[Gameday VIII] GM PDK: The Hao Jin Cataclysm (Inactive)

Game Master Purple Dragon Knight

Maps and Slides

Aid Tokens


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Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish assists with his full water skin as well.

”We are here to restore the spring, what do you know about the dragon?”

The Exchange

N Dwarf Ranger 9

Theo has a full canteen, though can't speak to the purity of the contents...

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Take what I have...I only have a waterskin...I'll see if I can find some more...I have some food too...I can always buy some when we are done.. Rallas says, searching about for any signs of water. He holds his wayfinder as he does.

survival: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20+1 from jade wayfinder...can use Guidance at will...


Knowledge Checks

As you fill their head bowls with water, they all rise and thank you profusely. Now more dignified, one of them cuts to the chase, "You must all deal with this dragon! she's the one responsible for drying up our lake! she shut down the mystical fountain housed in the temple north of here which feeds the lake’s waters! help us please!"

To convince the dragon to restore the waters, you must negotiate with her, scare her off, or defeat her in combat.

Negotiation: You can try to reason with the dragon by attempting five different skill checks or saving throws. You can repeat a type of check you've already done in place of attempting a new tactic, but each additional attempt takes a cumulative –4 penalty. Depending on their success with these five checks, different outcomes may occur. This part must be done through roleplay (not just roll checks), and what you say will prompt particular checks with dialogue. The negotiation process can involve, for example, reasoning with the dragon (Diplomacy), giving the right type of compliments (Perform [oratory] or Sense Motive), explaining the impact of the dried-up waterways (Knowledge [nature or planes]), feigning helplessness (Bluff), and appealing to the dragon’s noble and honorable nature (Knowledge [arcana or nobility]).

Threats: This strategy functions as the negotiation option (see above), but with different checks. Threatening can involve a show of martial strength (Hard attack roll), impressing the dragon with magical prowess (Spellcraft or Use Magic Device), describing the desperate people in the tapestry (Knowledge [local]), sensing the dragon’s loneliness and desire for allies (Sense Motive), or threatening the dragon with violence (Intimidate).

Combat: If you decide to attack the temple without first talking to the dragon, you surprise the arrogant dragon and gain a surprise round.

NOTE: If you fail to convince the dragon to restore the waters of Lake Taikaga, your last resort is to defeat the dragon in combat.

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

For negotiation I can do diplomacy and sense motive. For Threats I can do the attack roll (+14) and sense motive. With my lack of skills, I'd rather just defeat the dragon.

Liberty's Edge

Female Human: HP: 74/58 | AC/FF/TCH (Mage armor) 11(15)/10(14)/11 | F/R/W: +6/+5/+8)lInit +1 | Per +12 Psychic 8

I have diplomacy and Bluff at +13, and remember, the GM mentioned non-social skills can help too like Knowledge Arcana, local, and Geography. Arcana is +21, local is +18, nature/geography +10. Plus my good-aligned character doesn’t like murdering things if we don’t have to. We don’t even know if this dragon is evil.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

I'm on board with negotiation. Hamish has +12 on Bluff and Diplomacy, +8 on K: Planes and K: Arcana. Plus, he also prefers to talk first (with the living) instead of hitting them. If it were an undead dragon, that's a different story.

GM, are these skills done as a group or individually? If as a group, may we aid another? (Charlotte being an obvious choice for acting as Primary)


Knowledge Checks

You get 5 attempts, and it doesn't matter if all 5 are done by same PC or not; I need you to decide the order in the Discussion thread as only 1 PC can talk at a time, and the dragon will be responding in a one-on-one conversation manner. For example, attempt number 1 will involve the first talking PC and the dragon in a series of back and forth RP posts. I will use OOC tags to signal the end of the first conversation and you'll all get a chance to Sense Motive to gauge whether the dragon responded positively or not: I will make that roll for everyone to keep this moving swiftly.


Knowledge Checks

The road from the lake to the temple is at the bottom of a deep riverbed and takes a few minutes. The ravine is normally filled with water that flows from the fountain in Taikaga Temple. The walls of the ravine are 20 feet high.

