[Gameday VIII] GM PDK: The Hao Jin Cataclysm (Inactive)

Game Master Purple Dragon Knight

Maps and Slides

Aid Tokens


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Knowledge Checks

Charlotte goes underwater and begins to hold her breath. She immediately uses her freedom of movement spell on herself to prevent a debacle. Although the magic will not allow her to breather underwater, it will allow her to move freely. Coincidentally, being underwater now allows her to see what's going on under the waves. She sees Fairbeaks struggling, as the lobster pulls the bird down into unknown depths... Hamish's light spell shooting light rays into the water that lets you see about 40 feet down (20' normal light and 20' dim light) but you don't see the bottom at the edge of the dim light's edge... Note on Spellcasting: A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater

PARTY BUFF: INSPIRE COURAGE +2
Initiative (Bold may go!)
Rallas [HASTE]
Styfis [HASTE]
Theo [HASTE]
Fairbeaks -34 [HASTE, GRAPPLED, UNDERWATER RULES APPLY, ROUNDS HOLDING BREATH: 2]

ROCK LOBSTERS!!! [Red -48, Blue -100 (Dying)]
Rallas [HASTE, AoO Only]
Hamish [HASTE]
Charlotte [UNDERWATER RULES APPLY, ROUNDS HOLDING BREATH: 1]
Nyloth [HASTE]
???


Axebeak Animal Companion

hmm... Fairbeaks has moved an awful long distance... Grapple moving usually only allows half speed , yes? Or just a fast lobster?

Fairbeaks stops trying to bite the thing, as he begins to panic. He was not a fish!
He tries to clamp his beak over the things grasping tentacles and tear them free.

reverse grapple: 1d20 + 11 + 1 + 2 ⇒ (18) + 11 + 1 + 2 = 32

I

The Exchange

N Dwarf Ranger 9

hmm... Fairbeaks has moved an awful long distance... Grapple moving usually only allows half speed , yes? Or just a fast lobster?

Theo doesn't hesitate, as he races to the water, dropping his tetsubo as he goes, instead pulling out a finely crafted short blade with ivory handles, and dives in after his friend.

swim: 1d20 + 9 ⇒ (6) + 9 = 15

with haste, I might have enough move to get an attack in too... So just in case:

attack, haste, PA, bard: 1d20 + 14 + 1 + 2 ⇒ (13) + 14 + 1 + 2 = 30, for 1d6 + 11 + 2 ⇒ (2) + 11 + 2 = 15 damage.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Even knowing he isn't the best swimmer, Rallas dives in the water to save Theo's companion. He tosses his sword to the side as he jumps in, trusting his sheathed dagger on his wrist or his spiked gauntlet would come in handy.

swim: 1d20 ⇒ 18

attack: 1d20 + 11 ⇒ (15) + 11 = 261d4 ⇒ 2rolled an attack if i can make it there...cold iron kukri

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The elf moves forward.

Can I try to fire an arrow without to hit Charlotte, Rallas or Fairbeaks?

If "yes":

Arrow: 1d20 + 17 + 1 + 2 ⇒ (12) + 17 + 1 + 2 = 32

Damage: 2d6 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15


Knowledge Checks

The bird reverses the grapple, escaping the mandibles and yanking at the tentacles with his talons, to the surprise of the lobster!

Theo dives in the water and pierces the lobster's shell! so does Rallas! Styfis shoots an arrow in the water and the arrow manages to pierce the lobster's shell as well.

The lobster attempts to break the grapple and flee!

grapple vs. Fairbeak's CMD: 1d20 + 19 ⇒ (16) + 19 = 35

The lobster escapes, but Fairbeaks, Theo and Rallas can each take an AoO as it departs.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

AoO: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 311d4 + 2 ⇒ (2) + 2 = 4forgot to add the damage for last attack if it hit

The Exchange

N Dwarf Ranger 9

aoo: 1d20 + 14 + 2 + 1 ⇒ (15) + 14 + 2 + 1 = 32, for 1d6 + 10 + 2 ⇒ (3) + 10 + 2 = 15 damage.


Axebeak Animal Companion

aool: 1d20 + 10 + 2 + 1 ⇒ (5) + 10 + 2 + 1 = 18, for 2d6 + 8 + 2 ⇒ (1, 6) + 8 + 2 = 17


Knowledge Checks

Theo puts the lobster out of its misery. It bobs to the surface, bleeding from many cracks in its shell.

