DM Brainiac's Age of Ashes (Inactive)

Game Master Brainiac

Current Date: 17 Neth, 4719 AR

Map of Breachill
Battle Maps on Google Slides


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I think now we're just waiting to see what the Cardinal is when he's not busy being an aasimar (and by the Gods, I hope they change that name in PF2!) Inquisitor with a penchant for Zen...


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

Brainiac - I know the 'Familiar' rules say 'pick an animal', but can I pick a small-sized ant? The suggested picks list a praying mantis, so I figure it isn't too out there. In a way, it doesn't matter what I pick as its special modes of movement and perception are all tied down in how familiar's work in 2.0, but I want a creature that fits the idea of a builder.

And nothing fits that better than an ant. Who, occasionally, will grow wings so it can fly. Now, don't go saying that's terrifying and that the idea of having a cat-sized ant with wings makes your skin crawl.


An ant is fine by me. :)

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Finally got the character done but currently not bought much equipment. Is there anything I should be buying beyond weapon, armour, clothes, holy symbols? I'm finding the SRD difficult...


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

I still have to dig into that as well. I know there's a 'quick kit' for every class that spends most of your money on the essentials, but I can't tell you if it covers all you'll need.


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

> Bandolier:
A bandolier holds up to eight items of light
Bulk within easy reach and is usually used for alchemical
items or potions. If you are carrying or stowing a bandolier
rather than wearing it around your chest, it has light Bulk
instead of negligible. A bandolier can be dedicated to a full
set of tools, such as healer’s tools, allowing you to draw the
tools as part of the action that requires them.

This might be great for those wanting to use the Medicine skill.

> Climber's Kit:
Gives a +1 to climbing checks and when you fail and would fall, you get to make a DC 5 climbing check to prevent falling to yo death. Sounds like a must-have for any party. Assuming someone can carry the 2 bulk, that is.

> Repair Kit:
In return for 2 bulk, you can repair items such as shields, weapons and what not. Since shields *will* take damage, this also seems to be a must. Uses the Craft skill. Ervan and the creepy elf have Craft.

There are also a bunch of items (compass, crowbar, and so on) that remove the -2 penalty you'd otherwise take when attempting a related skill check (to sense direction, to open a door). Sadly, we're too poor to afford Scholarly Journals, but maybe one day we can acquire some of those +Recall Knowledge boosters.

For cheap damage and healing items, check out the alchemical items. For 3 gp you get a bomb or healing potion. There are also minor healing pots 3 gp that heal a bit more. Last, but not least, there's the Potency Crystal for 4gp that gives your weapon a +1 to hit and +1 damage die for the rest of your turn.

Also, explorer's clothes are counted as 'unarmored' armor since you can enchant them as if it were armor, so you might want to get a set of those at some point. And yes, anyone can use a shield, but it takes an action to raise it and that will give you a +1 or +2 to AC.


I'll give Nell a chance to write an introductory post, then we shall begin in earnest!


Ervan de Vobon wrote:

> Repair Kit:

In return for 2 bulk, you can repair items such as shields, weapons and what not. Since shields *will* take damage, this also seems to be a must. Uses the Craft skill. Ervan and the creepy elf have Craft.

I resemble that remark!

I have Artisan Tools but I don't take them adventuring - too heavy.

My first impression is that Paizo have erred badly with the Bulk rules: I'm playing a lightly-armoured skirmisher with above average Str (14) and I am *this close* to being Encumbered. And gods forbid we find any treasure, we won't be able to carry it >.<

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

I'm playing a Str8 elderly man and I have a crossbow and some clothes. Does that mean I'm encumbered yet? :)

Note @Brainiac: Lucius has a self imposed flaw. He's got -2 Str, -2 Con and +2 Int to reflect his greater than normal age.


So noted!


Your Encumbered threshold is 4. A crossbow, a hand weapon, some bolts and you're most of the way there.


Game Concluded

And again, Monks FTW!

Equipment? Equipment?! Who needs equipment?

Unless, of course, you're talking about handwraps of mighty fists; Then I'll be all over those bad boys. ;)

Confession: Yes, Pril bought the Monk's Kit.

Question: The Monk's kit (like many others) comes with rope, a grappling hook, and a climbing kit ... Which comes with a rope and a grappling hook (and pitons).

???

Does that mean she has two of each of those?


Half-Elf Fighter 2 | HP 24/32 | AC 19 | Fort +8 Ref +8 Will +4 | Perc +6 Low Light Vision | Speed 30

Sorry, I spent seven+ hours at RL D&D yesterday, I'll have an intro up real soon. ;)


Pril Piddwiemog wrote:

And again, Monks FTW!

Equipment? Equipment?! Who needs equipment?

