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Urzaia and Mivvy are now fast because they were not slow.

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Another quick prayer and the priest begins to glow with divine light.
Fervor, Angelic Aspect
Attack, Divine Favor, Haste, Inspire, Negative level: 1d20 + 9 ⇒ (19) + 9 = 28
Damage, Divine Favor, Inspire: 1d8 + 7 ⇒ (7) + 7 = 14
Attack, Divine Favor, Haste, Inspire, Negative level: 1d20 + 9 ⇒ (14) + 9 = 23
Damage, Divine Favor, Inspire: 1d8 + 7 ⇒ (8) + 7 = 15
He puts two more arrows into the daemon.
What do you hope to accomplish so far from your foes? It's as if you are terrified.

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As Urzaia prepares to fire his weapon, Riti reaches out to lay a hand on his bow, instilling it with a magical blessing.
Apply Instrument of Agony on Urzaia's weapon. Assuming that he'll apply it for his first attack then:
WILL 17 or: Nauseated for 1d4+1 rounds. If it succeeds saving throw then sickened for 1 round instead.

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Sorry, Worg, can we have a clarification on haste? I've seen it done both ways.
Dispelling: If I use a "diametrically opposed" spell to counter or dispel another spell (bless vs. bane, haste vs. slow, and so on), does my spell have any effect other than dispelling?
It depends on whether you are using the spell as a counterspell or as a dispel.
If used as a counterspell, your spell has no effect other than to counter the target spell. If used as a dispel, there may be "spillover" from your spell or the target spell, depending on whether you affect more or fewer targets than the opponent's spell.
Counterspell Example: You are a 5th-level wizard, your opponent is a 6th-level sorcerer. On your turn, you ready an action to counterspell. The sorcerer begins to cast slow. You succeed at the Spellcraft check to identify the spell and cast haste as a counterspell against it. Your haste counters the slow, and neither spell has any effect.
Dispel Example: You are a 5th-level wizard, your opponent is a 6th-level sorcerer. On her turn, the sorcerer casts slow and targets 6 of your allies; all 6 of them fail their saves and are slowed. On your turn, you cast haste and target 5 of your allies; this automatically dispels (no caster level check needed) the slow spell on those allies, leaving them without the effect of slow or haste (your 6th ally is still affected by slow). Note that this does not merely suppress the slow effect for the duration of your haste—the effect is completely dispelled on those 5 allies. Note that it doesn't matter if the target would normally get a saving throw or spell resistance to negate or avoid the spell used to dispel (such as casting slow to dispel an already-caste haste); to speed up gameplay and prevent lopsided applications of this sort of dispelling, the "diametrically opposed" spell automatically dispels its opposite, regardless of the desires of the creature affected by the opposite.
Update 5 June 2013: FAQ clarified as to the difference between using an opposed spell to counterspell and using it as a dispel.
Update 6 June 2013: Additional text added to dispel example about saving throws and spell resistance.
I believe it is the 'spillover' that is unclear and requires a GM call.

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In that example, a counterspell is a readied action to keep the spell from being cast (no spillover) vs dispelling it after the fact (spillover). We’re doing the latter, so I’d reckon the FAQ says there’s spillover :D

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Round 2: FIGHT!
Light Condition: Light and Shaded Trees
Active Party Buffs: Bardic Performance
Active Penalties: Black Tentacles, Shaysera is 30ft up
Shaysera(-29,Fine, 30ft above ground)
Kasumi the Vexatious(-14,Grappled)
Prakriti(-0,Fine)
Rondolpho Keene(-0,Fine)
Fen Vion(-0,Slow)
Mivvy Hetherington(-0,Hasted)
Father Urzaia Conflict(-0,2 Charisma Drain, 1 Negative Level, Hasted)
In this case, it is a spillover. Also, Fen is still slowed because he is out of the range of Haste's buff area if you are getting Urzaia/Keene/Prakriti.
Prakriti SR Check: 1d20 + 6 ⇒ (12) + 6 = 18
Shaysera Will Save: 1d20 + 12 ⇒ (10) + 12 = 22
Shaysera is now sickened for 1 round.
Urzaia's first shot lands true, but the second misses the target! Kasumi's spell enhances the speed and power of Urzaia and Mivvy, while erasing the sluggish effects from herself, Keene, and Prakriti.
Fen, Keene, and Mivvy are up!

