom of Movement, Heal§ (4), Remove Curse, Restoration (4), Spiritual Weapon§ (4), Suggestion§

Cabaguil double moves into the chamber (•>>) before Inspiring Courage (•>, +1 attack, damage, and saves vs fear (status)) ”Oh, look, there’s only two of them! We could take twice this number fellows!”

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Ðakaþos definitely leads the assault charge as his bastard sword slices very deep into the draconic monkey. Dori keeps up to close the gap while Cabaguil inspires the group with their battle through attrition.

Seems it will take more than Kelin's glare and Cuthberwyn's story to scare these spawn. Raspar raises his shield, slowly moving into place. The red hot warhammer rises into the air and swats at Dakapos' side.

Green Warhammer Shove vs Ðakaþos Fort DC 25: 1d20 + 18 ⇒ (11) + 18 = 29

Dakapos is pushed back 5 feet as the spawn keeps pace with him. Raising his shield Dakapos expects another blow.

Green Warhammer Shove vs Ðakaþos Fort DC 25: 1d20 + 18 - 5 ⇒ (7) + 18 - 5 = 20
Green Warhammer Shove vs Ðakaþos Fort DC 25: 1d20 + 18 - 10 ⇒ (20) + 18 - 10 = 28

Dakapos blocks the second blow but the third hits him far harder than expected as he is thrown right into the molten forge. The molten rock in the trench burns something fierce.

Dakapos Fire Damage: 5d6 ⇒ (1, 2, 5, 5, 3) = 16

The second spawn leaps forward, it's wings allowing it to float back to the ground in front of Raspar. Embers and smoke come seek escape from within the prison of its teeth. opening its mouth the Spawn breaths flames all over the rest of the party.

Breath Weapon (Fire) Damage: 9d6 ⇒ (1, 2, 6, 4, 1, 2, 6, 2, 5) = 29 DC 26 Basic Reflex Save
Rounds: 1d4 ⇒ 4

Round 3
Raspar (102/102; Steel Shield)
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Spawn of Dahak (Green -42)
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Round 2
Ðakaþos (75/111)
Dori (84/122; (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)
Cabaguil (64/64; Resist Fire 5)
Cuthberwyn (104/104)
Kelvin (105/114; 12 Temp HP; Resist Fire 3)


Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

Dak growls in pain as he's burned. Channeling it into a war cry he steps up and swings again at the creature.

Bastard Sword 1: 1d20 + 19 ⇒ (20) + 19 = 39 for Double DMG: 2d12 + 7 ⇒ (11, 9) + 7 = 27
Bastard Sword 2: 1d20 + 14 ⇒ (9) + 14 = 23 for DMG: 2d12 + 7 ⇒ (2, 4) + 7 = 13

And again his opening swing is devastating.


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Round 3

Action 1: Shield.
Action 2: Strike.
Action 3: Strike.

Does that breath weapon provoke?

1d20 + 14 ⇒ (18) + 14 = 32 Reflex

Raspar fights back after raising his shield.

Melee or Ranged Strike:
Melee: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23 to hit;
P/S: 2d4 + 6 + 1 ⇒ (3, 2) + 6 + 1 = 12 damage

Melee or Ranged Strike:
Melee: 1d20 + 17 - 4 + 1 ⇒ (20) + 17 - 4 + 1 = 34 to hit;
P/S: 2d4 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11 damage
Crit! + 1d6 ⇒ 5 deadly

Rasparations:

Melee or Ranged Strike:
[ dice=Melee]1d20+16[/dice] to hit;
P/S: 2d4 + 6 ⇒ (4, 1) + 6 = 11 damage

Critical damage: [ dice]4d4+6+1d6[/dice]

AC: 29 +2 with shield action.
Fort/Ref/Will:  14/14/14 + 2 vs. spells/reaction
HP: 102/102

Focus: 2/2
Hero Points: 3
Speed: 20'
Luck? 0/1 used

Melee Strike:
[ dice=Shield]1d20+16[/dice] to hit;
[ dice=B]1d4+4[/dice] damage

Melee Strike (Halberd):
[ dice=Halberd]1d20+16[/dice] to hit;
[ dice=P/S]1d10+3[/dice] damage

