GM Crunch and the Cries From the Drift (Inactive)

Game Master Saving Cap'n Crunch

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Sovereign Court

Bandits of Immenwood | Before the Dawn

Hello, everyone! I already have most of your pertinent information, so if you could do a few things for me:

  • Sound off if you've played The Commencement on this character, and whether you got the Star Sugar Heartlove boon from there (no need to slot it)
  • Slot your boons! There will be starship combat
  • Roll Day Jobs
  • Be prepared to have fun!

    @Mustachio: Looks as if you'll be out of tier, if you're okay with that.

    @Ears: No worries, I trust you.

  • Exo-Guardians

    Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

    Akkedis has played Commencement, and does have Star Sugar Heartlove!

    Day Job - Prof (Orator): 1d20 + 10 ⇒ (8) + 10 = 18

    Will finalize my Boons later tonight (in Eastern Time Zone here).

    Dataphiles

    Male Android Mechanic (exocortex) 1 SP 7/7 : HP 10/10 : RP 5/5 | EAC 15 : KAC 17 | Fort. +3: Ref. +4 : Will +0 | Init. +2 : Perc. +4| Hunting Rifle Ammo: 4/6.

    While I have played Commencement, it was not with FR10R-W4R.

    Boons: Datafiles Champion

    Day Job: None.

    Acquisitives

    Male Ysoki Xenoseeker Technomancer 6
    bot me:
    1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
    // Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

    Mustachio, The Player, played down in the last game I played with him. I imagine he'll be OK with it again. I hope so. Mustachio, The PC, is huge fun.

    Ears is a freshly minted level 2 technomancer. Gotta remember to update his page on Paizo. I leveled him up last night.

    Akkedis, I have a feeling that we're going to be great friends.

    Wayfinders

    Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
    Bot:
    [dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

    Kato is here reporting for duty.

    I have played the commencement but not with Kato.

    Also, I am relatively new to Starfinder Society. Are boons a one time use or can they be reused if they don't say how many uses?

    Either way, I will slot the Defender of the Fleet (starship boon) which I will use to upgrade our ship's computers.

    And I will also slot Scoured Star Survivor, giving me an extra 1d6 ⇒ 4 HP.

    Day Job: 1d20 + 7 ⇒ (16) + 7 = 23

    Acquisitives

    "Oda Umox" Female LN Half-Orc Soldier 4 (Mercenary) (Star Knight) | SP 0/34 HP 21/36 | RP 4/4 | EAC 18; KAC 20 | Fort +6; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 25ft | Active conditions: None.

    Oda Umox reporting (Ietsuna). Female half-orc soldier.

    1. I am GMing Commencement right now. I have not played it at all.
    2. Fresh character so no boons to slot really
    3. No day job
    4. Fun is being had :)

    Just as a note I am playing with a concept. We'll see how it goes. Oda has damaged her vocal cords and so does not speak. She communicates through her personal comm unit and types into it. If it does work I'll ditch it, but want to try it. If that is an issue please let me know and I'll not annoy anyone.

    EDIT: Oh, one other thing, I still have to pick a feat for Oda. I will do that soon, just trying to find something that fits.

    Acquisitives

    Male Ysoki Xenoseeker Technomancer 6
    bot me:
    1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
    // Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

    I've played the Commencement, but not as Ears. The character who played did get the boon.

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    Do I still get XP even when out of sub-tier? I don't mind about a few lost credits.

    Another question: This is an Exo-Guardians mission. Does it matter if I don't have that and slot Wayfinders Champion?

    player #:258259-702

    Mustachio did do Commencement, but he already turned his Star Sugar Heartlove in during another scenario.

    Day Roll: True Savior of Tasch

    slotted boons for this mission:

    Wayfinders Champion (Faction Boon)
    You’ve declared your allegiance to the Wayfinders and dedicate your missions to furthering the goals of that faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.

    AbadarCorp Augmentations (Social Boon, Limited Use (3)): AbadarCorp has made you a special offer after you helped maintain the stability of their Freemarkets by keeping illegal augmentations off the streets. At the end of a scenario where you have this boon slotted, you can purchase one or more augmentations from the Starfinder Core Rulebook and receive a one-time 20% discount. If the item level of the augmentation is 8 or more, then you receive only a 10% discount. Only three uses.