Unless, of course, your talking about handwraps of mighty fists; Then I'll be all over those bad boys. ;)

That's fine, right up to the point you meet something flaming, freezing, infected or otherwise hazardous to the touch :P

Arrows all the way, baby.


Game Concluded
Allandír Dinúvriel wrote:

That's fine, right up to the point you meet something flaming, freezing, infected or otherwise hazardous to the touch :P

Arrows all the way, baby.

And that's fine, right up to the point where you reach for another arrow and ... Oh look! None left. You'll just have to buy more at the shop.

'Cause it's not like you're going to be in a situation where you're like 6th level and haven't had a chance to visit a single shop yet to replenish your ammo. ;)

Why, yes, that is an oddly specific example, isn't it. When would that ever happen?

:) :) :)

(No worries, Brainiac. Having lots of fun. :) )


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

Setting up a base camp and leaving behind some essential adventuring gear, like the 2 bulk kits, seems like a must in the current system.

And yeah, the system definitely rewards an incidental point in STR ;) maybe Ervan should mem Ant Haul, haha.


And I made damn sure this AP starts in a town that doesn't get destroyed by a mysterious superweapon or hobgoblin invasion at the very start before going archer, for that very reason :)

Also, Allandír should be a reasonably competent melee fighter, too.


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

Encumbrance is 4+STR mod and if you pick the laborer background, you get a feat that gives you another +2 xD

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Why would I need a melee weapon? It's not as though I'm going to actually hit anything. :)

My physical stats have a net mod of -1. My mentals have +9... :)

Not at all bitter there Piri... :P


Game Concluded

Sounds like Lucius needs a better diet and some exercise.

Just don't complain to Pril that you're old. She's probably older than you are. ;)

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Lucius eats and drinks very well thank you. But he's over two-thirds of the way through his life, quite possibly more. So he's not as tough as the pint-sized gnome. At least he's taller :P


A map of Breachill has been added to the top of the page.


Game Concluded
Cardinal Lucius d'Borja wrote:
At least he's taller :P

Who isn't?


Made a typo on the earlier post. The goblin tribe is the Bumblebashers, not the Bramblebashers.


The next part needs a bit more setup so I won't be able to post till the morning. Check back then!


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

Something that might be interesting to know is that unless you have a feat or ability that says you can make AoOs, there is no such thing as an AoO. This means that, yep, plenty of enemies won't be able to make AoOs as they don't have the ability to do so.

I know I still need to wrap my mind around it ;) but it should come in handy for the monk and rogue for sure!

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Yeah - I think they're hoping that there will be more tactically moving in combat rather than 'stand toe to toe and try to attack faster than them'.


Which is why the creature flew away from Pril without incident.


It cuts both ways, though: much easier for the bad guys to flank you.

Unless there's only one bad guy, like in this case :)


Game Concluded

Yeah, no automatic AoOs create a significant change in the game tactically. It'll be interesting to see how that really changes things at a higher level.


Dang, Allandir is fast! 0.o


Fragile, though: he's lost half his hitpoints already!

Of course, it would help if he weren't fighting this thing all by himself :P


Game Concluded

Pril's trying! The stupid thing won't stand still so she can hit it!


Game Concluded

Digression Alert

I realize that battle maps are always a bit skewed as far as reality is concerned - they serve a tactical/artistic purpose, rather than a reflection of (fantasy world) reality. But with that still in mind, is it my imagination or is this council room freakin' huge, or what? The council member tables are twenty feet long each! Yeesh!

~~

On a separate note, I'm a little disappointed that the very first encounter of the very first Adventure Path for the new version of the rules has been lifted - almost verbatim - from the first chapter of the Carrion Crown AP.

C'mon, Paizo. You've got really talented writers. You couldn't come up with something more original?

Don't get me wrong. I am having fun (would have more fun if I could roll worth a darn, but hey). I just expected something more for the opening scene.

~~

And that's enough time for our soapbox show today, folks. :) :)


???

If memory serves, and it may not 'cause it's been a while since I played it, the first encounter in Carrion Crown is

Spoiler:
the disruption at the funeral while the party's carrying their friend's coffin. Basically a social encounter unless things get out of hand, and even then it's just with a bunch of locals. No mephits or otherwordly things anywhere.

Not to be picky, but I don't see the resemblance. Have I missed something?


Yeah, it does seem bigger than it should be. And yes the encounter is similar, but still fun, and not everybody has played Carrion Crown. That AP came out 8 years ago, too, so I think it's enough time between encounters.

Allandir, the encounter Pril is referring to takes place near the end of the first adventure of Carrion Crown.