[ spoiler=@Dori, GM Tyranius]

You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]

Radiant Oath

HP 250/250| AC 39 (41 with raised shield)| Fort +26, Refl +23, Will +27 | Perc +24 (+26 int) (darkvision) |Resist: 7 fire, 4 slashing Acid 4, Cold 4, Elec 4, poison 4

actions 1:stride
actions 2:strike
actions 3:shield

Dori moves into a tactical position between the two spawn. He can now protect Dak and attack Raspar's target at the same time...
attack on red: 1d20 + 17 ⇒ (1) + 17 = 18
damage: 2d8 + 6 ⇒ (2, 8) + 6 = 16

retributive strike to shield Dak:
target gains resistance 10. If the foe is within range:
attack!: 1d20 + 17 ⇒ (12) + 17 = 29
damage?: 2d8 + 6 ⇒ (5, 4) + 6 = 15

I offer a hero point to Jeff, the master of the "1"
attack!: 1d20 + 17 ⇒ (11) + 17 = 28

reflex (+3 for bulwark): 1d20 + 12 + 3 ⇒ (9) + 12 + 3 = 24


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Reflex save: 1d20 + 16 ⇒ (19) + 16 = 35

Action 1: Stride
Action 2: Strike
Action 3: Strike

Kelvin manages to avoid the worst of the flames, and his long years working with his father by the forge further protect him. Kelvin has Resist Fire 4 (it's always half his level, rounded down), so he takes only 10 damage. That's soaked up by his Rage (only 2 temp hp left)

"well, you made your bed," Kelvin says as he strides forward, spear at the ready. "Time you go down for your nap."

And with that he roars and attacks with spear and claw!
Ogogoro's Pride vs Red (Flat-footed): 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31
Damage (P): 2d6 + 8 + 2d6 + 1 ⇒ (5, 4) + 8 + (4, 5) + 1 = 27

Cinderclaw Gauntlet vs Red (Flat-footed): 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Damage (P): 2d4 + 7 + 2d6 + 1 ⇒ (3, 2) + 7 + (6, 3) + 1 = 22

Opportune Backstab (if an ally hits it):
Ogogoro's Pride vs Red (Flat-footed): 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35
Damage (P): 2d6 + 8 + 2d6 + 1 ⇒ (2, 6) + 8 + (4, 6) + 1 = 27


Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

Cuthberwyn moves behind Raspar as he continues the Tale of the Fallen Charu-ka (Dirge of Doom cantrip, 30' emanation, foes in the area are Frightened 1 and cannot reduce their Frightened value below 1 while in the area) -- he'll be adding these two to the story in the very near future, he is sure -- and tries to wrap his whip around Red to bring it to the ground.

Athletics: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22

Stride, verbal component for dirge of doom cantrip ◈, Athletics check to trip Red.


Male Human

Round: 2

Status:
AC: 21 | HP: 50/64 | Hero Points: 2
Spooky: 40/40hp, Climber, Darkvision, Fast Movement, & Life Link
Equipped: Prayer Beads, Staff of Fire
Conditions: None
Battle Medicine: None
Guidance: Raspar (1/60m), Kelvin (1/60m)
Wand of Heal: 0/1
Healer’s Gloves: 1/1 (•>, cure 2d6+7)
Prayer Beads: Bless, Heal
Staff of Greater Fire: (4/4) Produce Flame (C), Flaming Sphere (2), Flaming Sphere (3)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +14 (T), Spell DC’s 24 (T)
Cantrips: Daze, Guidance, Inspire Courage
First Level: (1/1) Magic Missile§
Second Level: (1/1) Knock
Third Level: (0/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +16 (E), Spell DC’s 26 (E)
Cantrips: Detect Magic, Light, Prestidigitation, Produce Flame*, Read Aura
First Level: (2/4) Charm*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (3/4) Flaming Sphere*, Dispel Magic, Heal§ (2), See Invisibility, Spiritual Weapon§
Third Level: (3/4) Enthrall*, Crisis of Faith§, Heal§ (3), Mending (3), Searing Light
Fourth Level: (2/4) Crisis of Faith§ (4), Freedom of Movement, Heal§ (4), Remove Curse, Restoration (4), Spiritual Weapon§ (4), Suggestion§

Reflex: 1d20 + 11 ⇒ (15) + 11 = 26 vs DC 26

Impressed by the gout of fire, and in some pain, Cabaguil maintains the Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)). ”Damn what a hot mouth. Let’s close it for good shall we?”