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Keene casts Magic Missile at the winged creature.
Caster level check with spell penetration 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Damage, if successful 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11

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Mivvy keeps up her encouraging talk, "Twice? What a foolish daemon!"
Maintaining Inspire Courage
Hmm, DC80 to jump 20ft up...
Mivvy readies an action to strike with silver if the daemon comes close.
damage: 1d6 + 10 ⇒ (3) + 10 = 13

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Keene's magic missiles deflect off of their arch nemesis's protective skin! Mivvy prepares for a counter attack! Will Fen be able to turn the fight in the Pathfinder's favor?!

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Round 3: FIGHT!
Light Condition: Light and Shaded Trees
Active Party Buffs: Bardic Performance
Active Penalties: Black Tentacles, Shaysera is 30ft up
Shaysera(-29,Fine, 30ft above ground)
Kasumi the Vexatious(-14,Grappled)
Prakriti(-0,Fine)
Rondolpho Keene(-0,Fine)
Fen Vion(-0,Slow)
Mivvy Hetherington(-0,Hasted)
Father Urzaia Conflict(-0,2 Charisma Drain, 1 Negative Level, Hasted)
Shaysera continues the ranged battle with Urzaia, drawing out a gem and crushing it with one of her tentacles. She then fires another ray of black energy.
"I tire of your irritating mouth, half-breed."
Ranged Ray Touch Attack: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Negative Levels: 1d4 ⇒ 4 Oof, that's gonna hurt!
Ennervation
School necromancy; Level bloodrager 4, sorcerer/wizard 4, witch 4; Subdomain loss 5, undead 4
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect ray of negative energy
Duration instantaneous
Saving Throw none; Spell Resistance yes
DESCRIPTION
You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Special Abilities). Negative levels stack.
Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don’t last long enough to do so.
An undead creature struck by the ray gains 1d4 x 5 temporary hit points for 1 hour.
What Happened
Shaysera: Swift Action Use Crystal, Cast Spell
Urzaia: 4 Negative Levels

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Round 3: FIGHT!
Light Condition: Light and Shaded Trees
Active Party Buffs: Bardic Performance
Active Penalties: Black Tentacles, Shaysera is 30ft up
Shaysera(-29,Fine, 30ft above ground)
Kasumi the Vexatious(-14,Grappled)
Prakriti(-0,Fine)
Rondolpho Keene(-0,Fine)
Fen Vion(-0,Slow)
Mivvy Hetherington(-0,Hasted)
Father Urzaia Conflict(-0,2 Charisma Drain, 5 Negative Levels, Hasted)
Things are looking pretty scary, Paizanos! Can the Pathfinders turn this fight in their favor?! Stay tuned!

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Worg, in the interest of avoiding a TPK - putting these things outside changes everything - does this thing auto-pass fly checks to hover (DC15)? If not, could you make those checks, as failure might give us some options or opportunities.
Also, how tall are those trees? How much cover do they provide? Could I climb one easily?
Team Is anyone holding holy water? 2d4 ranged touch is pretty sweet. Can anyone cast fly? Keene, can you do that thing with the bleed without needing to beat SR? Prakriti Can you summon some flying monsters that will ready an action to attack and disrupt spellcasting?

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Keene activates his ranger’s focus, and summons a sharp spear, just waiting to splinter, and flings it at the daemon.
Ranged with IC and focus 1d20 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15
Damage with IC and focus 1d6 + 3 + 2 + 2 ⇒ (5) + 3 + 2 + 2 = 12
If hits, does 1 point of bleed damage each round.

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@@Mivvy You know, I keep forgetting fly checks were a thing. DC10 Climb with 40ft as max height.
1st Round Fly Hover DC15: 1d20 + 12 ⇒ (3) + 12 = 15
2nd Round Fly Hover DC15: 1d20 + 12 ⇒ (20) + 12 = 32
3rd Round Fly Hover DC15: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
Also, Prakriti should be utilizing her Greater Invisibility on Urzaia to prevent him from taking extra ennervations but allow him to attack Shaysera's Flat-Footed AC for a solid 6 rounds. Just a thought :)
Also Fen can deal some heavy damage if he activates Bane-Daemon on his bow and start taking shots at Shaysera and activate Judgment: Smiting (Evil) to bypass her DR.
You guys got this, I believe in you if your tactics are discussed. :)

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Mivvy climbs the tree in front of her double move with haste should get her up 30ft.
climb: 1d20 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11

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Judgement are swift actions?
Fen looks up at Shaysera, "You have picked the wrong group to come back and attack. Calistra grant me your vengeance upon this vile Daemon and send her back to her own plane" Fen unleashes an arrow at the woman.
Judgement of Sacred Smiting
Greenwood Long Bow: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 1 ⇒ (7) + 1 = 8

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Prakriti doesn't have access to Greater Invisibility yet. She has it added to her spell list through Mystic Past Life but hasn't yet reached sufficient level to cast Level 4 spells.
Seeing that the flying fiend is proving way too elusive, Riti starts casting a spell to give it something to distract it up in the air.
Spend full round casting Summon Monster III.

