DM Brainiac's Age of Ashes

Game Master Brainiac

Current Date: 11 Rova, 4719 AR
Ekujae Influence Points: 6
NPC Attitudes: Akosa-Indifferent; Jahsi-Friendly; Nketiah-Indifferent

Map of Breachill
Battle Maps on Google Slides


301 to 350 of 381 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Male Elf (Woodland) Ranger (Precision) 5 I HP 61/61 I AC 22 I F: +10 (E) R: +13 (E) W: +11 (E) I Perception +11 (E), Low-light vision I Speed 35 ft I Conditions: Trackless Step
Bruynarth:
HP 48/48 I AC 19 I F +9 (T) R +9 (T) W +8 (T) I Perception +8 (T)

I'm still getting to grips with the crafting rules: how long would it take to upgrade my longbow to being Composite? And what would it cost?


Extrapolating from the Craft skill description:

You must supply raw materials worth at least half the item’s Price. You always expend at least that amount of raw materials when you Craft successfully. If you’re in a settlement, you can usually spend currency to get the amount of raw materials you need, except in the case of rarer precious materials.

You must spend 4 days at work, at which point you attempt a Crafting check. It's not a magic item so in this case the DC is 14. If your attempt to create the item is successful, you expend the raw materials you supplied. You can pay the remaining portion of the item’s Price in materials to complete the item immediately, or you can spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using Table 4–2: Income Earned (page 236), based on your proficiency rank in Crafting and using your own level instead of a task level. After any of these downtime days, you can complete the item by spending the remaining portion of its Price in materials. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off.

Critical Success: Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success: Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure: You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure: You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over.


Gull Peeper, Nell, how are things going?

Dark Archive

Male Medium Human Cleric 4 | HP: 29/29 | AC: 13/13 | F: +7, R: +9, W: +12 | Dec +9, Dip +9, Itm +9, Lore +8, Med +10, Per +12, Perf +9, Rel +12, Soc +8| Speed 25ft | Focus 1/1, D Font 0/4, Wand 0/1| 1st: Bless, Bless, Magic Weapon, 2nd: Dispel, Dispel, Sound Burst| Active Conditions:

Cleric 4

+7 HP
Extra 2nd level/day.
Cleric Feat: Directed Channel
Skill Feat: Battle Medicine.

Dark Archive

Male Medium Human Cleric 4 | HP: 29/29 | AC: 13/13 | F: +7, R: +9, W: +12 | Dec +9, Dip +9, Itm +9, Lore +8, Med +10, Per +12, Perf +9, Rel +12, Soc +8| Speed 25ft | Focus 1/1, D Font 0/4, Wand 0/1| 1st: Bless, Bless, Magic Weapon, 2nd: Dispel, Dispel, Sound Burst| Active Conditions:

I did some mundane healing on Nell and the bear. Didn't realise Nell had enough health to need more healing after that!


She was down 30 something damage total. Her character sheet hasn't been updated in 2 levels.

Dark Archive

Male Medium Human Cleric 4 | HP: 29/29 | AC: 13/13 | F: +7, R: +9, W: +12 | Dec +9, Dip +9, Itm +9, Lore +8, Med +10, Per +12, Perf +9, Rel +12, Soc +8| Speed 25ft | Focus 1/1, D Font 0/4, Wand 0/1| 1st: Bless, Bless, Magic Weapon, 2nd: Dispel, Dispel, Sound Burst| Active Conditions:

Ok. I'll tick off a round of D Font then.


I am off work until next Thursday December 5th, so my posts may be sporadic until I return.

Dark Archive

1 person marked this as a favorite.
Male Medium Human Cleric 4 | HP: 29/29 | AC: 13/13 | F: +7, R: +9, W: +12 | Dec +9, Dip +9, Itm +9, Lore +8, Med +10, Per +12, Perf +9, Rel +12, Soc +8| Speed 25ft | Focus 1/1, D Font 0/4, Wand 0/1| 1st: Bless, Bless, Magic Weapon, 2nd: Dispel, Dispel, Sound Burst| Active Conditions:

I find it amusing that you post less when you're off work than when you're on!


Lol. I have a lot of downtime at work.

Once Lucius posts his actions I will update later tonight or tomorrow.