Pretty sure his usual fire won’t do much good against fire breathers, he’ll try a little Crisis of Faith (•>>, Will DC 26 damage: 6d6 ⇒ (1, 5, 1, 1, 4, 4) = 16 or divine casters: 6d8 ⇒ (6, 7, 8, 4, 4, 1) = 30) on the most wounded, or green if he’s unsure.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Raspar- Breath weapons do not provoke.

Dakapos continues with another devastating blow as he rolls off of the hot embers.

Reaction Tail Strike vs Dori AC 28: 1d20 + 20 - 2 ⇒ (7) + 20 - 2 = 25

Dori runs headlong through the flames. Much to his surprise a barbed tail swings just at his feet. he leaps over the tail. His axe cracks down chopping off the tip of the tail.

Crisis of Faith Will DC 26: 1d20 + 16 ⇒ (10) + 16 = 26

Cuthberwun Reflex DC 26: 1d20 + 15 ⇒ (3) + 15 = 18

Mental turmoil wracks the Spawn of Dahak's memory as it causes visible internal pain. Cuthberwyn tells the tale of all of their fallen foes to include the mighty Racharak. Unfortunately he has a very difficult time tripping the Spawn.

Ogogoro's Pride stabs deep into the wounded Spawn as it flinches in pain. As the spear drives in Raspar and Kelvin team up, landing another pair of strikes that nearly fells the draconic monkey.

The rearmost Spawn leans a pile of embers in it's mouth releases even more flames among the room, filling it with smoke and fire.

Breath Weapon (Fire) Damage (Everyone): 9d6 ⇒ (5, 2, 2, 3, 6, 4, 5, 1, 5) = 33 DC 26 Basic Reflex Save
Rounds: 1d4 ⇒ 2

Just as the flames die down the red spawn shoves the head of his hammer into Kelvin's chest to push him into the forge embers.

Green Warhammer Shove vs Kelvin Fort DC 24: 1d20 + 18 ⇒ (15) + 18 = 33
Kelvin Fire Damage: 5d6 ⇒ (6, 1, 4, 3, 4) = 18

Green Warhammer Shove vs Dakapos Fort DC 25: 1d20 + 18 - 5 ⇒ (8) + 18 - 5 = 21
Green Warhammer Shove vs Dakapos Fort DC 25: 1d20 + 18 - 10 ⇒ (4) + 18 - 10 = 12

Round 4
Raspar (88/102; Steel Shield)
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Spawn of Dahak (Green -104) (Red -97)
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Round 3
Ðakaþos (75/111)
Dori (59/122; (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)
Cabaguil (55/64; Resist Fire 5)
Cuthberwyn (75/104)
Kelvin (91/114; Resist Fire 3)


Male Human

Round: 3

Status:
AC: 21 | HP: 51/64 | Hero Points: 1
Spooky: 40/40hp, Climber, Darkvision, Fast Movement, & Life Link
Equipped: Prayer Beads, Staff of Fire
Conditions: Dying 2
Battle Medicine: None
Guidance: Raspar (1/60m), Kelvin (1/60m)
Wand of Heal: 0/1
Healer’s Gloves: 1/1 (•>, cure 2d6+7)
Prayer Beads: Bless, Heal
Staff of Greater Fire: (4/4) Produce Flame (C), Flaming Sphere (2), Flaming Sphere (3)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +14 (T), Spell DC’s 24 (T)
Cantrips: Daze, Guidance, Inspire Courage
First Level: (1/1) Magic Missile§
Second Level: (1/1) Knock
Third Level: (0/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +16 (E), Spell DC’s 26 (E)
Cantrips: Detect Magic, Light, Prestidigitation, Produce Flame*, Read Aura
First Level: (2/4) Charm*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (3/4) Flaming Sphere*, Dispel Magic, Heal§ (2), See Invisibility, Spiritual Weapon§
Third Level: (3/4) Enthrall*, Crisis of Faith§, Heal§ (3), Mending (3), Searing Light
Fourth Level: (2/4) Crisis of Faith§ (4), Freedom of Movement, Heal§ (4), Remove Curse, Restoration (4), Spiritual Weapon§ (4), Suggestion§

Cabaguil is roasted again…
Reflex: 1d20 + 11 ⇒ (1) + 11 = 12 vs DC 26

"Oh, lord, give me strength!" (Hero point reroll. One hero point remaining.)