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

I haven't played through Carrion Crown so it's all new and fun to me! And woo! I got to cast Gust of Wind and be useful! *dances*


Huh. I'd genuinely forgotten that one. It's possible I didn't use it - I tend to view the AP as-written as more of a guideline; as anyone in/following my KM campaign will attest :)

And I agree with your broader point, Itzi: Paizo sure has some themes it likes to use over and over and over - I mean, I'm amazed that anyone in Avistan even goes to a festival any more...

"Welcome, one and all, to the Feast of [Fill-in-Name]! Please ensure that your last will and testament is up to date and that you have said appropriate goodbyes to your loved ones!"

"And now, without further ado, let the festivities begi-"

*gets devoured by Pit Fiend*

@Paizo: if you guys actually use that one, Imma demand royalties, mkay?

EDIT

Ervan de Vobon wrote:
And woo! I got to cast Gust of Wind and be useful! *dances*

Hopefully that lays the memory of the beast-that-shall-not-be-named to rest?


Game Concluded
DM Brainiac wrote:
Yeah, it does seem bigger than it should be. And yes the encounter is similar, but still fun, and not everybody has played Carrion Crown. That AP came out 8 years ago, too, so I think it's enough time between encounters.

I am having fun. :) ;)

I just expected a little more from Paizo in the creativity department.

Oh well, back to kicking little elemental butts.

Or trying to.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Would someone mind asking Lucius to come? He's not going to volunteer, he has other things to do and he's too old for this but if someone requests that he come along then he'll feel a sense of duty to do so.

Sorry - RP and all that!


No check is needed to follow Calmont's tracks until you reach the citadel. The path to Citadel Altaerein is known to be fairly safe, but you can all go ahead and let me know which exploration activity you want to take when you get there.


Right, because I've absolutely memorised the rules on exploration activities, oh yes

*hastily flips through rulebook*

OK, I'm going to use the Scout activity, which will give everyone a +1 to initiative at the start of the next encounter. The rule text isn't clear but presumably it means that I will start the next encounter using Perception for my initiative roll.

Mechanically, Stealth is actually better for me than Perception for Initiative rolls and will remain so for a few levels (either level 5 or level 7, depending on whether I spend skill increases on Stealth or other skills). But thematically, scouting feels more appropriate for Allandír.


The following errata came from today's Pathfinder Fridays Twitch stream with the PF2 developers:

Humans are supposed to have one more language (Common + Bonus + INT).
Your proficiency in simple weapons is also what your proficiency in unarmed should be, including the wizard. Monk is an exception as they are better at unarmed.
Ki spells cue off Wisdom for the monk.
Sorcerer is missing a 17th level Resolve class feature, just the same as the wizard's (includes master will save, critical success, etc.).
Wizards don't get a 1st level class feat by default. This was a mistake. They only get one for being a universalist.
The adventurer's pack is only 1 bulk.
Heroic Recovery takes you to 0 hit points, not 1.


Male Medium Human Wizard 7 | HP: 63/63 | AC: 23/23 | F: +12, R: +14, W: +12| Lore +13, Per +10, Init +12, Nature/Society +13 | Speed 25ft | Focus 1/1 | Active Conditions:

*holds on to his feat* baby don't goooooo ...


The map is up now! Sorry for the delay.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

So turns out trying to build a character using AoN isn't a good idea (and using the rulebook isn't much better).

Correct me if I'm wrong but: I should have selected a human 'heritage' at level 1. I'd go for Versitile Heritage, giving me a general feat.

Then I should also be picking an ancestry feat? So I'm currently 2 feats down on where I should be?


Yep. Ancestry gives you 1 Heritage feat and 1 Ancestry feat. I thought the rulebook was pretty clear, but then I'm comparing it to the monstrosity that was the playtest book, so really the only way is up.


"Benefits you gain specifically from a critical hit, like the flaming weapon rune’s persistent fire damage or the extra damage die from the fatal weapon trait, aren’t doubled."

Allandir, your crit should only do 19 damage, not 26.

Still need actions for Lucius and Nell!


DM Brainiac wrote:

"Benefits you gain specifically from a critical hit, like the flaming weapon rune’s persistent fire damage or the extra damage die from the fatal weapon trait, aren’t doubled."

Allandir, your crit should only do 19 damage, not 26.

well that sucks and this game sucks and you all suck and

I missed that, but you're quite right of course. Too bad. 19 damage is still pretty good, though :)

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:
Allandír Dinúvriel wrote:
Yep. Ancestry gives you 1 Heritage feat and 1 Ancestry feat. I thought the rulebook was pretty clear, but then I'm comparing it to the monstrosity that was the playtest book, so really the only way is up.

The thing is that reading the 'human' section its never spelled out, not in the convinient summary bit down to side or anything. It is on the first page of the chapter, which probably explains why I couldn't find it on the SRD.

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