Hells Rebels (Inactive)

Game Master Daniel Penfold 351

In the city of Kintargo, there are those who seek to overthrow House Thrune.

The Proclamations

Treasure List

Notes

Maps

images


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Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

OK, so counting up the cash and jewels and such from the vault and odd corpses, guessing that none of us wants to dabble in poisons, that nets us an impressive 22 528 gp to work with, in addition to the magic items.

Setting potions and consumables aside for use by whoever as needs must (Fulk should probably carry the wand, though Ado can also use it, and Til), and the general utility stuff (handy haversack and folding boat), I think the easiest way to sort things out is something like this:

1) Adonara will glom onto the new ring. (And possibly inherit a hand-me-down armour, though whether she actually wants mithral depends on if she can also add aszite to it eventually. I know special materials don't normally mix.)
2) Fulk (or Bachu) will glom onto the new dagger, and the new armour (unless that goes to Til).
3) Tilorean, Bachu, Ragnar, and Bran would get 5 632 gp each to take to town.

B) That would leave just the robe of bones and cloak of elvenkind to sort out. If we just sell those, the guys getting coin would add 612.5 gp to their shares.

Going forward, we would give whoever doesn't get the dagger first dibs on the next shiny weapon that shows up that suits his proficiencies, and prioritize those who didn't get a big-ticket thing the next go round?

More about rebellion shenanigans tomorrow or so.


Male High Azlanti DM

Congratulations, you are now level 7


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

And rejoicing was had.

I am going to have to reconstruct my character using my profile, so levelling up might take a couple of days.

The USB drive that I had it on, went AWOL, and I am stuck rebuilding characters from the ground up. :(


Male
Daniel Penfold 351 wrote:
Congratulations, you are now level 7

Level 7 or 6? I'm currently 5.


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

Naturally, I favor the hand-me-down method where at least 2 of us get improvements instead of just 1. But I will not assume that's the answer without some consensus. Right now I'm not hearing much one way or the other.

EDIT: Leveling

My notes show previous Level 6.

Level 7 gets BAB, HP, Skill Points, a Feat, and that's all.

Bumpig the existing skills. Taking Persuasive.

Looks like HP were rolled after 1st. Lots of 3's on the character sheet, so . . .. 1d8 ⇒ 6

EDIT 2:

And bumping Linguisitcs gets me another language . . .. Any suggestions before I go trying to see if I can find the original intent?

Otherwise, profile is updated. Barring the whole armor discussion.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7
Bachu wrote:
Daniel Penfold 351 wrote:
Congratulations, you are now level 7
Level 7 or 6? I'm currently 5.

I think most of us are at level 5 going into 6? I mean, I wouldn’t be heartbroken to fast-track to 7, if that would make things easier, but I’ll hold off until confirmed. (I don’t know where the confusion crept in, but we could handwave it as part of leveling up the rebellion.)

* * *

On that note, with the rank boost for our rebellion and things brewing since our last phase there, that’s definitely going up by 2, to rank 5.

I don’t know if anyone else is particularly invested in the subsystem – I can try to help ease anyone into it that hasn’t been too curious, or if folks are happy leaving it in the hands of those of us who are nerds that way, that’s fine.
The official ‘roles’ in the rebellion are more nominal than anything else, and I’m not an optimizer, so this is just a suggestion going forward:

Adonara: Strategist
Bachu: Recruiter
Bran: Demagogue
Fulk: Spymaster
Ragnar: Partisan
Tilorean: Sentinel

Ado and Til could switch places – I know ages ago Til had mentioned that might spread our bonuses a bit more evenly (otherwise, given how the rebellion rules work, we’re leaning veryvery sneaky, which suits Ado fine, but worth mentioning), or we could even do Til – Strategist, Bachu – Sentinel, Adonara – Recruiter, if that fits people’s sense of characterization better too. (Ado will have that toaster! As the old joke goes. ;) )

Tilorean Vashnarstill wrote:

EDIT: Leveling

My notes show previous Level 6.

