Hells Rebels (Inactive)

Game Master Daniel Penfold 351

In the city of Kintargo, there are those who seek to overthrow House Thrune.

The Proclamations

Treasure List

Notes

Maps

images


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Male High Azlanti DM

@Valekar - yeah I'm happy for you to reallocate the 4k


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

After some hemming and hawing I put the extra 4k into a level 2 pearl of power. No Spell Recall for a Hex Crafter Magus so might as well.

Profile is updated. Anyone feel free to look it over and tell me what I did wrong or what poor choices I made :)


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

You mean besides Magus? <evil grin>


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

Hey now, Valekar has kicked ass in the encounters he fought in so far, ha ha


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

I don't pretend to have audited your character, but a quick glance has generated a question:

Don't rapiers do a d6 damage? Your dice cut'n'paste has a d8.

The only issue I see during this glance is building a Cha 7 character in what is inherently a social kind of adventure.

BTW, I'm avoiding doing work. I brought some home for the weekend that I haven't started. I'm here, doing this instead.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

The d6/d8 issue is probably a hold over from when I thought Valekar had Elven branched spear proficiency. I changed it to a rapier when updating my character (I hope that's okay, GM) but apparently forgot to update the dice.

So far Valekar has been effectively more like hired muscle. I'm hoping he can also contribute via his intelligence. When I joined the party there were at least three creative and effective face characters already.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

All groups need a bit of muscle from time to time.

I may not be able to assist to much with the social, but I will do what I can.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7
Valekar Duilgelion wrote:
So far Valekar has been effectively more like hired muscle. I'm hoping he can also contribute via his intelligence. When I joined the party there were at least three creative and effective face characters already.

Yep, the world’s most unwarlike warpriest (™), a bard, and a very charismatic oracle. Thank you for providing someone who can fill the necessary people with arrows and rather angrier magic. :)

If you do start feeling rather left out of the chatty side of things, but don’t feel like trying to sort out a full respec, something a player in one of the other games I’m in has his eye on might be an idea: the Orator feat?

Which reminds me: based on our rebellion rank, Valekar gets a bonus skill feat from out of Alertness, Deceitful, Persuasive, or Stealthy.

And as to the rebellion, the last bit of business this round is just to confirm Recruit Team (Peddlers): 1d20 + 10 ⇒ (8) + 10 = 18 No surprises there, but starting to shape up nicely.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

I don't feel left out of the talking bits at all. I play PCs that talk in enough of my other games. I'm happy to develop Valekar through internal monologue and conversation with the other PCs and leave it at that for the most part.

Thanks for the reminder about the feat! I'll go with Alertness. Stealthy is tempting, but I think I'd rather shore up a weakness than double down on a strength.


Male

I will take a headband of charisma as it adds to saves, smite hit and number of LoH uses.

As the Champion of Irori cannot have any followers, companions, etc I don't think the recruiter role is right for Bachu. Any other will work though.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

Oh, interesting. Irori's not a deity that I know much about. (Nor does Ado, I imagine, even if she is a theologian. Discipline? (Well, generally.) Self-control? I mean, we have heard of such things, but believing in them? ;) )

No problem, we'll switch out: Sentinel for him, Recruiter for her.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

GM, can you mark Valekar as an active character again?


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

So I have a crazy idea. It only works if everyone buys in. I can explain it if you need it explained, or sell it to you if you find understand the appeal, or just drop it if any of you want to veto it right out.

What if we move this game to a discord server instead of playing it here on the message boards?

We could ask one of the online ledges (they're like Flaxseed, but on discord) to host us, or we could create our own server. Let me know your thoughts!

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

I'm in several other games here, so honestly I'd prefer not to (as our friend Bartleby would say), from a purely self-serving and lazy angle (one less site/feed to pay attention to), but I wouldn't want to veto it outright.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

I am kind of in the same boat. one less feed to worry about makes it a bit easier for me.

I usually have a hard enough time checking things on days off that an extra feed would be hard for me to manage.

however i will go with majority as i will not veto it.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

One of the advantages for discord is that it is easy to get push notifications via the mobile app (or desktop notifications via the desktop app). But if you're not already using discord for other purposes it is less of an advantage, as installing the app on either platform may not be appealing to some. You can access it via the browser (and get notifications there) but of course then you have to have the tab open to get notifications.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

call me a bit of a tech luddite.I can put together a computer, i can run DOS. but apps are confuzzling to me.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

I'd rather keep it here. Keeps all my PBP in one place, easier to manage.