COMBAT OVER!

With the creatures defeated, the heroes can proceed to the Pagoda of the Rat. The ratfolk repair team takes the liberty of dragging one of the large lobsters there for dinner. This seven-story structure is the ratfolk's stronghold and seat of power at the center of Round Mountain. Here, the heroes meet Krella, a druid and the leader of the ratfolk. She is grateful for their aid in helping to secure Round Mountain and provides the Pathfinder repair team with detailed directions to the Astral rift nearby.

Krella speaks in a whisper, “While we wait for the repair team to do their job, I must caution you. We ratfolk have many eyes and ears in the tapestry. Your old enemies, the Aspis Consortium, have poisoned many of the tapestry’s people against you, but I sense that something far more sinister lurks just out of reach. Someone— or something—is at work in the tapestry, and has taken great effort to remain hidden. I fear that this is just the beginning of our trouble.”

You have completed all 6 missions! you can now assist the Pathfinder repair teams by fighting off monsters that harry them during their task! each successful battle will count as another success in the area you'll be fighting! where to? first two votes decide! (rumors have it that a violent bugbear tribe is causing the most trouble to the Pathfinder repair team operating near the neutral area where you met the owlfolk and dragonfolk, taking advantage of the area's uncontested/undefended status...) You are welcome to rest in the Pagoda and head there in the morning, however. The ratfolk are most hospitable.

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

All for going to where the GM tells us! Let's hunt some bugbears. As for resting, I don't really need anything, but I'm not against it if our resource heavy players want some stuff back.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

odd...i posted earlier about going for the bugbears....they seem like a straight up fight...plus we came out of the last fight ..just need to heal Fairbeaks up a bit...

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish activates any wands provided to him of the Cure variety as needed. Bugbears work fine for him! Good job you all getting in there to finish off that lobstah!

As his spell finally expires, he recasts it to provide protection for the upcoming combat.

6 missions, 6 hours per and 10 minutes travel between, seems like that would add up to exactly 7 hours off his buffs. If my math is wrong, let me know. Otherwise, recasting False Life for another 7 hours for 1d10 + 7 ⇒ (8) + 7 = 15 temp HP, 2 lvl 2 spells remain.


Knowledge Checks

The module recommends a rest after 2 or 3 missions, so I'm just throwing it out there for you guys as you've gone through the whole thing now. Up to you. Rest or not is up to you, but here's the next bugbear encounter:

A small bugbear raiding party lairs near a desert ruin on the edge of the tapestry. You have properly snuck to the edge of the camp so you may have hour/level and min/level buffs active. Furthermore, you benefit from a Surprise round i.e. standard or move action before the bugbear are aware of your presence.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish uses the surprise round to give a quick, quiet and slightly comical visual display of sneaking up behind a bugbear and clobbering it over the head with a mace. It breaks the tension a bit, inspiring his allies.

Standard to activate Inspire Courage (visual), +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls, 9 rounds remain.

The Exchange

N Dwarf Ranger 9

Theo casts his second, and last, barkskin spell, before they arrive.

Once there, he eyes the enemy cautiously, prepared, but not expecting, to take them by surprise.

ready to charge into it...

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

Nyloth cats another haste spell before the party charges in, he then shadowboxes with his spirit while he waits for the signal to charge in.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer casts Gravity bow before they arrive. Then he uses one point of mental focus for Mind over Gravity.

Liberty's Edge

Female Human: HP: 74/58 | AC/FF/TCH (Mage armor) 11(15)/10(14)/11 | F/R/W: +6/+5/+8)lInit +1 | Per +12 Psychic 8

Charlotte will reactivate mage armor from her wand.


Knowledge Checks

The heroes prepare themselves with dance and spells, and the bugbears spot them, uttering a battle cry!