After several bend in the newly formed canyon, the passage opens up directly at the foot of the stairs leading to the temple. Standing proudly at the top of the stairs, the dragon sees you all, as if she was expecting you. This magnificent dragon is covered in splendid golden scales and horns jut from its head like a crown.

"Halt, mortals! I am Aoitsun, guardian of this temple! My ancestors swore a sacred oath to Hao Jin that they and their descendants would help preserve balance and harmony in the tapestry. In these troubled times, I am now protecting the tapestry’s water sources by keeping the fountain’s magic disabled until balance is restored to the tapestry. I suspect you are Pathfinders, yes? If you have come to commandeer the fountain's magic, you have come in vain. Go back, and report to your superiors that the fountain is safe!"

Map updated - one of you can step forward and begin negotiations.

Liberty's Edge

Female Human: HP: 74/58 | AC/FF/TCH (Mage armor) 11(15)/10(14)/11 | F/R/W: +6/+5/+8)lInit +1 | Per +12 Psychic 8

Charlotte steps forward ”Oh great and wise dragon Aoitsun! We pathfinders are humbled that you would grant us an audience at all, and are deeply indebted to you and your kin for all you have done over the centuries to keep this marvelous wonder of magic from operating in harmony for so long! We mere mortals beg your indulgence for a trifle more, that we may plead our case, and deliver unto your immaculate self some information of which you may not be aware!” she will take a deep bow before him, taking off her hat at the same time, before donning it again as she straightens up.

Either Bluff or Diplomacy to feed his ego/improve his attitude(same bonus, GM May choose which is more appropriate.): 1d20 + 13 ⇒ (14) + 13 = 27


Knowledge Checks

The dragon sits and looks at you all for several minutes, seemingly enjoying the silence and gauging your intent. Out of nowhere he begins to speak again!

"Your manners are commendable. I have decided to indeed grant you this audience. You may plead your case, but first, you must deliver the said information which you believe has eluded me or my ancestors. DO NOT LIE OR TRY TO DECEIVE! I will not suffer impertinence and disrespect!"

Sense Motive by the PCs:

Hamish: 1d20 + 3 ⇒ (1) + 3 = 4
Styfis: 1d20 + 5 ⇒ (2) + 5 = 7
Nyloth: 1d20 + 11 ⇒ (6) + 11 = 17
Theo: 1d20 + 2 ⇒ (12) + 2 = 14
Charlotte: 1d20 + 0 ⇒ (18) + 0 = 18
Rallas: 1d20 + 2 ⇒ (12) + 2 = 14

You are all unsure if the dragon is pleased or not at this time...

Liberty's Edge

Female Human: HP: 74/58 | AC/FF/TCH (Mage armor) 11(15)/10(14)/11 | F/R/W: +6/+5/+8)lInit +1 | Per +12 Psychic 8

Charlotte continues her theatrics, apparently at home with over the top bombastic speeches."Thank you oh honorable and magnanimous Aoitsun! Indeed, I could see that no knowledge in the past has ever eluded you or your ancestors! But I do not think you nor your kin have ever seen this particular problem with the tapestry before! Indeed, I doubt such a thing has been seen in all the universe before. But a wise scholar among the pathfinders named Aram Zey believes that, should the water be allowed to flow freely, it could act as a stabilizing force! For example, the Kappa could be persuaded to bring messages of how to fix the tapestry to other tribes, but not if they have no water and cannot move!" Charlotte will then launch into a bit of a preamble about how the magic in the water being allowed to flow freely could be used to aid the local denizens in repairing the Tapestry should they get water.

Knowledge-Local: 1d20 + 15 ⇒ (6) + 15 = 21

I don't want to hog the spotlight here. If anyone else has better skills than me (my knowledge-Geography and Nature are only +10), then please step in.

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

Sorry, I didn't include heroism in my tagline or slide numbers for sense motive. Doubt the +2 would make the difference there, but just in case, I figured I'd mention it. Updating the slide info.