Reflex: 1d20 + 11 ⇒ (3) + 11 = 14 vs DC 26 (-66hp)

Sigh...

Having taken a critical hit, he drops to the ground dying.

Assuming I cannot use two hero points at a time, at the beginning of my turn, I try to stabilize.

Flat Check: 1d20 ⇒ 6 vs DC 12

So I go to Dying 3, and then try to use my last hero point to not die completely and I'm left at 0hp but conscious (and with no wounded condition) - is that all correct?

As Cabaguil flirts with death, he pats out the flames in this clothes and hair.


Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

Sorry I missed the Refl save before, GM.

Cuthberwyn grits his teeth as the flames wash over him.
DC 26 Refl: 1d20 + 15 ⇒ (12) + 15 = 27
He dives at the last second, avoiding a chunk of the heat.


Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

Per Slack discussion:
Cuth keeps up the Tale of the Fallen Charu-ka (Dirge of Doom cantrip, 30' emanation, foes in the area are Frightened 1 and cannot reduce their Frightened value below 1 while in the area), though his eyes get large watching Cabaguil crisp in the demonic flames.

He gives a flourish to try and let the Tale linger...
Performance for lingering composition: 1d20 + 12 ⇒ (12) + 12 = 24

...and then moves over and tries to quickly salve Caba's wounds.

Medicine: 1d20 + 12 ⇒ (2) + 12 = 14 I VOLUNTEER THIS HERO POINT AS TRIBUTE
Medicine: 1d20 + 12 ⇒ (14) + 12 = 26 crit!
healing: 4d8 ⇒ (1, 8, 8, 4) = 21

Lingering composition (free, spend focus point), verbal component for dirge of doom cantrip ◈, Step, Battle Medicine ◈.


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Round 4

Action 1: Shield.
Action 2: Strike.
Action 3: Strike.

1d20 + 14 ⇒ (4) + 14 = 18 Reflex
1d20 + 14 ⇒ (3) + 14 = 17 Reflex - halfling luck

Raspar fights back after raising his shield, this time with flank.

Melee or Ranged Strike:
Melee: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25 to hit;
P/S: 2d4 + 6 + 1 ⇒ (1, 1) + 6 + 1 = 9 damage

Melee or Ranged Strike:
Melee: 1d20 + 17 - 4 + 1 ⇒ (17) + 17 - 4 + 1 = 31 to hit;
P/S: 2d4 + 6 + 1 ⇒ (4, 4) + 6 + 1 = 15 damage

Rasparations:

Melee or Ranged Strike:
[ dice=Melee]1d20+16[/dice] to hit;
P/S: 2d4 + 6 ⇒ (1, 1) + 6 = 8 damage

Critical damage: [ dice]4d4+6+1d6[/dice]

AC: 29 +2 with shield action.
Fort/Ref/Will:  14/14/14 + 2 vs. spells/reaction
HP: 102/102 -14-33

Focus: 2/2
Hero Points: 3
Speed: 20'
Luck? 0/1 used

Melee Strike:
[ dice=Shield]1d20+16[/dice] to hit;
[ dice=B]1d4+4[/dice] damage

Melee Strike (Halberd):
[ dice=Halberd]1d20+16[/dice] to hit;
[ dice=P/S]1d10+3[/dice] damage

[ spoiler=@Dori, GM Tyranius]

You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Reflex, DC 26: 1d20 + 16 ⇒ (5) + 16 = 21 29 damage because of Fire Resist 4. Plus 14 damage from the shove

Action 1: Step
Action 2: Strike
Action 3: Strike

Singed and furious, Kelvin steps out of the flames. "RAAAARRRRR!"
Ogogoro's Pride vs Red (Flat-footed): 1d20 + 17 ⇒ (17) + 17 = 34
Damage (P): 2d6 + 8 + 2d6 ⇒ (5, 3) + 8 + (4, 2) = 22