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Now I really want to make my rapier a sharding weapon. Anyone got a spare 16000gp?

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I'm sure the fine folks of Casomir will reward us generously after all of this.

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Prakriti doesn't have access to Greater Invisibility yet. She has it added to her spell list through Mystic Past Life but hasn't yet reached sufficient level to cast Level 4 spells.
I see. My bad, I was looking at everyones things and saw that listed in there.

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Been trying to figure that out! Fever brain's really harshin' my creativity here... and Kasumi requires creativity to function. S'pose I could go for an old standby--
Kasumi wiggles, trying to keep her mental cool...
Concentration: 1d20 + 11 ⇒ (15) + 11 = 26
...and raises her hand high before the daemon has a chance to wrap it in tentacles!
Suddenly, dozens of Mivvies, Urzaias, Prakritis, Rondolphos, Fens, and Kasumis appear, filling the woods! Some of them have wings, and the Mivvies in particular seem to be making very impressive flying leaps.
Minor Image: Will Save DC 17 to disbelieve if interacted with.

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Round 4: FIGHT!
Light Condition: Light and Shaded Trees
Active Party Buffs: Bardic Performance
Active Penalties: Black Tentacles, Shaysera is 30ft up
Shaysera(-29,Fine, 30ft above ground)
Kasumi the Vexatious(-14,Grappled)
Prakriti(-0,Fine)
Rondolpho Keene(-0,Fine)
Fen Vion(-0,Slow)
Mivvy Hetherington(-0,Hasted)
Father Urzaia Conflict(-0,2 Charisma Drain, 5 Negative Levels, Hasted)
Spellcraft VS Prakriti: 1d20 + 16 ⇒ (8) + 16 = 24
Will Save: 1d20 + 12 ⇒ (4) + 12 = 16
Intended Target 50% Up: 1d100 ⇒ 16
Intended Target 50% Up: 1d100 ⇒ 83 Success
Ranged Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Ranged Attack: 1d20 + 11 ⇒ (14) + 11 = 25 Success
Target 1 Top of Initiative 6 Lowest: 1d6 ⇒ 2 Prakriti
Damage: 4d6 ⇒ (1, 2, 5, 5) = 13
While Shaysera identifies the properties of the magic work from Prakriti, she gets distracted and looses track of her intended targets. She fires rays of scorching fire at the nearest targets.
"Seems you have caught me offguard. I won't make the same mistake twice."

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Round 4: FIGHT!
Light Condition: Light and Shaded Trees
Active Party Buffs: Bardic Performance
Active Penalties: Black Tentacles, Shaysera is 30ft up
Shaysera(-29,Fine, 30ft above ground)
Kasumi the Vexatious(-14,Grappled)
Prakriti(-13,Fine)
Rondolpho Keene(-0,Fine)
Fen Vion(-0,Slow)
Mivvy Hetherington(-0,Hasted)
Father Urzaia Conflict(-0,2 Charisma Drain, 5 Negative Levels, Hasted)
@Prakriti: Need a Concentration Check for Damage Taken please.

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Unwilling to buckle Urzaia continues to fire until his dying breath.
Attack, Divine Favor, Haste, Inspire, 5 Neg levels: 1d20 + 5 ⇒ (16) + 5 = 21
Damage, Divine Favor, Inspire: 1d8 + 7 ⇒ (5) + 7 = 12
Attack, Divine Favor, Haste, Inspire, 5 Neg levels: 1d20 + 5 ⇒ (19) + 5 = 24
Damage, Divine Favor, Inspire: 1d8 + 7 ⇒ (7) + 7 = 14
Make up a good story about my end, eh?

