Monsters save the world (Inactive)

Game Master caster4life

Battle maps
Monsters sheets
Large maps (dungeon, region)


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Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

25/58 HP (+5 fast healing)

Bob continues his flight instinct, moving as far as he can from the battle.


Monsters build rules

Bob finds someone strange examining the exterior of the Necropolis...


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F CE Babau | Demon CR 5 | HP 67/67 | AC 17, FF 18, Touch 11, CMD 19, SR 17 | Fort +8 Ref +4 Will +3 | Immune: elec, pois; Resist: acid, cold, fire 10, DR 10/cold iron or good | Init +3 | Per +17, SM +9 | Speed 30ft | Conditions: See invisibility
Usable/day:
Summon 1/1, At will: darkness, dispel magic, greater teleport

A crimson mist swirls in a sickening circle and resolves itself at what first appears to be a vermillion skeleton. But on further inspection is a horned humanoid with emaciated skin so tight that individual bones are clearly visible. The demon wears thin strips of black and white cloth, some garment that has long since been destroyed by the dripping red acid slime covering her skin. She holds a corroded longspear loosely in one hand. Her voice juxtaposes a bright cheerful tone with something that sounds like wind passing over a barren field of rusted weapons of some long forgotten war, ”Hey guys! It’s been too long! How have you been?" She clearly doesn't register that the party is injured and running away.


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Goldslip exits the dungeon, not too far behind Bob. He can still feel his connection to Snowball. And then he notices the strange demon who is speaking nicely. The fossegrim eyes the demon warily, responding, "Who are you?"


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Snowball scrambles out of the cave after Bob. She tilts her head like a confused dog.
"Auntie Ethyl? I thought you lived in closet..."


Monsters build rules

Tina and Goldslip should take their combat turns.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Seeing as she's the only friendly monster left in the room, Tina zips over to the door. She shouts to the cleric, "Thanks dearie, you've been a doll. Hold on a moment longer, and I'll send you home, probably. The cleric stares daggers at the tiny lich, as Tina closes the door behind her, and in hopes of not drawing attention to herself, chooses to not attack the skeletons.


Monsters build rules

The cleric was already KOed. Sorry if I wasn't clear enough about that.

You all gather safely outside the Necropolis. It seems the skeletons are bound to protect the place and they don't venture outside... But that treasure chest is still inside...

Move gameplay over to Discord now.

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