
![]() |

Up at the cabin with my dad until Tuesday. Will be a slight break from posting until then.

![]() |

The adventure continues, as the party moves out of the caverns of the spider and the strange creature to search for strange beasts.
Urzaia begins by searching for possible signs of dead animals that may have been killed in a strange manner or paths that look unusual or strange.
This pocket of the forest holds large piles of broken limbs and leaning trunks, as if a few older trees had collapsed together, perhaps felled by disease or a lightning strike.
The strangest set of tracks ever is all he immediately sees. He isn't certain what these would belong to. They lead towards a bunch of fallen tree limbs and hollow logs.

![]() |

That's the fun. No one does. If they knew we wouldn't be out here gathering samples.
Calling upon Gorum Urzaia approaches the fallen trees, axe in hand.
Here kitty kitty. Why don't you come out and play?
Casting Divine Favor before approaching.

![]() |

Urzaia creeps forward to the fallen trees.
Perception Mivvy Hetherington: 1d20 + 9 ⇒ (9) + 9 = 18
Perception Fen Vion: 1d20 + 12 ⇒ (3) + 12 = 15
Perception Father Urzaia Conflict: 1d20 + 13 ⇒ (17) + 13 = 30
Perception Rondolpho Keene: 1d20 + 10 ⇒ (14) + 10 = 24
Perception Prakriti: 1d20 + 5 ⇒ (6) + 5 = 11
Perception Kasumi the Vexatious: 1d20 + 0 ⇒ (7) + 0 = 7
Stealth Deadfall Dweller: 1d20 + 10 ⇒ (7) + 10 = 17
A strange sight to see, indeed. On the ground is a large log that looks like it scurries on little branches. It scurries away from you all in a quick and silent pitter-patter. You three seem to be the only ones who notice.
Slide 6.
Just a reminder for this quest; they want either a trophy or a description of the beasts. If you want to fight, lemme know.

![]() |

Urzaia whispers to the others.
Do you see this? It's some kind of log bug.

![]() |

A large hand lands on Kasumi's head, turning it towards the walking log.
That, right there. A log with legs.

![]() |

The log creature, seeming satisfied that it is not being approached, continues scampering around on its own interests. The party observes it for a while, getting a good idea of what they can explain about it.
Bonus points for an attempted Craft check to make a drawing.
For the next Fantastical Beast and where to find it, Survival check.

![]() |

craft: 1d20 + 1 ⇒ (4) + 1 = 5
survival, aid: 1d20 + 3 ⇒ (13) + 3 = 16

![]() |

Between Mivvy and Kasumi, getting a firm detailed description of the creature proves to be an easy enough task.
Still waiting on survival checks to find the next beast.

![]() |

Riti joins in the search for the beast.
Survival: 1d20 + 3 ⇒ (1) + 3 = 4

![]() |

Not much luck here. Mivvy, Fen, did either of you find anything?

![]() |

So I had a post where I jotted Fen, he found it, and was going to proceed from there. Bad news is my computer froze and locked up on me 3 times while I was doing it. It is on its death bed now it seems.
Fen do the thing: 1d20 + 6 ⇒ (15) + 6 = 21
The party finds a scary tree that looks like a weeping willow but with its leaves ending in nooses. A dead body hangs from one of them.
Proper post when I get to work. What will you all do?

![]() |

Mivvy keeps a safe distance and whispers, ”If it can’t move, maybe we can just set it on fire from a distance and watch it burn. Can plant-things move?”

![]() |

Some can and most of the ones that can't reach farther than you'd think.
Knowledge(Nature): 1d20 + 6 ⇒ (4) + 6 = 10

![]() |

Both Mivvy and Rondolpho have heard of this before. The Hangman Tree; Nomrally, these sinister trees loom above fields strewn with bones. Numerous leafy vines, their tips looped into nooses, hang from the branches. Generally they stand at 30ft tall with a weight of 12,000 pounds.
Most notable features are its hallucinatory spores that it can burst into a 50ft radius and fools people into thinking it is a regular tree or, at worst, a treant or some other friendly tree.
Otherwise, these things have spell resistance, weakness to shock, and can speak Sylvan.
NE Huge Plant

![]() |

"Well, aren't you a cute little fox... Why don't you come over and see my deal? I have such lovely branches that, you can see, produce wonderful leaves."

![]() |


![]() |

"Well, aren't you clever?"
Diplomacy, Intimidate, or Bluff. What's your poison?

![]() |

Sense Motive: 1d20 + 1 ⇒ (11) + 1 = 12
"Well, since you are such a kind little fox.. I am getting my winter harvest in. Have to stock up for the long cold... Though this one isn't quite ripe enough for my taste yet."
It seems to laugh as it rocks side to side, the dead body swinging.

![]() |

"Not much different than what you and the mortals do.. A tree has to eat."