Dark Archive

Male Medium Human Cleric 4 | HP: 29/29 | AC: 13/13 | F: +7, R: +9, W: +12 | Dec +9, Dip +9, Itm +9, Lore +8, Med +10, Per +12, Perf +9, Rel +12, Soc +8| Speed 25ft | Focus 1/1, D Font 0/4, Wand 0/1| 1st: Bless, Bless, Magic Weapon, 2nd: Dispel, Dispel, Sound Burst| Active Conditions:

Have posted :)


Male Elf (Woodland) Ranger (Precision) 5 I HP 61/61 I AC 22 I F: +10 (E) R: +13 (E) W: +11 (E) I Perception +11 (E), Low-light vision I Speed 35 ft I Conditions: Trackless Step
Bruynarth:
HP 48/48 I AC 19 I F +9 (T) R +9 (T) W +8 (T) I Perception +8 (T)

Just realised that my companion gets the benefit of my hunting ability so I should add d8 precision damage to his first attack that hits.


Male Medium Human Wizard 4 | HP: 33/33 | AC: 19/19 | F: +8, R: +8, W: +8| Lore +10, Per +7, Nature/Society +10| Speed 25ft | Focus 1/1| 1st: Gust of Wind, Pest Form | Active Conditions:

I got a question on spells like Bless and Protective Ward. They start out as a 5ft radius, but you can use 1 action to 'sustain the spell', which then causes the blessed/protected radius to extend by 5ft. So, Protective Ward is 1 action to use, could I then sustain twice to make it pop out to 15ft?

Or is it really a 'well, you gotta wait for two more turns before that's the case, son' thing?

Protective Ward only costs 1 action to use for Ervan, but it being 5ft for turn 1 and then 10ft for turn 2 makes it really, really tricky to use. Especially when foes go down and people then rush on to the next foe.


It doesn't specifically say you can only sustain a spell once per round, so I will let you use more actions in a round to expand its area.

Dark Archive

Male Medium Human Cleric 4 | HP: 29/29 | AC: 13/13 | F: +7, R: +9, W: +12 | Dec +9, Dip +9, Itm +9, Lore +8, Med +10, Per +12, Perf +9, Rel +12, Soc +8| Speed 25ft | Focus 1/1, D Font 0/4, Wand 0/1| 1st: Bless, Bless, Magic Weapon, 2nd: Dispel, Dispel, Sound Burst| Active Conditions:

Cool, cause I'm having the same problem!


Male Medium Human Wizard 4 | HP: 33/33 | AC: 19/19 | F: +8, R: +8, W: +8| Lore +10, Per +7, Nature/Society +10| Speed 25ft | Focus 1/1| 1st: Gust of Wind, Pest Form | Active Conditions:

I tried googling it, but I didn't find any useful discussions on the matter. A +1 status bonus to AC and Saves seems handy, but not when it requires the wizard to basically do nothing but run after a scattered frontline in most combats :D


Still need Lucius's actions.

Dark Archive

Male Medium Human Cleric 4 | HP: 29/29 | AC: 13/13 | F: +7, R: +9, W: +12 | Dec +9, Dip +9, Itm +9, Lore +8, Med +10, Per +12, Perf +9, Rel +12, Soc +8| Speed 25ft | Focus 1/1, D Font 0/4, Wand 0/1| 1st: Bless, Bless, Magic Weapon, 2nd: Dispel, Dispel, Sound Burst| Active Conditions:

Umm....


Lucius is up again.

Dark Archive

Male Medium Human Cleric 4 | HP: 29/29 | AC: 13/13 | F: +7, R: +9, W: +12 | Dec +9, Dip +9, Itm +9, Lore +8, Med +10, Per +12, Perf +9, Rel +12, Soc +8| Speed 25ft | Focus 1/1, D Font 0/4, Wand 0/1| 1st: Bless, Bless, Magic Weapon, 2nd: Dispel, Dispel, Sound Burst| Active Conditions:

Sorry. I need prodding about this one :)


Then I shall prod as much as necessary. I will try to update later tonight but it may not be till the morning


Still need Ervan's actions. Allandir's turn hasn't come up yet but I'll use those rolls after Malarunk acts again.


Ervan is up srill.


