[Gameday VIII] GM PDK: The Hao Jin Cataclysm (Inactive)

Game Master Purple Dragon Knight

Maps and Slides

Aid Tokens


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Hao Jin Cataclysm (Gameplay|Maps & Slides)

Welcome to PbP Gameday VIII. We're playing the 10-00 special, Hao Jin Cataclysm. This is for level 7-8 characters.

Once you've picked your character, please post these details in this thread:

Player Name:
Character Name:
PFS#:
Faction:
Chronicle Number: (Which # should I write on the chronicle sheets)

Starting GP:
Starting XP:
Initial Prestige:
Initial Fame:

Total GP and PP costs for any equipment you purchased in this scenario.
Day Job
Progression Speed (Optional, I'll assume it's normal speed)

Initiative Bonus:
Perception Bonus:
Sense Motive Bonus:

The Exchange

N Dwarf Ranger 8

You might want to link the discussion thread with the signup sheet, so folks can find their way here easier =)

Player Name: Aaron
Character Name: Theodore Rosevale
PFS#: 84637-1
Faction: The Exchange
Chronicle Number: 21

Starting GP: will need to recheck chronicles
Starting XP: 22
Initial Prestige: 35
Initial Fame: 41

Day Job: Suvival: 1d20 + 12 ⇒ (15) + 12 = 27

Progression Speed normal

Theo bonuses:
Initiative Bonus: 2 (+2 underground, +4 in mountains)
Perception Bonus: 12 (+2 underground, +4 in mountains, +2 vs humans, +4 vs fey)
Sense Motive Bonus: 2 (+2 vs humans, +4 vs fey)

Fairbeaks bonuses:
Initiative Bonus: 3 (+2 underground, +4 in mountains)
Perception Bonus: 5 (+2 underground, +4 in mountains, +2 vs humans, +4 vs fey)
Sense Motive Bonus: 2 (+2 vs humans, +4 vs fey)

Scarab Sages

Active: Elf Occultist 8 / HP 59/59, CMD 23, Init +10, Perc +14 (+2 magic traps), AC 25/15/20, Fort +9 Ref +11 Will +9 (+2 vs ench.) / Spells 1st 5/5, 2d 5/5, 3d 3/3 / Implements: Transmutation 6/6, Evocation 8/8;

I should play this one with Styfis. But I also play another one with him on Friday. So I enter the character with the modifications then.

Silver Crusade

Male Aasimar (Agathion) Life Oracle 6/ Angelfire Cleric 1/ Paladin Scared Shield 2

Player Name: Morten F
Character Name: Earl Grey
PFS#: 25575-27
Faction: Silver Crusade
Chronicle Number: 24

Starting GP: 13598
Starting XP: 24
Initial Prestige: 37
Initial Fame: 43

Total GP and PP costs for any equipment you purchased in this scenario.
Day Job
Progression Speed: Normal

Initiative Bonus: -9
Perception Bonus: +1
Sense Motive Bonus: +5

Scarab Sages

Active: Elf Occultist 8 / HP 59/59, CMD 23, Init +10, Perc +14 (+2 magic traps), AC 25/15/20, Fort +9 Ref +11 Will +9 (+2 vs ench.) / Spells 1st 5/5, 2d 5/5, 3d 3/3 / Implements: Transmutation 6/6, Evocation 8/8;

Player Name: J.G.
Character Name: Styfis
PFS#: 212081-2
Faction: Scarab Sages
Chronicle Number: (Which # should I write on the chronicle sheets): 18

Starting GP: 3113
Starting XP: 23
Initial Prestige: 37
Initial Fame: 39

Total GP and PP costs for any equipment you purchased in this scenario.
Day Job Craft Books: 1d20 + 10 ⇒ (16) + 10 = 26
Progression Speed (Optional, I'll assume it's normal speed): normal

Initiative Bonus: +10
Perception Bonus: +14 (+2 Magic traps)
Sense Motive Bonus: +5


Hao Jin Cataclysm (Gameplay|Maps & Slides)

Please state if the character you've chosen for this adventure has played any of the following scenarios:

#3-12 Wonders in the Weave I
#3-14 Wonders in the Weave II
#3-20 Rats of Round Mountain I
#3-21 Temple of Empyreal Enlightenment
#3-22 Rats of Round Mountain II
#6-21 Tapestry’s Trial
#6-97 Siege of Serpent

Thank you!