Cinderclaw Gauntlet vs Red (Flat-footed): 1d20 + 13 ⇒ (7) + 13 = 20
Damage (S): 2d4 + 8 + 2d6 ⇒ (4, 4) + 8 + (3, 5) = 24

Opportune Backstab:
Strike vs Red (Flat-footed): 1d20 + 17 ⇒ (4) + 17 = 21
Damage (P): 2d6 + 8 + 2d6 ⇒ (3, 6) + 8 + (2, 4) = 23

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Cabaguil quickly collapses as the flames overwhelm him. Cuthberwyn dives beside him and begins to administer first aid to keep him alive.

Kelvin thrusts Ogogoro's Pride into the dragon monkey's chest and again through it's chin, dealing the killing blow. Raspar tosses his starknife into the remaining Spawn's side. It looks about one good hit from falling over itself.

Round 4
Raspar (55/102; Steel Shield)
Cabaguil (21/64; Wounded 1; Resist Fire 5)
------------------------------------------------------
Spawn of Dahak (Green -119)
------------------------------------------------------
Round 3
Ðakaþos (75/111)
Dori (59/122; (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)

Cuthberwyn (59/104)
Kelvin (62/114; Resist Fire 3)


Male Human

Round: 4

Status:
AC: 21 | HP: 21/64 | Hero Points: 1
Spooky: 40/40hp, Climber, Darkvision, Fast Movement, & Life Link
Equipped: Prayer Beads, Staff of Fire (on ground)
Conditions: Wounded 1
Battle Medicine: None
Guidance: Raspar (1/60m), Kelvin (1/60m)
Wand of Heal: 0/1
Healer’s Gloves: 1/1 (•>, cure 2d6+7)
Prayer Beads: Bless, Heal
Staff of Greater Fire: (4/4) Produce Flame (C), Flaming Sphere (2), Flaming Sphere (3)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +14 (T), Spell DC’s 24 (T)
Cantrips: Daze, Guidance, Inspire Courage
First Level: (1/1) Magic Missile§
Second Level: (1/1) Knock
Third Level: (0/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +16 (E), Spell DC’s 26 (E)
Cantrips: Detect Magic, Light, Prestidigitation, Produce Flame*, Read Aura
First Level: (2/4) Charm*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (3/4) Flaming Sphere*, Dispel Magic, Heal§ (2), See Invisibility, Spiritual Weapon§
Third Level: (2/4) Enthrall*, Crisis of Faith§, Heal§ (3), Mending (3), Searing Light
Fourth Level: (2/4) Crisis of Faith§ (4), Freedom of Movement, Heal§ (4), Remove Curse, Restoration (4), Spiritual Weapon§ (4), Suggestion§

Cabaguil staggers to his feet (•>), picks up his prayer beads (•>), and woozily casts Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)) to boost the group. ”Cough, cough, I think, yes, I know, you lot can take the last one down!”

”Thanks Cuthberwyn, that was a close call.” he pats the healer on the back.

Radiant Oath

HP 250/250| AC 39 (41 with raised shield)| Fort +26, Refl +23, Will +27 | Perc +24 (+26 int) (darkvision) |Resist: 7 fire, 4 slashing Acid 4, Cold 4, Elec 4, poison 4

reflex: 1d20 + 12 + 3 ⇒ (8) + 12 + 3 = 23

actions 1:strike
actions 2:strike
actions 3:shield

attack!: 1d20 + 17 ⇒ (20) + 17 = 37
damage?: 2d8 + 6 ⇒ (4, 5) + 6 = 15

attack!: 1d20 + 12 ⇒ (16) + 12 = 28
damage?: 2d8 + 6 ⇒ (5, 6) + 6 = 17

retributive strike on first attack for bad guy:
target gains resistance 10. If the foe is within range:
attack!: 1d20 + 17 ⇒ (12) + 17 = 29
damage?: 2d8 + 6 ⇒ (5, 6) + 6 = 17

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Dori's axe ends the threat of the spawn as it falls. Each held a +1 Striking Warhammer.