Level 7 gets BAB, HP, Skill Points, a Feat, and that's all.

Bumpig the existing skills. Taking Persuasive.

Looks like HP were rolled after 1st. Lots of 3's on the character sheet, so . . .. 1d8

Anyway, what is more immediately to the point, since we’ve now jumped to rebellion rank 5, we’re also officially ‘Guardians’ of Kintargo, which gets us each a bonus feat chosen from among: Alertness, Deceitful, Persuasive, or Stealthy.

So you have an extra choice to make, Til. :) (I think I’ll follow your example – it’s either that or Stealthy, for Ado, but Persuasive is probably that bit more in-character for her.)


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Til, I'm down for hand-me-down upgrading. Multiple people getting a boost is good.

Bachu, which one of us is getting the dagger?

I'm currently 5, I'll hold off on that.

I'm happy to take Spymaster.


Male

Fulk go ahead and take the dagger.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework
Adonara Strixis wrote:
Bachu wrote:
Daniel Penfold 351 wrote:
Congratulations, you are now level 7
Level 7 or 6? I'm currently 5.

Same here

Adonara Strixis wrote:
Bachu wrote:
Daniel Penfold 351 wrote:
Congratulations, you are now level 7

I don’t know if anyone else is particularly invested in the subsystem – I can try to help ease anyone into it that hasn’t been too curious, or if folks are happy leaving it in the hands of those of us who are nerds that way, that’s fine.

The official ‘roles’ in the rebellion are more nominal than anything else, and I’m not an optimizer, so this is just a suggestion going forward:

Adonara: Strategist
Bachu: Recruiter
Bran: Demagogue
Fulk: Spymaster
Ragnar: Partisan
Tilorean: Sentinel

I can live with that suggestion for me.

Adonara Strixis wrote:
Bachu wrote:
Daniel Penfold 351 wrote:
Congratulations, you are now level 7

My notes show previous Level 6.

I am level 5, but I might have missed a level up somewhere.

Adonara Strixis wrote:
Bachu wrote:
Daniel Penfold 351 wrote:
Congratulations, you are now level 7
Anyway, what is more immediately to the point, since we’ve now jumped to rebellion rank 5, we’re also officially ‘Guardians’ of Kintargo, which gets us each a bonus feat chosen from among: Alertness, Deceitful,...

I guess I will take Alertness - When I am finished redoing my character.


Male High Azlanti DM

Yeah, it should be 7- you kind of jumped a couple of levels because you did things a but out of order.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Ok, will get myself leveled up to 7.

HP: 2d8 ⇒ (3, 2) = 5

Edit, oh man, what crappy rolls. :(


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
Fulk the Red wrote:
Til, I'm down for hand-me-down upgrading. Multiple people getting a boost is good.

Yay!

Adonara? Does that change the math anywhere along the way? Just checking!

Adonara Strixis wrote:

I don’t know if anyone else is particularly invested in the subsystem – I can try to help ease anyone into it that hasn’t been too curious, or if folks are happy leaving it in the hands of those of us who are nerds that way, that’s fine.

The official ‘roles’ in the rebellion are more nominal than anything else, and I’m not an optimizer, so this is just a suggestion going forward:

Adonara: Strategist
Bachu: Recruiter
Bran: Demagogue
Fulk: Spymaster
Ragnar: Partisan
Tilorean: Sentinel

Ado and Til could switch places – I know ages ago Til had mentioned that might spread our bonuses a bit more evenly (otherwise, given how the rebellion rules work, we’re leaning veryvery sneaky, which suits Ado fine, but worth mentioning), or we could even do Til – Strategist, Bachu – Sentinel, Adonara – Recruiter, if that fits people’s sense of characterization better too. (Ado will have that toaster! As the old joke goes. ;) )

I had to go back and look at the rules again, since I haven't in so long. Strategist and Recruiter give flat bonuses when filled. Sentinel is a floating bonus we can assign when desired. Tils +2/+1/+5 while Adonara's a +2/+3/+3. <shrug> Not paying that much attention to the system, but it FEELS like the more balanced bonus option is better.