    Solar Powered Weapon System (Starship Boon): The files you retrieved from Brilliance also included blueprints for experimental innovations by the Arch Energy Consortium. When you slot this starship boon, select a single weapon on your starship with the word “laser” in its title; you gain a +1 bonus to damage rolls with that weapon. A gunner can spend a Resolve Point prior to firing the selected weapon to increase the bonus to 4 for 1 round. A starship weapon can be improved only by a single copy of this boon, but copies of this boon can be applied to different weapons.

    Slotless: True Savior of Tasch, Marked Field Agent , Mobile Translator

    Exo-Guardians

    Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

    I think you still get the XP, it's just a Cred penalty. The Faction flag just means extra Rep with the listed faction if we meet special goals. The slotted faction is normal.

    Looking forward to it Ears!

    Slotted Boons:
    Faction: Exo-guardians Champion
    Social: Pact Worlds Defender
    Starship: Star Monster Slayer
    Slotless: Marked Field Agent; Star Sugar Heartlove!!!

    Shopping list:
    If we can before the start, I'd like to sell my Laser Rifle, Azimuth (getting 43 credits) and purchase a Pulse Gauntlet, Thunderstrike (475 credits, leaving me 38 creds).

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    @Kato: Most boons are completely reusable. Some require you to cross them out to use once, or may have a limited number of boxes to check.

    @Oda: Good to see you're already enjoying yourself! No worries from me. I've played my mute monk through some PbP to little trouble. Shouldn't be so bad, especially with a text-to-speech or something.

    @Mustachio: You'll still get XP, just a bit less credits. Your faction isn't super important. Whether or not you're a member, you get another point of reputation with the Exo-Guardians should you do well.

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    Awesome! Thanks for the clarification. This will be my 8th scenario but the faction thing was something that always confused me (and I never thought to ask before).

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    A few more questions, now that I'm thinking about it:

  • Which ship would you like?
  • What will everyone's roles aboard be?
  • How are you all on starship combat? I can answer most questions on it. I'll also be putting a few related documents in my header, edited DCs and cards showing what actions you can take.

  • Acquisitives

    "Oda Umox" Female LN Half-Orc Soldier 4 (Mercenary) (Star Knight) | SP 0/34 HP 21/36 | RP 4/4 | EAC 18; KAC 20 | Fort +6; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 25ft | Active conditions: None.

    1. Not really fussy on ship.
    2. Gunner please. The other roles scare me.
    3. I shoot, stuff goes bang.

    Exo-Guardians

    Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

    Which ship would you like? I prefer the Pegasus, but I haven't been in a scenario where the extra science bits did anything...
    What will everyone's roles aboard be? Akkedis is really only good at shooting. He could be a lousy second Engineer.
    How are you all on starship combat? Pretty good, I've done 3 battles.

    Before I change my inventory, are you ok with me picking up the Pulse Gauntlet? And side question, I'm guessing you can just wear the gauntlet and as long as it isn't powered on it's just a fancy glove? So you can still use it as a 'free' hand.

    Acquisitives

    Male Ysoki Xenoseeker Technomancer 6
    bot me:
    1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
    // Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

    I will state no preference on the ship.

    Ears on a ship -- Pilot +6, Sci Off +7, Eng +9, Gunner +4.

    I assume Mustachio is going to be Captain. He's a pretty good one.

    I've played 4 or 5 space combats now, so I'm pretty solid. Flash cards are always appreciated though.

    Slotted Boons
    Faction: Acquisitive Champion
    Starship: Solar Power Weapon System (+1 with "lasers", 1 RP for +4 )
    Slotless: True Savior of Tasch ( Looking to check the second box instead of a day job roll)

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    If Mustachio couldn't be captain, he would probably pout the rest of the adventure.

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    @Akkedis: Yeah, everyone's free to buy things. And I'm pretty sure you can still use your hand.

    I found the document! It's up now, I think all DCs are the current ones.

    Dataphiles

    Male Android Mechanic (exocortex) 1 SP 7/7 : HP 10/10 : RP 5/5 | EAC 15 : KAC 17 | Fort. +3: Ref. +4 : Will +0 | Init. +2 : Perc. +4| Hunting Rifle Ammo: 4/6.

    Pilot: 6, Enginnering: 9, Sci: 12

    I have been in 1 space combat


    Cookie Jar Pilferer 9 ; Dimensional Explorer 4

    Gm Crunch,

    Ears came into the scenario with 1980 units. I'll be buying a static arc pistol and two standard batteries.

