Alchemist

Cabaguil Hobnil's page

1,101 posts. Alias of Euan.


Full Name

Cabaguil Hobnil

Race

Human

Gender

Male

Age

18

Alignment

NG

Deity

Shelyn

Languages

Common (Taldan), Dragon, Dwarven, Elven, Goblin, Halfling

Occupation

Clerk

Strength 16
Dexterity 16
Constitution 18
Intelligence 18
Wisdom 18
Charisma 23

About Cabaguil Hobnil

Human sorcerer (diabolic bloodline) 20
Common, NG, Medium, Human, Humanoid
Perception +28 (E)
Languages Common (Taldan), Dragon, Dwarven, Goblin, Halfling
Skills Untrained +20, Arcana +26 (T), Crafting +30 (M)(+1 artistry), Deception +28 (T), Diplomacy +34 (L), Lore of Breachill +26 (T), Medicine +32 (L), Nature +26 (T), Occultism +26 (T), Performance +28 (T), Religion +26 (T), Society +27 (T), Survival +26 (T)

Ability Scores (Ancestry: +2 Wis, +2 Cha; Background; +2 Int, +2 Cha; Class: +2 Cha; Determine: Dex +2, Int +2, Wis +2, Cha +2, Level 5: +2 Str, +2 Int, +2 Wis, +1 Cha, Level 10: +2 Con, +2 Int, +2 Wis, +1 Cha; Level 15: +2 str, +2 dex, +2 con, +1 cha, Level 20: +2 str, +2 dex, +2 con, +1 cha, Free boost: +1 cha)
Str: 16, Dex: 16, Con: 16, Int: 18, Wis: 18, Cha: 23

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Defenses Unarmored Defense (E)
AC: 38 (+3 Dex, +22 (T), +3 rune); Fort: +29 (E); Ref: +29 (E); Will: +32 (M, successes are crit successes)
+1 saves vs Spells and Magical Effects (status), (+3 saves (item))
HP: 228 (includes belt)
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Speed 30 feet (including +5' from boots)
Attacks Simple Weapons (E), Unarmed Attacks (E)
Fist: +26 (agile, finesse, nonlethal, unarmed) Damage 1d4 B
Staff: (+2 striking) +30 Damage 2d8+4 (B)
Dagger, melee: +26 (agile, finesse, thrown 10’, versatile S) Damage 1d4 P/S
Dagger, ranged: +26 (agile, finesse, thrown 10’, versatile S) Damage 1d4 P/S
Produce Flame: +34 Damage 9d4+9 F
Sling: +25 (propulsive 50’, reload 1) Damage 1d6 B

Feats
Ancestry: Natural Ambition (gain class feat: Dangerous Sorcery), Clever Improviser (gain general feat: Untrained Improvisation), Haughty Obstinacy (success is critical success vs mental control), Bounce Back (1/day no wounded condition from dying), Incredible Improvisation
Skill: Specialty Crafting (artistry +1 circumstance bonus), Multilingual (goblin, dragon), Ward Medic, Robust Recovery, Battle Medicine, Assurance (Medicine), Impeccable Crafter, Legendary Medic, Legendary Negotiation, Advanced First Aid
General: Read Lips, Continual Recovery, Shameless Request, Toughness, Incredible Investiture, Hobnobber
Class: Bard Dedication, Cantrip Expansion (Mage Hand, Message), Basic Bardic Spellcasting (Magic Missile§, Mirror Image, Invisibility Sphere), Inspirational Performance, Bloodline Resistance, Signature Spell Expansion (Charm, Searing Light), Soul Sight, Reach Spell, Interweave Dispel, Bloodline Metamorphosis