The Exchange

1 person marked this as a favorite.
N Dwarf Ranger 8

Theo has credit for 6.21... but it was called Tapestry's Toil (not Trial... that was 10.15).

(Though have played all the rest on other PC's) =)

Scarab Sages

Active: Elf Occultist 8 / HP 59/59, CMD 23, Init +10, Perc +14 (+2 magic traps), AC 25/15/20, Fort +9 Ref +11 Will +9 (+2 vs ench.) / Spells 1st 5/5, 2d 5/5, 3d 3/3 / Implements: Transmutation 6/6, Evocation 8/8;

None of them with Styfis...

Grand Lodge

Male Elf slayer 2/Un Rogue 4/snakebite brawler 1, HP 65/65, AC 23, T 17, FF 16, F +9, R +16, W +8, Initi. +11, CMD 21, Perception +14, lowlight(+16 traps)

Player Name:Paul McCrory/grimdog73
Character Name:Rallas Linnderil
PFS#:125048-01
Faction:Grand Lodge
Chronicle Number: 19

Starting GP:9702
Starting XP:20
Initial Prestige:29
Initial Fame:35

Total GP and PP costs for any equipment you purchased in this scenario.
Day Job:none
Progression Speed: normal

Initiative Bonus:+10
Perception Bonus:+14, +16 traps, lowlight
Sense Motive Bonus:+2

Dark Archive

CN Half-Elf Dirge Bard 6, Fighter 1 | Mods: Permanent Deathwatch 30ft | HP: 67/67 (Temp HP 0/0) | AC/Tch/FF 26/14/23 | CMD (trip) 23 (25) | F/R/W +8/+9/+6 (Immune Sleep, +2 Enchants, +4 vs Fear, Energy Drain, Death, Necromantic) | Speed 30 | +1 Star Folio Re-Roll 1/1, Bardic Performance: 16/16 (Lingering Performance) | Spells 1st: 5/5, 2nd: 4/4 | Perc: +5, SM: +3 | Init: +2

Player Name: Pete H.
Character Name: Hamish
PFS#: 123584-2
Faction: Dark Archives
Chronicle Number: --

Starting GP: 820 gold 8 silver
Starting XP: 18
Initial Prestige: 23
Initial Fame: 32

Day Job: Perform: Percussion + MW Drums: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26

Progression Speed: Normal
Purchases: None

Initiative Bonus: +2
Perception Bonus: +5
Sense Motive Bonus: +3

Dark Archive

CN Half-Elf Dirge Bard 6, Fighter 1 | Mods: Permanent Deathwatch 30ft | HP: 67/67 (Temp HP 0/0) | AC/Tch/FF 26/14/23 | CMD (trip) 23 (25) | F/R/W +8/+9/+6 (Immune Sleep, +2 Enchants, +4 vs Fear, Energy Drain, Death, Necromantic) | Speed 30 | +1 Star Folio Re-Roll 1/1, Bardic Performance: 16/16 (Lingering Performance) | Spells 1st: 5/5, 2nd: 4/4 | Perc: +5, SM: +3 | Init: +2
GM PDK wrote:

Please state if the character you've chosen for this adventure has played any of the following scenarios:

#3-12 Wonders in the Weave I
#3-14 Wonders in the Weave II
#3-20 Rats of Round Mountain I
#3-21 Temple of Empyreal Enlightenment
#3-22 Rats of Round Mountain II
#6-21 Tapestry’s Trial
#6-97 Siege of Serpent

Thank you!

Hamish has played none of those scenarios.

Grand Lodge

Male Elf slayer 2/Un Rogue 4/snakebite brawler 1, HP 65/65, AC 23, T 17, FF 16, F +9, R +16, W +8, Initi. +11, CMD 21, Perception +14, lowlight(+16 traps)

oh yeah, forgot to say...haven't played any of those scenarios...


Hao Jin Cataclysm (Gameplay|Maps & Slides)

Hey Everyone,

I have some unfortunate news. I regret to inform you all that we will have to postpone Gameday VIII by 2 weeks.