Male

I have no interest in discord


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

Discord is preferable for real-time online, not Play by Post.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

That's a misconception. Using discord voice chats would not work for play by post, but discord text channels work great for play by post. I would argue they offer a much better play by post experience, for reasons I can elaborate on if asked.

I should know, since I've been doing play by post on discord text channels for a couple years now. Currently I'm running two APs and a PFS scenario there, and playing in... *coughs* well, too many games,

I haven't hopped into a voice channel for any of them.


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

I'm not speaking in theory, I'm providing an opinion based on personal experience.

Discredit my opinion as ignorance because it is the easiest way to handle the idea that someone disagrees with you?


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

You're right, this *is* a subjective thing, but I'm used to hearing that kind of "discord is for real-time" complaint from people that haven't used it for play-by-post, and you also stated it as a fact which threw me a bit, my apologies for dismissing your preference.

--

My own experience is that message board play by post has approximately one advantage over discord for play-by-post: it is easier to re-read a game from the beginning on a message board.

The reasons I like Discord better are:

- formatting is easier to type
- dice expressions in particular are easier and more powerful
- it is just generally much easier to send a message of any kind (IC, OOC, or PM), particularly from a phone (phone posting has always sucked on Paizo)
- no posts eaten by "too many backtracking" etc.
- it is much easier to customize avatars (thanks to TupperBox)
- it has a better notification system (because it even has one in the first place)
- since it's a chat system, people are "online" more often, you see when your games are updating in real time, and many games end up moving faster (this last one is one that is more neutral if you're not "online" that often)


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

So do we need to stock up on scrolls that will help us deal with this place?

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

Ado's got a couple of scrolls of water breathing - feel free to grab one to scribe from, if you like - and a bit more awkwardly, tracked down a source to learn how to cast aboleth's lung. (Same sort of thing, except it prevents the subjects from breathing air for the duration. It's a level lower, though, which is good for a multiclassed partial caster like her.)


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Funny thing, I took profession sailor due to my characters background.

Didn't actually think it would come in handy :)


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

I guess both of those spells seem more like "little jaunt underwater" spells to me, rather than "extended underwater adventure" spells. I feel like we need some kind of rebreather magic item, or some kind of plot armor that allows us to navigate the situation, perhaps?

These aquatic elves live entirely underwater, submerged in water at all times like mermaids, yeah? Or are their living spaces sealed off from the water?

I'm curious if the AP intends to hand us solutions to this to some extent or if we're supposed to know in advance how many hours of water breathing we'll need in order to bring along enough scrolls.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

Maybe we can hope for a 15-minute adventuring day? :)

Ragnar's got a cloak of the manta ray, so that's him covered. Between the rest of us, even with Ado being a CL down, though it would mean intensive investment in terms of spells prepared if we want to avoid scrolls, I think we could get 7 hours/day easily.

*Shrugs.* Before such time as we get reliable access to freedom of movement, we have other problems underwater, so I'm guessing hit-and-run may be the order of the day.

We do know who's responsible, so maybe we can hope that's a sign that we won't have to get through an absolute horde of minions first.

Edited to add: Oh, we'd have to get close enough, but lay of the land might help for navigation? Looks like a neat little spell.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

I guess before we go to help the elves, I am going to have to invest in an underwater crossbow.

As for the other stuff, if you provide the materials, I can over time turn them into items to help us.
I do have CWI.
I also get approval from the GM over everything that I intend to make so nothing insane can be made.


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

Like I said earlier, it could get important for the revolution to be self-funding.

I doubt they're going to get us enough money to make up for these environmental factors, though. Maybe we need to step away and come back to the underwater allies after we have a way to get to them ourselves?


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

Hopefully the GM can provide a hint or suggestion.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike
Adonara Strixis wrote:
Ado's got a couple of scrolls of water breathing - feel free to grab one to scribe from, if you like - and a bit more awkwardly, tracked down a source to learn how to cast aboleth's lung. (Same sort of thing, except it prevents the subjects from breathing air for the duration. It's a level lower, though, which is good for a multiclassed partial caster like her.)