"Your ancestors? Would you like to speak with them? Maybe they would have a new point of view on what occurred here." Nyloth suggests.

any chance location channel might be helpful here? I could ask his ancestors questions:

Location Channel (Sp): At 5th level, a medium can perform a special seance at the site of a person’s death—or a location that was precious to that person in life—to call forth that person’s spirit into the medium’s body so his allies can ask it questions. The effects are similar to the spell call spirit (see page 160), except that the duration is 1 round per medium level and the spirit possesses the medium’s body instead of appearing in a wispy form. The other participants of the seance must ask the questions. Once the medium attempts to call a spirit, he cannot attempt to call the same spirit again for 24 hours. Once per round, the medium can attempt to end the seance early by succeeding at a Will save (DC = 20 + 1/2 the medium’s class level).

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer advances to take the lead during a while: Your magnificent Aoitsun ! You can't be deaf to the crying people and animals who are in need of water. Water is life. Your greatness can't ignore the death of living ones because of the water stop it occurs. The mystical fountain housed in the temple north of here which feeds the lake’s waters. Putting an end of the shut down of these waters will be an act worthy of a great sovereign like you. Please !

Knowledge Nobility: 1d20 + 17 ⇒ (18) + 17 = 35


Knowledge Checks
Charlotte of the Stage wrote:

Charlotte continues her theatrics, apparently at home with over the top bombastic speeches."Thank you oh honorable and magnanimous Aoitsun! Indeed, I could see that no knowledge in the past has ever eluded you or your ancestors! But I do not think you nor your kin have ever seen this particular problem with the tapestry before! Indeed, I doubt such a thing has been seen in all the universe before. But a wise scholar among the pathfinders named Aram Zey believes that, should the water be allowed to flow freely, it could act as a stabilizing force! For example, the Kappa could be persuaded to bring messages of how to fix the tapestry to other tribes, but not if they have no water and cannot move!" Charlotte will then launch into a bit of a preamble about how the magic in the water being allowed to flow freely could be used to aid the local denizens in repairing the Tapestry should they get water.

"DO NOT PATRONIZE ME! AND DO NOT MAKE ASSUMPTIONS ABOUT MY ANCESSSSTORS!!!" bellows the dragon. "And to bring the <ROARRRRRRRRR> ludicrous kappa into this discussion will NOT help you. They are as ignorant as can be in regards to these matters. And so far your so called wise scholars appear to advance no rational explanation as to what is happening within the Tapestry!"

No Sense Motive required... the last statement displeased her! :P


Knowledge Checks
Nyloth Moonborn wrote:
"Your ancestors? Would you like to speak with them? Maybe they would have a new point of view on what occurred here." Nyloth suggests.

The dragon roars some more. When the noise stops reverberating against the canyon walls, Nyloth steps forward and asks if the dragon would like to speak to his ancestors!

"Be careful what you offer, little one... I am still young, but I am still bigger than you... and promises unkept will not go down nicely... this, I PROMISE!
You - AND ONLY YOU! - may approach, and show me how true your word is..."

Nyloth: make a Fortitude save please... and move your character up to the dragon's location if you wish to try your ability.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas carefully watches he dragon, studying him for any weaknesses he might have. His hand hovers near his potion to disappear and his shield wand.using studied target in case of combat...also readies his wand of shield as well...

The Exchange

N Dwarf Ranger 9

I have no problems with someone hogging this particular spotlight, Charlotte! You have the skills, use them! You've not even touched on your big gun (arcana) yet! =)

Theo has no skills at placating dragon egos, so stays out of the mix. He signals Fairbeaks to his side, but otherwise, just stays ready, in case things went south. The large bird seems noticeably uncomfortable in the presence of the dragon.

Is the dragon really just medium sized?

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

fortitude save, heroism: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
if I fail my save, I can add a d8 to it retroactively, using spirit surge. Let me know if thats the case so I can mark off a use: 1d8 ⇒ 5

Nyloth walks up to the dragon, an image of a human brawler appearing to hover over him for a moment, but it quickly vanishes. Once Nyloth is next to the dragon, he explains his ability, "Ok, so I'm going to call one of the spirits of your ancestors into my body, and then you, or someone else, can ask it questions. I'm only strong enough to let them join us for just shy of a minute, about 40 seconds, so ask quickly, ok?"

When the dragon, and possibly the party, are ready, Nyloth channels the spirit of one of the dragon's ancestors that considered this location important to them in life.


