Duelist

Ðakaþos's page

911 posts. Alias of Chris Marsh.


Full Name

Ðakaþos

Race

| HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision)

Classes/Levels

Default Exploration: Scout | Speed: 40' (Daily Longstrider)

Gender

Male, Elf (Seer)

Strength 20
Dexterity 20
Constitution 18
Intelligence 22
Wisdom 12
Charisma 12

About Ðakaþos

Ancestry (Heritage) and Background: Elf (Seer), Dragon Scholar
Level: 20, XP: Checkpoint Based
Alignment: Chaotic Good
Age: 144 (Born 4775) Gender: Male
Languages: Celestial, Draconic, Elven, Goblin, Sylvan, Taldane

Background:

Dragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they inspire—whatever the source of your interest, you’ve spent much of your life to this point immersed in all things draconic. These studies have bolstered your self-confidence and given you a wide range of methods and tactics you can use to impose your will on others.

Physical Description:


--------------------------
Senses
--------------------------
Perception: +27 (M) +2 on Initiative, ties with enemy go to Ðak
Senses: Low-Light Vision

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DEFENSE
--------------------------
AC: 46 (+3 Resilient Half-Plate, Dex, Proficiency)
Fortitude: +33 Reflex: +34 Will: +27
Shield Cantrip: +1, Hardness: 25
Special:

  • Defense Proficiencies:

    FORT: Master (Juggernaut)
    REF: Expert
    WILL: Expert (Bravery)
    Unarmored: Master
    Light Armor: Master
    Medium Armor: Master
    Heavy Armor: Master

    --------------------------
    OFFENSE
    --------------------------
    Melee: +3 Vorpal Bastard Sword of Major Striking, Greater Frost, Greater Brilliance, and Speed: +356 4d12+13 and +1d4 Cold (+1d4 v. Fiends/Undead). Ignores Cold Resistance. If CRIT, FORT DC 34 or be Slowed 1 until the end of Dak's next turn, Flat-footed untli the beginning of Dak's next turn, and FORT DC 41 or be Blind for 1 Round. I'm assuming it's neither a fiend nor undead, add 1d4.

    or Shifting striking cold iron dagger +1 +2 (2d4+6)
    Melee: +2 greater striking thundering kukri
    Ranged: Shortbow + (1d6+2)

    Offense Proficiencies:

    Unarmed Strikes: Legendary
    Simple Weapons: Legendary
    Martial Weapons: Legendary
    Advanced Weapons: Master (Swords: Legendary)
    Spell Attacks: Trained
    Special Proficiencies:

    --------------------------
    REACTIONS
    --------------------------
    Attack of Opportunity
    Fighter

  • Trigger:A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
  • Effect: You lash out at a foe that leaves an opening. Make a melee Strike. against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action.This Strike doesn’t count toward your multiple attack penalty,and your multiple attack penalty doesn’t apply to this Strike.

    Shield Block
    General

  • Trigger:Take damage from physical attack while shield is up
  • Effect: Ignore damage equal to shield's hardness. Remaining damage taken by self and shield.

    --------------------------
    Class Abilities & Focus Spells
    --------------------------

  • Class DC: 35 (?)
  • Cantrip (Detect Magic)
  • Cantrip (Shield)
  • Cantrip (Mage Hand)
    ----
    Greater Combat Flexibility: Go to options
  • Default: Power Attack (+3 dice) and Whirlwind

    --------------------------
    Default Daily Spell Preparation: ◆
    Each morning cast: Heightened Longstrider, False Life
    Ring of Wizardry III
    Spell Attack: +27 (E)
    DC: ??

  • 7th True Target
  • 6th True Seeing
  • 5th Forceful Hand
  • 4th Fly
  • 3rd Haste, Time Jump, Time Jump
  • 2nd False Life, Heightened Longstrider, See Invisibility (Innate)
  • 1st Feather Fall, Grease,
  • Cantrip: Detect Magic, Mage Hand, Shield, Produce Flame, Ray of Frost

    *Granted by item or Ancestry
    --------------------------
    --------------------------
    Spellbook: ◆
    --------------------------

