About Pril PiddwiemogBasics:
Monk 11 LG Small humanoid (gnome) - 73 years old, 3'3", 35 lbs Senses low-light vision, scent 30' Perception +19 (expert prof +4, level +11, Wis +4) (+2 using scent vs undetected) (+2 on Initiative rolls) Languages common, gnomish, draconic, sylvan Defense:
HP 151 AC 29 (expert prof +4, Level +11, Dex +4) Fort +20 (master prof +6, level +11, Con +3) Ref +19 (expert prof +4, level +11, Dex +4) Will +21 (master prof +6, level +11, Wis +4) Offense:
Speed 45' {A} Unarmed +20/+16/+12 (2d6+5 B) agile, finesse, nonlethal, unarmed, ghost touch {A} Flurry of Blows flourish - may attack twice unarmed and add damage together with possible stunning fist {A} Dragon Stance stance
Statistics:
Str 16, Dex 19, Con 16, Int 12, Wis 18, Cha 12 Ancestry - Gnome:
Level 1 Gnome Obsession Gnome Lore - Trained
Low-light Vision
Sensate Gnome
In addition, you gain a +2 circumstance bonus to Perception checks whenever you’re trying to locate an undetected creature that is within the range of your scent. Scent 30 ft
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind. Level 5 {R} Unexpected Shift
Level 9 {R} Fortuitous Shift
Background - Dragon Scholar:
Dragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they inspire — whatever the source of your interest, you’ve spent much of your life to this point immersed in all things draconic. These studies have bolstered your self-confidence and given you a wide range of methods and tactics you can use to impose your will on others. You’ve likely chosen to attend the Call for Heroes as a way to seek funds as an adventurer to afford more texts about dragons or perhaps out of a desire to encounter one in real life. Choose two ability boosts. One must be Strength or Charisma, and one is a free ability boost. You’re trained in the Intimidation skill and the Dragon Lore skill. You gain the Intimidating Glare skill feat.
Class - Monk:
Key Ability: Dexterity Perception: Trained Expert Saves: Fortitude, Reflex, Will Weapon Proficiencies: Trained
Armor Proficiencies: Expert
Level 1 Powerful Fist:
Flurry of Blows:
Monk Feat: Dragon Stance Level 2 Ki Pool: 1 Focus Spell: Ki Strike Level 3 Incredible Movement: +15'
Mystic Strikes
Level 4 Monk Feat: Wholeness of Body Level 5 Alertness
Expert Strikes
Level 6 Monk Feat: Dragon Roar Level 7 Path To Perfection: Fortitude
Weapon Specialization
Level 8 Monk Feat: Stunning Fist Skill Feat: Titan Wrestler Level 9 Metal Strikes
Monk Expertise
Level 10 Monk Feat: Winding Flow Skill Feat: Steady Balance Level 11 Second Path To Perfection: Will
Skill Increase
Feats:
Level 1 {A} Dragon Stance (Monk, Stance)
Intimidating Glare (General, Skill)
Level 2 Cat Fall (General, Skill) - Expert
Level 3 Incredible Initiative (General)
Level 4 Wholeness of Body (Monk)
Skill Training (General, Skill) - Nature
Level 6 {A} Dragon Roar (Auditory, Emotion, Fear, Mental, Monk)
Bonded Animal (Downtime, General, Skill)
Bonding with a new animal ends any previous bond you had. You can’t have both a bonded animal and an animal companion (though you can have both a bonded animal and a familiar). Level 7 Train Animal (Downtime, General, Manipulate, Skill)
Success: The animal learns the action. If it was an action the animal already knew, you can Command the Animal to take that action without attempting a Nature check. If it was a new basic action, add that action to the actions the animal can take when Commanded, but you must still roll.
