About Oda UmoxSFS # 204997-703
Reputation 25 Fame, 25 Global Reputation
Oda Umox
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Skills
Feats
Other Abilities Combat Gear Frag Grenade, Shock Grenade, Serum of Healing 2
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All My Boons:
Honorbound Allies (Ally or Starship Boon): During your mission to salvage information from the Struggle’s Scholar, you engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as an Ally or Starship boon. Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold. Skitter Pal (Starship): Thanks to your efforts, the Starfinder Society managed to befriend the skittermander starship
[] [] [] [] Yaraesa’s Wisdom (Social; Limited-Use): By helping stabilize Enereth-7, you’ve earned the attention of the
Budding Media Celebrity (Social Boon): Following your stint on Live Exploration Extreme[i] your face and name appear in images, videos, and memes across countless media platforms. This recognition lasts only a few days before the next major media phenomenon arises, but you can use this to launch your media career. If you have the icon theme, you gain +5 bonus to profession checks when performing Day Job checks. If you do not have teh icon theme, when you slot this boon, you gain the icon's celebrity ability in place of your own theme's 6th level ability. Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded pirate ship, [i]Lawbright, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier x 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your chronicle sheet. Acquainted with Datch (Ally Boon): During a break between contests, you met a particularly friendly ysoki named Datch.
Abysshead Download (Slotless Boon): A digital copy of the drow album Abysshead made its way onto one or more of your technological storage devices. When downloaded, the album infects every digital device you have. While seemingly harmless, the album plays from devices at inopportune moments and displays random unwanted advertisements for the band. Future scenarios will detail exactly how this may affect you. Gun Runner (Ally Boon; Limited Use): Your involvement in reacquiring the Society’s stolen drow weapons hasn’t gone unnoticed. As a result, you’ve forged strong relationships with the Starfinders responsible for distributing new weapons. While this boon is slotted, you can purchase grenades at a 10% discount. Alternatively, at the end of a scenario when you have this boon slotted, you can permanently cross it off this Chronicle sheet to gain a one-time 20% discount on a single weapon purchase.
Morlamaw Admittance (Personal Boon; Limited Use) During your mission to the world of Arniselle, you encountered a group of local lifeforms called morlamaws and convinced them to assist the Starfinder Society. Some of those morlamaws look to you as inspiration and intend on leaving their homeworld and eventually joining the Society. You can use this boon only if your character has a Reputation Tier of 3 with the Wayfinders faction or a Reputation Tier of 4 with other factions. You can play a morlamaw character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character. Along with this Chronicle sheet, your GM should provide you a copy of the “Playing a Morlamaw” appendix, which is considered a legal document for the purpose of playing this race.
High Society Influence (Ally Boon) During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence. (Iteration-177, Ykris, Naiaj, Zo!, Royo)
Protector of the Future (Slotless Boon) You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society Roleplaying Guild Guide). If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier requirement for and has a cost of 2 or less. Journey to the Scoured Stars: Segment 2 (Unidentified Boon): You uncovered hidden truths about the history of the Scoured Stars by journeying to teh library world of Athaeum. This boon represents your character's involvement in this critical step toward solving the Scoured Stars mystery. Other boons representing future steps toward unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed on a future chronicle sheet. Ieration-177's Attention (Ally Boon)[/b]: During your journey to Athaeum, you attended a unique dinner hosted by the android known at Iteration-177. They came to a decision about your personality based on a memory you provided (or refused to provide). How this decision will play out in the future is not yet clear, but you have nevertheless made an impression on the mysterious android. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out all results save that which you earned from the dinner. - Choleric (PCs who chose an angry or violent memory) Athaeum Insight (Social Boon): By spending some time on the library world Athaeum, you've gained a small sliver of magical insight to carry with you on your journeys. When you slot this boon, you always count as being trained in the Culture skill, even if you do not have a skill rank in it. This does not grant any bonuses to Culture skill checks but does allow you to attempt those skill checks untrained while the boon is slotted. In addition, once per session, you can reroll the result of any skill check to recall knowledge. [] Counter Innovation (Slotless Boon; Limited Use): You curtailed a dangerous threat to Absalom Station: a bodysnatcher slime clinic. Doing so brought these slimes into the light so the Society can study the,. You can check the box that precedes this boon to use your Downtime to work with Society engineers to come up with a better defense against these slimes. This earns you the cerebral countermeasures biotech augmentation (Starfinder Alien Archive 2, 19) for only 3000 credits. This biotech upgrade is unique to your physiology and can be resold for only 300 credits.