Initiative by the PCs:

Hamish, Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Styfis, Initiative: 1d20 + 10 ⇒ (5) + 10 = 15
Nyloth, Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Charlotte, Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Rallas, Initiative: 1d20 + 11 ⇒ (11) + 11 = 22
Theo, Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

GM Initiative:

Red, Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
White, Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Blue, Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

PARTY BUFFS: HASTE, INSPIRE COURAGE +2
Initiative (Bold may go!)
Theo [BARKSKIN]
Fairbeaks
Rallas

[color=red]RED[/color]
Styfis [GRAVITY BOW]
[color=grey]WHITE[/color]
Hamish
Nyloth
[color=blue]BLUE[/color]
Charlotte [MAGE ARMOR]

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

sorry...internet was out earlier..before heading in Rallas will activater his wand of shield.

umd: 1d20 + 10 ⇒ (14) + 10 = 24

Rallas moves up stealthily and prepares to attack when he gets closer.

stealth: 1d20 + 15 ⇒ (15) + 15 = 30

AC is 28 now..

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

Doesn't look like [color] works.

The Exchange

N Dwarf Ranger 9

color tags are part of the Paizo Campaign Tools add on. You'd only see them if you had that add onn.

Theoo moves out, Fairbeaks pacing him.off to the side, both of them focused on the bugbear out in the open.

He moves out into the open, then barks a sharp command to Fairbeaks, off to his right... Causing the bird to stop as well, asif waiting.

handle animal (push): 1d20 + 13 ⇒ (15) + 13 = 28

still cant move myself, but basicaly 30' right (double move). Fairbeaks will single move around the south side of the wall, and stand ready to charge the bugbear, should it move, before it can get to Theo. Push roll included, if neccessary.


Axebeak Animal Companion

Fairbeaks slowly lopes around the ruin, his sharp eyes tracking his prey, body extended, low to the ground, ready to pounce!

If readied action triggers:

bite, PA, bard, charge: 1d20 + 10 - 2 + 2 + 2 ⇒ (20) + 10 - 2 + 2 + 2 = 32, for 2d6 + 14 + 2 ⇒ (2, 6) + 14 + 2 = 24 damage.

sudden charge trip: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21,

confirm?: 1d20 + 10 - 2 + 2 + 2 ⇒ (4) + 10 - 2 + 2 + 2 = 16, for 2d6 + 14 + 2 ⇒ (3, 6) + 14 + 2 = 25 additional damage


Knowledge Checks

@Rallas: you're in the open so you can't stealth unless you have hide in plain sight?

A large bugbear with red trousers launches a javelin at the incoming large bird and says, "STICK 'EM WITH FEATHERS BOYS!" The bugbear then draws a falchion and gets ready.

MW javelin, 2nd increment: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
piercing dmg: 1d8 + 6 ⇒ (3) + 6 = 9

PARTY BUFFS: HASTE, INSPIRE COURAGE +2
Initiative (Bold may go!)
Theo [BARKSKIN]
Fairbeaks 50/59
Rallas
[color=red]RED[/color]
Styfis [GRAVITY BOW]
[color=grey]WHITE[/color]
Hamish
Nyloth
[color=blue]BLUE[/color]
Charlotte [MAGE ARMOR]

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

should have specified going quietly...that's what I meant...for some reason my brain didn't translate that when typing...

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer goes in the air using Mind over Gravity.

He's 20ft above the ground

Then he fires at the red one.

Arrow: 1d20 + 17 + 1 + 2 ⇒ (7) + 17 + 1 + 2 = 27

Damage: 2d6 + 8 + 2 ⇒ (5, 1) + 8 + 2 = 16


Knowledge Checks

Styfis can you please provide damage breakdown for arrows? thx!

Styfis sticks an arrow in the big one. White gathers near his boss and shoots Styfis back.

+1 composite longbow, Deadly Aim: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
piercing magical dmg: 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15
CONFIRM CRIT: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12 Not Confirmed

PARTY BUFFS: HASTE, INSPIRE COURAGE +2
Initiative (Bold may go!)
Theo [BARKSKIN]
Fairbeaks 50/59
Rallas
[color=red]RED[/color] -16
Styfis 44/59 [GRAVITY BOW]
[color=grey]WHITE[/color]
Hamish
Nyloth

[color=blue]BLUE[/color]
Charlotte [MAGE ARMOR]

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish continues his inspiration, adding a rousing battle speech, "Once more into the fray. Into the last good fight I’ll ever know. Live and Die on this day."

He ends it shouting as he rushes up next to the dwarf with his flail ready to strike, "Live and Die on this day!"

Free to continue Inspire Courage, 8 rounds remain, Move while drawing Flail, Standard to Ready to attack the first enemy (red, white or blue) that comes into range with a Trip attempt.