  • Level 7: True Target[/utl]
  • Level 6: [url=https://2e.aonprd.com/Spells.aspx?ID=344]True Seeing
  • Level 5: Forceful Hand
  • Level 4: Fly
  • Level 3: Haste:, Fireball, Nondetection, Safe Passage, Time Jump
  • Level 2: Acid Arrow False Life Mirror Image, Resist Energe
  • Level 1: Feather Fall, Grease, Magic Missile, Longstrider, Ray of Enfeeblement,
  • Cantrips: Daze, Ghost Sound, Produce Flame, Ray of Frost, Read Aura, Tanglefoot

    Cantrip Status:

    [ooc]Cantrips are level 8
    Daze Damage is 3d6+5
    Ghost Sound
    Range 120'
    Ray of Frost Damage is 7d4+5
    Read AuraTarget any number of items
    Tanglefoot Lasts for 1 Minute

    --------------------------
    Skills
    --------------------------
    Skill: +Mod (Proficiency)
    Acrobatics: +31 (L)
    Rapid Mantel
    Arcana: +32 (L)
    Athletics: +32 (L)
    Assurance: 39
    Powerful Leap: Vertical jump 5', long jump +5'
    Crafting: +25 (T)
    Deception: +21 (U)
    Diplomacy: +21 (U)
    Intimidation: +23 (T)
    Intimidating Glare: Demoralize is visual, no language penalty
    Lore (Dragons): +28 (T)
    Lore (Engineering): +28 (T)
    Medicine: +23 (T)
    Nature: +21 (U)
    Occultism: +28 (T)
    Performance: +21 (U)
    Religion: +21 (U)
    Society: +26 (U)
    Stealth: +25+1 (T, +1 Item Bonus)
    Survival: +23 (T)
    Thievery: +25 (U)

    --------------------------
    FEATS
    --------------------------

  • Ancestry 1: Otherworldly Magic (Shield)
  • Background: Intimidating Glare
  • Fighter 1: Exacting Strike
  • Fighter 2: Wizard Dedication
  • Skill 2: Assurance Athletics
  • General 3: Toughness
  • Fighter 4: Basic Wizard Spellcasting
  • Skill 4: Assurance Acrobatics
  • Ancestry 5: Elven Instincts
  • Fighter 6: Sudden Charge
  • Skill 6: Powerful Leap
  • General 7: Untrained Improvisation
  • Fighter 8: Arcane Breadth
  • Skill 8: Steady Balance
  • Ancestry 9: Elf Step
  • Fighter 10: Certain Strike
  • Skill 10: Rapid Mantel
  • General 11: Kip Up
  • Fighter 12: Expert Spellcasting
  • Skill 12: Quick Identification
  • Ancestry 13: Otherwordly Magic
  • Fighter 14: Spring Attack
  • Skill 14: Terrain Wall Jump
  • General 15: Incredible Scout
  • Fighter 16: Desperate Finisher (Exacting Strike, Certain Strike)
  • Skill 16: Cloud Jump
  • Ancestry 17: Avenge Ally
  • Fighter 18: Master Spellcasting
  • Skill 18: Stay Down
  • General 19: Assurance (Acrobatics)
  • Fighter 20: Boundless Reprisals
  • Skill 20: None of these inspire me in the least....
    EQUIPMENT:

    Bulk: 6, 5L (Encumbered: 8, Maximum: 13 )
    Invested: 0/10
    Money: 2 Gp

    Weapons: 1, 2L
    Armor: 2
    Misc. Worn: L

  • Hand of the Mage

    Worn Items:
    Cloak of Elvenkind
    Boots of Elvenkind
    Dragonscale Amulet

    Backpack: (Bulk: 2, L /4)
    Bedroll (L)
    50' Rope (L)
    Grappling Hook
    Rations (14 Days) (2L)
    Soap (-)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Waterskin (L)
    Crowbar (L)
    Silver mace

    Belt Pouch (Left): (Bulk: 0/4L)
    Chalk (10) (-)
    Flint and Steel (-)

    Belt Pouch (Right): (Bulk: 0/4L)
    Money:
    Gp: 272
    Sp: 9
    Cp: 4

    Material Component Pouch

    Bandolier: (Bulk: 0/8L)

  • Scroll of Magic Missile
  • Minor Healing potion
  • Scroll of Darkness
  • Scroll of Darkvision

    Bandolier: (Bulk: 0/8L)

  • Scroll of Acid Arrow
  • Scroll of False Life
  • Scroll of Sleep

  • [spoiler=Personal to sell]

  • Scale Mail
  • +1 Bastard Sword of Striking