Player Status:

Raspar (55/102; Steel Shield)
Cabaguil (21/64; Wounded 1; Resist Fire 5)
Ðakaþos (75/111)
Dori (59/122; (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)
Cuthberwyn (59/104)
Kelvin (62/114; Resist Fire 3)


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Kelvin comes out of his rage, huffing and puffing. "Did you see their fear? I think our reputation is getting out there."


Male Human

Status:
AC: 21 | HP: 63/64 | Hero Points: 1
Spooky: 40/40hp, Climber, Darkvision, Fast Movement, & Life Link
Equipped: Prayer Beads, Staff of Fire
Conditions: Wounded 1
Battle Medicine: None
Guidance: Raspar (1/60m), Kelvin (1/60m)
Wand of Heal: 0/1
Healer’s Gloves: 1/1 (•>, cure 2d6+7)
Prayer Beads: Bless, Heal
Staff of Greater Fire: (4/4) Produce Flame (C), Flaming Sphere (2), Flaming Sphere (3)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +14 (T), Spell DC’s 24 (T)
Cantrips: Daze, Guidance, Inspire Courage
First Level: (1/1) Magic Missile§
Second Level: (1/1) Knock
Third Level: (0/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +16 (E), Spell DC’s 26 (E)
Cantrips: Detect Magic, Light, Prestidigitation, Produce Flame*, Read Aura
First Level: (2/4) Charm*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (2/4) Flaming Sphere*, Dispel Magic, Heal§ (2), See Invisibility, Spiritual Weapon§
Third Level: (2/4) Enthrall*, Crisis of Faith§, Heal§ (3), Mending (3), Searing Light
Fourth Level: (2/4) Crisis of Faith§ (4), Freedom of Movement, Heal§ (4), Remove Curse, Restoration (4), Spiritual Weapon§ (4), Suggestion§

Cabaguil nods with Kelvin, though he’s not sure. He worries about the depth of their injuries as he picks up his staff. ”A lot of fort to go yet, and we’re all pretty hurt. Watch the doors, and I’ll do what I can to heal. Cuthberwyn, can you help Dori and yourself?”

In the first ten minutes, he works on himself and Raspar.
Cabaguil Medicine: 1d20 + 16 ⇒ (15) + 16 = 31 vs DC 20 (likely) crit heal: 4d8 + 20 ⇒ (5, 2, 2, 5) + 20 = 34
Raspar Medicine: 1d20 + 16 ⇒ (17) + 16 = 33 vs DC 20 (likely) crit heal: 4d8 + 20 ⇒ (2, 6, 1, 2) + 20 = 31

If not interrupted, in the second he works on Ðakaþos and Kelvin.
Ðakaþos Medicine: 1d20 + 16 ⇒ (13) + 16 = 29 vs DC 20 (likely) heal: 2d8 + 10 ⇒ (1, 1) + 10 = 12
Kelvin Medicine: 1d20 + 16 ⇒ (15) + 16 = 31 vs DC 20 (likely) crit heal: 4d8 + 20 ⇒ (7, 4, 1, 6) + 20 = 38

Not quite satisfied, he’ll also cast Heal (2) to help everyone a little further.
Everyone Heal: 2d8 ⇒ (4, 3) = 7 He’ll apply the +1 from the prayer beads to himself.


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Raspar touches himself while standing quietly and appreciatively for Cabaguil's healing. +24 hp. He will then begin to tidy up the area and make sure everyone is comfortable while they wait their turns for healing. +1 focus.

You're getting good at healing, Caba!

Raspar will be ready to move on when others are.


Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

Cuthberwyn nods at Cabaguil's words, heading straight over to Dori to address the dwarf's wounds.

Medicine vs DC 15: 1d20 + 12 ⇒ (16) + 12 = 28 crit success
healing: 2d8 ⇒ (2, 2) = 4
plus crit: 2d8 ⇒ (8, 3) = 11 +15 total hp back to Dori.

He hums to himself as he does so, trying to find the meter for adding the two fire-breathing charu-ka to his Tale. Refocus.

Then he tends to his own wounds.
Medicine vs DC 15: 1d20 + 12 ⇒ (19) + 12 = 31 crit success
healing: 2d8 ⇒ (6, 2) = 8
plus crit: 2d8 ⇒ (3, 5) = 8 +16 total hp back to Cuth.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The group begins tending to each other to make sure they are all alright. Cabaguil and Cuthberwyn's bandages seem to do the trick as they splint a few broken bones.