Bardic Spells Spell attack +28 (T), Spell DC’s 38 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +34 (L), Spell DC’s 44
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (4/4) Charm§*, Flaming Sphere*, Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (4/4) Charm§*, Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (4/4) Charm§*, Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§, Suggestion*§
Fifth Level: (4/4) Charm§*, Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§, Sending
Sixth Level: (4/4) Blade Barrier§ (6), Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§, Spirit Blast, True Seeing*
Seventh Level: (4/4) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regeneration, Searing Light§ (7), Sunburst
Eighth Level: (4/4) Blade Barrier§ (8), Canticle of Everlasting Grief, Charm§* (8), Crisis of Faith§ (8), Discern Location, Dispel Magic§ (8), Divine Aura*, Flame Strike§ (8), Divine Armageddon§, Heal§ (8), Searing Light§ (8), Sunburst§ (8)
Ninth Level: (4/4) Charm§ (9), Blade Barrier§ (9), Crisis of Faith§ (9), Dispel Magic§ (9), Divine Armageddon§ (9), Flame Strike§ (9), Heal§ (9), Meteor Swarm§, Proliferating Eyes, Searing Light§ (9), Sunburst§ (9), Voracious Gestalt, Weapon of Judgement
Tenth Level: (1/1) Miracle, Nullify

* - Bloodline Spells
Blood Magic: Hellfire scorches a target or fills your tongue with lies. Either a target takes 1 fire damage per spell level (if the spell already deals initial fire damage, combine this with the spell’s initial damage before determining weaknesses and resistances), or you gain a +1 status bonus to Deception checks for 1 round.

Equipment Weight: 3 bulk, 8 L, 4 -; Cash: 1,024gp, 9sp, 6cp
Artisan's Tools, sterling(carving/woodworking, 2), Explorers Clothing (1sp, L, I) +3 Energy Resistant Greater (fire 10) Resiliency Major +3 Greater Winged Staunching True,
Belt of Regeneration (I) (L), Cape of the Mountebank (I) (L), Crying Angel Pendant x2, Eyeglasses (1gp, -), Crafter's Eyepiece (I), Messenger's Ring (I), Healer’s Gloves - Greater (I) (L), Holy Symbol silver (L), Goggles of Night (I), Material Component Pouch (L), Ring of Lies (I), Pactmaster's Grace (I) Staff of Healing, true (+2 striking, greater flaming)(1), Demilich Eye Gem with Fiery Body (9), Boots of Speed (I)

Sleeves of Storage, greater (I) (600gp, L)
Antidote, Greater (L), Basic Crafter’s Book (1sp, L), Bedroll (L), Candle x10 (1cp, -), Clothing, fine (2gp, L) x2, Clothing, winter (L), Decanter of Endless Water (L), Elixer of rejuvenation in a golden flask (100gp), Eye of the Wise (I) (L), Gems for Eye of the Wise (10gp, x2 (Warbal Bumblebrasher)), Flint and Steel (5cp, -), Healer's Tools (5gp, 1), Holy Prayer Beads, Mug (1cp, -), Manacles, good (x4), Material Component Pouch (L), Mirror, Rations (1 week, 4sp, L) x4, Repair kit (2gp, 1), Rope (100') w/ grapple (3L), Soap, Torch (L) x5, Traveller's Any Tool (1), Wand of Heal, Water Skin (L) x20, Writing set (1gp, L), Possibility Tome (22,000gp, 2), Wonderous Figure Golden Lions (L)

Potions and Scrolls
Antidote (greater)
Elixer of Life (true)
Elixer of Life (greater) x2
Elixer of Life (major)

Comprehend Languages (12gp)
Comprehend Languages (3) (30gp) x3
Create Food (12gp) x5
Create Water (4gp) x6
Dimensional Anchor (70gp)
Discern Location
Divine Decree
Faerie Fire (12gp) x2
Lock (4gp) x3
Neutralize Poison (30gp)
Regenerate x2
Remove Disease (30gp)
Remove Paralysis (12gp) x2
Restoration (6)
Water Breathing (12gp) x2

Belt Pouch (4cp, -): filled with unusual animal and fish bones & teeth in various states of carving
Sheath (1cp, -): Dagger (2sp, L)
Sheath (1cp, -): Sling (0, L), Bullets x10 (1cp, -)

Appearance
Cabaguil Hobnil is a somewhat gaunt, tall young man, scarcely an adult with a somewhat furtive smile and close-cropped hair. He wears heavy, durable clothing as is typical of the region, but sports the top-eye portion of a peacock feather in his lapel. A dagger is the only visible weapon at his belt, though there is a pouch of something or other handy - perhaps sling bullets? A pack at his back rides high and tight on his shoulders and has seen some use.

