Warden Rogard Hammerfell

Kelvin Craghorn's page

929 posts. Alias of J. A. Chapman.


Full Name

Kelvin Craghorn

Race

HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32|

Classes/Levels

Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Age

43

About Kelvin Craghorn

Kelvin Craghorn
Male dwarf rogue 20 (Advanced Player's Guide)
N, Medium, Dwarf, Humanoid
Heritage forge dwarf
Background haunting vision
Perception +29 (+31 to find traps); darkvision
Languages Common, Dwarven
Skills Acrobatics +32, Athletics +34, Crafting +28 (+30 when crafting Blacksmithing items.), Dahak Lore +22, Deception +26, Diplomacy +28, Dragon Lore +22, Dwarven Lore +22, Guild Lore +22, Intimidation +32, Religion +23, Society +22, Stealth +32, Survival +23, Thievery +32
Str 22 (+6), Dex 19 (+4), Con 21 (+5), Int 10 (+0), Wis 12 (+1), Cha 18 (+4)
Items +2 resilient winged breastplate, rebounding breastplate[SoM], +1 hand crossbow, +2 striking dagger, +3 greater striking shock thundering impactful spear, +3 speed major striking greater brilliant greater corrosive greater impactful orichalcum spiked gauntlet, cinderclaw gauntlet, lesser acid flask, lesser alchemist's fire, lesser tanglefoot bag, backpack, bag of holding i, basic crafter's book, bedroll, blacksmith's tools, bloodseeker beak, bloodseeker beak, bloodseeker beak, bolts (20), flint and steel, gourd home, grappling hook, greater antidote (2), greater doubling rings, guiding chisel, infiltrator thieves' tools, infiltrator thieves' tools, levered crowbar, minor healing potion, pactmaster's grace[TV], rations (1 week) (2), repair kit, rope (foot) (50), soap, thieves' tools, vaultbreaker's harness[TV], waterskin, winged boots, wondrous figurine (onyx dog), purse (28 pp, 4 gp, 12 sp)
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AC 44; Fort +31; Ref +34 (Crit failures are failures instead; half damage on failures vs. damaging effects., Successes are crit successes instead.); Will +29; +2 circumstance bonus vs. traps, +2 item bonus while in an urban setting
HP 310; Resistances bludgeoning 5, fire 10, force 10, piercing 5, slashing 5
Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
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Speed 25 feet, climb 25 feet, swim 25 feet
Melee [1] [i]+2 striking dagger[/i] +34 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 2d4+12 P
Melee [R] [i]cinderclaw gauntlet[/i] +35 (evocation, free-hand, magical, versatile S, agile), Damage 3d4+12 P +1d6 E +1d6 So +1d6 Frc
Melee [1] [i]+3 greater striking shock thundering impactful spear[/i] +35 (thrown 20 ft., magical), Damage 3d6+12 P +1d6 E +1d6 So +1d6 Frc
Melee [1] [i]+3 speed major striking greater brilliant greater corrosive greater impactful orichalcum spiked gauntlet[/i] +35 (free-hand, agile, magical), Damage 4d4+12 P +1d4 F +1d6 A +1d6 Frc +1d4 Good vs. fiends +1d4 Pos vs. undead
Ranged [1] [i]+1 hand crossbow[/i] +31 (magical, range increment 60 feet, reload 1), Damage 1d6+6 P
Ranged [1] [i]+2 striking dagger[/i] +32 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 2d4+12 P
Ranged [1] [i]+3 greater striking shock thundering impactful spear[/i] +33 (thrown 20 ft., magical), Damage 3d6+12 P +1d6 E +1d6 So +1d6 Frc
Ranged [1] lesser acid flask +4 (thrown 20 ft., acid, alchemical, bomb, consumable, splash), Damage 1 A +1d6 pers A +1 A splash
Ranged [1] lesser alchemist's fire +4 (thrown 20 ft., alchemical, bomb, consumable, fire, splash), Damage 1d8 F +1 pers F +1 F splash
Ranged [1] lesser tanglefoot bag +4 (thrown 20 ft., alchemical, bomb, consumable), Effects 10 -ft Speed pen
Evasion You’ve learned to move quickly to avoid explosions, a dragon’s breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Improved Evasion Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.
Rage [1] (barbarian, concentrate, emotion, mental) Requirements You aren’t fatigued or raging Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
You're Next [F] (emotion, fear, mental, rogue) Trigger You reduce an enemy to 0 Hit Points. Effect After downing a foe, you menacingly remind another foe that you’re coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you have legendary proficiency in Intimidation, you can use this as a free action with the same trigger.
Ancestry Feats Dwarven Lore, Dwarven Weapon Familiarity, Echoes In Stone[APG], Mountain’s Stoutness, Returning Throw[APG]
Class Feats Barbarian Dedication, Defensive Roll, Gang Up, Hidden Paragon, Instant Opening, Opportune Backstab, Powerful Sneak, Sneak Savant, Trap Finder, Vicious Debilitations, You're Next
General Feats Fleet, Toughness, True Perception[APG]
Skill Feats Assurance, Assurance, Assurance, Battle Cry, Cloud Jump, Craft Anything, Foil Senses, Intimidating Glare, Inventor, Kip Up, Legendary Sneak, Magical Crafting, Powerful Leap, Quick Climb, Quick Jump, Quick Swim, Quick Unlock, Quiet Allies, Scare To Death, Specialty Crafting, Student Of The Canon, Swift Sneak, Titan Wrestler
Other Abilities debilitating strike, double debilitation, fury instinct, instinct, master strike, master tricks, rogue expertise, rogue's racket, ruffian, slippery mind, sneak attack, weapon specialization, weapon tricks