Male Elf (Woodland) Ranger (Precision) 5 I HP 61/61 I AC 22 I F: +10 (E) R: +13 (E) W: +11 (E) I Perception +11 (E), Low-light vision I Speed 35 ft I Conditions: Trackless Step
Bruynarth:
HP 48/48 I AC 19 I F +9 (T) R +9 (T) W +8 (T) I Perception +8 (T)

I still think the numbers in PF2 are screwy. Case in point: A DC of 24 to repair the gate means that even someone who is Expert in crafting (and be honest, who puts their single lone skill increase into crafting?) and has Int 18 needs a 12 or better to succeed, meaning they have a 55% chance of failure.

It also means that a 14 is a Critical failure, so if you don't have Expert proficiency and/or don't have 18 Int, you are at real risk of screwing this up badly. My character (Int 14, Trained Crafting) will Crit fail on a 6 or less, and only succeed on a 16 or better.

Put another way, his chance of a Critical Failure (30%) is actually higher than his chance of success (25%).

It looks like, in their concern to try and prevent over-optimisers and min-maxxers from crushing the game, Paizo have ended up with a system where if you haven't maxxed out your skills and attributes, you almost might as well not bother.


In this case, I believe the DC is deliberately higher to explain why Malarunk hadn't been able to repair the portal himself. It's also intended that you take some downtime while trying to repair it since they don't expect you to necessarily succeed the first time. You could also hire skilled stonemasons from town to automatically succeed at repairing the gate for a price if you didn't want to risk it yourself.


Male Elf (Woodland) Ranger (Precision) 5 I HP 61/61 I AC 22 I F: +10 (E) R: +13 (E) W: +11 (E) I Perception +11 (E), Low-light vision I Speed 35 ft I Conditions: Trackless Step
Bruynarth:
HP 48/48 I AC 19 I F +9 (T) R +9 (T) W +8 (T) I Perception +8 (T)

That is reasonable and does make sense, although I was using that purely as an example: I do think e.g. that AC and DCs are consistently slightly too high.

I should add for completeness that this is really my only gripe with the game; otherwise, I think Paizo have done a really good job with PF2 and (although it's hugely different from PF1) it is fun to play (and GM).


Images of all the aiudara can be found under the campaign info tab.


Male Elf (Woodland) Ranger (Precision) 5 I HP 61/61 I AC 22 I F: +10 (E) R: +13 (E) W: +11 (E) I Perception +11 (E), Low-light vision I Speed 35 ft I Conditions: Trackless Step
Bruynarth:
HP 48/48 I AC 19 I F +9 (T) R +9 (T) W +8 (T) I Perception +8 (T)

Sweet!

Dark Archive

Male Medium Human Cleric 4 | HP: 29/29 | AC: 13/13 | F: +7, R: +9, W: +12 | Dec +9, Dip +9, Itm +9, Lore +8, Med +10, Per +12, Perf +9, Rel +12, Soc +8| Speed 25ft | Focus 1/1, D Font 0/4, Wand 0/1| 1st: Bless, Bless, Magic Weapon, 2nd: Dispel, Dispel, Sound Burst| Active Conditions:

I'm liking how the medicine skill is a viable way of healing people now. Still not getting the hang of a lot of the other things yet though. I feel like PF2 really needs a battle mat in front of you to make life easier.


Female Gnome Monk 5 | HP 68/68 | AC 23 | Fort +11 Ref +13 Will +12 | Perc +12 (+2 Init) | Ki 2/2 | Hero 1/3