I have to admit, I like the idea of a sneakier, more subtle opposition team rather than "scrappy". Sneakier versus political gamesmanship, though? Uncertain.

Adonara Strixis wrote:
Anyway, what is more immediately to the point, since we’ve now jumped to rebellion rank 5, we’re also officially ‘Guardians’ of Kintargo, which gets us each a bonus feat chosen from among: Alertness, Deceitful, Persuasive, or Stealthy.

In case Til's important skills aren't broken enough, I think I'll make Persuasive his Guardian bonus, and take Skill Focus (Perception) for the level, just knocking that normal bonus further out of the park!

16(+4 Canny Observer to overhear conversation or find concealed or secret objects)(+3 Trapfinding to locate traps)(+2 Danger Sense to avoid surprise) for as much as +23 Perception when it matters.

Based on a quick scan of the Pathfinder Wiki's, I'm thinking Gnomish and Kelish are the next most likely useful languages, so I'm taking Kelish.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7
Ragnar Grudgebearer wrote:
Adonara Strixis wrote:

The official ‘roles’ in the rebellion are more nominal than anything else, and I’m not an optimizer, so this is just a suggestion going forward:

Adonara: Strategist
Bachu: Recruiter
Bran: Demagogue
Fulk: Spymaster
Ragnar: Partisan
Tilorean: Sentinel

I can live with that suggestion for me.

Just to make sure that that's more of a shrug (like Til's) than a heavy sigh of resignation: if there's a role you prefer, don't be shy. :)

Otherwise, why don't we go with that, going forward? If things go disastrously or borderline at best, it should be easy to shuffle things around a bit.

Tilorean Vashnarstill wrote:
Fulk the Red wrote:
Til, I'm down for hand-me-down upgrading. Multiple people getting a boost is good.

Yay!

Adonara? Does that change the math anywhere along the way? Just checking!

I don't think so. Just so we're on the same page with the musical chairs armour: that's the +2 to Fulk, +1 to Til, plain to Ado? (All mithral chain shirts.)

Anyway, Ado's hp rolls: 2d8 ⇒ (7, 2) = 9


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

Nope. New +2 to Til.

Til's old +1 to Fulk.

Fulk's old Mithral to Adonara, because armor you can wear under your fancy outfit is a short term serious gain! You can still do that with a mithral shirt, right?


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Not much that I can add to this.
I Hate trying to back reconstitute characters:(

But at least it is only 5 I have to worry about.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7
Tilorean Vashnarstill wrote:

Nope. New +2 to Til.

Til's old +1 to Fulk.

Fulk's old Mithral to Adonara, because armor you can wear under your fancy outfit is a short term serious gain! You can still do that with a mithral shirt, right?

Ah, OK. My mistake. And if wearing mithral underneath is a no-go, we do have a wand of disguise self that we can pass around.

Oh, and I forgot about the pearls the drowning devil left behind: there's a 2nd-level pearl of power - Ragnar? Fulk? (I've got enough goodies this time around that it would be fair for you guys to flip for it.) And also just mundane pearls, which if we just share out between the lot of us and the leftover for the rebellion fund, gets us each another 400 gp.

Otherwise, here's a fresh link to a tentatively updated rebellion sheet: Ta-da!

Happy to hear suggestions for what we might want to do next with it while we plot our next move. Since we now have three actions per rebellion turn, and two empty slots for teams of agents, I would suggest we try to fill those and then try to raise more supporters (and, so, work towards our next rank).

We already have a team of rumormongers and of infiltrators (the latter of whom are under Adonara's aegis), so maybe some sneaks and peddlers to cover our bases / the spread of team categories available?

Or whatever sorts of minions you guys might want, since teams require PC supervision.