This would place our new dates for Gameday at: 09 Sept 2019 - 17 Nov 2019

WHAT IS GOING ON? WHY ARE YOU DOING THIS?

As most of you are aware, the majority of the GM’s have not received their scenario support for the Convention to include a good portion of the Specials. With Tonya occupied by other duties this weekend, we realized as a team that we are very unlikely to see the remainder of scenario support drop by Monday the 26th. Multiple avenues were discussed and what seems to be the best solution is to push Gameday back by two weeks. This will allow enough time for the GM’s to receive their scenarios and prep them.

BUT WHAT IF WE ALREADY HAVE OUR SCENARIOS, CAN WE START THEM?

Please hold off until the new start date to be able to eligible for your boon rewards. I understand this is a large inconvenience, we are doing everything we can to make this work. Part of that is to have everyone one the same start / end times rather than scattered.

We apologize for the inconvenience that this may cause, but we want all our GMs to have a chance to shine.

HOW DO I NOTIFY MY PLAYERS?

Go ahead and post the news to your tables. Feel free to copy this email if you wish. We will be posting notices in all the PBP lodges as well as the Gameday VIII Announcement page.

I know this is not what we hoped to do, and I’m sorry. Thank you for understanding that we’re scrambling to fix this.

If you have any other questions please don’t be afraid to ask.

-Tyranius

Grand Lodge

Male Elf slayer 2/Un Rogue 4/snakebite brawler 1, HP 65/65, AC 23, T 17, FF 16, F +9, R +16, W +8, Initi. +11, CMD 21, Perception +14, lowlight(+16 traps)

ya..saw this in the Flaxseed discussion...no problem here...got no plans for this toon anyways...all good

Silver Crusade

Male Aasimar (Agathion) Life Oracle 6/ Angelfire Cleric 1/ Paladin Scared Shield 2
GM PDK wrote:

Please state if the character you've chosen for this adventure has played any of the following scenarios:

#3-12 Wonders in the Weave I
#3-14 Wonders in the Weave II
#3-20 Rats of Round Mountain I
#3-21 Temple of Empyreal Enlightenment
#3-22 Rats of Round Mountain II
#6-21 Tapestry’s Trial
#6-97 Siege of Serpent

Thank you!

have played none on this character


Hao Jin Cataclysm (Gameplay|Maps & Slides)

Everyone: please check in on the gameplay thread and introduce yourselves. All of you are sitting at the same table in the Grand Hall.


Hao Jin Cataclysm (Gameplay|Maps & Slides)

Aid Tokens

In this event, you can use an Aid Token to gain one of the benefits below. At the end of an encounter in which the token was used, pass it to another table that does not have an Aid Token. If you don’t need the token, you can pass it to another table without using it.

Before passing the token, you can perform a particular action to boost the effect. You can only attempt an action to boost an aid token once before passing it. Each mission during Part 2 unlocks a special boost.

GM Note: I encourage us to use the tokens within 48 hours of receiving it. If we don't use it by then, I'll simply pass the token along to another party.

Allied Offensive:

An NPC ally aids your attack, increasing the damage dealt on one attack by the following amount: 2d8 in Subtiers 7–8. In addition, after the attack, characters attacking the target are considered to be flanking it until the beginning of the attacker’s next turn.
To Boost: Succeed at an attack roll against an AC equal to the difficulty of an Average skill check.
Boosted Effect: Increase the damage dealt by 1d8. Write Allied Offensive (+1d8) on the Aid Token.
Special Boost: Once during the adventure, a table that has completed a particular mission can automatically boost this Aid Token and increase the damage dealt by 2d8. Write Allied Offensive (+2d8) on the Aid Token.

Burst of Healing:

An NPC ally heals all of the PCs for 3d6 points of damage in Subtier 7–8.
To Boost: Expend one use of channel positive energy or cast one spell with the (healing) descriptor with a spell level greater than or equal to 4. A PC must cast this spell, not simply activate a magic item.
Boosted Effect: Increase the healing by 2d6.
Special Boost: Once during the adventure, a table that has completed a particular mission can boost this Aid Token without expending resources.

