[PF2e] The Fall of Plaguestone (Inactive)

Game Master GM Red

Initiative (Perception):

[dice=Gillian]1d20+8[/dice
[dice=Scratch]1d20+10[/dice
[dice=Ed]1d20+7[/dice
[dice=Celvi]1d20+6[/dice

Exploration Mode:

Ed: Detect Magic or Investigate (Recall Knowledge)
Gillian: Investigate (Recall Knowledge)
Celvi: Search (Perception +6)
Scratch: Search (Perception +10)


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NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

Gillian can make two more Elixir of Life, Minor today and that's it beyond anything else we find or sitting around for hours so we can try the Medicine skill again.

I guess she could try seeing if she can get close enough to use Medicine on the cat but at this point she's not spending the last of her resources on it until we know the rest of these caverns are clear of danger.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I've definitely noticed that boss monsters in PF2 are way more complicated than they would have been in PF1. They seem to almost always require tactics vs relying on simple damage output, as we're seeing with this ooze, and as was the case with Hallod, where it was lucky that most of you had ranged options, and could use the boxes for cover. I'm being cognizant of the potential that some of these encounters are overpowered, since PS was written during the playtest, but I believe we will have to focus on tactics as we continue on through the adventure.


Spells -/4/1 | Focus Pool 1 | Female Gnome Sorcerer (Hag) 4 | Perception 6 | HP 40/40 | AC 17 | Saves 8/7/8 (+1 vs Illusions) |

Tactics more complicated than a DPS race? I'm listening!

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

That's good to know. Not as good when you are new to the rules, but good to know in the grand scheme of things.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ya, looks like Knowledge checks will be even more important than ever.

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Ahh the fresh clean feeling of leveled up.

Besides the usual +1 to modifiers, Scratch gained expert level in will saves (so +3 total to his will saves!).

We also all gain a skill increase, which he used to push medicine to expert, putting him at a +9.

Of course another +13hp is nice.

His general feat was the +5 speed boost (so don't you all go boosting your speed to 30!)

Looking over things in general though, it seems that the big power jump for characters is level 5. You get a LOT of things at level 5, including the +2 to 4 different ability scores!

Happy leveling.

Scratch.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

OK got Ed leveled up here:

In addition to the +1 modifiers, he gains a skill increase (Arcana to Expert) and a General feat (Multi-lingual: Orc and ??)

His 2nd level spells are Dispel Magic (!) and Mirror Image.


Spells -/4/1 | Focus Pool 1 | Female Gnome Sorcerer (Hag) 4 | Perception 6 | HP 40/40 | AC 17 | Saves 8/7/8 (+1 vs Illusions) |

I'm level 3:

Celvi level 3 sorcerer
HP: 6 + 2 Con (32 HP total)

2nd level spells
3 2nd level spells per day
signature spells
Touch of Idiocy

And 2 more spells
Illusory creature
Telekinetic Maneuver

general feat
Untrained Improvisation
Skill bonus for untrained skills is now +1

skill increase
Intimidation is now Expert


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

Okay, I think I got Gillian leveled up finally.

Took the skill increase to become trained in Survival, given all the stomping around in the wilderness we've been doing.

Added common formulas Bottled Lightning, Lesser and Silversheen to the formula book.

Picked Fast Recovery as my general feat.

If this were going to be a longer-running 'campaign' I might've looked into multiclassing Gillian as a ranger but decided to just stick with alchemist. Maybe I'll make a similar PFS2 character and do the multiclass that way :)

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Oh yeah. I also haven't forgotten about this game either, though I need a little more time to finish my preps for Part 3.

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Oh, before we get knee deep in shit, did we ever go through the found loot and distribute/sell/purchase stuff?

I have a strong feeling we won't get another chance and may as well get some upgrades before we start.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I don't think we did. The loot tracker is up to date though, so we can retcon the selling of most of the goods and buying anything you want before leaving town. I marked some items as 'Sell?' unless anyone claims em, and also highlighted in yellow a few that probably would want to be claimed.


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

Yeah, someone that's not Gillian should definitely take the Elixir of Life, Minor and the Acid Flask, Lesser.

Looks like Gillian still has the Barkskin potion Noala gave her earlier; remind me to actually use it the next time we get in a scrape!

My brain is jamming up on the rest of the stuff but those are my thoughts at first glance.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed will gladly take the Elixir of Life (Lesser).