I know it can't actually represent that - far too premature - but I can't get the image of rebellion peddlers as flogging kitschy Silver Ravens merch out of my head: t-shirts with our characters mugs on them, instead of Che Guevara's? :)


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

I will not be available for the next couple of days. Please bot me as needed.

@ Fulk roll for the pearl of power d20 ??
Highest gets 1st option.
pearl roll: 1d20 ⇒ 7

Adding to the teams, might be an idea, but I will need to read through what the different teams can do again.


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

Yeah, I'm thinking recruit the 2 teams (of the 2 types we don't already have) and recruit followers for this round of action. Having the organization working to fund itself seems like an important step to me, so the Peddlers are a must. And who doesn't want to have Sneaks on their side? Honestly?

And that means Til gets 6,032 GP in cash?


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

I've been working on catching up on gameplay. Still have about 100 80 posts to go but I should be there in a few days.

Would it be okay for me to return to the game? Looks like I would need to level up to level 7. I'm not sure how it would impact loot... Would I just need to do wealth by level? I assume the loot you've acquired was tuned for a party of 6.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

[shrug] Fine by me, though tbh you could probably get better use out of it.
1d20 ⇒ 13

HP rolls: 2d8 ⇒ (3, 4) = 7

Added:
Precise Shot
Some Spells
+1 to all saves
Skill points
A second energy type for mystic bolts: electricity
Vigilante Talent: Tattoo Chamber (I've been waiting for that one. It's great.)
Social Talent: Quick Change
Bonus feat: Alertness, because Perception isn't a class skill and I don't have many points in Sense Motive.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7
Tilorean Vashnarstill wrote:

Yeah, I'm thinking recruit the 2 teams (of the 2 types we don't already have) and recruit followers for this round of action. Having the organization working to fund itself seems like an important step to me, so the Peddlers are a must. And who doesn't want to have Sneaks on their side? Honestly?

And that means Til gets 6,032 GP in cash?

Yep!


Male High Azlanti DM

Hi all, just a heads up. I am due my 2nd Covid jab later today. I reacted badly to the first one so am expecting the same this time. That being the case I probably wont be posting for the next few days.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

Ooof, good luck, and yes, take care of yourself!

I only reacted to the second shot, but it was an exceptionally unpleasant 48 hours. I hope you have someone who can help out, or have everything at hand in case you have a harsh recovery.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike
Valekar Duilgelion wrote:

I've been working on catching up on gameplay. Still have about 100 80 posts to go but I should be there in a few days.

Would it be okay for me to return to the game? Looks like I would need to level up to level 7. I'm not sure how it would impact loot... Would I just need to do wealth by level? I assume the loot you've acquired was tuned for a party of 6.

I've now read all the posts. Would like to hear something definitive before I do anything else, though.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

i will need one or two more days before I start posting agin.

I am helping my wife get settled after her surgery.


Male High Azlanti DM

@Valekar- yeah it is fine for Valekar to come back, welcome back.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

Thanks! I'm very excited to be returning!

Despite what I said I have been working on leveling Valekar up. Mostly done, just need to finish copying some things over from Pathbuilder.

However, GM, I need an answer regarding loot. Does Valekar just add gear to get to level 7 wealth by level from where he's at? Does he share in the recent party loot? Or does he leave his gear as-is?

level 6hp : 2d8 ⇒ (5, 8) = 13
level 7hp : 2d8 ⇒ (2, 4) = 6


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

Adonara, Valekar has the campaign trait that gives him a +2 to an organization check of my choice. I don't think we took advantage of that before, but it is something to keep in mind going forward.

--

Also, I'm guessing that we finished the last 1/3 of book two while I was out? If so, I'd like to report the game for PFS credit.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

Nice to see you again, Valekar!

It looks like we're a very clever, nimble-fingered set here, and I think I share that campaign trait with you, which I've set to Secrecy, so maybe one of us should switch to Loyalty instead. I don't mind, particularly since:

My hot take, given everyone's stats and such, is - for now - to pencil in Valekar as Strategist and Adonara as Demagogue. Unless Til wants it, especially if he's planning on raising his Cha next level.