Coordinated Maneuvers:

An NPC ally assists a PC in performing a combat maneuver. The PC must choose to use this Aid Token before rolling; they may roll twice and take the better result.
To Boost: Succeed at a combat maneuver check against a CMD equal to an Average skill check.
Boosted Effect: The combat maneuver check gains a +2 bonus. Write Coordinated Maneuvers (+2) on the Aid Token.
Special Boost: Once during the adventure, a table that has completed a particular mission can automatically boost this Aid Token and increase the bonus to +4. Write Coordinated Maneuvers (+4) on the Aid Token.

Provide Spellcasting (must be boosted):

Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token.
To Boost: Cast one of the following spells: lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Write Provide Spellcasting, the spell granted, and the caster level on the Aid Token.
Special Boost: Once during the adventure, a table that has completed a particular mission can increase the spell’s caster level by 4 when boosting this Aid Token.

Share Knowledge (must be boosted):

Gain the benefit of a Knowledge check or a Spellcraft check to identify a magical item; the type and difficulty (Easy, Average, or Hard) depend on the table granting the benefit.
To Boost: Succeed at a Knowledge check of your choice. Write Share Knowledge on the Aid Token, noting the type of the check and the difficulty reached (Easy, Average, or Hard).
Special Boost: Once during the adventure, a table that has completed a particular mission can automatically grant a success on a Hard skill check when boosting this token.

Timely Inspiration:

An NPC ally provides the effects of a bard’s inspire courage bardic performance for 3 rounds, with +2 bonus in Subtiers 7–8.
To Boost: Expend 3 rounds of bardic performance or a similar ability.
Boosted Effect: Increase the bonus by 1. Write Timely Inspiration on the Aid Token.
Special Boost: Once during the adventure, a table that has completed a particular mission can extend the duration of the boost to 6 rounds. Write Timely Inspiration (6 rounds) on the Aid Token.


Hao Jin Cataclysm (Gameplay|Maps & Slides)

We appear to be missing VampByDay and Early Grey (Player Name: Morten F and Character Name: Earl Grey). I will post once more to Flaxseed but if no answer, do you prefer recruitment or adjusting table to 4 players? (assuming the latter is possible).

The Exchange

N Dwarf Ranger 8

did you pm them? Earl the Grey posted here a few days ago... so imagine he's around somewhere.


Hao Jin Cataclysm (Gameplay|Maps & Slides)

Yes, PM'ed and called them on Flaxseed. I will wait another hour and recruit two new players. I've been instructed to top up as we cannot adjust this scenario to 4 players. We need 6 players for this.

Dark Archive

CN Half-Elf Dirge Bard 6, Fighter 1 | Mods: Permanent Deathwatch 30ft | HP: 67/67 (Temp HP 0/0) | AC/Tch/FF 26/14/23 | CMD (trip) 23 (25) | F/R/W +8/+9/+6 (Immune Sleep, +2 Enchants, +4 vs Fear, Energy Drain, Death, Necromantic) | Speed 30 | +1 Star Folio Re-Roll 1/1, Bardic Performance: 16/16 (Lingering Performance) | Spells 1st: 5/5, 2nd: 4/4 | Perc: +5, SM: +3 | Init: +2

Honestly, I'd say recruitment at this point is too late since this is a special and giving the two a chance to get here and then attempting to recruit would really put us all behind the curve, but I don't know how many days are allotted for each stage.

Hopefully both will show still but I expect we will end up with at least one of them and can play with five fine.

The Exchange

N Dwarf Ranger 8

This first bit is skill checks and such, so we can get by fine with just the 4 of us.

So I'd give them 'til the next bit starts (at least Earl Grey) ... the other fellow has never posted here, so I wouldn't hold out hope there =)


Hao Jin Cataclysm (Gameplay|Maps & Slides)

Recruitment has been opened to replace both players. (I even went online on Discord to track them, and one of them was showing online as 'playing world of warcraft' but wouldn't answer the messages, so I consider their spot up for graps if they don't want them...)

Scarab Sages

Male Human Teacher 2/Librarian 1

Do you still need more players? I'll take a spot with a level 7 medium if you do. I'll need to write up my tagline quickly, but I can be ready pretty fast.

Edit: I see part 1 is almost finished and I'd rather not miss out on parts of a special, so good luck guys!