Maybe Celvi should take the Acid Flask.


Spells -/4/1 | Focus Pool 1 | Female Gnome Sorcerer (Hag) 4 | Perception 6 | HP 40/40 | AC 17 | Saves 8/7/8 (+1 vs Illusions) |

Acid Flask it is!

Vigilant Seal

HP: 87/87 | AC: 25 | F: +14 R: +15 W: +14 | Perc: +16 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +18 (+20 for Init) | Active Conditions:

Looks good to me. Nothing in the sell category I'm interested in.

Scratch will use his meager 4g to buy a minor healing potion.


CG Dwarven Male Ranger 4 HP: 52/62 | Temp HP: 0 | AC: 21(23) | F: +11, R: +10, W: +10 | Perc: +10 | Speed: 25 ft. | Active Conditions:

I had made Scratch Steeltoe as a regular PbP character when he should be an alias. I want to get started on getting some xp under his belt so I need to transfer him over while I put his character number to use.


CG Dwarven Male Ranger 4 HP: 52/62 | Temp HP: 0 | AC: 21(23) | F: +11, R: +10, W: +10 | Perc: +10 | Speed: 25 ft. | Active Conditions:

Looking now at our current healths... Scratch is at 40/49 so not too badly off. He can't benefit from battle medicine for either himself or Gilly for the rest of the day, and has to wait about an hour for any more regular medicine checks.

How about the rest of you? Spells/Consumables/Etc? There is one lesser healing left from the archer.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed is at about half strength when it comes to his spells here. His HP is OK for the moment, but I don't think Gilly can use Battle Medicine on him though.

I don't mind holing up here but not too keen on hanging out in Nar's hut. Maybe we can find somewhere else to hide?


Spells -/4/1 | Focus Pool 1 | Female Gnome Sorcerer (Hag) 4 | Perception 6 | HP 40/40 | AC 17 | Saves 8/7/8 (+1 vs Illusions) |

I've always thought we would do this whole dungeon in one go. She hasn't been injured much, so she's ready for Battle Medicine.

We've taken out the outside guard, so we have the opportunity to move around the camp before the next guard rotation. Maybe we can sneak around and scope out the camp?

We also got a key off of Lord Nar - maybe it opens/closes the front gate. We could just... walk back in here if we needed to retreat.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

The balance issues in this module are pretty widely known, so don't take it personally if you're injured or KO'ed at any point. I had already made some balance adjustments in previous encounters and will keep doing so, gotta keep some level of challenge without it being too unfair!

It reminds me of how PF1's early module Crypt of the Everflame can be really challenging if the party isn't the textbook cleric/wizard/rogue/fighter entourage.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I mentioned it in chat, but wanted to repeat it here. Quite frankly, I think this module - especially this third chapter - is far too difficult for a party of Level 3 PCs. I've read similar opinions on the Roll for Combat Discord channel for this module and on the boards here and saw some good suggestions. Rather than the potion fairy dropping in to heal you after every fight, why don't you all go ahead and level up to Level 4?


Spells -/4/1 | Focus Pool 1 | Female Gnome Sorcerer (Hag) 4 | Perception 6 | HP 40/40 | AC 17 | Saves 8/7/8 (+1 vs Illusions) |

Ah, the joys of non-PFS.
The GM has graced us with blue bolts of lightning!

I'll assume we got inspired during our hour long heal fest.


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

Huzzah! \o/

Working tonight but I'll try and get Gillian updated a bit later or in the morning after I get home.


CG Dwarven Male Ranger 4 HP: 52/62 | Temp HP: 0 | AC: 21(23) | F: +11, R: +10, W: +10 | Perc: +10 | Speed: 25 ft. | Active Conditions:

If I must. But just for you GM! :)


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

Gillian - 4th Layer:

Formulae Learned
Alchemist's Fire, Moderate
Tanglefoot Bag, Moderate

Class Feat
Calculated Splash

Skill Feat
Quick Repair

*edit* Are all of our abilities and such fully restored?


Spells -/4/1 | Focus Pool 1 | Female Gnome Sorcerer (Hag) 4 | Perception 6 | HP 40/40 | AC 17 | Saves 8/7/8 (+1 vs Illusions) |

Feats are selected.
Wondering about spells. Do we get those spells per day to use, or do we have to rest for a day first?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yeah, let's start fresh, as if you had just had a long rest.