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Knowledge Checks

The dragon admires how straight-backed the halfling remains as he gravitates the steps without fear. Upon making the last step, the dragon coils herself lightning quick around Nyloth and brings her draconic eyes down to his level, staring deep into his soul. Nyloth feels a nigh palpable aura of fate and destiny emanating from the dragon, a sense of awareness of natural and cosmic forces so strong that his most altruistic intentions and past benevolent actions are now given second thoughts.

Unbidden comes the questions within his soul, Why did I ever care about anyone else but myself? what was the point of all that guilt and self-sacrifice?

As he focuses on the spirits of past dragons who have served and died as guardians here, Nyloth draws a complete blank. No spirit appears to answer his summon, and as if the dragon could sense his mounting fear, the golden coils around his waist and shoulders now tighten... and tighten...

...then relent! Opening his eyes, Nyloth realizes he's missed something. Now standing a full ten feet away from Nyloth, the dragon, bowing to the halfling, is shedding tears. A look of pure gratitude upon it's draconic face.

The others down below, in the canyon, appear dumbstruck and in awe of the halfling. Charlotte and Styfis are both weeping, and as the halfling returns to the riverbed below, his limbs oddly moving as he regains control of them slowly, both adepts of psychic magic greet him with open arms and embraces freely given, laughter and tears like waterfalls.

The halfling, still not understanding, searches for meaning...

Charlotte and Styfis:
You just witnessed a very touching moment between a dragon and the spirit of her ancient grandfather, which appealed to your good nature and provoked an emotional response in the form of tears of joy. You may continue experiencing this joy or control your emotions, as you wish, and you may or may not explain to Nyloth what just occurred when the ancient dragon spirit inhabited his body. You are aware, from the words exchanged between the dragon and her grandfather's spirit, that Nyloth was talking in Draconic, and that the grandfather was a mighty dragon that often walked the Tapestry in halfling form... that halfling connection is what allowed him to enter Nyloth's body. The dragon and her grandfather spoke briefly, but you get the clear impression that the connection was real, and priceless to the dragon.

Theo, Hamish, Rallas:
You just witnessed a very strange sight indeed! Nyloth was talking a strange language in a booming, powerful voice in what was no doubt the language of dragons! Nyloth was only showing the white of his eyes, in a complete trance, and you witnessed the facial expression of the dragon next to him going from anger to doubt to wonder to joy and finally, utter gratitude!

No Sense Motive needed: this counts as a clear and resounding success!


Knowledge Checks
Styfis wrote:
The archer advances to take the lead during a while: Your magnificent Aoitsun ! You can't be deaf to the crying people and animals who are in need of water. Water is life. Your greatness can't ignore the death of living ones because of the water stop it occurs. The mystical fountain housed in the temple north of here which feeds the lake’s waters. Putting an end of the shut down of these waters will be an act worthy of a great sovereign like you. Please !

On the heels of the very inspiring moment shared between her and The Halfling Master, Aoitsun is greatly receptive to Styfis' words and nods in agreement.

"You speak in logical terms, elf. Regardless of the cause behind the Tapestry's woes, a lack of water will be disastrous to the harmony of the land and its creatures. Yes... I see that now... damage to the lake and river creatures has already been done, and most likely irreversible. Damage to the plant lifeforms, however, could be partially reversed... still... I would like to completely ensure that restoring the water flow would not serve those who are currently tearing at the Tapestry... whoever they might be... if only I had more time and information..."

Sense Motive by the PCs:

Hamish: 1d20 + 3 ⇒ (17) + 3 = 20
Styfis: 1d20 + 5 ⇒ (14) + 5 = 19
Nyloth: 1d20 + 13 ⇒ (9) + 13 = 22
Theo: 1d20 + 2 ⇒ (18) + 2 = 20 (+2 vs humans, +4 vs fey)
Charlotte: 1d20 + 0 ⇒ (2) + 0 = 2
Rallas: 1d20 + 2 ⇒ (3) + 2 = 5

You are all unsure if the dragon is pleased or not i.e. if this counts as a success, due to both his draconic nature and the hesitation at the end of his response... that was 4 attempts: who will try the last and fifth attempt? :)

The Exchange

N Dwarf Ranger 9

Charlotte still has a +21 Knowledge (arcana) she hasn't tried... I vote for that =) Would explaining how the water helps the tapestry fall under that skill?