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Mivvy steadies herself in the tree and swings for the daemon.
attack: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d6 + 9 ⇒ (5) + 9 = 14
haste attack: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 1d6 + 9 ⇒ (4) + 9 = 13
crit confirm: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d6 + 9 ⇒ (1) + 9 = 10

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Concentration 26: 1d20 + 13 ⇒ (18) + 13 = 31
Prakriti manages to keep up the chant of her spell as the ray of fire strikes her and sears her outstretched arm.
As she finishes the spell, the bright, shining shape of a lantern archon flashes into existence a few feet away from the flying demon.
Prakriti calls out to the summoned creature in the strange angelic tongue she slips into during combat, seemingly giving it some sort of command.
Summon Lantern Archon. Lantern readies its attack at the first sign that the demon is casting a spell.
Light Ray 1 (touch): 1d20 + 3 ⇒ (1) + 3 = 4 Damage (bypasses DR): 1d6 ⇒ 5
Light Ray 2 (touch): 1d20 + 3 ⇒ (7) + 3 = 10 Damage (bypasses DR): 1d6 ⇒ 4
Sigh!
The samsaran then starts up another spell.
Spend full round casting Summon Monster again.

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Keene activates his ranger’s focus, and summons a sharp spear, just waiting to splinter, and flings it at the daemon.
Ranged with IC and focus 1d20 + 7 + 2 + 2 ⇒ (20) + 7 + 2 + 2 = 31
Damage with IC and focus 1d6 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9
—————-
Possible Crit 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 30
Crit damage 2d6 + 3 + 2 + 2 ⇒ (1, 3) + 3 + 2 + 2 = 11
If hits, does 1 point of bleed damage each round. Also, if the daemon is in melee, 4 needs to be subtracted from the attack roll.

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Shaysera is beginning to look weakened. Kasumi and Fen, finish her before she can do something else!

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5 Star GM Reroll: Fen Vion Shot: 1d20 + 9 + 5 ⇒ (16) + 9 + 5 = 30
Shaysera looks to be on her last limbs!

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Round 5: FIGHT!
Light Condition: Light and Shaded Trees
Active Party Buffs: Bardic Performance
Active Penalties: Black Tentacles, Shaysera is 30ft up
Shaysera(-97,Fine, 30ft above ground)
Kasumi the Vexatious(-14,Delay)
Prakriti(-13,Fine)
Rondolpho Keene(-0,Fine)
Fen Vion(-0,Slow)
Mivvy Hetherington(-0,Hasted)
Father Urzaia Conflict(-0,2 Charisma Drain, 5 Negative Levels, Hasted)
Fly Hover DC15: 1d20 + 12 ⇒ (5) + 12 = 17
Black Tentacles Round 3 VS Kasumi Grapple: 1d20 + 4 + 1 + 3 ⇒ (20) + 4 + 1 + 3 = 28
Black Tentacles Round 4 VS Kasumi Grapple: 1d20 + 4 + 1 + 3 ⇒ (10) + 4 + 1 + 3 = 18
Black Tentacles Round 5 VS Kasumi Grapple: 1d20 + 4 + 1 + 3 ⇒ (7) + 4 + 1 + 3 = 15
So all 3 rounds Kasumi is still grabbed.
Black Tentacles Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Black Tentacles Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Black Tentacles Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Shaysera shifts away from Mivvy. Having shot a scorching ray at the image, she realizes that there is some trickery going on. She turns to her initial target. "Ready to face your maker, you mouthy halfbreed?"
Scorching Ray VS Urzaia: 1d20 + 11 ⇒ (8) + 11 = 19
Scorching Ray Damage: 4d6 ⇒ (6, 3, 3, 6) = 18 That, with the negative levels, brings Urzaia to -4 HP and unconcious.
Target 2: 1d5 ⇒ 4 Via Initiative Tracker, that would be Fen
Scorching Ray VS Fen Vion: 1d20 + 11 ⇒ (8) + 11 = 19
Scorching Ray Damage: 4d6 ⇒ (5, 3, 5, 1) = 14
She then coughs up some of her blood. 1 point of damage to her.

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Round 5: FIGHT!
Light Condition: Light and Shaded Trees
Active Party Buffs: Bardic Performance
Active Penalties: Black Tentacles, Shaysera is 30ft up
Shaysera(-98,Fine, 30ft above ground)
Kasumi the Vexatious(-32,Fine)
Prakriti(-13,Fine)
Rondolpho Keene(-0,Fine)
Fen Vion(-14,Slow)
Mivvy Hetherington(-0,Hasted)
Father Urzaia Conflict(-18,2 Charisma Drain, 5 Negative Levels, Hasted, Unconcious)
Urzaia is unconcious and bleeding out, delayed Kasumi because there was not much for offensive spells that she had that I could reasonably bot in, and the wand of Magic Missile would most likely not be able to land its mark.