    Wayfinders

    Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
    Bot:
    [dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

    Kato gets a +9 piloting and engineering & computers +8

    Looks like he will do better as a pilot


    Cookie Jar Pilferer 9 ; Dimensional Explorer 4

    I never doubted that he'd be pilot.


    Cookie Jar Pilferer 9 ; Dimensional Explorer 4

    When I ran this, I ran into the same dilemma regarding order of fire and asteroids. A couple thoughts came to mind:

    1. Roll a d2 to determine who takes out the astroid.
    2. Closest ship firing takes out the astroid.
    3. Only ships declaring fire on an astroid can hit it, but if you don't declare fire then all your shots are blocked even if the other ship clears the blocking asteroid.

    There are probably other reasonable solutions as well.

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    I've reported the game early, as per the post in the Flaxseed Lodge. Try slightly harder not to die now!

    In case anyone knows, I ran into a problem reporting. I put in my character's fame (I don't remember having to do so before), it changed to 8, and now the game seems to be giving him 8 reputation. Any leads on that?

    Edit: I put in 2 instead, now that's right but his total reputation is still too high. I'll probably talk with a support person about it.


    Cookie Jar Pilferer 9 ; Dimensional Explorer 4

    GM Crunch:

    As a practicing technomancer, it seems likely that Ears would recognize the monster as incorporeal. And that he would know that energy weapons would affect it with 50% of their normal power. Is it cool to trot out that tidbit?

    If needed: Mysticism: 1d20 + 5 ⇒ (20) + 5 = 25


    Cookie Jar Pilferer 9 ; Dimensional Explorer 4

    Also, sorry I didn't reply to your last OOC post. I'm definitely not the guy to ask. I'm still running my first SFS game as GM.

    Your idea to talk with Paizo support is what I'd do. If that doesn't pan out, try bringing it up with kuey in the Flaxseed Station Recruitment thread. He, or she, is a great person and should definitely have the leverage to help fix it.

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    With that roll, yeah, Ears knows. Sure is a good thing those two force batons are on the ship, could be a problem otherwise....

    Wayfinders

    Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
    Bot:
    [dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

    Would the trick attack damage be considered force damage if Kato used the baton. If so, I think he could use it. Otherwise, Mustachio can keep it.

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    Trick attack says "additional damage," so I assume it's of the same type (or in this case, ability to hit incorporeal stuff). So I'd rule that it works.

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    take it, Kato!


    Cookie Jar Pilferer 9 ; Dimensional Explorer 4

    GMC, if you like, I'd like to compare notes on running the scenario after we're done. There've been some interesting differences in what we did.

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    I'd be game!

    Also, I was meaning to ask everyone, how was the starship combat? I'm not sure how well I ran it, but it felt fine.


    Cookie Jar Pilferer 9 ; Dimensional Explorer 4

    Starship combat went well, by which I mean it went quickly. In my game the ship combat stalled. Neither side was actually hitting well. We got into a rinse and repeat cycle and I ended up calling the combat in favor of the Pathfinders a little early when it was clear they were going to win by sheer attrition.

    In fact we are now ahead of my game, even though mine started a week or two earlier.

    Exo-Guardians

    Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

    I thought starship combat went well. Quick which is good (all hail the merciful dice-bot), solid RP from the group, you kept the turn rotation moving Crunch and played out the other ship well. Can't ask for more than that.

    Wayfinders

    Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
    Bot:
    [dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

    Same, Starship was nice and smooth. Our good roles helped with that for sure.


    Cookie Jar Pilferer 9 ; Dimensional Explorer 4

    Supercharge weapon is the best first level spell ever, my all time favorite buff. I think that's partly because damage for first level weapons is hair pullingly, frustratingly low in Starfinder so supercharge is a big swing.

    I originally took it thinking Ears would cast it on his pistol then fire it himself next round, but in his first combat he missed his first shot, and I realized that was a stupid plan. It would halve his attack rate and his ranged attack bonus wasn't good. Then I noticed the party's ace pilot soldier's to hit bonus. Since then Ears finds a gun buddy or two in each adventure, preferably someone who can double as a big meat shield.

    I like the teamwork aspect of this also. Bless was a go to cleric spell and inspire courage , a bard staple.

    Of course, it is a big letdown if the shooter misses.

    And I think it will hold up for at least a few more levels.

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    Yeah, it's a great spell. I haven't actually been able to play my Society technomancer yet (and my AP one was a Hellknight melee fighter), but it'll be their bread and butter for a while.