Male High Azlanti DM

@Valekar - please add loot up to level 7, that seems the easiest way to do it to me.


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

I'll be honest. Been a while since I thought much about Til's advancement.

Bump to Cha seems right.

But given my earlier verbal shrug, you should probably have figured out that I'll fit into whatever role you want to shove me.

Heck, with Valekar "resurfacing", we should have 2 Recruiters, if I'm reading the position rules correctly.

LOTS of Dex and Int in this group, I'll give you that!

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

I guess it depends if Bran's still around? I know stuff came up IRL for him, and he's been very quiet.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

I'm still getting my bearings, so wherever you think Valekar fits best is fine with me.

--

Looks like Valekar gains 10k gp all at once. Hard not to get a headband and belt, in that case. Picked up crafting and intimidation via the headband.

That leaves 2.2k to spend (with what I had left unspent from before). I'm contemplating a Mithral shirt?

--

This Thrune party scares the daylights out of me as a player. Valekar is not exactly hopping up and down to go either. He's been hiding from Thrune, after all. I have no idea how best to prepare--try to sneak weapons in? Leave them all home? Don't even go in the first place? Ah! It's overwhelming, ha ha


Male

Bachu added a level of paladin and the Champion of Irori.

Needless to say he will go with no weapons or armor but will have Mage Armor wand and have it cast before going in and renewed as needed.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Should be up to posting tomorrow.
The surgery went well, and now it is just the healing phase which still takes assistance.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

I don't want to metagame this so I won't look at gameplay yet. It looks like y'all are bringing mundane (non magical) versions of your weapons and trying to sneak Mithral armor underneath. Not sure I wanted to go for a Mithral shirt yet but, when in Rome...


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

The scene as presented is so different and far away from what was in my head . . ..

I'm not sure how to respond to the scene in character, honestly. It is that far from what I had in my head.

I know what stat item I want, though! Headband of Charisma, though I think I would prefer the appearance to be more of a circlet, perhaps with a small gem or design centered in the forehead.

Gotta figure out how to respond to this not party party.

Edit: And the misunderstanding was all on our side. You explicitly said invitation to a quick ceremony. Somehow we turned that into a party in our heads. :facepalm:

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

Just saw you posted while I tried to imagine what it might have been like. I imagine there’s a bit of wiggle room? Mostly a short, dismal civic ceremony, but maybe there are fun people in the crowd or whatever. :)

Anyway, here’s a paranoid idea: how easy would it be to, um, discreetly exchange our gifts for similar in town that aren’t an obvious invitation to scry us?

*Fast forward a few days to elsewhere in the magic item (black) market, some other poor adventurers about to stumble into potential complications:*
“Trust me, guv, this is just like the circlet the Lord Mayor gave to that Vashnarstill gent last week! Now ain’t he a handsome fella? All them Ravens, really. Good to see his lordship has such fine people on his side.”
“And what about for the lady? This too – that Strixis bird herself couldn’t find fault with it. Oh, begging your pardon, I didn’t mean that! I won’t say no more, squiress! But here, see the workmanship…”

*Shrugs.* Or we could take our chances until we have occasion to upgrade.

Ragnar Grudgebearer wrote:
The surgery went well, and now it is just the healing phase which still takes assistance.

On another note altogether, I’m glad to hear it, Ragnar! I hope everything goes smoothly.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Well, I am grabbing the one of wisdom. I can always use more spells.


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

Glad I'm not the only one whose first thought was "TRAP!"


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Your not the only one.

I am now leveled to 7 and ready to go.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Hey folks. My computer went on the fritz Monday. It’s in the shop now, should be out late this week (hopefully). I hate posting on mobile, but I’ll do my best to keep up.