Bot Me!:
Where space and the situation permits it Oda will stand back and blast with her Light Reaction Cannon. [dice=Light Reaction Cannon] 1d20+4 [/dice] [dice=Damage] 1d10+3[/dice] If she needs to Oda is more than happy to move up and enter melee using Hammer Fist or, if target is incorporeal or vulnerable to sonic damage, her Thunderstrike Pulse Gauntlet. [dice=Hammerfist] 1d20+6[/dice] [dice=Damage] 1d4+9[/dice] [dice=Thunderstrike Pulse Gauntlet] 1d20+6 [dice] [dice=Damage] 1d6+7[/dice] Physical Appearance:
Oda is hulking out of her armour, and even bigger in it. Ropey scars mark her green-grey skin around her forearms and throat. Old and newly healed scars from the slashes of bladed weapons show on her fingers and torso. Through the clear visor of her armour you see a scar runs across her face from left eyebrow, across her nose and down the right side of her cheek. She is lucky to still have her eye. An Abyss head tattoo is prominent on her left shoulder and another is on the back of her right calf. Oda does not speak. When she must she communicates via her comm unit's text function, but mainly she gestures and uses body language to convey her meaning Starship Combat - Chief Mate:
Hard Turn (Helm Phase, Push) You manually adjust additional thrusters and bypass safety systems, shouting for your fellow crew members to brace themselves for a stomach-turning tactical maneuver. This bit of risky co-piloting might overtax the starship’s turn radius, but it can also help the pilot get significantly more maneuverability out of the vessel when the crew finds itself in a lurch. Attempt an Acrobatics or Athletics check (DC = 10 + 1-1/2 × your starship’s tier). If you succeed, the pilot can make one turn during the round as though the maneuverability of the starship were improved by one step. This has no effect on a ship with perfect maneuverability. If you fail your check by 10 or more, you overheat and temporarily degrade the effectiveness of the starship’s maneuvering thrusters, causing the ship’s maneuverability to worsen by one step for the rest of this round. Maintenance Panel Access (Engineering Phase) You start ripping open access panels, turning secured valves, and manually bypassing safety systems to help the engineer get more out of their systems when they take the divert or overpower action. Attempt an Acrobatics or Athletics check (DC = 10 + 1-1/2 × your starship’s tier). If you succeed and the engineer also succeeds at their check to divert, they can provide the normal benefit from divert to two different systems instead of only one. If the engineer instead succeeds at their check for the overpower action, they can choose four different systems to divert power to instead of three. In either case, no system can benefit twice from the same action. For more about the divert and overpower actions, see page 323 of the Core Rulebook. If you fail your check by 10 or more, you overtax the ship’s systems without adding any useful capacity, and all engineer actions performed this turn take a –2 penalty. Manual Realignment (Helm Phase) Manual realignment of the ship’s sensors to better focus on an opposing starship can help the science officer get better results when using the ship’s sensors to glean information about the other vessel. Attempt an Acrobatics or Athletics check (DC = 10 + 1-1/2 × your starship’s tier). If you succeed and the science officer also succeeds at their check to perform the scan action, they receive one additional piece of information, as though their result were 5 higher. If you fail the check by 10 or more, you knock the sensors out of alignment altogether, and no check to scan can be attempted this round as the system recalibrate. SFS Career:
Cries from the Drift Into the Unknown Live Exploration Extreme Skittershot Pactworld Warriors Withering World Night in Nightarch Sanctuary of Drowned Delight First Mandate In Pursuit of the Scoured Past Survivor's Salvation |