    Well, let this be a good reason to love it for any who doubted. Critical hits are fun. All praise unto the Church of Supercharge Weapon!

    Although it wouldn't have been an instant kill had Oda not dealt 5 damage (it had 40 HP total). So as always, team effort secures the kill!

    Dataphiles

    Male Android Mechanic (exocortex) 1 SP 7/7 : HP 10/10 : RP 5/5 | EAC 15 : KAC 17 | Fort. +3: Ref. +4 : Will +0 | Init. +2 : Perc. +4| Hunting Rifle Ammo: 4/6.

    Lol we posted at the same time.

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    Yeah, that made things a bit funnier. I liked the repentant angle, nicely done.

    Acquisitives

    "Oda Umox" Female LN Half-Orc Soldier 4 (Mercenary) (Star Knight) | SP 0/34 HP 21/36 | RP 4/4 | EAC 18; KAC 20 | Fort +6; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 25ft | Active conditions: None.

    After this scenario I am buying an energy weapon

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    They can always be useful!

    Also, when writing the last post, I just realized I was doing it wrong that whole fight. I'm not going to change it, considering how far we got, but things could've gone differently. As I mentioned in this post, the force batons only work for those with 12+ Strength. So this is now the good timeline. But good job, everyone! This scenario has some lethal potential at times.


    Cookie Jar Pilferer 9 ; Dimensional Explorer 4

    Wow. Kudos to the frontliners and Mystachio for staning in there and delivering the goods. Ears didn't actually do anything to help that last fight. He missed his first supercharge, and you all finished it off before FR10R could take the shot with the second one. Amazing work. Hats off to you.

    Acquisitives

    1 person marked this as a favorite.
    "Oda Umox" Female LN Half-Orc Soldier 4 (Mercenary) (Star Knight) | SP 0/34 HP 21/36 | RP 4/4 | EAC 18; KAC 20 | Fort +6; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 25ft | Active conditions: None.

    Imma buy a Thunderstrike Pulse Gauntlet and punch ghosts in the face

    Exo-Guardians

    Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

    Good fight! Crunch, I guess that was karma's give back for the crit last fight?

    Two hardest fights for a low-level party have always been flying creatures and incorporeal. Both take damage options that can be tough to come by until middle-low levels.

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    Yeah, sure! (Bluff to feign innocence: 1d20 + 2 ⇒ (8) + 2 = 10)

    I feel like most will buy one ranged weapon to start, so it's hit or miss as to whether it would be effective. And even so, not everyone is good with them, they just carry something around just in case.

    I've started work on Chronicles now, shouldn't take too long.

    Ears, do you still want to compare games? And if so, where at?

    Wayfinders

    Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
    Bot:
    [dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

    Yea kato should not have been using the baton. Oh well, too late now I guess.

    Thanks Crunch for a great game!

    Let me know if you are running another game. Kato would love to come along.


    Cookie Jar Pilferer 9 ; Dimensional Explorer 4

    GMC, thanks for the game. It was fun. I am happy comparing notes in this discussion thread, or we could PM.

    Sorry about kind of disappearing the last couple days. Work lurched left.

    Everyone, I enjoyed playing with you, and I hope to see you around the boards. Kudos to Mustachio and the frontliners for toughing out that last fight! Great job guys.

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    I might run another SFS game. I'm not sure, though; I only have a few I can still GM and they're also earlier ones. If any, I'd most likely do 1-02.

  • 1-Q Into The Unknown
  • 1-01 The Commencement
  • 1-02 Fugitive on the Red Planet

    This thread is fine for comparing, the scenario's mechanics don't really spoil anything. I'm curious, did we do anything super different?

  • Exo-Guardians

    Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

    Good session all!

    Is 'Into the Unknown' repeatable? I might be down for that...

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    It is, and now I feel much more comfortable with starship combat in PbP. It's not really harder at all, just takes a little longer.

    Wayfinders

    Lashtuna Envoy 4 | SP:24/24 | HP:28/28 | RP 5/6 | EAC 16 KAC 16| F +2 R +6 W +4 | Init +2 | Perc +5| Ammo 4/6 attack rolls:
    Spoiler:
    [dice=hutchket rifle]d20+5; d10+4
    Buffs-Debuffs:

    Thanks for GM'ing. We appreciate you.

    Mustachio just made level 4. At what level is it appropriate to become a real celebrity? :) In this case, probably never.

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