Knowledge Checks

I can... what you described is more in line with Nature and The Planes, as shown in my opening post for this mission. For Arcana, you would have modify the discourse in some clever way and tie it to the subject of spells, arcane casters, dragons, constructs, magical beasts, magic auras, magic schools, etc. This is a mostly RP event and what skill you use is entirely up to you, within good measures of course! ;)

Liberty's Edge

Female Human: HP: 74/58 | AC/FF/TCH (Mage armor) 11(15)/10(14)/11 | F/R/W: +6/+5/+8)lInit +1 | Per +12 Psychic 8

Charlotte steps forward, clearly moved by what has transpired with the dragon and his ancestor. Tears still wet on her cheeks and a smile on her face. ”I’m. . . I’m sorry to break up such a heartfelt reunion with mundane, or even arcane talk, but unfortunately, we are out of time. I know that was precious to you, as I also gain power from my ancestors in a very real way. Let’s clear up any confusion we have about if this magic fountain will further degrade, be inconsequential to, or maybe even reinforce the tapestry’s Arcane energies from an arcane theory standpoint, and I can leave you to your pleasant memories. Please, if you’ll allow me a moment to collect my thoughts.”

Charlotte is a rebirth psychic, she gains her psychic focus from her ancestors that live through her.

Knowledge arcana-Spend burst of insight to gain a +8 bonus to Int for this check (leaves me staggered for a round afterwords.): 1d20 + 25 ⇒ (9) + 25 = 34

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Keeping in touch with one's ancestor's; be it through magic, teachings or just stories; is important. I can only dream of talking to my forefathers....the ones I heard tales of adventure and such as a youngster back home.

The Exchange

N Dwarf Ranger 9

Theo is a little uncomfortable with all the communing with the dead suddenly going on. He'd been to the home of his ancestors... the place was full of demons. Certainly nowhere he'd want to revisit.

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

"I'm not sure what happened, but it looks like I managed to call a spirit after all." Nyloth says, rejoining his group of pathfinders

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The elf stays stoic during Charlotte's monolog to the dragon. She has to impress the beast. The elf knows that they won't get more occasion to make it. He already stayed in such a situation, when he had to impress an hellknight chief. He choose to use his diplomacy and the whole party could get access to the information they wanted. If Charlotte does well they convince the dragon, otherwise they will have to fight. This perspective isn't the better one. Hopefully the negociation will be sufficient.


Knowledge Checks

After several minutes of consideration, the dragon speaks.

"Very well, noble adventurers. After careful thoughts, I have decided that I will restore the temple's fountain. Return to the kappas and ease their fears!"

When you return to the kappas, they are grateful and gladly share with you all that since the Aspis Consortium stopped turning up, the Tapestry has generally been more peaceful and stable- current events aside, of course! Lowering their voices to hushed whispers, they also share that many residents have begun having terrible nightmares... Finally, they urge you to watch out for mysterious strangers, "even stranger than you lot, with purple skin and evil eyes." The kappas agree to help inspire agents of the Pathfinder Society to complete their various missions across the Tapestry.

Well done Pathfinders! I shall report this mission as a success. You have two choices: go to another section of the Tapestry and do another mission, or stay here in this area and chase other monsters that have plagued the area. Both options would count as another success after completion.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish merely watches his allies handle their business, Thank the Lady that I'm not the one everyone is relying on to talk. That did not work out for anyone in Heaven.

With the successful channeling of an ancestor as promised by Nyloth, he gives his congratulations to the halfling. "Well done sir, that seemed to really turn the tide for us. It is not hard to walk the line with spirits, be careful they do not gain any more control than you grant them. Souls get lost that way sometimes."

When the dragon gives his final verdict, he unclenches his fist and relaxes. "Well then, I'm glad we all worked together on that one. Nicely executed. Now let's go kill some undead, they cannot be left unchecked."

Mission One please. How long does it take to travel from one location to another?

