DM Brainiac's Age of Ashes (Inactive)

Game Master Brainiac

Current Date: 17 Neth, 4719 AR

Map of Breachill
Battle Maps on Google Slides


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Game Concluded

The 'next move', eh?

Challenge accepted.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Sorry - my bad. I'll try and deal with it on Thursday. :)


Hi guys n gals,

If any of you are looking for another game and are rabid Tolkien fans, I am going to run a 5e campaign set in Middle-Earth. There's a sourcebook that you have to buy, but it costs all of one dollar and is available here (and fifteen dollars buys you a bunch of the most amazing sourcebooks you will ever read).

If you're interested, the recruitment thread is here.


Allandir is up in the discussion with Pril.


Still waiting to see what sort of repairs you perform on the keep before you start the next adventure!


Thanks for the prompt. Posted now.

And I think Lucius volunteered to track the rebuild of the fort

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Rereading the rules now! And Holy monkeys they're horrible!

I'll level up at some point too. :)

So, DC20 admin checks...
Society: 1d20 + 9 ⇒ (17) + 9 = 26 Succeeds for a week.

This means we can all roll organisation checks over the week.
Assuming we all work on cleaning it'll take 2 days to clean the whole place.

Lucius isn't trained in crafting, but he can easily organise the labor required.

Day 3 organise, Dip: 1d20 + 10 ⇒ (9) + 10 = 19 Worker to clear courtyard. Cost, 6gp
Day 4 organise, Dip: 1d20 + 10 ⇒ (2) + 10 = 12 Labor for one day, no penalties. Cost, 1gp.
Day 5 organise, Dip: 1d20 + 10 ⇒ (8) + 10 = 18 Labor for rest of making general repairs. Cost, 13gp.
Day 6 organise, Dip: 1d20 + 10 ⇒ (20) + 10 = 30 Crit success, so workers for 28 days repairing battlements. Cost halved to 14gp.
Day 7 organise, Dip: 1d20 + 10 ⇒ (4) + 10 = 14 Labor for digging out all the stairs, takes 16 days total. Cost, 16gp.

So total cost: 6+1+13+14+16 = 50gp.

Administer 2: 1d20 + 9 ⇒ (7) + 9 = 16 Day 8.
Administer 3: 1d20 + 9 ⇒ (15) + 9 = 24 Days 9 - 15
Administer 4: 1d20 + 9 ⇒ (12) + 9 = 21 Days 16 - 22
Administer 5: 1d20 + 9 ⇒ (2) + 9 = 11 Days 23 - 29, no work done.
Administer 6: 1d20 + 9 ⇒ (12) + 9 = 21 Days 30 - 36

That should be enough time for all the repairs. Just need people with craft to make skill checks now!


During the downtime, the warglets will get big enough for Allandir to select one as his animal companion.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Finally Lucius will.take 10 and organise the last lot of labour to complete the basic jobs. We still need pcs to make craft checks so please go.see if you can help.with that! If not our costs will be upped a fair bit!

Total costs right now are 74gp. This will rise a lot if no one can/does roll.the checks! Lucius can't help there I'm.afraid!


I'm pretty sure there's no Take 10 mechanic in PF2 - there's a crappy skill feat called Assurance that effectively lets you Take x, where "x" represents a value that is never actually enough to meet the relevant DC.

Have I mentioned that I think the numbers in PF2 are screwy?

EDIT: I should add, many thanks for doing all that math so we didn't have to!


Yeah, unfortunately you'll have to roll them all. :|


PF2: come for the dice rolling. Now stay. And finish rolling all your dice*

*you will NEVER finish rolling all your dice


Game Concluded

Pfffttt, RPGs still have nothing on Warhammer or 40K for dice rolling. ;)

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

I didn't mind it in warhammer. At least it was all the same kind of dice!

Org: 1d20 + 10 ⇒ (10) + 10 = 20

Take that PF2!!


I'll go ahead and roll for Ervan so we can keep things moving. He has Specialty Crafting (stonemasonry) so he can make all the checks even though he is not an expert in the skill.

Crafting (Courtyard): 1d20 + 11 ⇒ (10) + 11 = 21
Crafting (General): 1d20 + 11 ⇒ (18) + 11 = 29
Crafting (Battlements): 1d20 + 12 ⇒ (10) + 12 = 22
Crafting (Stairs): 1d20 + 12 ⇒ (19) + 12 = 31

That's a success for the courtyard and battlements and a critical success for general repairs and stairs. The walls will still need to be repaired later.


Not sure how many Craft (woodwork) rolls we need so here goes:

Craft woodwork: 1d20 + 9 ⇒ (7) + 9 = 16
Craft woodwork: 1d20 + 9 ⇒ (17) + 9 = 26
Craft woodwork: 1d20 + 9 ⇒ (19) + 9 = 28
Craft woodwork: 1d20 + 9 ⇒ (10) + 9 = 19
Craft woodwork: 1d20 + 9 ⇒ (16) + 9 = 25


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

I see I never posted my leveling up details as I couldn't figure out what spell I wanted to pick (abjuration has some truly dead spell levels), but I'll get to it later today.

Is Ervan too busy repairing the gate to add to the repairs to the keep?


Repairing the gate only takes a few hours so you can contribute to the repairs without issue.