I'll take you up on this. Scrolls are consumed when you learn spells from them in 1e, yes? I'm guessing Adonara doesn't have a spellbook that Valekar could learn from instead.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

Go for it! And not as such, on the spellbook front (except for dabbling), but I don't think that's a major obstacle: divine spells don't normally(?) get written down in spellbook form, but as I understand it, they can be?

It wouldn't work for an arcane caster trying to cast from a divine scroll/item natively, but if it's just to learn from the equivalent of spellbook notes, to write into one's own grimoire something on one's own class list, I don't see why it wouldn't be possible. It's just a Spellcraft check to decipher it, and then personalizing it is what sets Calistrians from Iomedaeans from arcanists apart. :)

I'm getting a feeling of déjà vu here, but a cursory search through the thread isn't turning anything up, so I'm sorry if we've already decided somewhere down the line that it doesn't work like that.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

Valekar, write water breathing in spellbook, DC18: 1d20 + 16 ⇒ (9) + 16 = 25

That's that. Though with the village elder casting it for us it doesn't seem like I'll need it.

GM, can Valekar learn the spell from Adonara directly or does he have to consume the scroll? Either way is fine, at the end of the day.


Male High Azlanti DM

Sorry for my absence. Not been feeling well for the last week. Will try to catch up in the next day or so.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

No worries, GM, feel better soon.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

No worries. Glad your feeling better, but looking after self is for the best. :)


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

I apologize for not being on. But I got hit hard by the flu.

I will be catching up today, and will be back to posting tomorrow.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike
Fulk the Red wrote:
Invisibilty doesn't work too well underwater. Just leaves a you-shaped bubble moving around.

I'm actually not sure about this. There are a lot of quite magical things about invisibility above ground if you really think about it--who's to say that underwater the magic doesn't make it look like there's just water where you are?

---

I'm at a conference all week and may not post much.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

Unfortunately, that’s one of the cases both the spell text and the entry for invisibility in the glossary of Core calls out specifically, though one does get to hang onto concealment.

Doing a bit of digging, since I thought I had seen something, there is a separate spell, invisibility bubble, that covers underwater shenanigans. Not for us warpriests, though, either way.

---------

On the other note, don't worry about it: I hope your conference is fun!


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Should have done my rolls in my last post.

Will put them in as soon as I can find the stats for underwater crossbow.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Well, just spent the last 2 days digging out from a blizzard that buried our vehicles. :(

Give me a bit of time to get caught up and posting.


Male High Azlanti DM

Apologies for not posting, not been feeling well. Will catch up in the next day or so.


Male High Azlanti DM

Hi all, I am afraid that real life has taken a hit on me. Lots of things going on at the same time. Upshot is I am unlikely to be able to continue game for the foreseeable future. As such I think it is best to stop the game at this point as it seems a convenient place. I would like to thank you for joining in.


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

Well, pooh.

Thank you for what you've given us, Daniel. Real life has to take precedence. I hope you get past these complications no worse for wear.


Male

Thanks for the game Daniel. Take care of yourself.

If this is done would you inactivate the game in a day or two? If you decide to start it up again please let me know.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

I’m sorry to hear that life has dealt you a particularly cruddy hand right now, but I get it.

Thanks so much for having us and dealing with our sneaky subversive shenanigans! I had a great time.

I hope things get much better for you soon.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Alas. Thanks for getting us as far as you did.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Take care of your self, and hope that you feel better.

Thank you for the time that you did invest in the game.

Also.

I just spent the last 3 days flat on my back due to it getting wrenched.

I apologize for any delays.


Male N Elf Magus (Eldritch Archer, Hexcrafter) 7 | HP 41 | AC 20 T 15 FF 15 | CMB +6, CMD 21 | F: +5, R: +8, W: +6; immune to sleep; +2 vs. enchantments | Init: +5 | Perc: +14, SM: +2, low-light vision | Speed 35ft | Arcane Pool: 9, Ranged Spellstrike

Thanks for running the game Daniel. I have been there before. It has been a pleasure playing with all of you

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