Readied Attack:
Trip with Flail + Improved Trip + I.C. + Haste vs. CMD: 1d20 + 9 + 2 + 2 + 1 ⇒ (3) + 9 + 2 + 2 + 1 = 17

Scarab Sages

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Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

There 2d6 for gravity bow, then +1 Str, +2 Bow, +1 Point blank, +4 Deadly aim, +2 Inspire courage

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

Using his intense speed increase from haste, Nyloth rushes over to melee with the blue/purple enemy. He then defends himself for the attacks surely to come.

Move 60ft, total defense. With haste and TD, my AC is 30.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The repair teams have patched the rift beneath the Muckmouth. They discovered that the tapestry itself is generating massive amounts of necromantic energy around the rifts. The Muckmouth is secured!

GMs, the Muckmouth Secured condition on Page 10 is now in effect!


Knowledge Checks

A small team of lizardfolk arrives on the scene and hand out a flat stone disc inscribed with runes to Charlotte, before departing again in another direction.

"Break thissss when your group needsssss healing...."

The group gains one free use of the Aid Token’s Burst of Healing benefit that the PCs can activate at their discretion.


Knowledge Checks
Styfis wrote:
There 2d6 for gravity bow, then +1 Str, +2 Bow, +1 Point blank, +4 Deadly aim, +2 Inspire courage

Nice! I thought you had found a way to put dex to dmg on a bow and wanted to know how, but now realize that it was quite the regular dmg... :P

The blue-booted bugbear raise an eyebrow in surprise at what he believed to be a suicidal halfling, but now he's not so sure, and steps away from Nyloth in confusion, adopting a defensive stance as well.

PARTY BUFFS: HASTE, INSPIRE COURAGE +2
Initiative (Bold may go!)
Charlotte [MAGE ARMOR]
Theo [BARKSKIN]
Fairbeaks 50/59
Rallas

[color=red]RED[/color] -16
Styfis 44/59 [GRAVITY BOW]
[color=grey]WHITE[/color]
Hamish
Nyloth [TOTAL DEFENSE]
[color=blue]BLUE[/color] [TOTAL DEFENSE]

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas rushes in to take advantage of the bugbear's indecisveness. He brings his blade around in a vicious cross slash aimed at the midsection.

attack, PA: 1d20 + 15 + 2 + 1 ⇒ (11) + 15 + 2 + 1 = 291d10 + 8 + 6 + 2 ⇒ (4) + 8 + 6 + 2 = 20on phone atm...can someone move me to beside the blie bear pls...ty!

The Exchange

N Dwarf Ranger 9

moving to the square south of white. When did the big guy get big, missed it in the descriptions? He bypass the casting time?

Theo frowns, as the bugbears form ranks. Seeing no other recourse, he moves in on the nearest, calling to the bird as he goes, and taking a single swipe as he closes.

tetsubo, PA, bard, haste: 1d20 + 15 + 2 + 1 ⇒ (6) + 15 + 2 + 1 = 24, for 1d10 + 16 + 2 ⇒ (9) + 16 + 2 = 27 damage.


Axebeak Animal Companion

Fairbeaks squawks and follows, his eyes focused on the one that struck him.

bite, haste, pa: 1d20 + 8 + 2 + 1 ⇒ (9) + 8 + 2 + 1 = 20, for 2d6 + 14 + 2 ⇒ (4, 3) + 14 + 2 = 23 damage.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The repair teams have patched the rift at the Temple of Empyreal Enlightenment. The nightmare is over, and Korada’s faithful now lend us their aid! The Temple is secured!

GMs, the Temple Secured condition on page 11 is in effect!


Knowledge Checks

A band of happy monks and priests walk right by Charlotte, banging on drums and ringing tiny bells.

"Rejoice friends! lifts your spirits and shake free of the shackles of evil! let the mind fog disperse to give way to clear thoughts and intent!"

The heroes feel inspired and enlightened, ready to face anything insidious that may come their way!

Once during the adventure, the PCs can activate this benefit to instantaneously cure every PC of the following conditions: fatigued, shaken, sickened, dazed, and staggered.