Monk 5

Stat Increases:
Str, Dex, Con, Wis

HP +16

Ancestry Feat:
Unexpected Shift

~~~~~

Is someone tracking loot? :)

Pril would really like it if she had enough coin for some handwraps.


Here is all the loot gathered in this adventure. I don't think you've split any up yet:

Loot:
50 sp each

1,303 sp
6 minor healing potions
lesser antidote
lesser antiplague
wolf fang talisman
two flasks holy water
wooden shield
two doses of arsenic
ingredients for two antidotes (must be crafted)
hand of the mage
scroll of alarm
scroll of fear
chain shirt
owlbear claw
lesser darkvision elixir
jade cat
lesser cheetah's elixir
potency crystal
scroll of magic missile
+1 shortbow
onyx dog
lesser comprehension elixir
lesser tanglefoot bag
alchemist's fire
invisibliity potion
+1 longbow
wand of heal (1st)
scroll of darkness
scroll of darkvision
scroll of heal
scroll of magic missile
+1 halberd x3
+1 morningstar
+1 greatsword
+1 war flail
scroll of acid arrow
scorll of false life
scroll of obscuring mist
scroll of touch of idiocy
+1 leather armor
+1 striking rapier
4 lesser healing potions
everburning torch
+1 dagger
healing potion
scroll of sleep
scroll of true strike
+1 striking scimitar
+1 breastplate
+1 chain shirt x2
fan feather token
fear gem
healer's gloves
wand of web
Cinderclaw gauntlet
gold symbol of Dahak (20 gp)
hunter's arrowhead


Female Gnome Monk 5 | HP 68/68 | AC 23 | Fort +11 Ref +13 Will +12 | Perc +12 (+2 Init) | Ki 2/2 | Hero 1/3

Pril rolls around on a pile of silver coins, laughing maniacally.


At this time, I am going to move Gull Peeper and Nell to inactive status until their players are able to return. The rest of you can continue ahead in the meantime as a balanced party of four characters.


Female Gnome Monk 5 | HP 68/68 | AC 23 | Fort +11 Ref +13 Will +12 | Perc +12 (+2 Init) | Ki 2/2 | Hero 1/3

We'll still divide the loot six ways, though, right?


Yes, so they will not be short-changed if and when they come back.


Female Gnome Monk 5 | HP 68/68 | AC 23 | Fort +11 Ref +13 Will +12 | Perc +12 (+2 Init) | Ki 2/2 | Hero 1/3

I crunched the loot into a requisite sheet.

If we sell everything (at 5 sp on the gold) that will give us individual shares of 2050 sp and 6 cp each.

However, there's probably stuff there that people want. The simplest way is to buy it back from the group at its sell value.

Pril doesn't have any interest in what's there. She wants some hand-wraps, baby! :)

EDIT: Ack! Already found an error. Fixing it ...

EDIT: Individual Shares of 2192 sp and 2 cp each.


Female Gnome Monk 5 | HP 68/68 | AC 23 | Fort +11 Ref +13 Will +12 | Perc +12 (+2 Init) | Ki 2/2 | Hero 1/3

Pril is going to splurge on a set of hand wraps with striking (65gp), +1 potency (35gp), and ghost touch (75gp) runes on them.

That will cost her 150 gp (less 7.5gp for the discount).


Male Elf (Woodland) Ranger (Precision) 5 I HP 61/61 I AC 22 I F: +10 (E) R: +13 (E) W: +11 (E) I Perception +11 (E), Low-light vision I Speed 35 ft I Conditions: Trackless Step
Bruynarth:
HP 48/48 I AC 19 I F +9 (T) R +9 (T) W +8 (T) I Perception +8 (T)

Thanks Pril, that's great!

I'm going to claim the +1 Longbow (35 gp) and get it made into a composite longbow (14 gp) with a Striking rune (65 gp). Also getting a Moderate Darkvision Elixir (11 gp); 2 Moderate Alchemist's Fire (20 gp) and 2 Moderate Frost vials (20 gp)

Costs 165 gp, or 156.75 gp with the discount. That leaves 62.45 gp to save for the next round of goodies :)

(Incidentally, can't believe how expensive magic armour is!)


Female Gnome Monk 5 | HP 68/68 | AC 23 | Fort +11 Ref +13 Will +12 | Perc +12 (+2 Init) | Ki 2/2 | Hero 1/3

Wow, my posting math has been horrendous of late. Pril's wraps will cost her 175 gp (not 150), less the 8.7 friendly discount.

The gnome is reasonably excited at the idea of the group owning the citadel. There looks like there's a reasonable amount of bookkeeping involved. I can do that if no one else is interested (and you trust me not to screw it up - see above).