The Exchange

N Dwarf Ranger 8

You'd not miss out. A few skill checks, and you'd have been all caught up. =P

We're on day 1!


Hao Jin Cataclysm (Gameplay|Maps & Slides)

You're in! focus on gameplay first and you can provide stats/pfs creds later. Welcome!

Scarab Sages

Male Human Teacher 2/Librarian 1

Ok, sure, give me a moment then.

The Exchange

N Dwarf Ranger 8

hmm... rechecked my sheet, and realized I used up my wand of CLW during the last special, and never replaced it!

Will pick up one of them, for Prestige Points.

(glad I remembered to look!)

Will also purchase a wand of CMW off of a chronicle for 810 gp (has 9 charges)


Hao Jin Cataclysm (Gameplay|Maps & Slides)

You have the rest of today and tomorrow as well to make purchases. Spend away!

Liberty's Edge

Female Human: HP: 74/58 | AC/FF/TCH (Mage armor) 11(15)/10(14)/11 | F/R/W: +6/+5/+8)lInit +1 | Per +12 Psychic 8

Okay, sorry, For the delay, this is VampByDay. my number is 132475-21

My character is a level 8 Psychic (Someone said casters would not go amiss and this is the most castery person I have.) If I am still in. I am currently updating my character to level 8 and buying items.

Grand Lodge

Bandits of Immenwood | DWK4 || Spell Templates

Your table has been selected to begin the scenario with an Aid Token!

***Aid Token #1***

Passing To: PDK

Boost:
Boosted By:


Hao Jin Cataclysm (Gameplay|Maps & Slides)

Ok we have 6 players! excellent! I will move the action to Part 2 shortly.

In the meantime, I highly recommend one of you to boost the Aid Token! we will then immediately pass it to another table that has already begun Part 2! :)

Liberty's Edge

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Female Human: HP: 74/58 | AC/FF/TCH (Mage armor) 11(15)/10(14)/11 | F/R/W: +6/+5/+8)lInit +1 | Per +12 Psychic 8

Share Knowledge-Arcana: 1d20 + 21 ⇒ (15) + 21 = 36

”Please everyone, remember there are all sorts of strange and unusual Magic’s out there! Keep an open mind about what you find!”


Hao Jin Cataclysm (Gameplay|Maps & Slides)
GM Dennis wrote:
Your table has been selected to begin the scenario with an Aid Token!

***Aid Token #1***

Passing To: Grandmaster TOZ

Boost: Share Knowledge Arcana (Hard)
Boosted By:Charlotte of the Stage


Hao Jin Cataclysm (Gameplay|Maps & Slides)

Check out Slide 2 of the 'Maps and Slides' link at the top left of the page or under my avatar, which lists all the boons and potions you uncovered in Part 1.


Hao Jin Cataclysm (Gameplay|Maps & Slides)

Also since we have newcomers I will ask again if any of you have played in any of these scenarios with this character?

(So far I have Theo for Tapestry's Toil)

Liberty's Edge

Female Human: HP: 74/58 | AC/FF/TCH (Mage armor) 11(15)/10(14)/11 | F/R/W: +6/+5/+8)lInit +1 | Per +12 Psychic 8

Oops, didn’t see the requested information. I’ll fill in all the information as soon as I get home and have access to all my chronicle sheets. But I am 90% sure I have done at least one of the lizardfolk tapestry mission with this character.

The Exchange

N Dwarf Ranger 8

Would you rather I have Fairbeaks on a separate init, or on Theo's?
Its only a 1 point difference.


Hao Jin Cataclysm (Gameplay|Maps & Slides)
Theo Rosevale wrote:

Would you rather I have Fairbeaks on a separate init, or on Theo's?

Its only a 1 point difference.

Same initiative; use the best of the two. The companion has the 'link' feature yes?

The Exchange

1 person marked this as a favorite.
N Dwarf Ranger 8

OK! Is just the default AC, nothing too fancy going on there. (so yes, Link)

Though, for information's sake, he does have the Narrow Frame feat, so can more easily navigate narrow passages.


Hao Jin Cataclysm (Gameplay|Maps & Slides)
Theo Rosevale wrote:

OK! Is just the default AC, nothing too fancy going on there. (so yes, Link)

Though, for information's sake, he does have the Narrow Frame feat, so can more easily navigate narrow passages.