Knowledge Checks

Rallas viciously slashes the blue-booted bugbear despite his increased defense. Theo brings his weapon to bear upon the other archer with the white bandana and knocks some serious sense into that bugbear. Fairbeaks goes straight for the massive bugbear that stuck him with a javelin. The brute brings down his falchion on the bird as it advances to him, saying "Chicken dinner boys huh huh huh huh..."

Red AoO vs. Fairbeaks: 1d20 + 13 ⇒ (18) + 13 = 31
slashing dmg: 2d6 + 10 ⇒ (2, 5) + 10 = 17

The stalwart bird gets clipped at the shoulder with the massive sword, but nonetheless survives and tries to bite the brute. The beak cannot pierce the brute's armor and thick hide, however, but the attack's proximity to the brute's neck is enough to enrage it.

"NOW THAT'S ENOUGH OF YOUUUUU, LITTLE BIRD!"

The brute's nostrils flare out and his eyes become bloodshot as he tries to put an end to Fairbeaks, launching a series of savage attacks!

Red falchion vs. Fairbeaks, rage, power attack: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22
slashing dmg, power attack, powerful blow: 2d6 + 13 + 6 + 2 ⇒ (3, 1) + 13 + 6 + 2 = 25
Red falchion vs. Fairbeaks, rage, power attack: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
slashing dmg, power attack: 2d6 + 13 + 6 ⇒ (3, 5) + 13 + 6 = 27
Red bite secondary vs. Fairbeaks, rage, power attack, secondary: 1d20 + 15 - 2 - 5 ⇒ (7) + 15 - 2 - 5 = 15
bludgeonin piercing slashing dmg, power attack: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13

Only the first strike lands, and the bird is still alive!

PARTY BUFFS: HASTE, INSPIRE COURAGE +2
Initiative (Bold may go!)
Charlotte [MAGE ARMOR, DELAYING]
Theo [BARKSKIN]
Fairbeaks 8/59
Rallas
[color=red]RED[/color] -16 [RAGE]
Styfis 44/59 [GRAVITY BOW]
[color=grey]WHITE[/color] -27
Hamish
Nyloth [TOTAL DEFENSE]
[color=blue]BLUE[/color] -20 [TOTAL DEFENSE]

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer continues to fire arrows from above on the red one.

Arrow 1: 1d20 + 13 + 1 + 2 ⇒ (2) + 13 + 1 + 2 = 18

Damage 1: 2d6 + 8 + 2 ⇒ (2, 6) + 8 + 2 = 18

Arrow 2: 1d20 + 13 + 1 + 2 ⇒ (7) + 13 + 1 + 2 = 23

Damage 2: 2d6 + 8 + 2 ⇒ (3, 6) + 8 + 2 = 19

Arrow 3: 1d20 + 13 + 1 + 2 ⇒ (5) + 13 + 1 + 2 = 21

Damage 3: 2d6 + 8 + 2 ⇒ (6, 1) + 8 + 2 = 17

Arrow 4: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23

Damage 4: 2d6 + 8 + 2 ⇒ (2, 2) + 8 + 2 = 14

Liberty's Edge

Female Human: HP: 74/58 | AC/FF/TCH (Mage armor) 11(15)/10(14)/11 | F/R/W: +6/+5/+8)lInit +1 | Per +12 Psychic 8

Charlotte will try to brain blast big red.
Level 1 Mind Thrust, Undercast, Will save DC 17 for half: 5d6 ⇒ (3, 5, 3, 1, 2) = 14

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The waters of the Eternal Lake flow once more, and our repair teams have patched the nearby rift. The kappas make for strange companions, but they have pledged unending loyalty to the Society. The Eternal Lake is secured!

GMs, the Eternal Lake Secured condition on page 11 is in effect!


Knowledge Checks

Two smiling kappas with head bowls full to the brim walk right behind Charlotte, on the heels of the Koradan monks.

"The river flows once more and the Eternal Lake is filling up! Ogerty Ogeldy!! Thank thee thank thee thank yeeee! heee heeee hhheeeeee!!!"

The kappas of the lake profess eternal gratitude and heap praise upon the Pathfinders. The group gains one free use of the Aid Token’s Timely Inspiration benefit that the PCs can activate at their discretion.


Knowledge Checks

Styfis continues to rain death on the large brute and manages to sink two feathers of his own into him. Charlotte's magic does not appear to take hold at this distance.