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Keene continues with his ranger’s focus, and summons another sharp spear, just waiting to splinter, and throws it at the daemon.
Ranged with IC and focus 1d20 + 7 + 2 + 2 ⇒ (9) + 7 + 2 + 2 = 20
Damage with IC and focus 1d6 + 3 + 2 + 2 ⇒ (5) + 3 + 2 + 2 = 12
—————-
If hits, does 1 point of bleed damage each round.

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Another lantern archon burst into existence and the two summoned creatues unleash their light attacks in unison against Shayseara.
Light Ray 1 (touch): 1d20 + 3 ⇒ (12) + 3 = 15 Damage (bypasses DR): 1d6 ⇒ 3
Light Ray 1 (touch): 1d20 + 3 ⇒ (8) + 3 = 11 Damage (bypasses DR): 1d6 ⇒ 2
Light Ray 1 (touch): 1d20 + 3 ⇒ (19) + 3 = 22 Damage (bypasses DR): 1d6 ⇒ 5
Light Ray 1 (touch): 1d20 + 3 ⇒ (19) + 3 = 22 Damage (bypasses DR): 1d6 ⇒ 5
Prakriti then crouches over Urzaia and tends to his wounds.
CMW: 2d8 + 6 ⇒ (4, 6) + 6 = 16

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Mivvy jumps!
acrobatics: 1d20 + 14 + 12 ⇒ (16) + 14 + 12 = 42
climb: 1d20 + 5 + 1d6 ⇒ (10) + 5 + (2) = 17
That provokes an AoO.
Grabbing hold of the tree next to the daemon, her blade flashes once more.
attack: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d6 + 9 ⇒ (3) + 9 = 12

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Shaysera(-111,Fine, 30ft above ground)
Kasumi the Vexatious(-32,Fine)
Prakriti(-13,Fine)
Rondolpho Keene(-0,Fine)
Fen Vion(-0,Slow)
Mivvy Hetherington(-0,Hasted)
Father Urzaia Conflict(-2,2 Charisma Drain, 5 Negative Levels, Hasted)
Urzaia is conscious once again.
Shaysera gets pelted by the archon rays, and it is too much for her to withstand. She collapses from the sky.
Fall Damage: 3d6 ⇒ (4, 5, 2) = 11
The daemon's head slams into a fallen tree branch on the ground. A loud snap and pop can be heard as she impacts, her head looking disconnected from the rest of her body.
On her person is the quicksand cloak.

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Mivvy slashes the air where the daemon used to be, "Right. good work team."
Then she carefully climbs out of the tree.
"Urzaia, you look terrible."
Anything we can do to help with the negative levels?

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Urzaia groans as he climbs to his feet and collects his bow.
Ugh, I don't think I've felt this weak since we first arrived at Saringallow. Still, feels like it'll go away with a good night's sleep. Otherwise I'll pick up a scroll when we get to town.
I'm pretty sure these are temporary. If not once we level up Urzaia can get some Restoration scrolls and activate them without a check.

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Travelling with the wounded Urzaia proves troublesome, and the party has to camp for a while.
Looking for whose on Watch, Urzaia needs to rest to recover.
Also random perception check from everyone back at the manor. They hid the text on something important behind a combat encounter.

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Perception: 1d20 + 13 ⇒ (3) + 13 = 16

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Ok so good news is you found the ring for the quest; With This Ring. The book mentions it twice and never again anywhere. I did a CTRL+F to look for it and the book wants to mention it nowhere. All you need to do now is find the haunt its for and your good to go.

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Prakriti spends time administering more healing to Urzaia and anyone else who has picked up some wounds, before settling down for a good night's rest to recover her spells.
Urzaia:
CMW: 2d8 + 6 ⇒ (7, 4) + 6 = 17
CMW: 2d8 + 6 ⇒ (5, 6) + 6 = 17
CLW: 1d8 + 5 ⇒ (8) + 5 = 13
Kasumi:
CMW: 2d8 + 6 ⇒ (1, 4) + 6 = 11
CLW: 1d8 + 6 ⇒ (3) + 6 = 9
CLW: 1d8 + 5 ⇒ (7) + 5 = 12
Prakriti:
CLW: 1d8 + 5 ⇒ (3) + 5 = 8
CLW: 1d8 + 5 ⇒ (4) + 5 = 9