The Exchange

N Dwarf Ranger 9

Mission 4 (the duergar) is the only one Theo has any history with... so he'd choose that one, or the ratfolk (mission 2). (He likes mountains =))


Knowledge Checks
Hamish the Bard wrote:
Mission One please. How long does it take to travel from one location to another?

For tracking spell durations, assume that each mission takes about 1 hour to complete and that it takes 10 minutes to travel between locations.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

for once, an elf will agree with a dwarf...duergar mission...Rallas doesn't like slavers...

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

Unfortunately that means my heroism is over. Updated the slide numbers already.

Nyloth votes for stopping some slavers!

Liberty's Edge

Female Human: HP: 74/58 | AC/FF/TCH (Mage armor) 11(15)/10(14)/11 | F/R/W: +6/+5/+8)lInit +1 | Per +12 Psychic 8

When we get to the Duregar area, Charlotte will tap herself with Mage armor wand again.

The Exchange

N Dwarf Ranger 9

Given how much combat occurred the last time he tangled with these bastards, Theo will toss a barskin on himself, and a longstrider on Fairbeaks as they approach the duergar.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer stands ready as they change their location. It seems they will have to fight over there.

The elf casts a Gravity bow just before to arrive at destination.


Knowledge Checks

Using one of the bridges connecting different sections of the Tapestry, you are transported to Slave Mountain. To your amazement, the astral eddy has followed you to this section of the Tapestry.

You appear to be deep underground, and Theo recognizes that you are all under the Slave Mountain fortress. Incoherent murmurs and groans echo through this large, dark cave. Tall stalagmites emerge from the cave floor surrounded by shallow pools of water. Ahead, a dim purplish light emanating from a multifaceted black gemstone the size of a human skull illuminates several humanoid forms heaped around the stone.

These natural stone caves are dark, except for dim light in a 20-foot radius around the gemstone. The ceilings are 20 feet high. Several duergar - and something big! - turn and upon spotting Theo, draw weapons and charge towards him! Thirteen captives—a mix of ratfolk, wayangs, and dwarves—lie around the gemstone. They are unconscious.

Initiative by the PCs:

Hamish, Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Styfis, Initiative: 1d20 + 10 ⇒ (6) + 10 = 16
Nyloth, Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Charlotte, Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Rallas, Initiative: 1d20 + 11 ⇒ (10) + 11 = 21
Theo, Initiative, Underground: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16

GM Initiative:

Large Rotting Corpse, Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Duergar Blue, Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Duergar Red, Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Duergar Yellow, Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Initiative (Bold may go!)
Rallas
Styfis
Theo

YELLOW
Charlotte
Nyloth
LARGE THING
RED
BLUE
Hamish

Knowledge Religion DC 15:

Wights are humanoids who rise as undead due to necromancy, a violent death, or an extremely malevolent personality. In some cases, a wight arises when an evil undead spirit permanently bonds with a corpse, often the corpse of a slain warrior. They are barely recognizable to those who knew them in life; their flesh is twisted by evil and undeath, the eyes burn with hatred, and the teeth become beast-like. In some ways, a wight bridges the gap between a ghoul and a spectre—a warped animated corpse whose touch steals living energy. This specimen once was a giant of some kind and it has been enhanced by further rites to strengthen his limbs and harden its flesh. For each exceedance of 5 over the DC, select another piece of knowledge from the following list

Knowledge Local DC 15:

Cousins to dwarves, duergar are foul-tempered creatures that loathe intruders to their underground realms—but not nearly as much as they do their kinfolk closer to the surface. They can see much further in the dark than regular dwarves. For each exceedance of 5 over the DC, select another piece of knowledge from the following list

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Knowledge Religion: 1d20 + 11 ⇒ (17) + 11 = 28

Special attacks, weaknesses

Knowledge Local: 1d20 + 17 ⇒ (1) + 17 = 18


Knowledge Checks
Styfis wrote:

Knowledge Religion: 1d20+11

Special attacks, weaknesses

Special Attacks create spawn, energy drain (1 level)

Weaknesses resurrection vulnerability

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Knowledge: Religion + Dirge Bard Bonus: 1d20 + 8 + 3 ⇒ (11) + 8 + 3 = 22

Resistances

Knowledge: Local: 1d20 + 8 ⇒ (5) + 8 = 13

Hamish yells out what he knows about the giant undead wight, "If you all can't get some light up, I'll do that. But I'd rather be able to see to inspire you all to end that abomination's unlife!"