Everybody is back up to 3 Hero Points.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Allandir can do the general repairs with craft woodworking, and then Ervan can do the repairs for the walls I think? That should mean we can get everything done in the ~50 days required?

Then we can deal with upgrades as well, or do we want to push on with plot and come back to the keep later?


Game Concluded

We can upgrade later, I think. Pril is itching to go exploring. :)


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

Level-up Overview:

LEVEL FOUR TO FIVE
Ancestry Feat: Clever Improviser (gain Untrained Improvision feat, can attempt skill actions even when untrained)
Ability Boosts: +1 INT, +2 CON/DEX/STR
Lightning Reflexes: Reflex saves (Expert)
Skill Increase: Craft (Trained to Expert)
3rd level spells: Lightning Bolt, Glyph of Warding
+8HP
+5HP Familiar

Level 3 only offers Glyph of Warding and Nondetection and other than Endure Elements, no level 1 or 2 abjuration spells can be boosted by casting them as a level 3 spell. So yeah, this spell level feels like a bit of a waste as an abjuration specialist ;x


I believe we are waiting for somebody to respond to Pril in game.


Sorry, been busy setting up another game (don't know how you run so many, Brainiac!). Back now :)


*facepalm*


Ok, so at least one of us is trained in Diplomacy, right?

EDIT: Never mind. Nat 20 FTW!


The hunt will take 3 hours, so anybody participating won't be able to engage in other activities in Akrivel. Success in the hunt depends on either Nature or Perception checks, followed by a Stealth check and a Survival check. If more than one PC joins the hunt, a PC decides whether to roll or help another PC with their roll. If multiple PCs roll, use the worst roll to determine the result of the activity. Any PC who chooses to help instead rolls against the same DC, using the Aid action.

It seems Allandir and Pril are going to hunt. Ervan and Lucius, let me know if you want to participate or remain behind.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Hunting... absolutely Not! Lucius would like something more sedate please!


Crap, was in a hurry so I only just noticed the "take the lower of the rolls" thing. Sorry, Pril >.<

That almost seems like it's designed to discourage players from participating in the game, which is... an interesting design choice, to say the least :/

(I'm assuming this is another hinky PF2 flaw, rather than a DM Brainiac thing!)


I think it's meant to encourage one person to make the primary rolls and the other to make Aid rolls. But yeah, that seemed a bit weird to me, too.


It seems to be an unfortunate continuation of the "If you don't play it like this, you're having badwrongfun" theme that was rather too prevalent in the playtest discussions.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

They really want dice rolled, but only one person and only once!

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Does Lucius's 18 on diplomacy count for impressing them?


Yes, you can use that roll. :)

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Odds on another roll are in my favour but after Voxs rolls...


The ball's in your court now, players.


Game Concluded

You've got an empty message there, Allandír.


????

Looks like the forums have crapped out again.

I'll retype and repost shortly (how do you keep a gnome in suspense?)


Game Concluded

I really want to do something for the storytelling, but I'm just currently tapped out. Perhaps tomorrow I'll have more energy for it.


Game Concluded

Monk 6

HP +12

Monk Feat: Dragon Roar
Skill Feat: Bonded Animal

Skills increase


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

I've been somewhat swamped this week and tomorrow will be hellish, but I am positive I can catch up on Thursday. Oh, and the freaking storm knocked a windpipe off my roof! It dragged a damned stone roof tile with it, but luckily (and against all odds) it didn't hit a parked car. Oh, this week so far.


Game Concluded

Ouch. The b$#~!y side of Mother Nature.


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

and guess what? Apparently Mother Nature is feeling like round two. Another storm should be hitting me over the weekend. Hopefully, I won't be picking up roof tiles from the street again come Monday xD


Game Concluded

In contradiction to Pril's earlier statement about leaving the next morning, she'd like to hang around for a week to spend some quality time with Harriet. (Bonded Animal).

Bonded Animal - Nature DC 20: 1d20 + 13 ⇒ (20) + 13 = 33

Hopefully, she'll also spend some quality time with Allandír, but that probably depends on how their first night together goes.

Speaking of which ... Allandír, if you'd like to hand-wave that event, feel free to say so and we'll move on. I'm having fun with it, but if you're not feeling it we can move forward. Just let me know how Pril should be feeling by the next morning. ;)


Sorry, busy with other things. Posting now :)


I will move things along tomorrow morning. Allandir and Pril can continue their scene in backposts. I will waive the normal amount of time it would take for Pril to bond with Harriet since she rolled a 20.


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

Ervan can pick up another 3rd level spell. Is there anything in particular he should take? Haste gives one person an extra stride or strike action - would that be of any use for any of you? Since PF2 made iterative attacks get worse and worse (maxing out at a -10 on the third attack and any that might follow), I'm not sure if it wouldn't be better to just pick a debuff or kaboom spell instead :)


Game Concluded

Yeah, haste certainly got nerfed with PF2 (Although, in my opinion, iteratives got better). One PC getting one more -10 attack isn't a large gain.

I'd look more at the debuffs.


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

True, but a ranger with an agile weapon reduces the penalty to what, a mere -4 when using his class abilities? I do not have a real feel for everyone's builds (yet) so I figured I'd best ask :D

If not Haste, I might pick up Wind Wall and or Invisibility Sphere.


Game Concluded

Pril's unarmed attacks are the same way - only a -4 on each subsequent attack rather than -5.

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