...and also I’ve just realized that I didn’t copy my updated stats onto my profile here. They’re in HeroLab. On my computer. Won’t hurt just posting narrative I guess, but if we get into a scrap I’ll be a bit hamstrung.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

On the subject of mithral, there’s this line for celestial armor (which I think is mithral): “This +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence.“ The mithral shirt and elven chain (Both explicitly mithral) have similar verbiage about how light and fine they are, though they don’t say outright that it can be worn under clothing.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

Ok, Valekar will be a level 3 scroll of mage armor and a regular longbow with 20 silver arrows. Should add up to 171gp. He'll leave his regular armor and bow somewhere safe.

He will also buy a level 6 scroll of disguise self for 150gp and cast it right before attending. It will require a use magic device check.

I'm gonna hope that's good enough...


Male High Azlanti DM

@Adonara- yeah you can easily swap them, there's nothing to show they came from Thrune.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

Gm, is it possible for me to reallocate the 4k I spent on the belt of dexterity since we just got one from Thrune? Valekar would swap his as well, just like Adonara did

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7
Daniel Penfold 351 wrote:
@Adonara- yeah you can easily swap them, there's nothing to show they came from Thrune.

Oh, excellent! I’ll post a bit in character soon.

Valekar Duilgelion wrote:
Gm, is it possible for me to reallocate the 4k I spent on the belt of dexterity since we just got one from Thrune? Valekar would swap his as well, just like Adonara did

On a related note, Valekar, I’m not sure if I’m misreading your question (and don’t mean to step on our GM’s toes!), but each of us was offered our choice of +2 stat item. Ado’s just being paranoid about being tracked through hers. If you have a physical stat-booster, would a mental one be handy?

And wow, that's a lot of belts at hand. Maybe Thrune actually is trying to discreetly signal a kink, after all? - No, bad Adonara! Mind out of the gutter! ;)

But I digress. I think most of you fine fellows joined us quite a bit after our last rebellion checks, so a bit of a recap. We’ve been playing it mostly as a neat toy and background generator to bounce additional in-character shenanigans off of, so the rolls have tended to go in Discussion, and we’ve been making them, with the GM to step in if something big happens.

In the event, that’s mostly been me tinkering so far, and I’m happy to continue doing so, if this sort of nonsense isn’t anyone else’s cup of tea, but I don’t want to hog the dice.

I figure I’ll check Upkeep and Events: but we have three actions for the activity phase, which I think we settled on:

Recruit Team (Sneaks): 1d20+15 vs. DC 15 Secrecy, so that’s a fait accompli, actually, but a natural 1 increases notoriety by 1d6
Recruit Team (Peddlers): 1d20+10 vs. DC 10 Security, so ditto
Recruit Supporters: 1d20+7+2 vs. DC 15 loyalty: if successful, gain 2d6+7 new supporters, a nat 1 has the same notoriety increase

Given folks’ interests and backstories as I remember them, would Til and Ragnar care to make sure it wouldn’t be my cursed dice in the worst-case scenario, for Sneaks and Peddlers respectively? And then anyone who feels so inclined can call dibs on rolling to see if we snag some more supporters?

Upkeep:
Supporter attrition: Loyalty DC 10 to mitigate: 1d20 + 7 ⇒ (16) + 7 = 23 1d6 ⇒ 1, modified by our recruiter, for a net gain of 6, actually.

Event:
To beat 46%: 1d100 ⇒ 82Phew!

TL;DR: Pending the Activity phase results, the Silver Ravens can breath easy this week. :)


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

You don't want my dice. . they always try to kill me when I roll.

But I will try on the recruiting supporters.
Shamelessly trading on the family trade supporters. :)

Recruitment: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

only to have no luck. as a lot of the supporters have left.

I will take this week, to conduct the modifications to the cloak of the manta ray as discussed with the GM.


Masculine (He/Him) Software Engineer

@adonara: what I mean is that I spent 8k of my 10k gold from leveling up on a belt *and* a headband. So with the gift from Thrune something is redundant.


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

Recruit Team Sneaks DC 15: 1d20 + 15 ⇒ (5) + 15 = 20

Yay! No noteriety!

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