Level 8 Stunning Fist (Monk)
Titan Wrestler (General, Skill)
Level 10 {A} Winding Flow (Monk)
Steady Balance (General, Skill)
Level 11 {F} Kip Up (General, Skill)
Focus Spells:
{A} Ki strike (Occult) You focus your ki into magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn’t change the limit on using only one fiourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, lawful (only if you’re lawful), negative, or positive. {A} Wholeness of Body (Occult)
• You regain 9 Hit Points.
Skills:
Acrobatics +22 (DEX - M)
Gear:
Hand Wraps
boots of elvinkind (145 gp) Bandolier
] Beltpouch
Beltpouch
Backpack
Appearance:
As typical for gnomes, Pril stands just over three feet tall and is reasonably lean. Rather than the bold colors of hair that her brethren typically sport, hers is a golden hue. It normally falls loose about her shoulders unless she's training, in which case she ties it back. At times in her life a colorful streak of contrasting color has appeared amidst the yellow locks, but it's never stayed long. Whether this is naturally occurring or intentional she never mentions. Her green eyes vary in color as well. At times the deep green of evergreens, and at other times almost the bright green of a lime.
She rarely wears anything other than simple ochre robes that show many mends and repairs. With simple sandals on her feet and a bag on her back, she presents herself as a simple pilgrim.
History:
Pril came to adulthood in a small gnomish neighborhood of Ostenso in eastern Cheliax. Upon reaching the age of majority she left with her Aunt Nilija to see the world and experience the wonder and variety that it had to offer. For the next five years, she reveled in the ways of the world, but as exciting and stimulating as it was, it never seemed to scratch the particular itch the Pril felt. She wanted something more satisfying.
Her life changed when the two of them came across a lone human sitting on a tree stump next to a crossroads. "I'm feeling the earth move," he explained when she asked him what he was doing. Something about his serenity struck a chord in Pril. Her aunt went about her way and the young gnome stayed sitting next to him. Three days later, he rose and began walking northward. Pril followed. He led her to a humble monastery secluded between two hills. There weren't many residents of the abode, but they didn't seem to mind the isolation. Nor did they mind when Pril declared that she wanted to stay and learn how to feel the 'earth move'. She'd come to learn that the man she followed was the master of the temple and had a habit of leaving for weeks at a time, only to return with a new student. Going against everything in her gnomish nature, Pril stayed. These people didn't seek out new stimulations. They were simply content with improving themselves. The act of self-perfection was enough for them. Could it be enough for her? Only time would tell. As the years past, Pril realized that this, indeed, did scratch the itch that she'd been feeling. The monks of the Temple of the Bronze Dragon practiced a means of self-discipline that took its inspiration from the legendary beasts themselves. And Pril was entranced. She learned as fast as they would teach her. Very soon, she was one of the top students. She also discovered that as one of the senior students, it was her duty to draw in new applicants. So, periodically, she would venture out, find a suitable place to sit; a stump, a rock, a fallen log, and wait. Each time, eventually, someone would come along and she would lead them back to the monastery. Until the time when she came back and the monastery was no more. Nothing but burned and gutted buildings remained. And bodies. She never found out what happened while she was gone because there were no survivors to tell the tale. Her applicant took one look at what lay before them and fled. Pril gathered up what little could be scavenged from the ruins, said her goodbyes to the family she had known for over thirty years and left. Her instruction having been cut short, by her accounts, she has attempted, since then, to continue her education on her own. Piecing together what dragon lore she can find and incorporating it into her discipline. Her travels have led her to Breachill where the Call to Heroes has attracted her attention. She doesn't consider herself a hero by any means, but she's sure that whatever they get up to must be exciting. And who knows where one will learn their next bit of wisdom. Combat Macros:
[dice={A} Unarmed Attack]1d20+20[/dice]
[i][ooc]{A} Flurry of Blows - add damage before applying[/ooc][/i]
[dice=Unarmed Attack]1d20+20[/dice]
[dice={A} Dragon Tail Attack]1d20+19[/dice]
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