Although it does not implicitly say so in the feat, I will also consider the AC unrestricted in regards to making a charge if it does so through a 5-foot wide corridor. You'll still have to pay the movement cost but I will not consider it a speed reduction. You can also use the center of any of its four squares for the purpose of drawing a line for your charge, and you consider the AC to be a 5'x5' square moving along that line for the purposes of figuring out if something blocks it.

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat
GM PDK wrote:

Also since we have newcomers I will ask again if any of you have played in any of these scenarios with this character?

(So far I have Theo for Tapestry's Toil)

I also have credit for Tapestry's Toil, although I don't remember it off hand lol

Liberty's Edge

1 person marked this as a favorite.
Female Human: HP: 74/58 | AC/FF/TCH (Mage armor) 11(15)/10(14)/11 | F/R/W: +6/+5/+8)lInit +1 | Per +12 Psychic 8

PFS#: 132475-21
Faction: Liberty's Edge
Chronicle Number: This one will be 22
Starting GP: 3654
Starting XP:21
Initial Prestige: 39
Initial Fame: 41

Total GP and PP costs for any equipment you purchased in this scenario.
Day Job:Take ten for 27
Progression Speed (Optional, I'll assume it's normal speed)

Initiative Bonus: +1
Perception Bonus: +12
Sense Motive Bonus: +0

I guess I don't have any of the chronicles mentioned above. I could have sworn I played the lizardman scenario with this character.

Liberty's Edge

Female Human: HP: 74/58 | AC/FF/TCH (Mage armor) 11(15)/10(14)/11 | F/R/W: +6/+5/+8)lInit +1 | Per +12 Psychic 8

RE: Convincing the dragon.

So I think the most logical course of action is to talk to the dragon, and if we can't convince them, then we resort to violence. That sound good?

The Exchange

N Dwarf Ranger 8

Don't look at me... no social skill at all =)

Dark Archive

CN Half-Elf Dirge Bard 6, Fighter 1 | Mods: Permanent Deathwatch 30ft | HP: 67/67 (Temp HP 0/0) | AC/Tch/FF 26/14/23 | CMD (trip) 23 (25) | F/R/W +8/+9/+6 (Immune Sleep, +2 Enchants, +4 vs Fear, Energy Drain, Death, Necromantic) | Speed 30 | +1 Star Folio Re-Roll 1/1, Bardic Performance: 16/16 (Lingering Performance) | Spells 1st: 5/5, 2nd: 4/4 | Perc: +5, SM: +3 | Init: +2

Always talk, then stab, not the other way around! I approve of this plan.

Grand Lodge

Male Elf slayer 2/Un Rogue 4/snakebite brawler 1, HP 65/65, AC 23, T 17, FF 16, F +9, R +16, W +8, Initi. +11, CMD 21, Perception +14, lowlight(+16 traps)

same...gab then stab...


Hao Jin Cataclysm (Gameplay|Maps & Slides)

See gameplay post - map updated. Please decide here who will be talking first.

Dark Archive

CN Half-Elf Dirge Bard 6, Fighter 1 | Mods: Permanent Deathwatch 30ft | HP: 67/67 (Temp HP 0/0) | AC/Tch/FF 26/14/23 | CMD (trip) 23 (25) | F/R/W +8/+9/+6 (Immune Sleep, +2 Enchants, +4 vs Fear, Energy Drain, Death, Necromantic) | Speed 30 | +1 Star Folio Re-Roll 1/1, Bardic Performance: 16/16 (Lingering Performance) | Spells 1st: 5/5, 2nd: 4/4 | Perc: +5, SM: +3 | Init: +2

I like that wording better Rallas, rhyming always impresses a bard. :P

My vote is for Charlotte to take the first four attempts, skipping the sense motive option and then Nyloth can hop in for the fifth attempt using their Sense Motive.

Or Charlotte to take the first three, skipping Diplo & S.M. and Nyloth grabbing the last two with those skills. Might split it up a bit more. /shrug

However we do it, speed to get through this challenge is the goal imo.

The Exchange

N Dwarf Ranger 8

Do the DC's get higher, if one person tries the same skill again?
That's usually how these things work.

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