The bugbear with white bandana steps behind his boss and shoots an arrow on Fairbeaks, "Boss, let me finish this chicken! you focus on that dammm dwarf!! he hits like a cart full of rocks!"

+1 composite longbow, point-blank shot, deadly aim: 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27
piercing magical dmg: 1d8 + 4 + 1 + 4 ⇒ (8) + 4 + 1 + 4 = 17

The bugbear archer drops the bird. It lies very still on the ground, with the occasional leg twitching...

PARTY BUFFS: HASTE, INSPIRE COURAGE +2
Initiative (Bold may go!)
Theo [BARKSKIN]
[color=red]Fairbeaks Negative 9 [DYING][/color]
Rallas
[color=red]RED[/color] -49 [RAGE]
Styfis 44/59 [GRAVITY BOW]
Charlotte [MAGE ARMOR]
[color=grey]WHITE[/color] -27
Hamish
Nyloth [TOTAL DEFENSE]

[color=blue]BLUE[/color] -20 [TOTAL DEFENSE]

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Phone post, keeping it short.

Hamish rushes forwards and his hand glows with healing energies, flashing as he touches the bird’s tail feather. ”Finish them Sir Dwarf, I got your feathered friend.”

Free to continue Inspire Courage +2 (8 rounds remain), Move up, Free to drop flail, Standard to Cast Cure Moderate Wounds on Fairbeaks for 2d8 + 7 ⇒ (1, 2) + 7 = 10 healing (1 lvl 2 Spell remaining). We should also burn our free healing aid token.


Knowledge Checks

First two votes towards a token's use or party buff use triggers it.

Hamish's magic restores the bird somewhat... at least enough to enable his breathing and make his eyes flutter open again. The bird is conscious once more, but prone on the ground and at the feet of the wicked large brute.

Nyloth delays for a few moments, while the blue-booted bugbear falls back away from Rallas' blade, only to try to shoot him in the face!

+1 composite longbow, point-blank shot, deadly aim: 1d20 + 10 + 1 - 2 ⇒ (7) + 10 + 1 - 2 = 16
piercing magical dmg: 1d8 + 4 + 1 + 4 ⇒ (8) + 4 + 1 + 4 = 17

The bugbear misses as Rallas nimble twist away from the incoming arrow!

PARTY BUFFS: HASTE, INSPIRE COURAGE +2
Initiative (Bold may go!)
Nyloth
Theo [BARKSKIN]
Fairbeaks 1/59 [PRONE]
Rallas

[color=red]RED[/color] -49 [RAGE]
Styfis 44/59 [GRAVITY BOW]
Charlotte [MAGE ARMOR]
[color=grey]WHITE[/color] -27
Hamish
[color=blue]BLUE[/color] -20 [TOTAL DEFENSE]


Knowledge Checks

Part 2 is almost over guys... if you defeat these guys you'll beat the other teams to the punch and be the team responsible to complete Part 2 at 100%! I delayed Nyloth to allow the rest of you to have a shot at this! :) GO, GO, GO! :)

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

This doesn't negate what GM PDK just said...

**OVERSEER ANNOUNCEMENT**

The repair teams have patched the rift at Round Mountain. Be on the lookout! Before closing the rift, the team glimpsed a mysterious sailing vessel lurking in the Astral Plane. Round Mountain is secured!

In addition, the repair teams have patched the rift at Slave Mountain. Many slaves are now free, and they have pledged their aid! Slave Mountain is also secured!

GMs, the Round Mountain Secured (page 10) and Slave Mountain Secured (page 11) conditions are both in effect.


Knowledge Checks

Ratfolk messengers deliver a note to Charlotte, "The spherical mountain has stabilized. Thank you! Use these guides to help you in your upcoming travels within the Tapestry!"

At the beginning of one encounter, the PCs can activate this benefit to increase their land speed by 10 feet for the duration of the encounter.

You also see a crowd of slaves traveling the trail behind Charlotte, some of which you recognized from your recent rescue mission in Slave Mountain. A small contingent of them hang back at the edge of your battle zone, ready to charge in with jury-rigged spears, pitchforks and other impromptu implements!

At the beginning of one encounter, the PCs can activate this benefit to gain a number of temporary hit points equal to 3 × their APL
(minimum 6 temporary hit points); these last until the end of the encounter.

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