A sharp scrimshaw-scribe always seems to be dancing in his hands, along with some bit of unusual animal bone or tooth. When he’s not otherwise engaged, he’s often absurdly hunched over, peering at the small item as he scratches designs into its surface. Sometimes visible is a long cat’s fang tooth, itself covered in scrimshaw and tied to a leather strap around Cabaguil’s neck. Occasionally he wears glasses to work on the details.

A somewhat overweight, but perhaps not fat, calico cat, missing her left fang tooth as it happens, is often seen with Cabaguil, occasionally peeking out of his pack. A longtime friend, they are rarely parted.

Background, Public Knowledge:

Cabaguil Hobnil has worked for a minor functionary in the government for the last few years. Largely pushing paper, he has often seemed a little out of place, too talented for the junior position he held, particularly as his family was somewhat well known in the are - his father serving in the military until his death with honor just a year ago.

He is a warm friendly man, though he has few friends. He has many acquaintances and does his best to keep their names straight in his head - something for which he seems to have some talent. He’s also known for his scrimshaw work, and unusual bones and teeth often find their way to his hands often to be returned, sometimes months later, artistically etched, though his skill is yet a little rough. He also does more mundane repairs on the side.
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Background, Private Details:

From an old Chelaxian noble family in Breachill, though both his parents are dead. They weren’t an evil family. Well they were of course, but only to keep up appearances as with many minor noble houses of the time. However, there was an uncle, brother to Cabaguil’s mother, a man who truly was evil. Evil to the core. He did what he could for his nephew, conceived in part due to some plotting by him, and an infernal contract or two. His sister was unaware what she brought into the world and loved it all of a moment or two before she died from the blood lost conceiving Cabaguil. The uncle smiled - a soul had been paid for the boy, though he disappeared not long after.

However, Cabaguil resisted the lure and, for a time, turned his back on the very magics coursing through his blood. It was a fools errand naturally. You can’t deny what you are. But he, a child of the devil, was not going to let that define him. He was going to rise above it clawing and scratching. When his father died defending Breachill in military service, Cabaguil knew his time on the sidelines was over. It still took a while for him to recover his fathers death, and collect what wealth and equipment he could for the coming trials, but he was now ready. Sure, all he knew was his public service as a small functionary in the government, but it was time to get his hands dirty…

Cabaguil is essentially a good man, trying to compensate for powers he knows to be derived from an evil source. It’s a hard thing for him to overcome. For a time, he avoided his powers, refused to use them, shunned them. But he realized that was not productive either. They may be fueled by evil, but they do not need to do evil. At his core, he tries to do the right thing, with the tools he has at his disposal, such as they are.

His goal is to aid his town in whatever way he can, much as his father did. Diplomacy was fine, and certainly had its place, but it was time for action. He was going to act, though he never handled a weapon in anger, he had done with magic. Would it be there when he summoned it for good?

His mother died at his birth, and his father just in the last year. He’s a very young man not long working in the government and he has few friends. As an adolescent he kept very much to himself, and found it hard to make true friends when he did ultimately gain employment. The other clerks in his department had been there some time, and so he got the scut work and abuse - such as it was. They were mostly a reasonable group, just trying to do the work of the day. One man in particular stands out, Peric Byrch. He has befriended young Cabaguil and the two have had many drinks together at Cayden’s Keg. He even took him him a while when Cabaguil’s father died and he just couldn’t face his small ancestral home alone.

In one of his oldest memories Cabaguil walked in on his father sitting on the edge of the bed. Crept in really, for his father was not immediately aware of his presence in the room. His father was crying openly, something Cabaguil had never seen before. He clutched a small portrait of his years dead wife. Cabaguil didn’t understand, and was never made to feel guilty - that his birth caused the loss so dear. The man was a good father all things considered. It was Cheliax after all…
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Build Notes:

Heritage: Versatile (free general feat: Read Lips)
Background: Local Scion (+2 Int, +2 Cha; Crafting Skill, Lore of Breachil skill, Specialty Crafting feat)
Skill Breakdown
+1 Background: Crafting
+2 Bloodline: Deception, Religion
+2 Background: Craft, Lore of Breachill
+2 Class: Diplomacy, Society
+3 Intelligence: Arcana, Medicine, Nature
+2 Bardic Archetype: Occult, Performance
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