Oh, and Allandír? You just know that something has to happen between the odd couple during the downtime. ;)

Dark Archive

Male Medium Human Cleric 4 | HP: 29/29 | AC: 13/13 | F: +7, R: +9, W: +12 | Dec +9, Dip +9, Itm +9, Lore +8, Med +10, Per +12, Perf +9, Rel +12, Soc +8| Speed 25ft | Focus 1/1, D Font 0/4, Wand 0/1| 1st: Bless, Bless, Magic Weapon, 2nd: Dispel, Dispel, Sound Burst| Active Conditions:

I think it'd be in character for me to do the book-keeping? Lucius will certainly be all over the Citadel as a bastion of civilisation etc :)


Male Elf (Woodland) Ranger (Precision) 5 I HP 61/61 I AC 22 I F: +10 (E) R: +13 (E) W: +11 (E) I Perception +11 (E), Low-light vision I Speed 35 ft I Conditions: Trackless Step
Bruynarth:
HP 48/48 I AC 19 I F +9 (T) R +9 (T) W +8 (T) I Perception +8 (T)

Very happy to let the Cardinal manage the books :)

Level 5!

Ability boosts

Str
Dex
Con
Wis

Ancestry Feat (Woodcraft)

Skill Increase (Survival: Expert)

Trackless Step

Ranger Weapon Expertise

Dark Archive

Male Medium Human Cleric 4 | HP: 29/29 | AC: 13/13 | F: +7, R: +9, W: +12 | Dec +9, Dip +9, Itm +9, Lore +8, Med +10, Per +12, Perf +9, Rel +12, Soc +8| Speed 25ft | Focus 1/1, D Font 0/4, Wand 0/1| 1st: Bless, Bless, Magic Weapon, 2nd: Dispel, Dispel, Sound Burst| Active Conditions:

I'll sit down and do said books (and level up) either tonight or in the morning :)


Female Gnome Monk 5 | HP 68/68 | AC 23 | Fort +11 Ref +13 Will +12 | Perc +12 (+2 Init) | Ki 2/2 | Hero 1/3

Pril will be happy to assist. This is all very exciting for her.

Whether her assistance will be helpful or not ...

shrug

Dark Archive

Male Medium Human Cleric 4 | HP: 29/29 | AC: 13/13 | F: +7, R: +9, W: +12 | Dec +9, Dip +9, Itm +9, Lore +8, Med +10, Per +12, Perf +9, Rel +12, Soc +8| Speed 25ft | Focus 1/1, D Font 0/4, Wand 0/1| 1st: Bless, Bless, Magic Weapon, 2nd: Dispel, Dispel, Sound Burst| Active Conditions:

Hold this. Ink my pen. No don't ink the pen on the priceless manu...script.


Female Gnome Monk 5 | HP 68/68 | AC 23 | Fort +11 Ref +13 Will +12 | Perc +12 (+2 Init) | Ki 2/2 | Hero 1/3

'It looked like it needed to be illuminated.'


Male Elf (Woodland) Ranger (Precision) 5 I HP 61/61 I AC 22 I F: +10 (E) R: +13 (E) W: +11 (E) I Perception +11 (E), Low-light vision I Speed 35 ft I Conditions: Trackless Step
Bruynarth:
HP 48/48 I AC 19 I F +9 (T) R +9 (T) W +8 (T) I Perception +8 (T)

I've lost internet access for the last couple of days, hoping it will be fixed soon.

Posting from my phone is a complete pain - please bot me as needed.


I will be out of town from 12/21-12/30. Updates will be sporadic until I return.


Back at work and ready to proceed when you guys are. Do you want to play out your downtime or should I jump ahead to when you are ready to go through the aiudara?


Female Gnome Monk 5 | HP 68/68 | AC 23 | Fort +11 Ref +13 Will +12 | Perc +12 (+2 Init) | Ki 2/2 | Hero 1/3

I was hoping to do some downtime stuff, but I was waiting to wrap it into whatever keep maintenance activities the Cardinal was overseeing.

Allandír, are we progressing anything between the two of them over the break?


Male Elf (Woodland) Ranger (Precision) 5 I HP 61/61 I AC 22 I F: +10 (E) R: +13 (E) W: +11 (E) I Perception +11 (E), Low-light vision I Speed 35 ft I Conditions: Trackless Step
Bruynarth:
HP 48/48 I AC 19 I F +9 (T) R +9 (T) W +8 (T) I Perception +8 (T)

Pril - hope so, but Allandír is waiting for the gnome to make the next move (what with her running off when he kissed her last time) :P

I'm doing a "downtime spreadsheet" of works to be carried out to bring the castle back online and will post it soon(ish).

301 to 350 of 381 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Brainiac's Age of Ashes Discussion All Messageboards

Want to post a reply? Sign in.