Player Status:

Raspar (102/102; Steel Shield)
Cabaguil (63/64; Resist Fire 5)
Ðakaþos (94/111)
Dori (81/122; (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)
Cuthberwyn (82/104)
Kelvin (107/114; Resist Fire 3)


Male Human

Tyranius, I no longer have resist fire 5.

Cabaguil, feeling much better after the short break, joins the others back at the front of the fort. ”I wonder how many rings this tree has?” he jokes nervously. ”So, right… or left?” He gestures to the two remaining doors, happy to go either way.


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Raspar smiles at Cabaguil, understanding that the helpful man is ready to move on.

"C'mon Kelvin, but stay behind me. I don't want you to get hurt," Raspar moves to the bottom door and opens it when others are ready.


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Moved all the tokens aside from Raspar. Feel free to correct if placement is not to your liking.

"Aye, I'm with you Raspar. Just as quiet as can be. But I think by now it should be obvious that this is bloody business, with a little bit of 'hurt' being part of the mix."

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

A pair of immense, fossilized vertebrae run along the central ceiling of this room. The walls are carved with images of huge, spiny dragons ravaging jungle landscapes and burning entire cities to the ground. Sleeping mats have been placed along the walls to the south.

DC 20 Religion:
You recognize the carvings as depictions of Dahak.

DC 20 Arcana:
Examining the fossilized vertebrae you recognize this is from an immense dragon.

GM Screen:

Cabaguil: 1d20 + 13 ⇒ (2) + 13 = 15
Cuthberwyn: 1d20 + 14 ⇒ (16) + 14 = 30
Dori: 1d20 + 13 ⇒ (18) + 13 = 31
Kelvin: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34

Kelvin quickly notices something off about both sets of doors leading further into the sanctum. Subtle vapors of magical energy seething across the doors as if they were trapped by magical means.

Player Status:

Raspar (102/102; Steel Shield)
Cabaguil (63/64)
Ðakaþos (94/111)
Dori (81/122; (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)
Cuthberwyn (82/104)
Kelvin (114/114; Resist Fire 4)


Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

Religion: 1d20 + 12 ⇒ (6) + 12 = 18
Arcana: 1d20 + 12 ⇒ (10) + 12 = 22

Cuthberwyn lets out a low whistle. This is real -- or at least was at one point. It's the fossilized spine of an immense dragon!

Radiant Oath

HP 250/250| AC 39 (41 with raised shield)| Fort +26, Refl +23, Will +27 | Perc +24 (+26 int) (darkvision) |Resist: 7 fire, 4 slashing Acid 4, Cold 4, Elec 4, poison 4

religion: 1d20 + 16 ⇒ (15) + 16 = 31


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Religion: 1d20 + 11 ⇒ (17) + 11 = 28 I've got +10 in Dahak Lore also

Kelvin whistles. "And those carvings are depictions of Dahak. A bit obvious that this is a temple to... wait! Not a step closer. Do you see that? There's some kind of ward on door. Looks like it's on both. Let me deal with it."

Disable a Device (Assurance): 24 = 24
If that's not good enough, here are some rolls
Disable a Device (Thievery): 1d20 + 16 ⇒ (17) + 16 = 33
Disable a Device (Thievery): 1d20 + 16 ⇒ (13) + 16 = 29
Disable a Device (Thievery): 1d20 + 16 ⇒ (1) + 16 = 17

Radiant Oath

HP 250/250| AC 39 (41 with raised shield)| Fort +26, Refl +23, Will +27 | Perc +24 (+26 int) (darkvision) |Resist: 7 fire, 4 slashing Acid 4, Cold 4, Elec 4, poison 4

"That," Dori points to the carvings," is Dahak, Killer of good dragons. This place is a den of evil. I am glad we are cleansing this place."


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Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

"Killer of Good Dragons may be the worst epithet I've ever heard.... Including Raspar's fortress naming conventions."

After raising an eyebrow as he looks around Dak adds, "I suggest we tend to our wounds, even the minor which remain before literally moving into the belly of the beast."

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