Knowledge Checks
Hamish the Bard wrote:

[dice=Knowledge: Religion + Dirge Bard Bonus]1d20+8+3

Resistances

none

The Exchange

N Dwarf Ranger 9

Theo has 60' darkvision!


Knowledge Checks

I know, but I'm keeping everything dark until someone throws a light on! :) besides, Theo doesn't see much beyond the topography: the monsters and unconscious slaves are seen by everyone due to the gemstone's dim light...

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The elf casts Light on the dwarf left boot. :)


Knowledge Checks

50% miss chance on Touch spell; 01-50 is a miss: 1d100 ⇒ 57

Theo's left boot begins to glow!

Initiative (Bold may go!)
Styfis
Rallas
Theo

YELLOW
Charlotte
Nyloth
LARGE THING
RED
BLUE
Hamish

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas moves up, sword in one hand, and his warding wand in the other. He concentrates for a moment, trying to surround himself with a magic barrier.

UMD wand: 1d20 + 10 ⇒ (10) + 10 = 20move 30 ft, use wand...low light vision...AC now 27

The Exchange

N Dwarf Ranger 9

Theo keeps pace with Rallas, not wanting to leave him a lone target out front, especially since Theo himself has too short a stride to reach the duergar and their undead ally anyway.

Hmm... don't suppose the wight looks familiar in any way? (from when he was still breathing)

Of course, the fact the duergar appear to recognize him, from his previous trip to the area he was not expecting, and takes a more defensive stance as they seem to focus on him, awaiting their arrival.

He calls out, in Tien, to Fairbeaks.

Single move up to Rallas, drawing weapon, then ready an action for two or more of them to come adjacent to him and each other, at which point, he will great cleave everything he can. Fighting defensively.

Dunno how many will be available at that point, so here's a few attacks!

Readied attacks, cleaving, if it comes up:
+1 silver tetsubo, PA, defensive: 1d20 + 15 - 3 - 4 ⇒ (14) + 15 - 3 - 4 = 22, for 1d10 + 14 ⇒ (8) + 14 = 22 damage.
great cleave, +1 silver tetsubo, PA, defensive: 1d20 + 15 - 3 - 4 ⇒ (15) + 15 - 3 - 4 = 23, for 1d10 + 14 ⇒ (3) + 14 = 17 damage.
great cleave, +1 silver tetsubo, PA, defensive: 1d20 + 15 - 3 - 4 ⇒ (2) + 15 - 3 - 4 = 10, for 1d10 + 14 ⇒ (2) + 14 = 16 damage.
great cleave, +1 silver tetsubo, PA, defensive: 1d20 + 15 - 3 - 4 ⇒ (7) + 15 - 3 - 4 = 15, for 1d10 + 14 ⇒ (8) + 14 = 22 damage.

Theo's Current AC = 28


Axebeak Animal Companion

Fairbeaks nearly quivers with anticipation, constantly ruffling its feathers, stubby wings flapping as it prepares for the command to charge in.

Fairbeaks will powerful charge the first critter that gets adjacent to Theo, attempting to knock it down before it can swing.

bite, charge: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20, for 2d6 + 8 ⇒ (4, 1) + 8 = 13 damage.
Sudden Charge trip: 1d20 + 14 ⇒ (9) + 14 = 23


Knowledge Checks

@Theo: you must provide specific conditions for your readied action. Do you wish to wait for 2, 3 or 4 creatures to be adjacent to you before you take your readied Great Cleave? also, I'm assuming you meant this for Fairbeaks yes? --> "Sudden Charge (Ex) - When making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak cannot be tripped in return." If so, could you please include this ability under the companion's stats for future reference? thanks! Also, I feel that readying an action is beyond the pet's ability unless you make a Handle Animal check to 'Push' him. I will consider the pet in 'delay' mode and run the script you wrote as written after the monsters get their turns (thus Theo and Fairbeaks' initiatives will be separate for the rest of this battle)

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