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

Sweet!

In that case, Gillian will make the following items for the 'new day':

Acid Flask, Lesser x2
Alchemist's Fire, Moderate x2
Antiplague, Lesser x2
Elixir of Life, Minor x4

Which leaves 3/8 infused reagents remaining to use Quick Alchemy with.


CG Dwarven Male Ranger 4 HP: 52/62 | Temp HP: 0 | AC: 21(23) | F: +11, R: +10, W: +10 | Perc: +10 | Speed: 25 ft. | Active Conditions:

Ok updated Scratch. Essentially +1 to everything, +13HP.

**Frank: Please update the spoilered lists of initiative and exploration. Scratch's Perception mod is now +10. Stealth is +8.

As far as new feats Scratch doubled down on parrying and medicine checks:

Twin Parry (Single Action) (Fighter/Ranger) (Feat 4)
Requirements You are wielding two melee weapons, one in each hand.
You use your two weapons to parry attacks. You gain a +1 circumstance bonus to AC until the start of your next turn, or a +2 circumstance bonus if either weapon has the parry trait. You lose this circumstance bonus if you no longer meet this feat’s requirement.

Robust Recovery: (Feat 2) (General) (Skill)
Prerequisites expert in Medicine
You learned folk medicine to help recover from diseases and poison, and using it diligently has made you especially resilient. When you Treat a Disease or a Poison, or someone else uses one of these actions on you, increase the circumstance bonus granted on a success to +4, and if the result of the patient’s saving throw is a success, the patient gets a critical success.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed is updated as well. +7 HP, +1 to all trained skills.

Skill Feat: Recognize Spell (Identify a spell as a reaction as it's being cast.)
Wizard Feat: Bespell Weapon (You siphon the residual energy from the last spell you cast into one weapon you’re wielding.)

2nd level Spell: Glitterdust.


Spells -/4/1 | Focus Pool 1 | Female Gnome Sorcerer (Hag) 4 | Perception 6 | HP 40/40 | AC 17 | Saves 8/7/8 (+1 vs Illusions) |

I'm Level 4:

Sorcerer Level 4

HP 6 Sorc + 2 Con (40 total)

Proficiency bonus + 1 (now +4)

Skill Bonus for untrained skills +1 (now +2)

Skill Feat
Intimidating Glare

Sorcerer Feat
Occult Evolution

Spells per day (1 more level 2 spell)
Spells known (1 more level 2 spell)
- Invisibility

Occult Evolution spell of the day: Restoration

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Looks like we are all ready to go. I've updated the spoilers with your new perceptions and will have us on our way shortly.


CG Dwarven Male Ranger 4 HP: 52/62 | Temp HP: 0 | AC: 21(23) | F: +11, R: +10, W: +10 | Perc: +10 | Speed: 25 ft. | Active Conditions:

Man I'm level 4 but I feel like my damage output is the same, if not lower than when I was level 1-2.


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CG Dwarven Male Ranger 4 HP: 52/62 | Temp HP: 0 | AC: 21(23) | F: +11, R: +10, W: +10 | Perc: +10 | Speed: 25 ft. | Active Conditions:

Scratch is back whenever the mood strikes.

-Joe

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Oh, haven't forgotten about Plaguestone here either. We were getting pretty close to the end of it so I'll try to get us moving on soon.


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NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

^Take your time. If you feel especially motivated or have been jonesing for Plaguestone in particular, I'd gently suggest maybe finishing this one first and then jumping back into HR so that you're not working to try and restart multiple games at once.

Unless of course you've been missing HR and/or feeling primarily motivated to restart it first, in which case do that and worry about Plaguestone a little later.

Or maybe your enthusiasm is coming back but is still all over the place and you're feeling one game one day and then another game another day - in which case definitely just post as inspiration strikes :)

All of the above is, admittedly, totally unsolicited advice though so feel free to ignore it or tell me to MYOB.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Actually, I really appreciate that advice! Thank you! I thought it about it some, and yeah, let's restart PS first and then move onto HR once we're wrapped up here.


CG Dwarven Male Ranger 4 HP: 52/62 | Temp HP: 0 | AC: 21(23) | F: +11, R: +10, W: +10 | Perc: +10 | Speed: 25 ft. | Active Conditions:

Sounds like a great plan!


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Works for me!

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